o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | | | Tales of Destiny (PSX) - Walkthrough/FAQ and Perfect Game Guide | | Tales of Destiny Guide Project | | Version 0.53 - Last Updated 28 February 2010 | | By Marsil79 and genkaku666 | | | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Table of Contents . . . . . . . . . . . . . [TOC] Part 0: Instead of an Introduction [IOI] Part I: The Walkthrough [WLK] 1.1. Assault on the Draconis . . . . . . . . . . . [AOD] 1.2. Garr, Alba & Chelsea . . . . . . . . . . . . [GAC] 1.3. Exploring the snowfields . . . . . . . . . . . [ESN] 1.4. Border Town of Janos . . . . . . . . . . . . [BTJ] 1.5. A friend is in trouble. . . . . . . . . . . . [FIT] 1.6. Village of Harmentz . . . . . . . . . . . . [VOH] 1.7. Darilsheid, Capital of Seinegald . . . . . . . . . [DCS] 1.8. Village of Armeida. . . . . . . . . . . . . [VOA] 1.9. Journey to Straylize Temple . . . . . . . . . . [JST] 1.10. The Straylize Temple . . . . . . . . . . . . [TST] 1.11. Finding some clues. . . . . . . . . . . . . [FSC] 1.12. A city beneath the sea . . . . . . . . . . . [CBS] 1.13. Port Town Cherik . . . . . . . . . . . . . [PTC] 1.14. Optional: Junkland, City of Waste . . . . . . . . . [JCW] 1.15. Kalviola, the Capital of Calvalese. . . . . . . . . [KCC] 1.16. Neuestadt, Capital of Fitzgald. . . . . . . . . . [NCF] 1.17. Optional: Village of Lienea . . . . . . . . . . [VOL] 1.18. Ilene's Trouble . . . . . . . . . . . . . [ILT] 1.19. Optional: Neuestadt Arena . . . . . . . . . . . [ONA] 1.20. Sheeden . . . . . . . . . . . . . . . [SHE] 1.21. The Tidal Cave. . . . . . . . . . . . . . [TIC] 1.22. The City of Moreau. . . . . . . . . . . . . [COM] 1.23. Rescuing Fayte. . . . . . . . . . . . . . [RFA] 1.24. Optional: Business in Sheeden, Tidal Cave and Moreau . . . . [OBS] 1.25. The City of Terazzi . . . . . . . . . . . . [COT] 1.26. Castle Terazzi and the Fight against Tiberius . . . . . . [CTT] 1.27. Optional: Exploring Terazzi . . . . . . . . . . [EXT] 1.28. Journey to Phandaria . . . . . . . . . . . . [JTP] 1.29. Harbor Town Frostheim & Tilso Forest . . . . . . . . [HTF] 1.30. The Frozen River . . . . . . . . . . . . . [FRI] 1.31. Optional: The Fog lifts - Mary's past . . . . . . . . [FOG] 1.32. Heidelberg, Capital of Phandaria . . . . . . . . . [HCP] 1.33. The Underground Passage . . . . . . . . . . . [UNP] 1.34. Inside Castle Heidelberg . . . . . . . . . . . [ICH] 1.35. The Adventure is over?. . . . . . . . . . . . [TAO] 1.36. Lilith and the Fish . . . . . . . . . . . . [LTF] 1.37. The Companions Rejoin . . . . . . . . . . . . [CRE] 1.38. Optional: Cress, Arche, and the Junkhunter. . . . . . . [OCA] 1.39. Hugo is Missing . . . . . . . . . . . . . [HIM] 1.40. Oberon Corp Secret Factory and Sea Cave . . . . . . . [SEC] 1.41. Optional: Getting Chelsea . . . . . . . . . . . [OGC] 1.42. Radisrol . . . . . . . . . . . . . . . [RAD] 1.43. Optional: Traveling around the World . . . . . . . . [OTW] 1.44. The Assistant and the Boot Disc . . . . . . . . . [ABD] 1.45. Optional: Lienea and the Tricycle . . . . . . . . . [OLT] 1.46. Making Radisrol fly . . . . . . . . . . . . [FLY] 1.47. The Warp Gate in Ignasea . . . . . . . . . . . [WGI] 1.48. Josaia . . . . . . . . . . . . . . . [JOS] 1.49. The Sky Cruiser in Mikheil . . . . . . . . . . [MIK] 1.50. Rodeon . . . . . . . . . . . . . . . [ROD] 1.51. Repairing Igtenos in Helraios . . . . . . . . . . [HEL] 1.52. Icing Mice in Deimos . . . . . . . . . . . . [DEI] 1.53. Disabling the Guardian Draconis . . . . . . . . . [DGD] 1.54. Showdown in Belcrant? . . . . . . . . . . . . [SIB] 1.55. Seinegald under attack. . . . . . . . . . . . [SUA] 1.56. The Swordian R&D Lab . . . . . . . . . . . . [SRD] 1.57. The Trash Mountain. . . . . . . . . . . . . [TTM] 1.58. The Special Lens . . . . . . . . . . . . . [SPL] 1.59. Optional: Sidequests and Minigames in Aquaveil. . . . . . [OSA] 1.60. Optional: Sidequests in Phandaria . . . . . . . . . [OSP] 1.61. Optional: A Sidequest in Calvalese. . . . . . . . . [OSC] 1.62. Optional: Sidequests and Minigames in Fitzgald. . . . . . [OSF] 1.63. Optional: Sidequests in Seinegald . . . . . . . . . [OSS] 1.64. Optional: The Tower of Druaga . . . . . . . . . . [TOD] 1.65. The Aeropolis Dycroft . . . . . . . . . . . . [ADY] Part II: Lists of Destiny [LIS] 2.1. Character Stat Growth Charts . . . . . . . . . . [CSG] 2.2. Swordian Stat Growth Charts . . . . . . . . . . [SSG] 2.3. Food List . . . . . . . . . . . . . . . [FOO] 2.4 Monster Formation Chart . . . . . . . . . . . [MFC] CREDITS [CRD] VERSION HISTORY [VER] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Part 0: Instead of an Introduction [IOI] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Thank you for reading our guide for Tales of Destiny (PSX). With this guide, we wanted to create the most profound and complete source of information for Tales of Destiny. Note that The guide isn't complete, yet, but we're planning regular updates. The current version features a walkthrough and some lists/charts. Keep the following things in mind while using the walkthrough: (1) At the beginning of each chapter, you'll find charts depicting the enemies encountered and the items gotten in the chapter. The enemy chart shows the items (and their drop rates) of each enemy, while the item chart shows the numbers and sources of each item. (2) Every enemy has two item slots, and each slot may hold one item. The items have a fixed drop rate. There's nothing you can do to increase the chance, but one of your characters will learn a skill that allows you to steal the item in the first slot. You can't steal the item in the second slot. (3) Boss enemies are marked with an asterisk (*) in the enemy chart. (4) Every now and then, we recommed that you not pick up some items. The items in question are marked with an asterisk in the item chart. (5) Sometimes, you have to choose between different items during this game. To illustrate this, the number in the item chart will read like this: 0~1. (6) This walkthrough can be used for a perfect game. If you are not interested in such a thing, you will probably find it easy to ignore the perfect game suggestions. For criticism, questions, and suggestions, email us at Marsil79@ymail.com _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Part I: The Walkthrough [WLK] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.1. Assault on the Draconis :::::::::::::::::::::::::::::::::::: [AOD] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Barbarian | Green Gel [30%] | none | | Petit Devil | none | Green Gel [2%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| |Infin.| Apple | check the fruit bowl in the crewmen's cabin | | 1 | Cape | found in the eastern passenger cabin | | 1 | Cloak | search any corpse starting with the 2nd | | 1 | Dymlos | found in the northwestern corner of the storeroom | | 1 | F. Bottle | found in the back room of the ship | | 1 | Food Sack S | Stahn's basic equipment, he starts the game with it | | 5 | Green Gel | found in various chests and in the toilet | | 1 | Melange Gel | found in the back room of the ship | | 1 | Oberol C | found in a bag in the western storeroom | | 1 | Orange Gel | found in the captain's cabin | | 1 | Spectacles | found in the back room of the ship | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- The game begins with your main protagonist Stahn being discovered as a stowaway hidden aboard the flying ship Draconis. Since the Draconis is transporting some very important cargo at the moment, the crew and moreso the captain of the ship are very angry about Stahn's presence aboard. They beat him up and force him to do some cleaning duties when suddenly several evil monsters appear and begin to attack the crew. Since Stahn does not have a weapon, he starts looking for one. Note that Stahn carries nothing with him, except for a FOOD SACK S. Unless he finds a weapon, he won't dare to go anywhere near the monsters. Leave the stairway and go through the western doorway. Climb down the ladder and head through the door to the east (Stahn can't head west to the bridge, yet, because there are some monsters in the way). Be sure to examine the body of the crewman to get a hint at where to find a weapon. Go further to the east and through the door that leads into a lavatory. Examine the right toilet to get a GREEN GEL. Exit the room and go further to the right. Check the body on the middle stairway to get a CLOAK. Don't forget to equip it. Note that if you don't examine this corpse, you will find the Cloak on the next corpse aboard the Draconis that you examine. The door east of the stairway is locked tight, and the path ahead is blocked by some wooden crates. You can't open the door, yet, but Stahn is strong enough to move the crates: Press and hold the CIRCLE button in order to grab a crate. Use the DIRECTIONAL buttons to move the crate. You can either pull or push the crates. Once the way is cleared, enter the door which leads to the crewmen's quarters and search the fruit bowl on the table to get an APPLE. If you exit the room and reenter, you can repeat this to get more apples. In Tales of Destiny, the maximum number you can carry of an item is 15. You can also find a living crewman in this room. o-----------------------------------------------------------------------------o |TECHNICAL INFO: Apples are the first of many food items you find in the game.| |Food items can be put inside the food sack. There, they'll be used to recover| |HP automatically by walking around, e.g. after a battle. Each food item has a| |food value, which determines how many HP can be recovered. The healing effect| |is distributed between the party members. Most food items do have a secondary| |effect as well. These effects have a chance to affect a randomly chosen party| |member. Apples have a food value of 10, so they will recover 10 HP by walking| |around. In addition, they occasionally recover 3% of max HP of a random party| |member. For a more detailed explanation, refer to the Item Encyclopedia. | o-----------------------------------------------------------------------------o Go down the stairs and enter the storeroom through either of the two doors. You will move around in the dark now, so try to get to the northwest. You will find the Swordian DYMLOS there, followed by the first battle. ------------------------------------------------------------------------------- BATTLE: Barbarian x 1 Tactics ------------------------------------------------------------------------------- Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle, Dymlos will tell you some more about himself. You can now try to leave the Draconis, but be sure to take along all the treasures you see. Any monster you encounter from now on will try to attack you. You can fight some of the monsters repeatedly if you leave and reenter a room. It is not necessary to train at this point of the game, though. Leave the storeroom and go west past a corpse to enter a second storeroom. This is the room where Stahn was sleeping earlier. Examine the chest and the sack to find a GREEN GEL and an OBEROL C. Then, leave the storeroom area and go back to the room with the crates. The door west of the crates was locked before, but it has now been unlocked. Go through the door to get into a canteen and a kitchen. You will see a boiling pot in the kitchen. Examine it to recover Stahn's HP and TP. Leave the canteen and climb stairs to get to the passengers' cabins. You'll find a CAPE and a GREEN GEL inside. Enter the captain's cabin, which is located in the far west, to find the fourth GREEN GEL and an ORANGE GEL. Also, don't forget to inspect the room in the back of the passengers' area. There, you'll find four more chests containing a GREEN GEL, a MELANGE GEL, a F. BOTTLE, and some SPECTACLES. Exit the passengers' area through the door on the left. You can now head left to the bridge, but you will have to fight several groups of monsters on your way. There are no items on the bridge, but you can talk to the captain. o=============================================================================o |THINGS TO NOTE: If you examine the loudspeaker on the bridge, you will hear a| |message from Darilsheid Command. | o=============================================================================o Exit the bridge and climb down the stairs. Go through the door to return to the deck Stahn was assigned to swab. Although Stahn now has Dymlos' assistance, the monsters will still outnumber him by a large extent. Stahn and Dymlos decide to flee using an escape pod. Unfortunately, one of the monsters will damage it and it will crash into a lake in a snowy field. Stahn will lose consciousness... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.2. Garr, Alba & Chelsea ::::::::::::::::::::::::::::::::::::::: [GAC] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Beast Bear | Green Gel [10%] | none | | Frost Bunny | none | Green Gel [20%] | | Piyo Bird | Green Gel [0%] | Chicken [10%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Auto Bow | found in Alba's Hut | | 2 | Cloak | found at back of the mountain (1), Chelsea's equip. (1)| | 1 | Green Gel | found in Alba's Hut | | 2 | Life Bottle | found in Alba's Hut (1) and at back of the mountain (1)| | 1 | Melange Gel | reward for finding Chelsea | | 1 | Wood Shield | found in Alba's Hut | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Stahn will awake in a small hut. A man who introduces himself as Garr will tell him that they are in the mountains of Phandaria. Stahn will tell Garr about the assault on Draconis. Garr seems to know something about Dymlos, but Dymlos will refuse to say a word to Garr. Later, a man whom Garr refers to as 'Master Alba' will ask Garr to look for his granddaughter Chelsea, who is playing in the mountains near the hut. Stahn will offer to accompany Garr on the search. Before you looking for her, you can raid the hut to find a LIFE BOTTLE, an AUTO BOW, a WOOD SHIELD, and a GREEN GEL. You can also examine other objects in the hut (e.g. Chelsea's teddy bear). Leave the hut. You will see a rotating circle outside, the first savepoint. You can use it to save your progress. Head to the exit in the northwest (Garr won't let you leave through the south) to the back of the mountain. You can find some treasures there: A CLOAK is located in the center of the area and a LIFE BOTTLE is located in the southwest. Chelsea is playing in the northwestern part of the map. She will agree to accompany you back to Alba's hut. You might want to take off her CLOAK because she will leave the party as soon as you return to Alba. Alba will be waiting right at the entrance to the back of the mountain. He will give you a MELANGE GEL for finding Chelsea and ask you and Garr to come inside. They will have a little conversation, and Stahn will tell them that he wants to get to Darilsheid. Alba will explain that he will need to pass through Janos to reach Darilsheid. Garr will offer Stahn to accompany him to Janos... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.3. Exploring the snowfields ::::::::::::::::::::::::::::::::::: [ESN] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Beast Bear | Green Gel [10%] | none | | Frost Bunny | none | Green Gel [20%] | | Piyo Bird | Green Gel [0%] | Chicken [10%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Auto Bow | Garr's starting weapon | | 1 | Cape | found in the western area of the snowfield | | 1 | L. Armor | Garr's starting armor | | 1 | Life Bottle | found in the southermost area of the snowfield | | 1 | Green Gel | the place where Stahn's escape pod crashed into | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Leave the hut and head through the southern pathway. If you try to head through the northern exit, Garr will make a comment, but he won't stop you. Explore the southern snowfields to find a GREEN GEL, a LIFE BOTTLE, and a CAPE. The path to Janos is in the southwestern area. Before you enter Janos, take a look at Garr's equipment. He has an AUTO BOW and a L. ARMOR equipped. He will leave you once you enter Janos, so you can unequip him if you like. Save your game at the nearby savepoint and enter Janos... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.4. Border Town of Janos ::::::::::::::::::::::::::::::::::::::: [BTJ] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | 50 Gald | reward for telling the owner about the passport | | 1 | L. Armor | Mary's starting armor | | 1 | Long Sword | Mary's starting weapon | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Once you enter Janos, Garr will leave your party. He will tell Stahn to use the northern exit to reach Darilsheid. Unfortunately, Stahn won't be allowed to use either of the guarded exits, because a passport is required to do so, and Stahn doesn't have one. Talk to the townsfolk to learn more about Phandaria, Janos, and Seinegald. Take a look at the shop in the northeastern house, which sells weapons and armor. In the southeastern house, there is a shop which carries capes and items. Purchase anything you need. Note that every character can equip up to two accessories. o-----------------------------------------------------------------------------o |TECHNICAL INFO: It is possible that the Long Sword is currently stronger than| |Dymlos. Still, you should NOT exchange Dymlos for another weapon. He will get| |experience points after a battle just like Stahn does. Over the time, he will| |become much stronger, and chances are that he will surpass any weapon you can| |buy. The same principle applies to other Swordians as well. | o-----------------------------------------------------------------------------o In the 'One Million Roses Tavern', you come across the 'Black Wing' Lens Hunter Gang. If you approach their leader Grid and choose the second answer, Grid will introduce the members of the gang and also tell you about Lens Hunting. Millie, for her part, will offer you to join the gang for 30,000 Gald. o=============================================================================o |THINGS TO NOTE: Even if you manage to get that kind of money, you wouldn't be| |able to join them, because Stahn will always say he doesn't have the money. | o=============================================================================o A man on the upper floor of the 'Dream Space Inn' will lament about having lost his passport. A soldier at the 'Phandaria Station' will mention that he found a passport. Tell this to its rightful owner, who will give you 50 GALD in reward. Now, try to leave the inn to trigger some dialogue with Dymlos. Once you leave, Stahn will bump into a woman. The woman will introduce herself as Mary and tell you about a friend who is trapped in some ruins nearby. Stahn will offer his help, which Mary gladly accepts. She will join your party. Mary comes with a LONG SWORD and a L. ARMOR equipped. If you have some money to spare, upgrade her equipment. She will stay in the party for a very long time. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.5. A friend is in trouble ::::::::::::::::::::::::::::::::::::: [FIT] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | G. Slug | Green Gel [10%] | none | | Orc Jelly | Orange Gel [0%] | Green Gel [30%] | | Sprite | none | none | |*Soldier | Green Gel [10%] | Life Bottle [20%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Channeling | found in the cave | | 4 | Green Gel | 1 found in the ruins, 3 given when Rutee joins | | 1 | Flame | found in the ruins | | 1 | L. Armor | Rutee's starting armor | | 1 | L. Helm | found in the ruins | | 1 | Old Cane | automatically given when Rutee joins the party | | 3 | Orange Gel | automatically given when Rutee joins the party | | 1 | Rapier | found in the ruins | | 1 | Saber | found in the cave | | 1 | Short Sword | Rutee's starting weapon | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Mary will tell Stahn that the entrance to the ruins is in the mountains east of Janos. Go back into the snowfields. Once you are near the place, Mary will give you further instructions. Follow them to get into a cave. Inside, head south to find another savepoint and some treasure chests. Open them for a CHANNELING and a SABER. o-----------------------------------------------------------------------------o |TECHNICAL INFO: The Channeling accessory allows up to four players to control| |the characters during a battle. For 2P-Mode, you will just need an additional| |controller, but a multitap is required for 3P- or 4P-Mode. You will also need| |a Channeling for each character you want to control. | o-----------------------------------------------------------------------------o After getting the treasures, go to the northwest. You will see a light. Inspect it to open the way to the second part of the cave. Take the L. HELM and walk to the southwestern corner. There, you will find the entrance to the ruins. Explore the south part of the ruins first. The southernmost pathway is an exit, but Mary won't allow you to leave there. Search the chambers to the west and to the east for a FLAME, a RAPIER, and a GREEN GEL. o-----------------------------------------------------------------------------o |TECHNICAL INFO: The Flame is your first aura disc. Aura discs can be inserted| |into a swordian, and they'll increase its abilities. The Flame aura disc will| |increase the attack values a little. It will also enable the Swordian to cast| |the Fireball spell. Note that Dymlos already knows this spell. | o-----------------------------------------------------------------------------o Once you have found everything in the chambers, go north. You see Mary's friend Rutee trapped in a crystal-like object. Mary and Stahn will manage to save her, but she won't be too grateful. All of a sudden, some soldiers will appear, call you thieves, and attack you. Rutee will join the fight. ------------------------------------------------------------------------------- BOSS: Soldier x 3 Tactics ------------------------------------------------------------------------------- Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle, Rutee will be much friendlier. She'll join the party, and you will gain some items automatically. Check your inventory to see 3 GREEN GELs, 3 ORANGE GELs, and an OLD CANE. In addition, she has a SHORT SWORD and a L. ARMOR equipped. Rutee wants to return to Janos, so that's what you should do now. Head south to exit the ruins. There, you will find another savepoint. Go south and west until you reach a fork. If you try to head north there, Rutee will stop you. Go south instead to reenter Janos. o-----------------------------------------------------------------------------o |TECHNICAL INFO: You are supposed to get a PASSPORT here, but it won't show up| |in your inventory. | o-----------------------------------------------------------------------------o The party will head into the 'One Million Roses Tavern' to have a conversation. Rutee will ask Stahn about his future plans. It does not matter what you answer here. She'll reveal that she is a Swordian master as well and introduce Atwight to you. Later, Rutee, Mary, and Stahn agree to travel together for a while. The group will spent the night in Janos... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.6. Village of Harmentz :::::::::::::::::::::::::::::::::::::::: [VOH] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Beast Bear | Green Gel [10%] | none | | Frost Bunny | none | Green Gel [20%] | | Piyo Bird | Green Gel [0%] | Chicken [10%] | |--------------+------------------------------+-------------------------------| | G. Bee | Green Gel [0%] | none | | Owl | none | Chicken [10%] | | Snake | P. Bottle [0%] | none | | Wolf | Beast Meat [1%] | none | |--------------+------------------------------+-------------------------------| |*Soldier | Green Gel [10%] | Life Bottle [20%] | |*Leon | Elixir [0%] | Oberol C [10%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 0~1 | 10 Gald | willingly given by uncle Bob in Harmentz | | 0~1 |*15 Gald | unwillingly given by uncle Bob in Harmentz | | 0~1 | 10 Lens | willingly given by uncle Bob in Harmentz | | 1 | Atwight | obtained after Rutee reveals her real weapon | | 1 | Life Bottle | a bribe from Wabbit in Harmentz | | 1 | Orange Gel | found in a guarded chest in Harmentz | | 2 | 5,000 Gald | 1 payment for the Old Cane, 1 taken from Walt | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- The next morning, Rutee will wake Stahn up and tell him that their next goal is to travel to Harmentz northwest of Janos to give the Old Cane to a person named Walt. Before going, she wants to exchange Lens for money. Answer [YES] when she asks you if you want her to explain what Lens are to get a funny reply. Now, go downstairs to get an explanation of the Lens system from a Lens Girl. o=============================================================================o |THINGS TO NOTE: It doesn't matter what answer you choose with Rutee, you will| |always hear the full explanation of the Lens system from the Lens Girl. | o=============================================================================o The Lens Girl will also exchange your Lens for Gald. The exchange rate is kinda low and you can't do anything about it. o-----------------------------------------------------------------------------o |TECHNICAL INFO: This is an exception. Normally, the exchange rate is randomly| |determined and it can vary between 1 Gald and 10 Gald. If it's too low, leave| |the building and reenter. The exchange rate should have changed. | o-----------------------------------------------------------------------------o Take a look at Rutee's equipment. You will notice that she now has her Swordian ATWIGHT equipped. The Short Sword that she had before has been transferred into the inventory. You might want to buy her some defensive equipment, but it's not a must, as you will find better deals in Harmentz. Exit Janos through the north and keep going north until you end up on the world map. Go west and northwest to leave the snowfield and further north until you find a river. Cross it and head further west to reach Harmentz. o=============================================================================o |THINGS TO NOTE: If you wish to, you can explore the continent before entering| |the village of Harmentz, but it is normally not necessary. The only reason to| |visit other places first would be to get better equipment in order to be able| |to defeat the second boss in this chapter. While you are not supposed to beat| |him, it is indeed possible if you use the right equipment and strategy. | o=============================================================================o Once you are in Harmentz, Rutee will tell you where to find Walt. No need to go there right away. Talk to the villagers first. A person near the entrance turns out to be Stahn's uncle Bob. He will be very happy to see Stahn again and offer him a gift of 10 Gald. Depending on your response, you can get different gifts: (1) Accept Stahn will get 10 GALD (2) Refuse Stahn will get 10 Lens (3) Ask for more Stahn will get 15 GALD and Bob will dislike him (X) Cancel (X-Button) Stahn won't get anything Since you can exchange 1 Lens for up to 10 Gald, the second response is clearly recommended. If you accidently use the X-Button, you can just talk to Bob again to have him repeat his offer. Don't ask for more (3rd option). This would cause Bob to dislike Stahn. Only if he doesn't dislike Stahn, he will give you a very good item later. o-----------------------------------------------------------------------------o |TECHNICAL INFO: Due to a programming oversight, uncle Bob won't offer you the| |gift if you enter any of the warehouses which are located in the harbor towns| |before talking to him. Instead, the game behaves as if you accepted the Gald.| |He will still like you, so you can still get the good item later, though. | o-----------------------------------------------------------------------------o Next, talk to the other villagers. One of them, a kid who is hidden behind some trees, will give you a LIFE BOTTLE. Another guards a treasure chest and he will offer to let you take it. If you open the treasure chest to get the ORANGE GEL, he will block the way and demand ALL your money in exchange for the ORANGE GEL. If you really want it, spend your money at the local shops before taking it. o=============================================================================o |THINGS TO NOTE: If your total amount of Gald is exactly 0, he will demand his| |item to be returned. If you use it or throw it away before talking to him, he| |will run away crying. | o=============================================================================o Now, explore the houses in the village. The house in the southwestern area is a shop. Enter it and buy anything you need. You might also exchange Lens for Gald there. If you do, remember to exit and reenter the buiding until you get a good exchange rate. The big house in the center of the village is an inn. Right now, you can't rest there because all the rooms have been reserved for other people. You can talk to a few villagers in the houses west and east of the inn. o-----------------------------------------------------------------------------o |TECHNICAL INFO: The house just east of the village entrance is connected with| |another programming oversight: If you enter it, a treasure in a later dungeon| |(Terazzi Castle) will simply disappear. For that reason you should stay clear| |of it for the time being. The house is not that interesting anyway. There are| |some villagers and a bushbaby statue, which serves no purpose at all. You can| |move the statue and inspect the floor below it to see its impression, though.| |Last, there is a bookshelf with a 'Tales of Destiny Strategy Guide', which is| |a joke. | o-----------------------------------------------------------------------------o Once you've explored everything in the lower village, walk up the hill and into 'Walt's Mansion'. Go to the second floor and talk to Walt. He will take the Old Cane for 5,000 GALD, and you will obtain another 5,000 GALD seconds later. Walt has reserved some rooms for you at the inn, so go there to spend the night. o=============================================================================o |THINGS TO NOTE: Examine the bridge on your way to the inn for a nice Tales of| |Phantasia reference. Also, once you have spoken to Walt, Rutee will not allow| |you to leave the village. So you will have to spend the night at the inn. | o=============================================================================o The next morning, Rutee will ask you what to do next. She has heard about a job and asks for Stahn's opinion about it. It does not matter what you answer here. If leave the inn, you will encounter some soldiers. They seem to be looking for your party. Another boss battle occurs. ------------------------------------------------------------------------------- BOSS: Soldier x 8 Tactics ------------------------------------------------------------------------------- Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle, a swordsman called Leon will show up. He will order the party to surrender. When they refuse to do so, another battle starts... ------------------------------------------------------------------------------- BOSS: Leon Tactics ------------------------------------------------------------------------------- This battle is completely different. You are not supposed to beat Leon, so just wait until he wipes out the party. You won't have to wait long. ------------------------------------------------------------------------------- You lose the battle. Leon reveals himself to be a Swordian master. His Swordian is named Chaltier. The party will be brought to Darilsheid prison... o=============================================================================o |THINGS TO NOTE: It is possible to defeat Leon. By doing so, you'll get to see| |the secret ending. A detailed strategy on how to defeat Leon will be added in| |one of the future updates of the guide. For the time being, check this topic:| |http://www.gamefaqs.com/boards/genmessage.php?board=198886&topic=44954896 | o=============================================================================o =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.7. Darilsheid, Capital of Seinegald ::::::::::::::::::::::::::: [DCS] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Atwight | returned to by Hugo along with Dymlos | | 1 | Bread | found in Castle Seinegald, 2nd floor, kitchen | | 1 | Chain Mail | found in Castle Seinegald, western treasure chamber | | 1 | Chaltier | Leon's starting weapon | | 1 | Club | found in Castle Seinegald, western treasure chamber | | 1 | Dymlos | returned to by Hugo along with Atwight | | 1 | Elixir | Darilsheid Harbor, western warehouse | | 2 | Green Gel | found in Castle Seinegald, eastern treasure chamber | | 1 | Hourglass | Darilsheid Harbor, eastern warehouse | |Infin.| [Item] | semi-random item gotten in any warehouse | | 1 | L. Armor | Leon's starting armor | | 1 | L. Cape | found in Castle Seinegald, western treasure chamber | | 1 | Life Bottle | found in Castle Seinegald, eastern treasure chamber | | 1 | Mary's weap.| returned to you after Leon joins the party | | 2 | Miracle Gel | Darilsheid Harbor, central & eastern warehouse | | 3 | Orange Gel | Seinegald Castle: first floor, library, treasure chamb.| | 1 | P. Bottle | found in Castle Seinegald, eastern treasure chamber | | 1 | R. Savory | Darilsheid Harbor, central warehouse | | 2 | R. Shield | 1 Leon's starting shield, 1 western treasure chamber | | 1 | World Map | a gift from Hugo | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- The next moment, Stahn will find himself alone in a prison cell, while Mary and Rutee share a cell. Oddly enough, their equipped weapons have been removed, but the weapons in the inventory have not. Check the cell door and go to the center of the cell to trigger a cutscene: The party will be taken into the throneroom to the King of Seinegald. Initially wanting to punish them for their misdeed, he will be convinced by Hugo, head of the Oberon Corporation, to let them do some work instead: They are to check the Straylize Temple and look for a weapon kept there called 'The Eye of Atamoni'. In order to prevent them from escaping, each of them will get a tiara, which is capable of delivering an electric shock via remote control. Moreover, Leon will be assigned as an escort for the party. Hugo will invite them to his mansion in Darilsheid to clarify the details of the mission. Leon will grudgingly join the party. Aside from his swordian CHALTIER, he has a L. ARMOR and a R. SHIELD equipped. Dymlos and Atwight are still in Hugo's care, but MARY'S WEAPON has been returned to the inventory, so just reequip her. o=============================================================================o |THINGS TO NOTE: A little disappointing but not unexpected: Leon will start at| |Lvl. 7, so he is not nearly as strong as he was in Harmentz. | o=============================================================================o It's time to explore the castle. Leave the throne room and check the chamber to the right for an ORANGE GEL. You can also read a diary there if you examine the bookcase. Next, go to the treasure chambers in the back. A CLUB, a R. SHIELD, a CHAIN MAIL, and a L. CAPE can be found in the western chamber. In addition, you will find three empty treasure chests. The eastern treasure chamber has healing items including an ORANGE GEL, two GREEN GELs, a LIFE BOTTLE, and a P. BOTTLE. o=============================================================================o |THINGS TO NOTE: Until Atwight gains the Antidote spell, you will have to rely| |on P. Bottles to remove the poison status. You should always at least five of| |them with you. | o=============================================================================o The stairs to the east lead to the prison, but there is nothing to do in there. The stairs to the west will take you to the second floor. There, head south and east and take another set of stairs to get to the library and the war room. The war room does not have any treasures, but there is a chest in the library which contains an ORANGE GEL. Also, check the shelves to read the book titles there. Return to the second floor. Head through the corridor to the east to get to the east wing of the castle. The stairs leading up will take you to the chambers of the king and the queen. You can talk to their servants and examine the shelves, but otherwise there's nothing to do there. Head back to the second floor and go south and east to find the Dining Room and the Kitchen. In the kitchen, there's a sack which contains some BREAD. Go down the stairs to find the guest quarters. There are no treasures here, but you can rest for free in the rooms in the northwest and southeast. Also, take a look at the bookshelves to see some funny titles. There are some showers in the northwestern room. They don't seem to have any purpose other than looking good. Last, there's an Amusement Center in the southwestern room. Among other things, there's a Jukebox, which which will play you these songs if you insert 10 Gald: (1) That Iffy Feeling (2) Spooky (3) Kewl (4) Sad Go down the stairs to get into the front court. Otto's Laboratory is located in the west. The door in the east leads back into the castle. There is a tombstone next to the door. At the moment, Stahn is not able to decipher the inscription. o=============================================================================o |THINGS TO NOTE: In order to read that inscription, Stahn needs to have Dymlos| |equipped as weapon. They are also required to have learned certain high-level| |skills and spells, and they must have a high level for themselves. Once these| |prerequisites are met, Stahn can learn a strong special attack here. | o=============================================================================o Head south to exit the castle's front court, and you will end up in the Capital City of Darilsheid. This city is vast. Hugo's house is the northeastern one. Go there first. o=============================================================================o |THINGS TO NOTE: If you try to leave Darilsheid before meeting Hugo, Leon will| |demonstrate the shocking device. | o=============================================================================o You will make the acquaintance of Rembrandt and Marian. Hugo will return DYMLOS and ATWIGHT to you. Stahn and Rutee will automatically reequip their Swordians. Hugo will also give you a WORLD MAP (Valuables). You can now explore the city. There aren't any items to be found, but there are plenty of shops, so buy anything you need. If you are short on money but happen to have some Lens, head to the Lens Shop to exchange the Lens for Gald. Use the eastern exit of the city to get to Darilsheid Harbor. There are even more shops at the harbor, lots of townsfolk to talk to, and there are three warehouses. Warehouses are kind of a sidequest. Every port around the world has warehouses. They look uninteresting at first glance, but you can find some awesome items in the warehouses if you solve the puzzles there. It's not hard: You will see some crates in every warehouse. You will have to push and pull these crates into the right positions until you hear a clicking noise. A chest will appear if all the crates are in the right place. o=============================================================================o |THINGS TO NOTE: You can find an item called Lantern late in the game. It will| |show you the right positions to put the crates in. There is no reason to wait| |that long. Use the maps to locate the right positions and get the treasures. | o=============================================================================o DARILSHEID WAREHOUSE SOLUTIONS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Western Warehouse Central Warehouse Eastern Warehouse o---------------o o-------------------o o---------------o Legend: |BBBB 12| |CCCCCC12CCCCCC | |SSSSS 1SSSSS| ŻŻŻŻŻŻ | BB 3| |CCCCCC CCCC BBB | |SSSSS 2SSSS| T Timber TTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT B Barrel | T J | | T T BBB| |SSSSS T | J Jar |BBBB4 T 5 JJ | |CCCC T T | | T | C Crate |BBBB JJJ| |CCCC 3 4 BBBB| | 3 | S Sack | JJJJ| |CCCC BBB| |SSSS 4 | |BBB J J| |CCCC BBB| |SSSS | o---------------o o-------------------o o---------------o Treasures: Treasures: Treasures: ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ (1,2) [ITEM] (1,2) MIRACLE GEL, [ITEM] (1,2) MIRCACLE GEL, [ITEM] (2,3) [ITEM] (3,4) R. SAVORY, [ITEM] (3,4) HOURGLASS, [ITEM] (4,5) ELIXIR, [ITEM] You don't need to worry about the time while solving the puzzles, because there is no time limit in any of the Darilsheid warehouses. Note that you can usually get more than one item per solution. Usually, the first item is a valuable one, like the Miracle Gel or the Hourglass. After you have gotten the valuable item, you will obtain a semi-random [Item] every time you produce the same solution. This [Item] can be one of the following: P. Bottle, Green Gel, Orange Gel, Life Bottle, or Melange Gel. Each of these items has a probability of 1/6 to appear. There is also a probability of 1/6 that the chest will be empty. The chest will also always be empty if you already have the maximum number of 15 of the chosen item. o-----------------------------------------------------------------------------o |TECHNICAL INFO: The R. Savory will permanently increase the maximum TP of one| |party member by 10%. It might be be tempting to use it at once but it is more| |beneficial to save it until later: The higher your maximum TP already is, the| |greater the bonus will be. This also applies to some other herbs you will get| |later. | o-----------------------------------------------------------------------------o |The Hourglass is a very precious item. You can use it during a battle to stop| |the enemies' movements for about five seconds. Hourglasses are rather hard to| |come by, so you shouldn't waste them, especially if you are playing a perfect| |game. | o-----------------------------------------------------------------------------o When you've got everything, it is time to leave Darilsheid by using the western or southern exit and head to the Straylize Temple in the north... o=============================================================================o |THINGS TO NOTE: If you head back to Alba's hut through Janos, there will be a| |small cutscene. The scene will also be available later, so you can visit Alba| |whenever you want. Also, if you are curious, you can explore the eastern part| |of Seinegald. There's a village called Cresta there. Rutee will not allow you| |to enter it though, so there is no need to go there now. | o=============================================================================o =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.8. Village of Armeida ::::::::::::::::::::::::::::::::::::::::: [VOA] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | G. Bee | Green Gel [0%] | none | | Owl | none | Chicken [10%] | | Snake | P. Bottle [0%] | none | | Wolf | Beast Meat [1%] | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- The party will come across a village called Armeida during their journey to the Straylize Temple. It's a small village without any treasures, but you can sleep at the local inn and and buy some new equipment. You will find the "Black Wing" Lens Hunter Gang in the mayor's house training his grandson in swordplay. Leave the village once you are ready go northeast to enter Straylize Forest... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.9. Journey to Straylize Temple :::::::::::::::::::::::::::::::: [JST] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Chun Bird | Green Gel [0%] | Chicken [10%] | | G. Bee | Green Gel [0%] | none | | Orcrot | Apple [5%] | W. Apple [70%] | | Rock Baboon | Banana [0%] | Banana [30%] | | Shroom | Vegetables [1%] | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Bellebane | gray mushroom patch near the chest with the Orange Gel | | 2 | Green Gel | two chests in the first part of the forest | | 1 | Orange Gel | chest near a gray mushroom patch | | 1 | Savory | mushroom patch near the tombstone | | 1 | Talisman | gift from the priest in the cathedral | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- In the forest, go right from the start. You will see another tombstone right in front of a tree. Like with the one in the front court of Darilsheid Castle, you won't be able to do anything here right now. Instead, inspect the mushrooms you see behind the tree to find a SAVORY. o-----------------------------------------------------------------------------o |TECHNICAL INFO: Savory, Lavender, Bellebane, and Sage are medicinal herbs. If| |you use them on a character, they will increase the abilities of said person.| |Do not use them, yet. If you use a R. Bottle on them later, they will improve| |and will give better upgrades. | o-----------------------------------------------------------------------------o Head back to the fork and go north this time. Walk through the forest until you come to another fork. Go west for a GREEN GEL, return, and then head north. You will see the Straylize Temple in the distance. If you step onto the ledge, Leon will comment about this. Take the GREEN GEL which is located west of the viewpoint. Then, leave the area through the eastern path. The forest will now look foggy. Keep going east until you arrive at a curve, where you'll have to turn north. Check the gray mushroom colony for a BELLEBANE and the chest nearby for an ORANGE GEL. Leave the screen through the north. There are no treasures in the rest of the forest, so just go through it until you reach the Straylize temple. Before entering the Sanctuary, look about the outskirts: Only one of the houses there isn't damaged. It turns out to be a Cathedral. You will find a priest and some girls in the back room. Talk to the priest to receive the TALISMAN. Notice the blue treasure chest? You will have to return later to get what's inside. o-----------------------------------------------------------------------------o |TECHNICAL INFO: The Talisman increases the defense value by 5%. Since it uses| |both the base defense value and the defense bonus provided by other equipment| |for the calculation, it will get increasingly valuable as you level up and as| |the quality of your equipment increases. | o-----------------------------------------------------------------------------o Now, it's time to enter the Sanctuary... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.10. The Straylize Temple :::::::::::::::::::::::::::::::::::::: [TST] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Krystal | none | none | | Lizardman | Saber [20%] | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 2 | Ankh Hat | 1 in Tower of Knowledge, 1 Philia's starting hat | | 1 | Chain Mail | Straylize Sanctuary, west wing | | 1 | Green Gel | Tower of Knowledge, first floor | | 1 | Iron Helm | Tower of Knowledge, second floor | | 1 | K. Saber | Straylize Sanctuary, west wing, near a priest's corpse | | 1 | Life Bottle | Straylize Sanctuary, east wing | | 1 | Orange Gel | Tower of Knowledge, third floor | | 1 | Plain Rod | Philia's starting weapon | | 1 | R. Doll | found in a chest in the cathedral | | 1 | R. Shield | Straylize Sanctuary, west wing, lower floor | | 2 | Spectacles | Tower of Knowledge, third and fourth floor | | 2 | Stray Robe | 1 in Tower of Knowledge, 1 Philia's starting armor | | 1 | Tech Ring | Tower of Knowledge, fifth floor | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- In the entrance hall, some kind of force field is blocking the way to the inner sanctuary. Chaltier will explain that the force field is related to some shield crystals. So destroying these chrystals to open the door. Before beginning with this, exit the sanctury and return to the cathedral. The priest won't be there, and you will be able to open the blue chest, which contains a R. DOLL. Return to the sanctuary and explore the east wing first. Take the stairs to end up in a room with two doors. The eastern door takes you to a chest containing a LIFE BOTTLE. The western door leads to the first Krystal (which is an enemy and indeed spelled with a 'K'). The Krystal is accompanied by a Lizard Man, and you will have to defeat both of them. After the battle, one of the crystals next to the force field will shatter. Time to destroy the others. Return to the entrance hall and head into the west wing. There, you'll find two stairways, one going up and the other going down. Head down first to get into a room with another set of stairs and a door. A corpse and a sword are lying next to the door. Examine the sword to get a K. SABER. Now, walk through the door to find the second Krystal, which is also accompanied by a Lizard Man. Defeat them both and then take the stairs that you have ignored before. Explore the area to find a CHAIN MAIL and another Krystal (plus Lizard Man). Only two more to go. Return to the entrance hall, but stay in the west wing. Take the stairs leading up this time to find yourself in a large room. There are two paths: The path to the west leads to another cathedral, but there is nothing to do in there at the moment. The path to the east will soon fork with one branch taking you to a set of stairs and the second one leading into the northern part of the room. Ignore the stairs because they only take you to two empty treasure chests. Go north to get into a corridor with four doors. From the east to the west, you will see an empty room, the fourth Krystal, the fifth (and last) Krystal, and a R. SHIELD. With the defeat of the last Krystal, the force field will be destroyed, and the the path to the inner sanctuary will be unsealed. Next, go back to the entrance hall and through the door to get into the 'Tower of of Knowledge', where Bishop Ayles will you tell about the recent events in the temple. Leon will explain to Ayles that they are investigating under the orders of the king. He'll ask Ayles to lead the party around the temple. Bishop Ayles will join the party as an NPC and suggest checking out the cathedral in the west wing. No need to rush. Take the time to thoroughly search the tower. You can read the books on the tables and the books on the shelves. You will find some priests to talk to and lots of treasures on the floors of the tower: GREEN GEL, IRON HELM, ORANGE GEL, SPECTACLES, SPECTACLES, STRAY ROBE, ANKH HAT, and TECH RING. o-----------------------------------------------------------------------------o |TECHNICAL INFO: The Tech Ring will give you full control over your actions in| |battle. Equip it on Stahn and press SELECT during a battle to change the mode| |to MANUAL. In conjunction with the Channeling, you can also equip it to other| |characters to have a second, third, or fourth player, controlling them fully.| o-----------------------------------------------------------------------------o Now, on to the cathedral. Leave the tower and head into the west wing. Take the stairway leading down again and take the west path in the adjacent room. In the 'Cathedral', Ayles will show you a secret passage. Every treasure chests in the next room is empty, so you should ignore them. You will find a savepoint to the west. You'll also see some peculiar-looking ground plates in the room. These plates are switches corresponding to the two northern doors: Stepping on all three light switches but none of the dark ones will open the estern exit door. Stepping on all three dark switches and none of the light ones will unlock the western door. Since both doors lead into the same room, it doesn't matter which set of switches you step on. Just be sure you only step on switches of the same color. The Eye of Atamoni is supposed to be in the adjacent room, but it's missing for some reason. Instead, you will find a stone statue of a priestess named Philia. Leon will use a Panacea Bottle on her. o=============================================================================o |THINGS TO NOTE: You don't need to have a P. Bottle in your inventory, because| |Leon seems to carry around some by himself. | o=============================================================================o Philia will be very excited once the curse has been lifted, and she will reveal that a priest named Lydon has stolen the Eye of Atamoni. She will then join the party in order to retrieve it. She comes with a PLAIN ROD, a STRAY ROBE, and an ANKH HAT for equipment. o-----------------------------------------------------------------------------o |TECHNICAL INFO: Philia will be in the 5th slot and will not partake in any of| |the battles unless you switch her with Rutee, Leon, or Mary using the 'Order'| |menu. Party members and their Swordians in the fifth and sixth slot will only| |gain half as much experience as the active party. I suggest you to change the| |active party from time to time. | o-----------------------------------------------------------------------------o Bishop Ayles will tell you that the Eye of Atamoni should attract attention due to its size wherever it is transported. So you should ask around in the village of Armeida to find some clues. Leave the sanctuary and return to the cathedral, where you received the R. Doll before. The bishop will be back and he will have some advice for Philia. Then, leave the sanctuary... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.11. Finding some clues :::::::::::::::::::::::::::::::::::::::: [FSC] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Chun Bird | Green Gel [0%] | Chicken [10%] | | G. Bee | Green Gel [0%] | none | | Orcrot | Apple [5%] | W. Apple [70%] | | Rock Baboon | Banana [0%] | Banana [30%] | | Shroom | Vegetables [1%] | none | |--------------+------------------------------+-------------------------------| | G. Bee | Green Gel [0%] | none | | Owl | none | Chicken [10%] | | Snake | P. Bottle [0%] | none | | Wolf | Beast Meat [1%] | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Go through Straylize Forest and head to Armeida. The shepherd near the northern entrance will tell you that a large statue has been moved south. They must have gone to Darilsheid! A sailor at Darilsheid harbor will mention that a large statue has been shipped to Calvalese. It's obvious that you should go there next, but there's a problem with getting there: Right now, none of the ships will sail to Calvalese because a monster always appears on the route. o=============================================================================o |THINGS TO NOTE: The Black Wing Lens Hunter Gang seems to be stuck at the port| |as well. Talk to Millie for a rather funny scene. Also, since no ships travel| |to and from Calvalese at the moment, the textile trader won't have any wares.| o=============================================================================o Go see the King. He will arrange for a ship to take you to Calvalese. Return to the harbor and take the western ship to get to Calvalese... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.12. A city beneath the sea :::::::::::::::::::::::::::::::::::: [CBS] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Cuttlefish | Squid [0%] | Squid [10%]) | | Green Roper | Orange Gel [0%] | none | | Sea Slug | Orange Gel [5%] | none | | Starfish | Orange Gel [0%] | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 |*?DISC | Undersea City | | 1 |*?DISC | Undersea City | | 1 | Clemente | deep inside the Undersea City | | 1 | F. Bottle | a gift from the bartender | | 1 | Fine Saber | Undersea City, use the Pickaxe to reach it | | 1 | Iron Helm | Undersea City, use the Pickaxe to reach it | | 1 | Life Bottle | Undersea City, use the Pickaxe to reach it | | 1 | Liq. Bottle | a gift from the bartender | | 1 | Orange Gel | Undersea City, eastern sleeping room | | 1 | Pickaxe | Undersea City | | 1 | Rue Staff | Undersea City, western sleeping room | | 1 | S. Stone | Undersea City, next to an elevator | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- On the trip to Calvalese, your ship will encounter the monster. Be sure to talk to the bartender twice before going up to the deck to receive a F. BOTTLE and a LIQ. BOTTLE. Dymlos will recognize the monster as a Sea Dragon. Suddenly, Philia will hear a voice calling her. She will go to the Sea Dragon and the party will follow her. The dragon will take the party to an sunken city. There, Philia will once again hear the voice, which seems to come from within the city. Save your game before venturing into the city, seeing as you will fight a lot of monsters on the way. o-----------------------------------------------------------------------------o |TECHNICAL INFO: On your way through the sunken city, you can find two ?DISCs,| |the first of many unidentified equippable items you will find in the game. An| |unidentified item always has a ? as part of their name. You can't use them at| |all unless you identify them either with a R. Bottle or with Philia's special| |skill 'Identify'. You have neither of these at the moment, so you can't start| |identifying them right away, but R. Bottles can be bought in a shop soon. The| |?DISCs will transform into aura discs, which can be inserted into a Swordian.| o-----------------------------------------------------------------------------o |Regarding the ?DISCs in the Undersea City, there is another thing to consider| |if you want a perfect file: You should leave the ?DISCs for now! They will be| |sold later, but only if you do not take them here. This will allow you to buy| |buy them AND pick them up when you return to the Undersea City later. | o-----------------------------------------------------------------------------o The way to the east will be blocked by water, so head north first. You will see some debris blocking your way. You can push and pull it with the CIRCLE button. Head north again and check the room to the west for a RUE STAFF and the room to the east for an ORANGE GEL. Go north once more until you reach a fork. Take the path leading east first to get to another fork. Head north and through the open door to find a chest with a PICKAXE (Valuables). The Pickaxe will allow you to pry open any locked doors in the Undersea City. A door just east of the room where you found the Pickaxe leads into a room with a LIFE BOTTLE. Return to the first fork and head north to see two more doors. The western door leads to a FINE SABER and an IRON HELM. You can get the first ?DISC behind the eastern door, but you should leave it if you are playing a perfect file. Instead, go east to the second fork and go east once more to end up in a room with a hole. Climb down the rope. In the adjacent room, there are two ropes. The western rope will bring you to a blue chest with the second ?DISC. Like before, perfect gamers should ignore this chest for now. The eastern rope will take you further into the city. Now, go east whenever possible to find a blue chest with a S.STONE aura disc in a room with an elevator. From there, head west and then north into a conference room. Go north and north again to find another locked door. Behind it, you will meet (and get) another Swordian, CLEMENTE, who has been calling out for Philia. Time to return to the entrance area. Leave the city to be returned to the ship. The captain will take you to Cherik in Calvalese... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.13. Port Town Cherik :::::::::::::::::::::::::::::::::::::::::: [PTC] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | ?DISC | bought from a peddler if you didn't get it earlier | | 1 | C. Bottle | Cherik, eastern warehouse | | 1 | C. Counter | chest in Baruk's office | | 2 | Efreet | Cherik, eastern warehouse & tag game prize | | 1 | Elixir | Cherik, western warehouse | | 1 | Food Sack M | chest in Baruk's office | |Infin.| [Item] | semi-random item gotten in any warehouse | |Infin.| Melange Gel | tag game prize | |Infin.| Miracle Gel | tag game prize | | 1 | SW020020 | identify the ?DISC bought here | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Once you arrive in Cherik, Leon will suggest paying a visit to Baruk, the local Oberon Corp. person in charge. Before doing that, check the port itself. o=============================================================================o |THINGS TO NOTE: If you did not take the first ?DISC in the Undersea City, you| |can now buy it from a peddler for 5,000 Gald. | o=============================================================================o The townsfolk and even the merchants are rather unfriendly. Don't let it bother you and stock up on anything you need. Then, inspect the warehouses. Again, you can get some good items if you move the crates into the right positions: CHERIK WAREHOUSE SOLUTIONS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Western Warehouse Eastern Warehouse o-----------o o-------------o Legend: |CCCC 123| | CC CCCC| ŻŻŻŻŻŻ |CCCC | |JJ CC CCCC| C Crate |CC 4 | |J 1 2 CC| B Barrel |CC 5 | | CC| J Jar | 6 BB| |JB CCCC| |CC BB | |JJ 3CCCC| |CC BBBB| |B 4| |CCCC BB | |B 5| |CCCC | |BB 6| o-----------o o-------------o Treasures: Treasures: ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ (1,2,3) [ITEM] (1,2,3) EFREET, [ITEM] (4,5,6) ELIXIR, [ITEM] (4,5,6) C. BOTTLE, [ITEM] o-----------------------------------------------------------------------------o |TECHNICAL INFO: The C. Bottle can be very useful. Use it to reduce the prices| |in most of the shops by 30%! This effect is deactivated if you leave the shop| |menu after buying at least one item. The C. Bottles will become more and more| |valuable as you progress with the game, because it will help more with costly| |items. Note that the effect of the item doesn't stack, so never use more than| |one C. Bottle at a time. This also applies to the M. Rouge, which reduces the| |prices by 10%. | o-----------------------------------------------------------------------------o Leave the harbor through the west to enter the town itself. The equipment shop, which is located in the southwest, carries R. Bottles for 500 Gald each. If you want to identify the ?DISCs, you will need some of these. o-----------------------------------------------------------------------------o |TECHNICAL INFO: The ?DISC that you got from the peddler will transform into a| |SW020020. Aura discs like these will increase the Swordian's stats. The first| |three digits refer to the increase in the Slash Attack value, while the other| |three digits refer to the increase in the Thrust Attack value. | o-----------------------------------------------------------------------------o |You could also identify the Talisman to get a B. Talisman. The B. Talisman is| |more helpful as it raises Defense by 10%, BUT if you want a perfect file, you| |should reconsider. You can't get more than two Talismans, but you can get the| |maximum number of B. Talismans later. So, leave the Talisman as it is. | o-----------------------------------------------------------------------------o In the house in the northeast, you can find a Magical Rouge in the dresser, but you will not be able to actually take it. Remember to come back later. Last but not least, the Elder's grandson, who's standing next to the well, will offer to play a mini game of tag with you. He will not actually participate himself, but summons four other kids to catch you. This game can be extremely annoying if you don't follow an appropriate strategy to avoid being caught. A very good strategy is to lure all the kids to the area between the well and Baruk's house and then run (!) to the southwestern part of the town. If you do this right, the cildren won't be able to follow you and all you have to do is wait your time. Another strategy that I kinda like is to go (NOT RUN!) around in circles in the central part of the town. Two girls will follow and, occasionally, touch Stahn, but they won't be able to actually catch him. The boys won't chase after him as long as he remains in the central part of the town. Also, if Stahn doesn't run, he is far easier to control. Whichever strategy you use, don't ever talk to the Elder's grandson once he has started the game. If you do, he will assume that you want to give up, and he'll end the game without giving you a prize. Instead, just allow Stahn to be caught by one of the kids if you think you have escaped them long enough. Depending on your performance, the grandson will give you one of the following rewards: o==========o==========================o | Seconds | Reward | o==========o==========================o | 0 - 19 | 1 Gald/sec | | 20 - 49 | MELANGE GEL + 1 Gald/sec | | 50 - 99 | MIRACLE GEL + 1 Gald/sec | | 100 + | EFREET + 1 Gald/sec | o==========o==========================o Once you have gotten the EFREET here, you can't play the game anymore. It might be wise to get some MELANGE GELs and MIRACLE GELs before. Also note that if you can't seem to beat the 100 seconds now, you can do this later. The game will be available until the end (of Tales of Destiny). Now, visit Baruk. You will find him in his office in the basement of the house. He hasn't heard anything about the Eye of Atamoni but agrees to investigate the matter. He suggests asking around the harbor for clues. He will also explain to you that some pirates have lately been attacking the Lens cargo ships. Open the treasure chests for the FOOD SACK M (Valuables) and the C. COUNTER. Examine the shelves in the office to witness some scenes involving Mary, Rutee, and Philia. Now, activate the C. Counter by switching it on in the 'Customize' menu. o-----------------------------------------------------------------------------o |TECHNICAL INFO: The C. Counter is an extremely useful item! It will count the| |combo hits and transform them into experience. This bonus will apply to party| |members in the fifth and sixth slots as well, though it will be halved. Right| |now, you should be able to make a 4-6 hit combo easily. You can chain various| |attacks to get combos, but special attacks work best. Note that the chance to| |make combo hits increases if your luck is high. | o-----------------------------------------------------------------------------o Follow Baruk's suggestion to search for clues at the harbor. One of the sailors there will tell you that he helped carrying a statue. He will add that a sailor named Jake should know the destination of the statue. Jake is supposed to be at the inn. Go there just to find out that Jake has already left. The bell girl in the lower floor will tell you that he has left for the weapon shop. Guess what? Jake isn't at the weapon shop, either. But you will have to see for yourself. Ask the weapon shop's owner to find out where Jake has gone. Once you have found him, he will reveal to you that the statue has been transported to a temple. Return to Baruk to find out where exactly. It's the Straylize Temple in Kalviola. Kalviola is north of Cherik... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.14. Optional: Junkland, City of Waste ::::::::::::::::::::::::: [JCW] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Desert Fly | Orange Gel [0%] | none | | G. Slug | Green Gel [10%] | none | | Hornet | none | P. Bottle [30%] | | Lizard | none | Beast Meat [2%] | | Scorpion | Orange Gel [0%] | P. Bottle [10%] | | Worm | Green Gel [0%] | Green Gel [10%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | ?SWORD | bought from the Junkhunter | | 1 |*Long Sword | identify the ?SWORD | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Before you go to Kalviola, I suggest you make a trip to Junkland. You will find it in the westernmost part of Calvalese. The townsfolk there will tell you some interesting stories. You can also buy an item that can be gotten elsewhere, but won't be sold here later. Skip this chapter if you don't care about this. o=============================================================================o |THINGS TO NOTE: In Junkland, there will be a short cutscene involving Philia.| |It doesn't matter what answer you choose here. | o=============================================================================o In the northeastern corner of the town, you will find the Junk Hunter. This one is trained in ancient artifacts and technologies. In addition, he will sell you up to four ?Items during the game. At the moment, he will offer a ?SWORD, which will turn into a LONG SWORD upon being identified with a R. Bottle. You can buy the ?SWORD for a perfect file, but there is really no need to identify it. When you have talked to everyone, head to Kalviola... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.15. Kalviola, the Capital of Calvalese :::::::::::::::::::::::: [KCC] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Cuttlefish | Squid [0%] | Squid [10%] | | Sea Slug | Orange Gel [5%] | none | |--------------+------------------------------+-------------------------------| |*Bat Eye | Miracle Gel [0%] | Green Gel [20%] | |*Monk Soldier | none | Green Gel [2%] | |*Priestess | Orange Gel [0%] | Green Gel [20%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| |Infin.| ?DISC | bought from a peddler if you didn't get it earlier | | 1 | Amethyst | Straylize Temple, balcony | | 1 | C. Bottle | talk to Tosh twice in the weapon store after saving him| | 1 |*Kite Shield | Straylize Temple, library | | 6 | Miracle Gel | you can steal one from each Bat Eye | | 1 | S. Earth | Straylize Temple, library | |Infin.| SP010022 | identify the ?DISC you bought here | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Note that Kalviola has a northern and a southern entrance. Next to the southern one, you will see a kid named Tosh trying to fight off a slug. You have to walk around the wall to get to Tosh. Suddenly, the 'Black Wing Lens Hunter Gang' has another appearance. After their retreat, your party will have to fight some Sea Slugs and a Cuttle Fish to help Tosh. You've fought these enemies before in the Undersea City, so don't worry. Tosh won't be too grateful at first, but he will give you a reward later. Also, you need to help him to convince the weapon shop owner to sell his wares to you. o=============================================================================o |THINGS TO NOTE: If you haven't taken the second ?DISC from the Undersea City,| |you can buy it from a peddler in southern Kalviola for a mere 5,500 Gald. Due| |to an oversight in the programming, this peddler will have an unlimited stock| |of those discs. This means that you can get up to the maximum number of 15 of| |them, and if you're going for a perfect file, you might want to exploit this:| |Buy 15 of them and identify them all. Rebuy 14 of them (you will get the last| |one in the Undersea City later). Of course, this will be very expensive. Note| |that if you indeed want to do this, you will have to do it before leaving the| |continent of Calvalese. You will return here later, but the peddler will have| |moved to an unknown location by then. | o=============================================================================o |The ?DISC will turn into a SP010022 upon being identified. | o=============================================================================o Now, explore the city, but stay away from the temple in the center for the time being. As usual, talk to the townsfolk and search the houses. The mayor's house has some books about the history of Calvalese in the basement. Visit the stores to upgrade your equipment. Tosh's father is the weapon shop owner. He will only sell his weapons to you if you helped his son against the monsters before. Talk to Tosh twice to receive a C. BOTTLE from him. After you have talked to everyone and bought everything you might need, go into the Straylize Temple. Unfortunately, the priests aren't very helpful. The party will decide to sneak into the temple during the night. To unlock the back door, Philia will remain at the temple. The party will spend the time until nightfall at the local inn east of the temple. Once it is night, you can explore the city's nightlife, but ultimately you will have to head to the temple. Enter through the back door. Philia will rejoin the party. It's pitch-black inside, but the layout isn't very complex. Go east until you see a fork. Keep going east. Some steps before the path ends, there is a stairway in the upper wall. Take it to get into a library, which has five chambers. You will find some treasure chests in each of them, but only the chests located in the southwestern and southeastern chambers actually hold some treasures, while the others are empty. Don't open the chest in the southwestern chamber! It contains a KITE SHIELD but... o-----------------------------------------------------------------------------o |TECHNICAL INFO: Because of an error in the programming, a chest which holds a| |unique item will simply disappear if you open the chest with the Kite Shield.| |This chest is located in Helraios and holds a P. Ribbon. You can purchase the| |Kite Shields in several shops, so don't worry about getting them. | o-----------------------------------------------------------------------------o Get the S. EARTH aura disc from the chest in the southeastern chamber and leave the library through the south to access a balcony. Open the chest where you can find an AMETHYST. o-----------------------------------------------------------------------------o |TECHNICAL INFO: There are many different jewels in the game. Most of them are| |very powerful defensive items, well worth to be equipped. | o-----------------------------------------------------------------------------o Now, return to the lower floor. From the stairs, go west until you find a fork. Take the branch leading south and go east again at the next opportunity to find some stairs leading to a prison. Inside the prison, you will encounter the next boss, so be prepared. ------------------------------------------------------------------------------- BOSS: Monk Soldier x 2, Priestess x 2, Bat Eye x 2 Tactics ------------------------------------------------------------------------------- Rutee can steal a Miracle Gel from each of the Bat Eyes. Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle, you see find a priest in one of the cells. He will claim that he was trapped there by Lydon's minions. He will also mention a tunnel that can be accessed from the cathedral. So, the party should head for the cathedral. Go back to the floor above and head west and south. Once you get to a stairway, head east, south, and east to find the door to the cathedral. The entrance will be protected by some guards. This cathedral looks exactly like the cathedral in the Straylize Temple in Seinegald and like there, you will just have to inspect the podium to open the secret path leading deeper inside. Use the new pathway to get into a room which strongly resembles the place where the Eye of Atamoni was stored in the other temple. Sadly, it will be empty, and more hostile priests will arrive. The High Priest among them will tell you that Lydon is behind the pirate fleet that attacks the Lens shipments (remember what Baruk said about this?) and that he is using the Lens to create monsters and to weaken the countries' economies. After that discussion, two battles against the same formation as before occur. Kinda lame. After the battle, Leon will say that they now know where to go next. Stahn will try to guess it with a little help from you. It doesn't matter which answer you choose here. The correct one is 'Fitzgald', but it's more fun if you choose the third option or cancel with the X-BUTTON. The party will then spend the rest of the night at the inn. Head back to Cherik on the next day... o=============================================================================o |THINGS TO NOTE: Feel free to check the temple again the next day if you think| |that you might have overlooked something during your nightly raid. It is much| |easier to explore in daylight. | o=============================================================================o =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.16. Neuestadt, Capital of Fitzgald :::::::::::::::::::::::::::: [NCF] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Bellebane | found in the basement of the Lens shop | | 1 | Elixir | Neuestadt, western warehouse | |Infin.| [Item] | semi-random item gotten in any warehouse | | 0~3 |*M. Rouge | reward for beating the Mach Boy | | 1 | Oberol EX | found in the basement of the Lens shop | | 1 |*P. Bottle | chest on the balcony of the house in the northeast | | 1 | R. Bottle | found in a bag in the eastern part of Neuestadt Harbor | |Infin.| R. Orange | F-Mart, fruit stand & waste basket in a house | | 0~3 |*Sage | reward for beating the Mach Boy | | 1 | Sylph | Neuestadt, eastern warehouse | | 0~3 | T. Cape | reward for beating the Mach Boy | |Infin.| W. Boots | Neuestadt, eastern warehouse | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Use the ship in Cherik to travel to Fitzgald. The voyage will be uneventful. At Fitzgald Harbor, Leon will suggest seeing Ilene Rembrandt, the person who is in charge of the Oberon Corporation matters in the Fitzgald region. She resides in the Rembrandt Mansion. As usual, you should explore the city and obtain all the treasures before following the storyline. First, a sack which contains a R. BOTTLE is located in the southeastern area of the harbor. Second, there are two more warehouses here. Once again, you have to move the crates into the right positions to get some good items: NEUESTADT WAREHOUSE SOLUTIONS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Western Warehouse Eastern Warehouse o--------------o o--D------------------o Legend: |BB CCCCCC| |B123CC CC BBB| ŻŻŻŻŻŻ | BB CCCCCC| | CC CCCCB | T Timber |BBB CCCC| | CC B| B Barrel |123 CCCC| | CC | C Crate TTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTT D Door | T CC| | T CCCCCT | |CC T | |B T CC CT | |CC T 4 5 6 | |CC T 4 T 6 | |CCCC | |CCB CC| |CCCC | |CC 5 CC| |CCCCCC | |CCB CCCC| |CCCCCC | |CCBB CCCC| o--------------o o---------------------o Treasures: Treasures: ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ (1,2,3) [ITEM] (1,2,3) W. BOOTS (4,5,6) ELIXIR, [ITEM] (4,5,6) SYLPH, [ITEM] o=============================================================================o |THINGS TO NOTE: Unlike most of the warehouse treasures, W. Boots can be found| |an infinite number of times. I suggest getting a few of them here, as they'll| |allow you to escape from most of the dungeons. | o=============================================================================o Talk to the townsfolk and upgrade your equipment. Then, leave the harbor and go west into Neuestadt itself. Upon arriving there, you will witness a short scene involving a boy named Karma, two rich kids, and Rutee. Now, explore the city. Neuestadt is built around a crossroads of two streets: One street runs from the harbor in the east to the western entrance to the city, while the second street leads from the Arena in the north to the southern entrance to the city. The two streets form a cross that divides Neuestadt into four quadrants. Note that Leon won't allow you to enter the Arena, but you can explore the rest of the city. The southeastern and southwestern quadrants contain some lower class houses. In addition, the southeastern quadrant has a large food store. In the northeastern quadrant, you will see a shop for weapons and armory, a large mansion, the Mach Boy Race, a little shop for sweets, and two paths leading to Neuestadt Park. In the northwestern quadrant, there are a Lens shop, an inn, and three mansions. To continue with the story, you'll need to find Ilene, who is in the Lens shop. Follow my directions to explore the city before meeting with her: First, head to the southeastern quadrant. The two small houses there don't have any treasures, but you can find a R. ORANGE in the supermarket if you check the shelf with the fruit. If you leave and reenter the market, the R. Orange in the shelf of fruit will reappear. In addition, you can buy different food items and Lens products in the supermarket. Now, head to the southwestern quadrant. You will see three houses, but only the southwesternmost house contains an item. Each time you inspect the waste basket there, you will find a R. ORANGE. You don't even have to exit the house to make them reappear. o=============================================================================o |THINGS TO NOTE: You can use both the supermarket and this house to obtain the| |maximum number of 15 R. Oranges easily. They are not really worth it, though:| |If you put a R. Orange into the food sack, it might poison a random member of| |the party. R. Oranges sell for 1 Gald only, so they aren't worth selling them| |either. R. Oranges will be available throughout the whole game, but they will| |not get another mention when you return to Neuestadt later. | o=============================================================================o After you have seen everything in the south, go to the northwestern quadrant of Neuestadt. There are three large houses, the one in the southeastern area being Rembrandt Mansion. If you enter it, Leon will ask one of the maids about Ilene. You will hear that Ilene has gone to the Lens shop. Note that Ilene will always be there, even if you don't talk to her maid. The mansions north of Rembrandt Mansion don't contain any treasures. If you are interested in Karma and his sister, you might visit the eastern mansion. An old man lives in the western mansion. You can skip exploring both of them. The northeastern quadrant is more interesting. First, there is a treasure chest on the balcony of the art collector's mansion. Inside is a P. BOTTLE... o=============================================================================o |THINGS TO NOTE: If you don't open the chest now, its content will change into| |a pair of W. Boots later. You don't really need either, but the boots are far| |more valuable than the P. Bottle so I recommend not taking the latter. | o=============================================================================o Second, there is a crowd of people in the northeastern corner of the city. This is the place where you can race against the Mach Boy. Talk to the referee there to take a look at the course, to hear the rules, and to start the race. Compared to the tag game in Cherik, this race is very easy. You'll only have to memorize the course, including its 'shortcuts'. There are no real shortcuts but rather several opportunities where your opponent will waste precious seconds by running unnecessarily wide around corners. If you don't do that, you can easily outdistance him. The locations where you can take advantage of his mistakes are depicted in the map below. o=============================================================================o |NOTE FROM THE AUTHORS: The map will follow in a future update. | o=============================================================================o Another relevant thing to note is that the Mach Boy isn't capable of outrunning Stahn as long as Stahn is running or even standing directly in front of him. If you win the race, you can choose between the following rewards: (1) Sage (SAGE) (2) Magical Rouge (M. ROUGE) (3) Thief's Cape (T. CAPE) The Mach Boy will refuse to race you again after you have beaten him a total of three times. Stahn will be crowned as the 'Prince of the Mach Speed'. You won't actually get this title, because Tales of Destiny doesn't have a titles system. Note that you can pick the same item all three times if you want.. o=============================================================================o |THINGS TO NOTE: For a perfect file, getting three T. Capes is the recommended| |option. Unlike Sage and M. Rouge, the T. Cape is a limited item. | o=============================================================================o The next area to explore is Neuestadt Central Park. Enter it from either of the two exits of the northeastern quadrant of Neuestadt. Many citizens of Neuestadt and many tourists linger in the park, but there no items to find. After you have seen everything, you can go to the Lens Shop to meet Ilene. Leon will submit a proposal to her how to deal with the pirates. His plan is to lure them into a trap by using one of Ilene's ships as a decoy. Ilene is not exalted by that idea, but she will accept in the end. She'll also let the party use her house to rest for free. After Ilene has left, check the bag for a BELLEBANE and the chest for an OBEROL EX. o=============================================================================o |THINGS TO NOTE: In the Japanese version, there's a bath scene if you take the| |party to rest in Ilene's mansion. This scene involves Rutee and Philia... | o=============================================================================o Before taking the ship to ambush the pirates, you can leave Neuestadt and go to Lienea, the village where Stahn comes from. It's completely optional, and there are no rare treasures to find, but can learn more about Stahn's background, and you can also partake in a little sidequest... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.17. Optional: Village of Lienea ::::::::::::::::::::::::::::::: [VOL] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Hornet | none | P. Bottle [30%] | | Lizard | none | Beast Meat [2%] | | Mandrake | Vegetables [0%] | Pom Seed [5%] | | Poison Snake | P. Bottle [0%] | Beast Meat [1%] | | Vulture | Chicken [10%] | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| |Infin.| A. Charm | Seed Planting Sidequest | | 3 |*Green Gel | secret cellar in Uncle Bob's house | |Infin.| Miracle Gel | Seed Planting Sidequest | |Infin.| Pom Seed | dropped by Mandrakes | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Outside of Neuestadt, you can encounter an enemy named 'Poison Snake'. Like its name suggests, it is capable of poisoning your party members. This can be quite dangerous, because the path to Lienea is very long. Heal the poison status with a P. Bottle or with Atwights Antidote spell. Atwight learns it at lvl. 13. The 'Mandrake' is another enemy you may encounter on the Fitzgald continent. It carries a POM SEED, an item which is required for a sidequest in Lienea. If you have the time, you should try to get some of them. Leave Neuestadt through the southern or western exit to enter the world map. It is located at the northern tip of Fitzgald. Being a backwater village, the path to Lienea is a little complicated. Basically, try going north, but whenever you hit a dead end, go west. There are some places of interest in Lienea: First, there is Auntie Maggie's field in the center of the village. If you have at least one Pom Seed in your inventory, Maggie will offer to raise it for you. She will demand 2,000 Gald for her efforts. If you let her do it, you will have to choose one of the following four types of fertilizer for the seed: (1) Red Super Gro (2) Blue Kwik Gro (3) Yellow Miracle Gro (4) White Sure Gro After you have chosen a type of fertilizer, Auntie Maggie will tell you to wait patiently for the seed to grow. Actually, you don't have to wait. Just exit the village, reenter, and then return to Maggie. A little bud will have sprouted in the lower left of the field. For some reason, you can even talk to it. Maggie will offer you to give the bud some more fertilizer. This time, you will have to pay her 1,000 Gald. Exit and reenter the village again to find that the bud is now a seedling. Talk to Maggie to buy one more fertilizer for the plant. Now, if you exit and reenter the village, the seedling will either have died or turned into a treasure. This depends on the combination of fertilizer. Below is a chart that depicts which combination leads to which treasure: o=============================================================================o |POM SEED CHART | o===================o==================o===================o==================o |1,1,1: NOTHING |2,1,1: Green Gel |3,1,1: Green Gel |4,1,1: Green Gel | |1,1,2: Green Gel |2,1,2: Squid |3,1,2: Chestnut |4,1,2: Sour Milk | |1,1,3: Orange Gel |2,1,3: Bread |3,1,3: R. Orange |4,1,3: Orange Gel | |1,1,4: Green Gel |2,1,4: Orange Gel |3,1,4: Liq. Bottle |4,1,4: Cheese | o-------------------o------------------o-------------------o------------------o |1,2,1: Green Gel |2,2,1: Silvervine |3,2,1: R. Orange |4,2,1: Sour Milk | |1,2,2: Apple |2,2,2: NOTHING |3,2,2: Life Bottle |4,2,2: Banana | |1,2,3: W. Apple |2,2,3: Short Sword|3,2,3: M. Pike |4,2,3: Vegetables | |1,2,4: M. Pike |2,2,4: Orange Gel |3,2,2: Lemon |4,2,4: Miracle Gel| o-------------------o------------------o-------------------o------------------o |1,3,1: W. Apple |2,3,1: Silvervine |3,3,1: R. Orange |4,3,1: Cheese | |1,3,2: Silvervine |2,3,2: Saber |3,3,2: Lemon |4,3,1: Sour Milk | |1,3,3: W. Apple |2,3,3: Lemon Gel |3,3,3: NOTHING |4,3,1: Cheese | |1,3,4: Strawberry |2,3,4: Silvervine |3,3,4: Life Bottle |4,3,1: A. Charm | o-------------------o------------------o-------------------o------------------o |1,4,1: Apple |2,4,1: Pine Gel |3,4,1: R. Orange |4,4,1: P. Bottle | |1,4,2: Melange Gel |2,4,2: Lemon |3,4,2: R. Bottle |4,4,2: Sour Milk | |1,4,3: Long Sword |2,4,3: White Smelt|3,4,3: Eel |4,4,3: Cheese | |1,4,4: Apple |2,4,4: Silvervine |3,4,4: Orange Gel |4,4,4: NOTHING | o===================o==================o===================o==================o After you get a treasure, you can plant another Pom Seed if you have one in the inventory. There are two items worth growing here: 4,2,4 will get you a MIRACLE GEL, and 4,3,1 will get you an A. CHARM. The Miracle Gel is a very good healing item which restores 60% of a character's HP and TP. The A. Charm is also a good item, as it will protect its wearer against the poison status. If you happen to have redundant Pom Seeds, you might want to raise them to more A. Charms. Apart from being useful items, A. Charms can be sold for 5,000 Gald, which allows you to make a profit. Time to explore the rest of the village. The house just north of Maggie's field has a secret basement, where three items are stored. The entry to this basement is located below a hatch. You will find this hatch next to the table, which has a knife on it. In the basement you can find 3 GREEN GELs... o=============================================================================o |THINGS TO NOTE: This is another occasion where you should leave the items for| |now, because they will be replaced with better items later. And, you probably| |already have 15 Green Gels, anyway. | o=============================================================================o Talk to the villagers. Everybody knows Stahn and will say something to or about him. In the northernmost part of the village, you will find Stahn's house. Meet Stahn's sister Lilith as well as his grandfather Thomas there. Lilith and Stahn will have some dialogue. In the southwestern part of the village, there's another tombstone. You saw one like this in the Darilsheid Castle front court and in the Straylize Forest. You won't be able to do anything with it, yet, but remember to return here later. After you have seen everything, go back to Ilene at Fitzgald Harbor... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.18. Ilene's Trouble ::::::::::::::::::::::::::::::::::::::::::: [ILT] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Berserker | F. Bottle [5%] | Green Gel [5%] | | Pirate | Mackerel [20%] | Sea Bass [10%] | | War Vulture | none | Chicken [10%] | |*Monk Soldier | none | Green Gel [2%] | |*Priestess | Orange Gel [0%] | Green Gel [20%] | |*Batista | Bellebane [0%] | Green Gel [10%] | |--------------+------------------------------+-------------------------------| |*Khang | none | Green Gel [100%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Bellebane | stolen from Batista | |Infin.| F. Bottle | dropped by and stolen from Berserker | | 1 | Green Gel | automatically dropped by Khang | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Also, see the treasure charts below for the items on the various ships. ------------------------------------------------------------------------------- o=============================================================================o |THINGS TO NOTE: Buy 15 E. Bullets before going back to Ilene. They are not to| |be used in the next mission. You will need them later, but you won't have the| |opportunity to buy them then. | o=============================================================================o At Fitzgald Harbor, Ilene will ask you if you are ready to take on the pirates. If you are, she will take you aboard the cargo ship. The voyage will begin, and as planned, the cargo ship will get ambushed by the pirates. Enter the upper deck. The captain will be waiting for you. He will instruct you to defeat the leaders of the pirate ships. You will have to capture four ships, one after another. After you defeat the leader of a ship, the party will return to the cargo ship, and the captain will tell you to go for the next ship. And there is a bit more to it: While the first and the last ship will always be the same, there are two different second ships and three different third ships. Which of these ships you will encounter depends on the time you need to capture the previous ship. After you have cleared a ship, the cargo ship's captain will comment on your performance. That way, you can see if you meet the requirements for a certain ship. The exact conditions to meet the ships and the captain's comments are displayed in the following chart: o============o================================================================o | SHIP | REQUIREMENT TO GET IT & "CAPTAIN'S COMMENT" | o============o================================================================o | 2nd ship A | Clear the 1st ship in less than 10 minutes. | | | "Your fighting was swift and magnificient!" | o------------o----------------------------------------------------------------o | 2nd ship B | Clear the 1st ship in more than 10 minutes. | | | "You are too damn slow!" | o------------o----------------------------------------------------------------o | 3rd ship A | Clear the 2nd ship A in less than 10 minutes. | | | "Well done. We've got their backs against the wall!" | o------------o----------------------------------------------------------------o | 3rd ship B | Clear the 2nd ship A in more than 10 minutes. OR | | | Clear the 2nd ship B in less than 10 minutes. | | | "I know it's a tough fight." | o------------o----------------------------------------------------------------o | 3rd ship C | Clear the 2nd ship B in more than 10 minutes | | | "What are you doing? Are ya chicken or something?" | o============o================================================================o o-----------------------------------------------------------------------------o |TECHNICAL INFO: The requirements are a little harder in the Japanese version.| |Still, you won't have any problems as long as you hurry. | o-----------------------------------------------------------------------------o Note that the first three ships look exactly the same. Even the treasure chests are in the same positions, but the layout of the fourth/last ship is different. The different second and third ships have different treasures aboard. Generally speaking, the faster you are, the better are the rewards. Check the chart below for the treasures on the first, second, and third ships and use the map to find the treasure chests. o=============================================================================o |PIRATE SHIPS 1,2, and 3 TREASURE CHART | o===o===========o============o===========o============o===========o===========o |no.|1st ship |2nd ship A |2nd ship B |3rd ship A |3rd ship B |3rd ship C | o===o===========o============o===========o============o===========o===========o |01 |Life Bottle|Pine Gel |Spectacles |Elixir |Liq. Bottle|Spectacles | |02 |P. Bottle |H. Bottle |Melange Gel|E. Bullet |Miracle Gel|Oberol C | |03 |Pine Gel |Squid |Spectacles |Oberol G |F. Bottle |Orange Gel | |04 |Miracle Gel|Splint Mail |Wrasse |C. Bottle |P. Bottle |Oberol C | |05 |Lemon Gel |R. Snapper |Dark Bottle|Mangosteen |Miracle Gel|Green Gel | |06 |Green Gel |R. Snapper |Dark Bottle|Silver Cloak|Liq. Bottle|Orange Gel | |07 |Melange Gel|Miracle Gel |Barracuda |Liq. Bottle |R. Bottle |Oberol C | |08 |Orange Gel |Lemon Gel |Spectacles |E. Bullet |Melange Gel|Spectacles | |09 |B. Sword |Squid |Spectacles |F. Bottle |F. Bottle |Green Gel | |10 |Oberol C |Blue Ribbon |A. Cloak |R. Bottle |Miracle Gel|Oberol C | |11 |Pine Gel |Squid |R. Snapper |Miracle Gel |Liq. Bottle|F. Bottle | |12 |Melange Gel|Smelt |H. Bottle |Sea Bream |Oberol C |Green Gel | |13 |Oberol C |Land Hat |R. Snapper |Melange Gel |Melange Gel|Oberol C | |14 |Oberol EX |Squid |H. Bottle |R. Bottle |Oberol C |Green Gel | |15 |Lemon Gel |M. Pike |Squid |W. Boots |F. Bottle |Orange Gel | |16 |Miracle Gel|Squid |Squid |Melange Gel |F. Bottle |Orange Gel | |17 |Lavender |M. Pike |R. Snapper |E. Bullet |Liq. Bottle|Liq. Bottle| |18 |Oberol EX |Squid |H. Bottle |R. Bottle |Oberol C |Orange Gel | |19 |Oberol C |Tuna |Splint Mail|Miracle Gel |Miracle Gel|Oberol C | |20 |Bellebane |Squid |Squid |Sea Bream |Oberol C |Green Gel | |21 |Oberol C |Hourglass |H. Bottle |Miracle Gel |Melange Gel|Oberol C | |22 |Sage |Tuna |A. Cloak |E. Bullet |Miracle Gel|Melange Gel| |23 |Savory |Tuna |R. Snapper |Talisman |R. Bottle |Liq. Bottle| |24 |Lavender |Silver Cloak|Tuna |Flame |E. Bullet |Savory | |25 |Bellebane |Tuna |R. Snapper |W. Boots |Talisman |Miracle Gel| |26 |Oberol G |Kite Shield |Blue Ribbon|Holy Symbol |W. Boots |Sage | o===o===========o============o===========o============o===========o===========o Occasionally, you will see more than one pirate ship docked onto the cargo ship or a pirate ship docked onto another pirate ship. In such occasions, it doesn't matter which one you defeat. The ships will have the same treasures, and if you take treasures from one ship, they will disappear from the other as well. o=============================================================================o |THINGS TO NOTE: Which route to take? I strongly recommend taking the A route.| |While it is debatable if the 2nd ship A has better items than the 2nd ship B,| |the items on the 3rd ship A far surpass the treasures on 3rd ship B and C. If| |you're playing a perfect game, you have no choice because the Holy Symbol and| |the Flame Aura Disc are limited items. | o=============================================================================o |Another thing to point out if you are playing a perfect game: Remember not to| |identify the Talisman that you find on the 3rd ship A. There are no more than| |two Talismans in the game. | o=============================================================================o _______________________ PIRATE SHIPS 1,2, and 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ __ __ B1 B2 B3 ŻŻ ŻŻ ŻŻ ========= ========= | 11 12| |13 | | | |14 | | | |15 | ==========[Bow]========== ==== ==== ==== ==== | 09 | | | | | | | | | | | | ===[A]=== | ===== =====[A]===== ===== ========================= | | | | | 10 | | | | | | | | | | | | | | | === ================= === | | | ========= | | | | | | BOSS | | | | | | | |26 | | | === === === === | | ============ ============ | | | | | | | | | 21| |16 | | | | | | | | | ==================== ==== ============ ============ | | | | | | |06 07| | | | | =============== | | | | | 20| | 17| | 24 | == ==== === ================= === | | | | | | | | | | | | | | | | | 25| | | | | | | === === === === |23 | | | === === === === | | | | | | | | | | | | | | | | | | | | |05 | | 08| === ================= === =========== === | | |04 | | | | | | | | | | | | | |19 18| | | | | | | | | ====[B]================== ===[B]===== ====== | |03 | | | | | | | | | |22 | | | | | ======================== === === === === | | | | [Bow] - stairs leading to the upper deck | | | | [Stern] - stairs leading to the upper deck === =====[Stern]===== === [A] - stairs between B1 and B2 | | [B] - stairs between B2 and B3 |02 01| BOSS - ship boss battle ========================= There are 26 treasures on each of the first three ships. The numbers on the map refer to the location of the treasures. If you pick up the items in the numeric order, you will automatically take the most efficient route through the ship. o=============================================================================o |THINGS TO NOTE: The 'Berserker' enemy has a low chance to drop his F. Bottle.| |If you are playing a perfect game, you should try to steal this item whenever| |you fight him. F. Bottles are not sold in shops and the other ways to get the| |maximum number of them are very tedious. | o=============================================================================o You will always start on the upper deck. Use the stairway on the stern to enter the lower deck (B1). Then, just follow the map to find the boss. In addition to taking this most efficient route, you may also try to avoid the enemies to save some time. Just like aboard the Draconis, each enemy party is visible, allowing you to avoid some fights. The time limit is rather generous, though, so you can fight most of them and still reach the A ships. Also note that you only need to pay attention to the time on the first and second ships, while you can spend as much time as you want on the third and fourth ships. Your goal is to get to the boss in B3. In order to do so, you will have to take the stairs in the bow area of B1 to get to B2. There, proceed to the stern area and take the stairway to B3. The boss in B3 will engage you into a battle. ------------------------------------------------------------------------------- BOSS: Pirate x 2, Monk Soldier, Priestess Tactics ------------------------------------------------------------------------------- Strategy will be added in a future update. ------------------------------------------------------------------------------- After the boss battle, your party will automatically return to the cargo ship's captain. He will instruct you to conquer the next ship. Conquer the first three ships to make the fourth and final ship appear... _________________ FINAL PIRATE SHIP ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ __ __ B1 B2 B3 ŻŻ ŻŻ ŻŻ =========== ====[c]==== | | | | |*S* [T]| | 37 | | | | | | | | | ====[c]==== ===== ===== | | | | ============ ============ | | ======= ======= ======= | | | 24| | | | | ========================= |25 | |23 22| |21 20| | | | | | | | | | | | | | | === === === === === === === === === === =============== | | | | | | | | | | | | | | | | | | | | | | | BOSS | === ======== ======== === | | | | | | | | | | | | | | | 19 18 | | | | | | [T] | === =======[B]======= === | =====[B]===== | | | | | | | | | ======= ======= | | | | | | | | === === === === == =================== == | | |26 | | | | | | | ===========xxx=========== | | |17 | | | ======= | | | | |27 | | | == == |30 31| ======= == |06 07| | | | 16| | | | | | | ============ ============ | 28| | | | | = ===== | | | | | | | 15| | | | | == === | | | | 29| | | | | | | | | | | ============ ============ | | |14 | | === = | | | | | | === === === === | | ===== = | | | 04 | | | | | | | | | | | | | | | | | | | |35 36| | | | =====[A]===== | === =======[A]======= === == ====== ======= == == | | | | | | | | | | |03 | |05 | |08 13| | | | | | | | | ========= ========= == =================== == | | | | | | | 32 33 24 | | | | | | 12| | | === === === === | 11| ========================= | | | | | 09 10 | | | | | ========= === =====[Stern]===== === | | [Stern] - stairs leading to the upper deck |02 01| [A] - stairs between B1 and B2 ========================= xxx - locked door [B] - stairs between B2 and B3 [C] - stairs leading to the teleporter room [T] - teleporter leading to the boss (Batista) *S* - savepoint BOSS - ship boss battle (Batista) o=============================================================================o |FINAL PIRATE SHIP TREASURE CHART | o===o===============o===o==============o===o==============o===o===============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o===============o===o==============o===o==============o===o===============o |01 | Lemon Gel |11 |Green Gel |21 |Green Gel |31 |Tuna | |02 | Oberol C |12 |Orange Gel |22 |A. Cloak |32 |Oberol G | |03 | Green Gel |13 |Splint Mail |23 |Battle Axe |33 |Life Bottle | |04 | WOF (Disc) |14 |Oberol EX |24 |Veldan |34 |H. Bottle | |05 | Oberol C |15 |Melange Gel |25 |Miracle Gel |35 |Silver Cloak | |06 | Orange Gel |16 |Green Gel |26 |Pine Gel |36 |Barracuda | |07 | Oberol C |17 |Orange Gel |27 |Lemon Gel |37 |Hourglass | |08 | Silver Chain |18 |Orange Gel |28 |Orange Gel | | | |09 | Aquamarine |19 |Iron Helm |29 |Green Gel | | | |10 | T. Cape |20 |Iron Glove |30 |Dark Bottle | | | o===o===============o===o==============o===o==============o===o===============o Again, the goal is to get to the boss, but it is more complicated than it looks at first: The direct path to the boss's chamber is blocked, because the door to his quarters is locked from the inside. You'll have to take the long route, but that's more than ok, since there are plenty of great treasures on the way. Enter the ship (B1) and grab the treasures in the southeastern and southwestern corners, which are a LEMON GEL and an OBEROL C. After that, head north and take the GREEN GEL, the WOF aura disc, and another OBEROL C in the adjacent room. Take the stairs in the northern wall to end up in a room with an ORANGE GEL and an OBEROL C. There's also a locked door. This door leads to the boss's chamber, but obviously, you can't enter. o-----------------------------------------------------------------------------o |TECHNICAL INFO: Technically, the stairs which lead into this room aren't real| |stairs, because the room is located on the same floor as the previous room. | o-----------------------------------------------------------------------------o Return to the previous room and take the stairs leading down to get to B2. Take the SILVER CHAIN to the west. Check the wall south of the stairway carefully to find an AQUAMARINE and a T. CAPE. Get the rest of the treasures in this room as well, which are a GREEN GEL, an ORANGE GEL, and a SPLINT MAIL. Leave the room through the northeastern doorway. In the adjacent room, grab the OBEROL EX, the MELANGE GEL, the GREEN GEL, and the ORANGE GEL and leave through the north. There are two hidden treasures in the next room. Search the southern wall where the plank looks a little different to find an ORANGE GEL and an IRON HELM. After that, head through each of the three doors in the northern wall. You will get an IRON GLOVE and a GREEN GEL behind the northeastern door, an A. CLOAK and a BATTLE AXE behind the central door, and a VELDAN and a MIRACLE GEL behind the northwestern door. Then, leave the room through the southwestern door. Grab the PINE GEL, the LEMON GEL, the ORANGE GEL, and the GREEN GEL in the next room and return to the previous room. There, take the stairs to get to the next floor (B3) into an U-shaped room. There are no treasures in this room, but four doors to leave from here. Explore the rooms in the south first to find a DARK BOTTLE, a TUNA, an OBEROL G, a LIFE BOTTLE, a H. BOTTLE, a SILVER CLOAK, and a BARRACUDA. After that, Return to the U-shaped room and head north though either of the doors. Keep going north until you find a treasure chest containing an HOURGLASS. The boss isn't far! Head north again. You will get into a room with a savepoint and a glass cylinder. The latter is actually a teleporter. Step onto it, and it will warp you to the boss' room. o=============================================================================o |THINGS TO NOTE: The boss' room can be left through the southern door. This is| |the locked door that you have seen earlier. It is open from this side, but if| |you leave the room through that door, you will have to go the long way around| |the ship to get to the boss again. | o=============================================================================o The boss of this ship turns out to be Batista, an old acquaintance of Philia's. He will engage the party into a battle. ------------------------------------------------------------------------------- BOSS: Monk Soldier x 2, Priestess x 2, Batista x 1 Tactics ------------------------------------------------------------------------------- You can steal a Bellebane from Batista. Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle against Batista, the party will demand to know where Lydon has gone, but Batista won't tell you a thing. Leon will decide to take him along to Neuestadt so that he can interrogate him there. Back in Neuestadt, Leon will ask Ilene for a room for the interrogation. There, Leon will remove Mary's tiara and put it onto Batista. He will decide to do the interrogation alone. The rest of the party is free to explore the city. Enjoy the automatic tour, I won't spoil the fun here. Just know that you do NOT actually get a Winner at the SOFTY KREEM stand. In the Arena, the champion will challenge Stahn to a duel... ------------------------------------------------------------------------------- BOSS: Khang x 1 Tactics ------------------------------------------------------------------------------- Use 15 E. Bullets against Khang for an easy victory. ------------------------------------------------------------------------------- o-----------------------------------------------------------------------------o |TECHNICAL INFO: Khang has a GREEN GEL in his second item slot that has a drop| |rate of 100%, so you will get a Green Gel whenever you beat him. It is almost| |useless, and I won't mention it again. | o-----------------------------------------------------------------------------o The outcome of the battle against Khang only affects the dialogue. You will not get a reward for defeating him. Ilene and Stahn will return to Ilene's mansion. Leon's interrogation isn't successful in spite of the tiara, so he'll call it a day. During the night, Batista will escape the mansion. Leon will admit that he let Batista escape on purpose, knowing that the tiara has a homing beacon built into it. His plan is to let Batista lead the party to Lydon's hideout. The party agrees to meet Ilene, who is currently at the harbor. Don't go there, yet. Once you talk to Ilene, the party will automatically leave Fitzgald. There are several things you should do beforehand: First, go to the equipment shop in the F-Mart Superstore and stock up on curative items. After you leave Fitzgald, you won't be able to buy supplies for a while. Second, if you haven't raced the Mach Boy three times, now is your last chance. Third, another optional sidequest awaits: The Neuestadt Arena... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.19. Optional: Neuestadt Arena ::::::::::::::::::::::::::::::::: [ONA] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Barbarian | Green Gel [30%] | none | | Lizardman | Saber [20%] | none | | Scorpion | Orange Gel [0%] | P. Bottle [10%] | | Worm | Green Gel [0%] | Green Gel [10%] | | Hornet | none | P. Bottle [30%] | | Poison Snake | P. Bottle [0%] | Beast Meat [1%] | | Tzin | Crab [0%] | Prawn [10%] | | Mandragora | none | Vegetables [10%] | |*Khang | none | Green Gel [100%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Beef Tartar | prize for winning the Arena battles, 4th time | | 1 | Bellebane | prize for winning the Arena battles, 2nd time | | 1 | Crab Soup | prize for winning the Arena battles, 4th time | | 1 | Elixir | prize for winning the Arena battles, 1st time | | 1 | Hering | prize for winning the Arena battles, 4th time | | 1 | Jam | prize for winning the Arena battles, 4th time | | 1 | Knuckle | Bruiser's starting weapon | | 1 | Lavender | prize for winning the Arena battles, 2nd time | |Infin.| Lemon Gel | prize for winning the Arena battles, from 5th time on | | 1 | Lucky Cap | prize for winning the Arena battles, 3rd time | |Infin.| Melange Gel | prize for winning the Arena battles, from 5th time on | |Infin.| Orange Gel | prize for winning the Arena battles, from 5th time on | |Infin.| Pine Gel | prize for winning the Arena battles, from 5th time on | | 1 | Sage | prize for winning the Arena battles, 2nd time | | 1 | Savory | prize for winning the Arena battles, 2nd time | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Before going into the Arena, buy 15 E. Bullets. They will be useful against the champion. To be able to enter the Arena, you will have to buy a ticket for each of the party members. A ticket costs 100 Gald, so it's 500 Gald altogether. In the Arena, Stahn will have to fight 8~9 consecutive 1:1 battles. The battles will get increasingly difficult, but none of the enemies save Khang should be a threat to you. Some of the enemies can inflict the poison status. You can equip an A. Charm to prevent getting poisoned. If you don't have one, P. Bottles will come in handy. You will encounter the following enemies: (1) 1st fight: Barbarian (2) 2nd fight: Lizard Man (3) 3rd fight: Scorpion (4) 4th fight: Worm (5) 5th fight: Hornet (6) 6th fight: Poison Snake o=============================================================================o |THINGS TO NOTE: After you have defeated the sixth foe for the first time, the| |Emcee will tell you that you are about to break Grid's record. Remember 'Grid| |the Omnipotent' from the 'Black Wing Lens Hunter Gang'? | o=============================================================================o (7) 7th fight: Tzin (8) 8th fight: Mandragora (9) 9th fight: Khang ------------------------------------------------------------------------------- BOSS: Khang x 1 Tactics ------------------------------------------------------------------------------- Again, spam 15 E. Bullets for an easy victory against Khang. ------------------------------------------------------------------------------- You will get a prize every time you beat the Arena completely. The items won in the Arena aren't unique, but especially the herbs are nice to have. (1) 1st time: Elixir (2) 2nd time: Set of Herbs (Bellebane, Lavender, Sage, Savory) (3) 3rd time: Lucky Cap (4) 4th time: Gourmet Set (Herring, Beef Tartar, Crab Soup, Jam) (5) from 5th time on: Gel Set (Pine Gel, Lemon Gel, Orange Gel, Melange Gel) After the battle, Bruiser Khang will ask you if he can join your party. Let him join! As long as he is in your party, you won't have to fight him in the Arena. Bruiser will leave the party once you talk to Ilene, so if you want to have his KNUCKLE weapon in your inventory, unequip him before talking to her. When you feel that you have battled enough, head to Fitzgald Harbor and talk to Ilene. Leon will reveal that Batista has escaped to the country of Aquaveil. As the relationship between Aquaveil and Seinegald is somewhat difficult, there is no ship going there, even from Neuestadt. Ilene will manage to arrange a ship nonetheless, but it will be a one-way trip. So the party will have to find a way to return by themselves... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.20. Sheeden ::::::::::::::::::::::::::::::::::::::::::::::::::: [SHE] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | ?DISC | bought from a peddler | |Infin.| Crab | stolen from Tzin | |Infin.| [Item] | semi-random item gotten in any warehouse | |Infin.| Pom Seed | Sheeden, western warehouse | | 1 | R. Bellebane| Sheeden, eastern warehouse | | 1 | R. Lavender | Sheeden, eastern warehouse | |Infin.| R. Orange | garbage can in the house next to the inn | | 1 | SW060060 | identify the ?DISC bought from the peddler | | 1 | W. Apple | garbage can in the house with the two cats | | 1 | Wendiene | Sheeden, western warehouse | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Since Ilene's ship can't anchor in Aquaveil, the party will swim the last miles to the shore. From the shore, go north to reach the town of Sheeden. Talk to the townsfolk to get some hints about your next destination. The GRANNY near the southern entrance of Sheeden will tell you that a person named Batista has overthrown the ruler of Moreau and taken the power there. It seems you have to find a way to reach Moreau... Since Moreau is on another island, a ship usually is the best way to get there. Take the eastern exit to get to Sheeden Harbor and talk to the CREWMAN near the ship. He will tell you that it is not possible to sail to Moreau right now. You will have to find another way to get there. Now, talk to the OLD MAN just south of the crewman. He will tell you about a secret pathway to Moreau. This pathway runs through the Tidal Cave, which is located southwest of Sheeden. o=============================================================================o |THINGS TO NOTE: The entrance to the Tidal Cave is inaccessible until you have| |spoken to all the people mentioned above. | o=============================================================================o Before you leave for the Tidal Cave, you should explore the harbor and the rest of the town. Unfortunately, the shopkeepers won't sell their wares to you. This is because currently they can't get supplies from Moreau. The sole exception is the peddler in the northern area of Sheeden Harbor. He'll sell you these items: (1) Shiny Junk 6,000 Gald (2) Pine Gel 1,000 Gald (3) Lemon Gel 750 Gald (4) Winged Boots 2,000 Gald The Shiny Junk actually is a ?DISC. It will transform into a SW060060 aura disc upon being identified. You can purchase the disc only once, but the other stuff is available in infinite numbers. o-----------------------------------------------------------------------------o |TECHNICAL INFO: Be very careful here. Due to an oversight in the programming,| |the peddler will sell you his items even if you already have 15. Not the best| |way to spend your money, so look at your inventory before buying stuff. | o-----------------------------------------------------------------------------o Next, check the warehouses for another crate moving game: SHEEDEN WAREHOUSE SOLUTIONS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Western Warehouse Eastern Warehouse o------------o o----------------o Legend: | CC CCCC| |BBB CCCCCC SSSS| ŻŻŻŻŻŻ |CCCC CCCC| |BBB CCCCCC SSSS| S Sack |CC CC| | CC SSSS| B Barrel |SSSS1 CC| |BB 5 4 CC S| C Crate |SSSS25 | |BB 12 | |SSSS3 6 | |BB 6 3 SSSSS| |SSSS4 7 CC| | SSSSS| |S 8 CC| |CC SSSSS| | | |CCCC SSSSS| |B | |CCCC | | B | |CC | o------------o o----------------o Treasures: Treasures: ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ (1,2,3,4) POM SEED (1,2,3,4) R. LAVENDER, [ITEM] (5,6,7,8) WENDIENE, [ITEM] (3,4,5,6) R. BELLEBANE, [ITEM] Next, explore the town itself and talk to the townsfolk to learn more about the situation in Moreau and also about the Sheeden family. In addition, you can get some items: Check the garbage cans in the house with the two cats and the house next to the inn for a W. APPLE and a R. ORANGE, respectively. The latter can be gotten an infinite number of times, but as usual, you can't carry more than 15. If you are ready, proceed to the Tidal Cave... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.21. The Tidal Cave :::::::::::::::::::::::::::::::::::::::::::: [TIC] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Drillfish | Squid [0%] | Squid [10%] | | G. Leach | Orange Gel [5%] | none | | Mandragora | none | Vegetables [10%] | | Tzin | Crab [0%] | Prawn [10%] | |--------------+------------------------------+-------------------------------| | Orgus | Mackerel [0%] | Green Gel [0%] | | Slime | Orange Gel [0%] | Green Gel [10%] | | Winged Eye | Orange Gel [0%] | Green Gel [10%] | |*Orgus Queen | Ruby [0%] | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | ?DISC | found in a chest surrounded by a lake | | 1 | C. Axe | found in a chest in the first room of the cave | | 1 | F. Bottle | found in a chest on a ledge | | 1 | Hourglass | found in a chest in the room with the tombstone | | 1 | Life Bottle | found in a chest on a ledge | | 1 | Melange Gel | found in a chest south of the savepoint | | 1 | Orange Gel | found in a chest that can be reached by some stairs | | 1 | P. Bottle | found in a chest in the room with the tombstone | | 1 | Ruby | stolen from Orgus Queen | | 1 | S. Text 1 | gained upon solving the tombstone riddle | | 1 | Shelter | found in a chest in a room north of the starting room | | 1 | SP025062 | identify ?DISC found in the Tidal Cave | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- The entrance to the Tidal Cave can be found just southwest of Sheeden, but keep in mind that it won't be open if you haven't talked to the granny, the crewman, and the old man in Sheeden. The Tidal Cave is quite small, but it can be rather confusing. Use the map in conjunction with the treasure chart, if you lose your way. ______________ TIDAL CAVE MAP ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =[E]======== ============ |BOSS |_| *S* | [S] - Start/Entrance | ==== | *S* - Savepoint | |Ż| | | | BOSS - Orgus Queen | | | | | | [E] - Exit ============ === = = === | | | | | | | | ==== ==== ==== ============== ============== ========= | \ 10/ |_| |_| | |02 | | ŻŻ/ | | | | \05|Ż| |Ż| | | | | ŻŻ| ====== ======= ====== ======= ==== ==== =========== | | | | | | | | | | | | | | | | | | | |_| | ====== ======= ====== =========== ======== ======[S] | |_| \ 04/ |_| 03 |_| 01 | | 09 |Ż| 06 ŻŻŻ | |08 07| | |Ż| |Ż| |Ż| | =========== ============== ============== ================== ================== o=============================================================================o |TIDAL CAVE TREASURE CHART | o===o============o===o==================o===o===============o===o=============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o============o===o==================o===o===============o===o=============o |01 | C. Axe |04 | Life Bottle |07 | Hourglass |10 | Melange Gel | |02 | Shelter |05 | F. Bottle |08 | P. Bottle | | | |03 | Orange Gel |06 | ?DISC (SP025062) |09 | S. Text 1 | | | o===o============o===o==================o===o===============o===o=============o ______________________ TIDAL CAVE WALKTHROUGH ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Inside the cave, head left from the start and grab the C. AXE behind the little waterfall. Enter the room north of the waterfall to see a blue chest, which has a SHELTER Aura Disc inside. Return to the room with the waterfall and head west into the next room. There, climb the natural stairs and pick up the ORANGE GEL. Leave the room through the north and go west in the adjacent room. You will end up in a room with two exits, both leading to treasures. Go south to find a LIFE BOTTLE and west to find a F. BOTTLE. Now, return to the room where you have found the Orange Gel (go east, east, and south). From there, go west and leave the next room through the western path as well. The first thing you will notice in the next room is a blue treasure chest surrounded by a lake. You can reach it via the short flight of stairs. Open the chest for a ?DISC. It will transform into SP025062 upon being identified. Your next goal is to reach the room in the west. Walk north along the lakefront until you reach another set of stairs. Go west again into the next room. There, you'll see two chests and a tombstone. Get the HOURGLASS and the P. BOTTLE from the treasure chests and meet the 'Black Wing Lens Hunter Gang' once more. Grid, their leader is about to learn a Sacred Skill from the tombstone. After they've left, try your luck. You have seen tombstones such as this before and you have never been able to do anything with them. To learn the Sacred Skill inscribed on it, Stahn and Dymlos both must have reached a certain level. In addition, you will have to solve the riddle that is written on the tombstone. Stahn must be at least at Lv. 20, while Dymlos must be at least at Lv. 22 to be able to learn the Sacred Skill. It's up to you if you want to learn it now. You will probably have to spend a long time fighting monsters here to fulfill these requirements. Know that you can return here later to learn it. If you fulfill the requirements, you will be asked two questions after checking the tombstone. Answer these questions correctly, and Stahn will learn the first Sacred Skill 'Spin Flare'. Also, the SACRED TEXT 1 will be transferred into the inventory. The correct answers are: (1) Fireball (2) Spin Slash After getting everything, go back to the previous room and leave it through the north. You will see a savepoint in the next room. You can get one last treasure if you leave this room through the southeast. It's a MELANGE GEL. Time to leave the cave now. Return to the savepoint and be sure to save the game. Head to the western room to find a boss monster, the Orgus Queen! ------------------------------------------------------------------------------- BOSS: Orgus Queen x 1, Orgus x 4 Tactics ------------------------------------------------------------------------------- Be sure to steal her RUBY. Strategy will be added in a future update. ------------------------------------------------------------------------------- After you have defeated her, exit the cave. Moreau is located in the far south. o=============================================================================o |THINGS TO NOTE: There are some items you will probably want to buy in Moreau.| |If you are short on money, I suggest fighting some TZIN monsters on the world| |map. Rutee can easily steal CRABs from them, which sell for 1,600 Gald each. | o=============================================================================o =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.22. The City of Moreau :::::::::::::::::::::::::::::::::::::::: [COM] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| |*Soldier | Green Gel [10%] | Life Bottle [20%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | A. Cloak | Karyl's starting cloak | | 0~1 | B. Talisman | gift from a mother for saving her son | | 0~1 |*C. Bottle | gift from a mother for saving her son | | 1 | Gnome | Moreau warehouse | |Infin.| [Item] | semi-random item gotten in any warehouse | | 1 | Mandolin | Karyl's starting weapon | | 1 |*Melange Gel | found in a shelf in item shop | | 1 | Rabbit Foot | Moreau warehouse | | 1 | Score A | transferred into the inventory when Karyl joins you | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Moreau has only one entrance, so you'll always start on the western side of the city, no matter from which side you enter it on the world map. First, head east into the inn to rest and to learn more about the situation in Moreau by talking to the NPCs. Next, go north to the Moreau Homeware Shop. Unlike in Sheeden, you can actually buy some items here. If you check the shelf between the two merchants, you will find a MELANGE GEL, but you shouldn't take it because the merchant will notice, and he will stop selling his wares (Equipment Shop PHANTASIA) to you. Note that this is permanent. So just leave that Melange Gel there. Next stop is the harbor. Go south to get there. There's a savepoint there, some more shops, and a warehouse. One of the shops sells different kinds of fish. An interesting little trick can be performed with one of the fish... o=============================================================================o |THINGS TO NOTE: The Sea Bream has a rather interesting secondary food effect.| |It has a chance of adding 30 Luck to one of your party members. If you desire| |to break the game completely, you can repeatedly put Sea Breams into the food| |sack to increase the characters' luck to really high values. This will affect| |damage dealt and taken, stealing chances, the success rate for 'Search Gald',| |the chance for combo hits, and also the random encounter rate. Unfortunately,| |the luck stat resets to a random value whenever your party rests. | o=============================================================================o Inspect the other stores as well. One of them, the General Store TRADER SHMOES, sells unidentified items as well as A. Charms and P. Charms. P. Charms are very expensive, and you don't really need them at the moment. You also don't need an A. Charm in the near future. That leaves the unidentified items. They transform into the following equipment upon being identified: (1) ?SWORD Long Sword (2) ?SWORD M. Sword (3) ?SWORD Rapier (4) ?ARMOR M. Chain (5) ?ARMOR L. Armor (6) ?ARMOR Cloak (7) ?HELM Lucky Cap (8) ?HELM Beret (9) ?HELM L. Helm Next, check the warehouse. There is only one this time: MOREAU WAREHOUSE SOLUTIONS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o-----------------o Legend: |CCCCCC B 5 6 7 8| ŻŻŻŻŻŻ |CCCCCC | C Crate |CCCC BB | B Barrel |CCCC4 CC| |CCCC3 CC| |CC12 CC CC| |B CC CC| | CCCC| | CCCC| | CCCCCC| | CCCCCC| o-----------------o Treasures: ŻŻŻŻŻŻŻŻŻ (1,2,3,4) RABBIT FOOT, [ITEM] (5,6,7,8) GNOME, [ITEM] Once you have fully explored the harbor, return to the city. Try to go into the southeastern area. There, the party will witness some nasty soldiers bullying a mother and her boy. Stahn will intervene, prompting the soldiers to attack... ------------------------------------------------------------------------------- BOSS: Soldier x 3 Tactics ------------------------------------------------------------------------------- Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle, the party will have to hide from the enemies' reinforcements. Luckily, they get a helping hand from a bard named Karyl, who joins your party. He is also after Batista and trying to rescue his friend Fayte, who is the real master of Moreau. Karyl has a MANDOLIN and an A. CLOAK equipped. Furthermore, a SCORE A will have been added into the inventory. This item enables Karyl to use his first special attack 'Symphony'. You don't need to equip it, just having it in the inventory is enough. Compared to the rest of the party, Karyl isn't a very useful fighter. Note that you can just leave him in the sixth slot without any negative side effects. You should upgrade his equipment if you plan to use him, though. Karyl will lead the party for now. Check the rest of the city. Inside the house in the southeastern area, you will meet again the family you rescued before. If you talk to the mother, she will offer you a reward for your help. Depending on your reaction, you can get different items here: (1) Accept C. Bottle (Charm Bottle) (2) Refuse B. Talisman (Blue Talisman) (X) Cancel (X-Button) she will repeat her offer If you have played any RPG before, you will know that modesty is the way to go. The B. Talisman is way more valuable than the C. Bottle. Also, it's much easier to get the maximum number of C. Bottles later than it is for B. Talismans. This is something you should keep in mind if you want a perfect file. If you try to approach the main entrance to Moreau Castle, Karyl will stop you, because the entrance is guarded by more soldiers. He suggests using another way and directs you to the pier (the place where you became acquainted with Karyl). A person will be waiting there to escort the party to a side entrance to Moreau Castle... o-----------------------------------------------------------------------------o |TECHNICAL INFO: Although Karyl is in the lead now, it will still be Stahn who| |gets blamed if you steal the Melange Gel from the Moreau Homeware Shop. | o-----------------------------------------------------------------------------o =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.23. Rescuing Fayte :::::::::::::::::::::::::::::::::::::::::::: [RFA] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Assassin | Green Gel [10%] | Short Sword [20%] | | Imp | Orange Gel [0%] | Green Gel [10%] | | Killer Bee | P. Bottle [0%] | P. Bottle [5%] | | Power Stone | none | Orange Gel [10%] | | Savage | Lemon Gel [0%] | Green Gel [10%] | | Sorceress | Orange Gel [0%] | Green Gel [20%] | |*Batista | Spectacles [0%] | Miracle Gel [10%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Amethyst | found in the first part of the castle | |15~16 | Green Gel | found in various places in the castle | | 1 | Halberd | found in the first part of the castle | | 1 | Lemon Gel | found in the first part of the castle | | 1 | Life Bottle | found in Leianna's cell | | 12 | Melange Gel | found in various places in the castle | | 1 | Miracle Gel | found in the second part of the castle | | 8~9 | Orange Gel | found in various places in the castle | | 1 | Pine Gel | found in the first part of the castle | | 1 |*Spectacles | stolen from Batista | | 1 | S. Flame | found in the third part of the castle | | 1 | S. Stone | found in the second part of the castle | | 1 | Score B | found in the first part of the castle | | 1 | Valve | found behind a locked door in the second part | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Compared to the dungeons before, Moreau Castle is a huge step up in complexity. Moreau Castle can roughly be divided into three parts. For the sake of clarity, you will find a map, a treasure chart, and a walkthrough for each of the parts. Note that the walkthrough explains the shortest route through the castle, while allowing you to get all the treasures. __________________________ MOREAU CASTLE MAP - PART I ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ============== ============= ============= | VALVE | |\\\\\\\\\\\| ========= | | ======= | 09| |///////////| | | | _____ | | | |10 | |ŻŻŻŻŻŻŻŻŻŻŻ| | |_| |LEIA.| |_|START| | 07 08| | | | | | | ======= ====== == ======= == |*S* |Ż| |01 | |Ż| | | | | | | | | | | Ż Ż | | | | | | | | | | | | | ======= ===== ==================== == === ==== | ============= |06 | | 04 | |____________________ | |05 | |\\\\\\\\\\\\\\\\\\\\| | | | |////////////////////| | | 02| |17ŻŻŻŻŻŻŻŻŻŻŻ|\\|ŻŻŻ 20 | | 03| === ======= |//| ======== === ============ | | | |XX| | | | | | | |//|19 | | | ===== ===== |_18|\\|___| =========== === | |//| |//////////| |12 11 | START - start / entrance | |\\| |\\\\\\\\\\| |___ 13 | LEIA. - Leianna (rest for free) | |//|_|//////////|_|///| 14| *S* - savepoint | ___|\\\\\\\\\[X]\\\\\\\\\|_________| VALVE - open / close valve | |//////|Ż|//////////|Ż|/////////////| //// - pool | |\\[X]\| ============ |\\\\\\\\\\\\\| [X] - wooden crate | |//////| |16/////////15| |XX| - place wooden crate here |21|\\|ŻŻŻ| =========== =============== [A] - leads to part II | |//| 23| | | | |\\|_ | | | | |////| | | [A] | | |\\\\| |_| | | Ż|XX| 25 26| |22 |\\| |Ż| 24| =========== =========== o=============================================================================o |MOREAU CASTLE TREASURE CHART - PART I | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |01 | Life Bottle |08 | Green Gel |15 | Green Gel |22 | Melange Gel | |02 | Green Gel |09 | Score B |16 | Halberd |23 | Green Gel | |03 | Green Gel |10 | Amethyst |17 | Green Gel |24 | Green Gel | |04 | Green Gel |11 | Lemon Gel |18 | Orange Gel* |25 | Orange Gel | |05 | Melange Gel |12 | Melange Gel |19 | Melange Gel |26 | Melange Gel | |06 | Green Gel |13 | Melange Gel |20 | Orange Gel | | | |07 | Green Gel |14 | Pine Gel |21 | Orange Gel | | | o===o==============o===o===============o===o===============o===o==============o *if the pools are not drained, this contains a Green Gel __________________________________ MOREAU CASTLE WALKTHROUGH - PART I ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You will start on a balcony. Go west and open the door in the adjacent room. In there, you'll meet Leianna, Fayte's wife. Talk to her, and she will recover the party's HP, TP, and status. Then, check the first treasure chest. It contains a LIFE BOTTLE. Head west once more to get into the next room. There, you will see a savepoint, a treasure chest, and three half-hidden bags. Plunder them for three GREEN GELs and a MELANGE GEL. The room has two exits. Take the northern one first to reach a small room without any treasures. Leave that room through the southwest. Head west in the next room until you find a chest in the northwestern corner. Inside is another GREEN GEL. Then, exit the room through the north. The adjacent room has four more chests, two of which are blue and the other two of which are red. The red treasure chests contain a GREEN GEL each, whereas the blue treasure chests contain a SCORE B and an AMETHYST respectively. Score B is another musical item, which will enable Karyl to use Samba, a special attack. There is a valve in the middle of the room. You can close it to drain the water from the pools in the first part of Moreau Castle. Go back to the room with the savepoint and take the southern exit there. o=============================================================================o |THINGS TO NOTE: For some reason, the content of one of the treasure bags will| |change if the pools are drained. The new item is slightly better, you'll find| |an Orange Gel instead of a Green Gel. | o=============================================================================o Another room full of treasures! Four treasures are very well hidden behind some bushes, and there are two treasure chests where the water used to run. You will find a LEMON GEL, two MELANGE GELs, a PINE GEL, a GREEN GEL, and a HALBERD. Use the western path after getting everything. You will notice a big wooden crate in the adjacent room. You can move the crate with the CIRCLE button. Push it up north to complete the path leading from east to west. Leave the room through the western exit. You will see another crate in the next room. Push/pull it to the west, to the south, to the east, and then to the south to complete another path. Time to get some more treasures. Leave the room through the north. You will see two bags containing a GREEN GEL and an ORANGE GEL in the next room. Note that a Green Gel will be in the second bag as well if the pools are flooded. Walk east over the wooden crate and check behind the two big bushes to find a MELANGE GEL and an ORANGE GEL. Now, go to the northwest part of the room and go through the door again. You are back in the room with the valve. Open it to flood the pools again. Return to the previous room and leave it through the southwestern pathway. Look behind the big bushes in the next room to find an ORANGE GEL and a MELANGE GEL. Cross the wooden crate and head north a few steps ntil you see a treasure chest which contains a GREEN GEL. Now, go east. In the next room, you will find the last three treasure chests of the first part of Moreau Castle. Open them all for another GREEN GEL, an ORANGE GEL, and a MELANGE GEL. The last two chests are well hidden behind a bush north of the visible chest. Head through the door and take the stairway to proceed to the second part of Moreau Castle. ___________________________ MOREAU CASTLE MAP - PART II ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [A] - leads to part I ========= [X] - wooden crate | | |XX| - place wooden crate here | 35 | [B] - leads to the room with the organ | | ORGAN - Karyl needs to play to open a door ==== ==== 1 3 5 - press the switches to open a door | | //// - pool | | [C] - leads to part III =========== =========== VALVE - used to flood the pools | | | ___________________ | ======================== | 1 3 5 7 8 6 4 2 | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | | =========== =========== | ====== | | | | | | | | | ======== | | |________| ==== ==== | 36 | | | |////////| | |_______| | | | |\\\\\\\\| | | ==== ===== ===== ==== | |ŻŻŻŻŻŻŻ| | | | | | ==== ==== | | | | | | | | | | ============== | | ====== ======= | | ==== === | | | | |__|//////|__| ====== ====== | | |41 VALVE | | | |\\\\\\\\\\\\| | | | | | 43| ====== ======= |////|ŻŻŻŻŻŻŻ| | | | | | | | | |\\\\| [C] | | ORGAN | | | | 42| | | |////|___ __| | | | | |40 | | | |\\\\\\\| 33| | | | | ========== === | | |ŻŻŻŻ|//| |/| | | | | | | | 32 | | |XX|__|\| ====== ====== | | | | | | | |///[X]/| | | | | ========== === ====== ======= === ========== ====== ====== | | | |XX| 39| | | | | |________ | | | | __|\\|____| | | | | |\34\[X]\| | | | | |//////////| ====== ======= === ========== |////////| | | | | |\\\\\\\\\\| |30 29| | | |ŻŻŻŻŻ|XX|__| | | | ŻŻ|////|ŻŻ|_| |_| | | |/////| ====== ======= | __|\[X]| 28 27 | | |\\\\\| | | | |///////| |Ż| |ŻŻŻŻŻ| |Ż| | ===[B]======= | | | 38ŻŻ37Ż | | | [B] | | | | | | ============== | | | | | |____________________| | | 31 | | | | | | | | 44 |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ==========[A]= ============== ============== o=============================================================================o |MOREAU CASTLE TREASURE CHART - PART II | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |27 | Melange Gel |32 | Melange Gel |37 | Orange Gel |42 | Orange Gel | |28 | Orange Gel |33 | Miracle Gel |38 | Green Gel |43 | Green Gel | |29 | Orange Gel |34 | Melange Gel |39 | Melange Gel |44 | Melange Gel | |30 | Green Gel |35 | Valve |40 | Orange Gel | | | |31 | Green Gel |36 | S. Stone |41 | Green Gel | | | o===o==============o===o===============o===o===============o===o==============o ___________________________________ MOREAU CASTLE WALKTHROUGH - PART II ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Carefully search the room you are in to find five items, two of them being well hidden behind some small bushes. All in all, you will find one MELANGE GEL, two ORANGE GELs, and two GREEN GELs. Leave the room through the northern exit. Open the sole chest in the next room for another MELANGE GEL and proceed north. There are no treasures in the following room, so just take the eastern pathway. You will get into a room with a treasure bag containing a MIRACLE GEL. There is also another movable wooden crate. Like before, you will have to move the crate so that it completes the catwalk. Return to the first room after that. Back in the first room, go through the door in its center. You will arrive in a room with a wooden crate and a treasure chest with a MELANGE GEL. Get the chest first and then move the crate between the two ledges. Now, use the newly-formed bridge to advance into the next room in the north. There, you will see an organ in the center and a door in the northern wall. The door only opens if the organ is played. Karyl and one of the other party members (excluding Stahn) will stay behind, while the rest of the party will explore the castle beyond the door. It doesn't really matter who you choose to stay with Karyl, as they will rejoin in a few minutes. After you have chosen someone to stay with Karyl at the organ, head through the now opened door. The path will fork in the next room. Take the northern branch. You will arrive in a room with eight wooden switches and a tightly locked door. Upon examining the door, eight little sounds can be heard. Each of the switches can produce one of the sounds. To open the door, you have to press the switches to match the order of sounds you have heard after examining the door. The correct order for pressing the switches is [1 3 5 7 8 6 4 2]. You'll find a VALVE (Valuables) behind the door. After obtaining the valve, go south twice to return to the room with the fork. There, take the branch leading east this time to get into a room with a blue treasure chest. Inside is a S. STONE aura disc. o=============================================================================o |THINGS TO NOTE: Be ABSOLUTELY sure to take the S. Stone before talking to the| |person you left to wait with Karyl. Else, you will NEVER be able to return to| |the room with the disc again! | o=============================================================================o Return to the room with the organ and talk to the party member you've left with Karyl to have both of them rejoin the party. Then, go back to the first room by going south twice. Back in the first room, take the western pathway. Examine the two bushes in the southern area in the adjacent room to get two hidden items, an ORANGE GEL and a GREEN GEL. As usual, move the wooden crate between the two ledges and then take the now completed path to the northern part of the room. Before heading through the doorway, check behind the bush in the northeastern corner to find a MELANGE GEL. There is valve in the next room. Open it to flood the pools outside. Then, take the two bags west of the valve. They contain an ORANGE GEL and a GREEN GEL. The large bushes east of the valve conceal an ORANGE GEL and a GREEN GEL. Return to the first room for the last time. Take the path leading east this time. It leads to a room with a single treasure chest containing a MELANGE GEL. Grab it and take the northern doorway. The next room has some stairs that lead to the third part of Moreau Castle. You won't be able to reach the stairs if you have not picked up Karyl at the organ or if the pools are empty. Neither of these should be the case now, so take the stairs to proceed to part III... ____________________________ MOREAU CASTLE MAP - PART III ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ============== =========== ========= ========= [C] - leads to part II | | | | | | | | *S* - savepoint | BOSS | | [C] | | | | VALVE*| /// - pool | | | | | | | | [GATE] - frontgate | | | | | | | | VALVE* - use item "Valve" | | ===== ===== ==== ==== ==== ==== X - locked door | | | | | | | | BOSS - Batista | | | | | | | | | | ==== ===========X==== ===== ===== | | |______________ | | | ====== ======= |\\\\\\\\\\\\\\| |_| | | | |//////////////| | | | |ŻŻŻŻŻŻŻŻ|\\\\\| |Ż| *S* | ====== ======= | ŻŻŻŻŻ | | | | | ==== ================ ===== ===== | | | | | | | | | | | | | | ====== ======= ============== ===== | | | | | 46|45\\\| | | | | | | |/////|________| | |_| |_| |\\\\\\\\\\\\\\| | |//////////////| | |Ż| |Ż| |\\\\\\\\\\\\\\| | | | | | |//////////////| ============== ====[GATE]==== ==================== o=============================================================================o |MOREAU CASTLE TREASURE CHART - PART III | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |45 | S. Flame |46 | Melange Gel | | | | | o===o==============o===o===============o===o===============o===o==============o ____________________________________ MOREAU CASTLE WALKTHROUGH - PART III ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Compared to the first two parts, the last area is a cakewalk. Go south from the first room. Ignore the locked door and head east in the next room to get into a room with a savepoint. Walk north from there. You will see another of the water controlling machines, but this one is missing its valve. Fortunately, you found one in the second part of the castle. Check the machine in order to install the valve. Then, close it to drain the pools. Return to the savepoint. From the savepoint, head south first to claim another blue treasure chest. This one contains a S. FLAME aura disc. Return to the savepoint again and head west. Move the wooden crate between the ledges and take the exit in the southwest. This room has four doors. You just came in through the north. The southern exit is the frontgate of the castle. It leads back into the city, but Karyl will not let you use it. The eastern door leads to a treasure chest, the last door leads to the boss Batista. Naturally, go through the eastern door first to obtain the final treasure of Moreau Castle, which happens to be another MELANGE GEL. Then, take the western door and find your way to Batista. o=============================================================================o |THINGS TO NOTE: Don't go to Batista unless you're absolutely certain that you| |have gotten every treasure in Moreau Castle. You will never be able to return| |to Moreau Castle after the battle against Batista. If you still have anything| |to do here, be sure to do them beforehand! | o=============================================================================o In spite of the shocking device being still attached to his head, Batista won't think of surrendering. You will have to fight him and his cronies. ------------------------------------------------------------------------------- BOSS: Assassin x 2, Sorceress x 2, Batista x 1 Tactics ------------------------------------------------------------------------------- You can steal Batista's Spectacles. Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle, you'll get the key to the prison cell (the locked door I told you to ignore before). Your party will rush there and find Fayte, the real lord of Moreau. He will tell you about the ties between Lydon and Tiberius, the King of Aquaveil. Tiberius and Lydon are supposed to be in Terazzi, the capital city of Aquaveil. The party decides to travel there using Fayte's ship. The party will automatically be taken back to the city of Moreau and spend some time at the local inn. Then, the ship will be ready to take you to Terazzi, but there are some other things you can do before sailing there... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.24. Optional: Business in Sheeden, Tidal Cave and Moreau :::::: [OBS] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Drillfish | Squid [0%] | Squid [10%] | | G. Leach | Orange Gel [5%] | none | | Mandragora | none | Vegetables [10%] | | Tzin | Crab [0%] | Prawn [10%] | |--------------+------------------------------+-------------------------------| | Orgus | Mackerel [0%] | Green Gel [0%] | | Slime | Orange Gel [0%] | Green Gel [10%] | | Winged Eye | Orange Gel [0%] | Green Gel [10%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | B. Flakes | found in a house in northern Moreau | | 1 | Miracle Gel | found in a house in southern Moreau | | 1 | Squid Jerky | found in a house in northern Moreau | | 1 | S. Text 1 | found within the tombstone in the Tidal Cave** | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ** You may have obtained it earlier. ------------------------------------------------------------------------------- One thing you might want to do, although this does not yield you any reward, is to return to the town of Sheeden through the Tidal Cave. There, you can talk to Karyl's family. They will all react to Karyl. You can also purchase food at the Gourmet Shop now. For some reason, the other shops still won't sell anything to you. While you are in the Tidal Cave, you might also give the tombstone another try. Chances are that Stahn and Dymlos now fulfill the requirements to get the skill inscribed into the tombstone. Answer the questions as follows to get the sacred skill 'Spin Flare' and the SACRED TEXT 1: (1) Fireball (2) Spin Slash More interesting is Moreau. Now that Fayte has been rescued by you, some of the townsfolk will comment on this. Also, the man who lent you his boat before will now rent it to you for 500 Gald. With the boat, you can explore the channels of Moreau and get access to some places where you haven't been before: (1) The house in southern Moreau (2) The house in northern Moreau (3) Arms Shop NEPTUNE (4) Equipment Shop MOON Flower Update your equipment at the shops. This is important because you won't be able to access most of the shops in Terazzi. Also explore the houses in southern and northern Moreau for a MIRACLE GEL, some B. FLAKES, and a SQUID JERKY. After you have done everything, go to Moreau Harbor... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.25. The City of Terazzi ::::::::::::::::::::::::::::::::::::::: [COT] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| |*Kraaken | ?JEWEL [0%] | Orange Gel [10%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | ?JEWEL | stolen from Kraaken | | 1 | Aquamarine | identify ?JEWEL stolen from Kraaken | | 1 | Blessing | Terazzi, central warehouse | | 1 | Channeling | Terazzi, eastern warehouse | | 1 | Diamond | Terazzi, eastern warehouse | | 1 | Grow Fruit | Terazzi, western warehouse | |Infin.| [Item] | semi-random item gotten in any warehouse | | 1 | Lemon Gel | found in a house in the southeastern part of Terazzi | | 1 | Life Bottle | found in the house with the water gate switch | | 1 | Melange Gel | found in a house in the southeastern part of Terazzi | | 1 | Miracle Gel | found in a house in the southwestern part of Terazzi | |Infin.| Pine Gel | western warehouse (infin.) & southern houses (2) | | 1 | Sheeden | Terazzi, central warehouse | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Fayte will be waiting for you at Moreau Harbor. He will take you to the city of Terazzi on his own ship. During the voyage, you will learn more about Karyl and his intentions. All of a sudden, the boat will collide with something. It turns out to be a monster. Head to the deck to fight it. Note that Leon won't let you explore the passengers' area this time. ------------------------------------------------------------------------------- BOSS: Kraaken x 1 Tactics ------------------------------------------------------------------------------- You can steal a ?JEWEL. Strategy will be added in a future update. ------------------------------------------------------------------------------- o=============================================================================o |THINGS TO NOTE: The ?JEWEL you can steal from the Kraaken will transform into| |an AQUAMARINE upon being identified. | o=============================================================================o After the battle, your ship will arrive at Terazzi Harbor. Fayte will return to Moreau to get more reinforcements while the party will decide to try their luck at Terazzi Castle. But first things first. There are some warehouses at Terazzi Harbor, and you should solve their puzzles as usual to get the following items: TERAZZI WAREHOUSE SOLUTIONS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Western Warehouse Central Warehouse Eastern Warehouse o-------------o o------------------o o---------------o Legend: |CCCC 4BB1 | |CCCC B BB| |CCC BB CCCCCC| ŻŻŻŻŻŻ |CCCC 32 CC| |CCCC BB | |CCC CCCCCC| B Barrel |B 5 CC| | | | CCCC| C Crate |CC CCC| | 62 | |CC CCCC| J Jar |CCCC 6 CCC| |CC CC 1 7 | |CC 5 1 CC| |CC CC| |CC CC C5 3 | |CC 26 CC| |CC 7 CC| |CCCC CCCC 48 CC| |CC 73 CC| |CC | |CCCC CCCC CC| | 4 8 CC| | 8 CC| |CCC CCCCC CC| | | |CC CC| |CCC CC CC| |CCC | |CCCC CCCC| | CCCC| |CCCCC | | CC CCCC| |J CCCC| |CCCCC | o-------------o | J CCCCCC| | CC | |B CCCCCC| |BB | o------------------o o---------------o Treasures: Treasures: Treasures: ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ (1,2,3,4) PINE GEL (1,2,3,4) BLESSING (1,2,3,4) CHANNELING [ITEM] [ITEM] (5,6,7,8) GROW FRUIT (5,6,7,8) SHEEDEN (5,6,7,8) DIAMOND [ITEM] [ITEM] [ITEM] There are two people at Terazzi Harbor. One of them is a peddler who sells some gels and bottles. If you have forgotten to buy supplies in Moreau, this is your last chance, but note that his prices are twice as high as in normal shops: (1) Green Gel 60 Gald (2) Orange Gel 200 Gald (3) Life Bottle 300 Gald (4) Panacea Bottle 160 Gald The other person is a boatman, who will offer to take you on a ride through the channels of the city. If you wish, you can explore the city on foot beforehand, but this will not lead you anywhere, because all doors are locked and there are no citizens in the streets. So get on the boat. Unlike his colleague in Moreau, the boatman in Terazzi won't take you to the castle directly but rather ask you at every fork where to go next, allowing you to explore some parts of the city. Note that the path to Terazzi Castle has been blocked by a water gate. You will have to raise the gate before you are able to access the castle. Check the map below for information about the route the boat can take. ____________________________ CITY OF TERAZZI - BOAT ROUTE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ -----))) | | GOAL------------(7) | | START - starting point at the harbor | (1) - choose down or left [B] | (2) - choose up, left or right | ------ | (3) - choose up or right (5) [C] | | | (4) - choose up, down or right | | | | | (5) - choose up or down | | <=> | | (6) - choose up or left -(4)----(6) | (4)-------(7)- (7) - choose up. left or down | | | | [A] - Miracle Gel, Pine Gel | | | [D] | [B] - Weapon Shop SAMURAI | | | | | [C] - Life Bottle, water gate switch [A] | | ----(2)---- [D] - Melange Gel, Pine Gel, Lemon Gel | | | <=> - water gate | | | ))) - dead end (3)--(2)---------(2)--(1) GOAL - Terazzi Castle pier | START------- You will start at the harbor and the boatman will steer his boat into the city. Directly after entering it, he will ask you where to go next. You can either go down, which will bring you back to the harbor, or left. Go LEFT. Only a moment later, he will ask for directions again. This time you can either go up, which will take you to the currently closed water gate, left, which will take you deeper into the city, or right, which will just return you to the last fork. Again, LEFT is the way to go. On the next fork, you can either go up, left, or right. Eventually, you'll have to go up, but take the path to the LEFT first, as it will allow you to get some treasures. Going right would only return you to the previous fork. Assuming you chose LEFT at the last fork, you'll arrive at another fork seconds later. At this fork, you can go up into one of the houses or right to return to the last fork. You will want to go UP. The boatman will steer directly into the house [A], where you will find some persons as well as a MIRACLE GEL and a PINE GEL. Leave the house after getting the items and choose RIGHT at the first fork outside the house. Choose UP at the next fork. You'll have to choose between up, down, and right at the next fork. By going up (and up again), you can reach the Weapon Shop SAMURAI [B]. Sadly, the sales are banned at the moment, so you can skip the shop for now. Instead, head RIGHT and UP to get into another house [C]. Get the LIFE BOTTLE there. You'll notice some more treasures, but you can't take them yet. Examine the machine in the eastern part of the room to open the water gate. Leave the room and use the boat to get back to the second fork (go LEFT, DOWN, RIGHT). Now that the water gate is open, you should go UP. The boatman will row through the gate and eventually ask you again where to go next. You can go up, down, or right. Go DOWN first and UP when he asks again to get into another house [D]. A MELANGE GEL, a PINE GEL, and a LEMON GEL await there. Leave the house and head RIGHT and UP to reach the last fork. The LEFT waterway will take you to the castle, the UP one to a dead end. If you feel prepared, go into the castle... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.26. Castle Terazzi and the Fight against Tiberius ::::::::::::: [CTT] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Dragon Newt | Miracle Gel [5%] | none | | Imp | Orange Gel [0%] | Green Gel [10%] | | Imp Snail | Orange Gel [10%] | Green Gel [10%] | | Monk Warrior | Green Gel [10%] | none | | Sorceress | Orange Gel [0%] | Green Gel [20%] | | Warfish | none | Cod [10%] | |*Tiberius | Sheeden [0%] | Orange Gel [5%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | 1,000 Gald | found in a desk inside a bedroom | | 2 | Apple | found in the first and in the second part of the castle| | 1 | B. Flakes | found in the kitchen in the first part of the castle | | 1 | Beef | found in the second part of the castle | | 1 | Biwa | found in the secret cellar | | 1 | Bread | found in the second part of the castle | | 1 | Brie | found in the second part of the castle | | 1 | Blowfish | found in the kitchen in the first part of the castle | | 1 | Cheese | found in the second part of the castle | | 2 | Chestnut | found in the first and in the second part of the castle| | 1 | Chicken | found in the second part of the castle | |Infin.| Cod | dropped by Warfish | | 1 | Cross Helm | found in the secret cellar | | 4 | Dorian | all four are hidden behind a tree | | 1 | Eel | found in a drained pool | | 1 | Efreet | well hidden in the second part of the castle | | 1 | Elixir | well hidden in the second part of the castle | | 1 | F. Bottle | found in the first part of the castle | | 3 | Green Gel | found in the first and in the second part of the castle| | 1 | Hourglass | well hidden in the second part of the castle | | 1 | Jam | found in the secret cellar | |15~17 | Juicy Beef | found in various places in the castle | | 3~4 | Lemon Gel | found in various places in the castle** | | 4 | Life Bottle | found in the first and in the second part of the castle| | 1 | Liq. Bottle | found in a desk inside a bedroom | | 1 | Loser | found near the entrance to the secret cellar | | 1 | M. Mesh | found in the secret cellar | | 4 | Melange Gel | found in the first and in the second part of the castle| | 3 | Melon | all three are hidden behind a tree | | 3 | Orange Gel | found in the first and in the second part of the castle| | 2 | Persimmon | found in the first and in the second part of the castle| | 3~4 | Pine Gel | found in various places in the castle** | | 1 | Plate Armor | found in the chamber with the bushbaby | | 2 | R. Orange | found near and in the secret cellar | | 1 | Revitalize | found in a drained pool | | 1 | Roast | found in the second part of the castle | | 1 | Sheeden | stolen from Tiberius | | 2 | Sour Milk | found near and in the secret cellar | | 1 | Steak | found in the second part of the castle | | 1 | T. Roast | found in the second part of the castle | | 2 | W. Apple | found near and in the secret cellar | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ** One of the chests can contain a Juicy Beef instead. ------------------------------------------------------------------------------- o=============================================================================o |THINGS TO NOTE: You'll encounter an enemy called 'Warfish' in the castle. The| |monster may randomly drop a COD. If you're playing a perfect game, you should| |try to get 15 Cods, because they are VERY hard to get elsewhere. | o=============================================================================o The castle is another rather complex dungeon. It can be divided into two parts. ___________________________ ___ ___ TERAZZI CASTLE MAP - PART I | 14| | 17| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | 13|____| 16| | 15| |____ _____| _____ _| |_ ___ |10 12| | | _________ |[A]| |09 11| | | | | _____ | | |_ _| | | | LEVER | |BUSHB| | |___| |___| | | | | | | | | | | 01 | | | |_____ _| |_ _| |___________________| _____| |_ ___________________| |___________________ |29|//| | |04 02 GUARD *S* | | |\\| |_|03 | | |//| _ | | |\\| | | |ŻŻŻŻŻ| |ŻŻŻŻŻ| | | |//| | | | | | | | | |\\| | |__ __| |_____[S]_____| |__ __| ___ | |//| | __| |__ __________ _____________| |___ |30 | | |\\| | | | | | | [A] | | |_| ŻŻ |_| |_| | | | | _ __ _ _ | |05 06 | | | | |//| | | | | 23| |07 08 | | | | |\\| | | | | 24 25| | | | | ŻŻŻŻŻŻŻŻŻ ŻŻ| |ŻŻ ŻŻ| |ŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻ | |________________| |___ _| |______ ________ _| |____ |31 |64[C]65| | | |21|[D]| | | | | |32 |_______|28 27| |26 |\\| 66| | __ | | | |33 |22|______________| |___|//|___| |___|//| |_| | | 36 34 |\\\\\\\\\\\\\\\\\|_|\\\\\\\\\\|_|\\\\\\| _ | | 37 35 |///////////////////////////////////////| | | 18 | | 38 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż|ŻŻŻŻŻŻŻŻŻŻ|Ż|ŻŻŻ|\\| | | 19 | |____________________ ___| |__________| |20 ŻŻ | | | ___| |________________ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ | |52|-| [B] | Legend |39 43| |-| | ŻŻŻŻŻŻ |40 42|__|-|_______| [S] - castle entrance |41 51| GUARD - pay 500 Gald to get past | 44 45 46 | BUSHB - pay 500 Gald to rest | 47 48 49 50 | [A] - to/from secret cellar ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ LEVER - drains the pools ///// - pools [B-D] - to/from part II o=============================================================================o |TERAZZI CASTLE TREASURE CHART - PART I | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |01 | Plate Armor |15 | Sour Milk |29 | Juicy Beef |43 | Orange Gel | |02 | Juicy Beef |16 | R. Orange |30 | Life Bottle |44 | Life Bottle | |03 | Chestnut |17 | W. Apple |31 | Pine Gel |45 | Dorian | |04 | Persimmon |18 | Blowfish |32 | Lemon Gel |46 | Dorian | |05 | Sour Milk |19 | B. Flakes |33 | Juicy Beef |47 | Dorian | |06 | W. Apple |20 | Juicy Beef |34 | Life Bottle |48 | Dorian | |07 | Loser |21 | Eel |35 | Pine Gel |49 | Juicy Beef | |08 | R. Orange |22 | Revitalize |36 | Juicy Beef |50 | Juicy Beef | |09 | M. Mesh |23 | Juicy Beef |37 | Juicy Beef |51 | F. Bottle | |10 | Biwa |24 | Lemon Gel |38 | Melange Gel |52 | Melange Gel | |11 | Cross Helm |25 | Pine Gel |39 | Melon |---|---PART II----| |12 | Lemon Gel |26 | Lemon Gel* |40 | Melon |64 | Juicy Beef | |13 | Apple |27 | Juicy Beef |41 | Melon |65 | Juicy Beef | |14 | Jam |28 | Melange Gel |42 | Green Gel |66 | Pine Gel* | o===o==============o===o===============o===o===============o===o==============o *if the pools are not drained, this contains a Juicy Beef ___________________________________ TERAZZI CASTLE WALKTHROUGH - PART I ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You'll notice a soldier and a savepoint in the entrance hall. Use the savepoint if you like and talk to the soldier then. He will let you pass through the door for 500 Gald. He will later demand another 500 Gald if you want to go back. Pay him. If you don't have enough money, just fight some monsters. o=============================================================================o |THINGS TO NOTE: If you decline this offer, the soldier will offer to tell you| |some secrets about the castle for 100 Gald, but he will tell you nothing more| |than the twelve zodiac signs in the zodiacal order starting with 'goat'. This| |will be useful for a later part of the dungeon, but you should not waste your| |money on that. | o=============================================================================o In the room behind the soldier, you will find a treasure chest which contains a PLATE ARMOR. There is also a bushbaby which will offer you a rest for 500 Gald. Return to the entrance hall by paying the guard another 500 Gald. Exit the hall through the northwest taking the JUICY BEEF, the CHESTNUT, and the PERSIMMON on your way. You will notice a treasure chest in the next room. Ignore the chest for now and head through the northern door instead. You will arrive in a room with a lever. Push the lever to drain the pools. Return to the first room. o=============================================================================o |THINGS TO NOTE: Like in Moreau Castle before, the items in some of the chests| |will change if the pools are drained. Because all changes are for the better,| |you don't need to worry about missing anything important. | o=============================================================================o This time, leave through the southeastern exit to get into a room with a table, a bonsai tree, and four treasure chests. These chests contain some SOUR MILK, a W. APPLE, a LOSER, and a R. ORANGE. The bonsai tree hides a set of stairs leading into a secret cellar. You can use the CIRCLE button to pull it out of the way. The secret cellar is rather small, but there are many items in there. It consists of a U-shaped room that leads to two other rooms. Raid the rooms to get a M. MESH, a BIWA, a CROSS HELM, a LEMON GEL, an APPLE, a JAM, a SOUR MILK, a R. ORANGE, and a W. APPLE. Return to the room with the bonsai and exit it through the south. You will come into a kitchen. Take the BLOWFISH and the B. FLAKES and go west. Open the chest for a JUICY BEEF and enter the pool. There isn't any water in there because you pressed the lever before. Go west, take the EEL, and go west again. You will be outside now. Check the blue chest for a REVITALIZE aura disc and go back to the entrance hall (go EAST, EAST, EAST, NORTH, NORTH). It's a very good opportunity to save your game. In any case, head through the southwestern exit this time. You will arrive in a room with a door in each of the four walls. Take the eastern one first. Get the JUICY BEEF and examine the wall in the south to discover a PINE GEL and a LEMON GEL. After that, use the southern pathway to get into a room with another LEMON GEL (or a JUICY BEEF if the pools are not drained). Return to the room with the four doors and use the southern exit this time. Get another JUICY BEEF and a MELANGE GEL there. Return to the previous room again. Now, take the path leading west to get into the room directly south of the room with the lever. Head over the small bridge and explore the northern area to get the treasure chest that I told you to ignore before. Open the chest for a JUICY BEEF. Then, leave the room through the southwestern exit. You will get into the courtyard of Terazzi Castle, which has lots of treasures. First, take the LIFE BOTTLE from the chest near the entrance. Then, look behind the first big tree to find a PINE GEL, a LEMON GEL, and a JUICY BEEF and behind the second big tree for a LIFE BOTTLE, a PINE GEL, and two JUICY BEEFs. Get the MELANGE GEL by looking behind the southwestern big tree. And that's it. Use the exit in the southeast. The second part of the courtyard has even more items. You can find three MELONs behind the first big tree. There are three clearly visible wooden boxes nearby, which contain a GREEN GEL, an ORANGE GEL, and a LIFE BOTTLE. Next to the wooden chest with the Life Bottle, there is another big tree. You can get four DORIANs behind it. Two only partially visible trees in the southern area hide one JUICY BEEF each. The last two treasure chests are visible again. One has a F. BOTTLE, the other has a MELANGE GEL. After getting everything, use the door next to the ladder to get into the second part of Terazzi Castle. ____________________________ TERAZZI CASTLE MAP - PART II ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ================ ============= ============= | | |[4] [7] [8]| |[1] [F] [6]| ==== ====== ==== | | | | | | | | | ======= | ==== ====== ==== | [2] [11] | | | | [10) [9] | | BOSS | | [5] [3] | | | | | | | =============== =============== | | | | | | ==== ==== | | | | | *S*| | | | | | | ==[F]=========== ==== ==== | | ================= ==== ==== | BONSAI | | | | _________ | | | | | HOLE | | | | | | | | | =========== | ŻŻŻŻŻŻŻŻŻ | | | ============== ============ ==== | |_| | | | | _______ | ============ ==== | SWITCH |Ż|///////| | |70 71 | | | |\\\\\\\| | | | =================== |76ŻŻ|//| | | | | 75|\\| | | | | |\\| | | | | |\\| | | | ================= | |//| | ============ ==== | LEVER | | ŻŻ | | | | | | __ | ============ ==== | | | |\\| | | 68 67 | | | | |//| | | 69 | | | | |\\| | | | | | | |//|77 | | | ==[C]======== === === ==80=79=78 | | | | | | | | ========= ===========[E]=== === ========== ===========[E]=== | |\\| | | |\\| | | |//| | | |//| | | |\\| | | |\\| | | |//| [D] | | |//| | | |\\| | | |\\| | | |//| | | |//| | ========= ============ ==== | ŻŻ | | | | | | __ | ========= ======== === ====== |\\| | |54|//| 55 60 61| | |//| | | ŻŻ 56 59 62| | |\\| | | __ 57 58 63| | |//| | | |\\|__________| |_____________|\\| | | |/////////////| |////////////////| 72 | | |\\\\\\\\\\\\\| |\\\\\\\\\\\\\\\\| | | ŻŻŻŻŻŻŻŻŻŻ53Ż| =================73=74= ========[B]======= o=============================================================================o |TERAZZI CASTLE TREASURE CHART - PART II | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |53 | Persimmon |60 | Steak |67 | Green Gel |74 | Juicy Beef | |54 | Chestnut |61 | T. Roast |68 | Orange Gel |75 | Orange Gel | |55 | Bread |62 | Brie |69 | Melange Gel |76 | Green Gel | |56 | Cheese |63 | Apple |70 | 1,000 Gald |77 | Juicy Beef | |57 | Beef |64 | SEE CHART I |71 | Liq. Bottle* |78 | Hourglass | |58 | Roast |65 | SEE CHART I |72 | Life Bottle |79 | Elixir | |59 | Chicken |66 | SEE CHART I |73 | Juicy Beef |80 | Efreet | o===o==============o===o===============o===o===============o===o==============o *Is unavailable if you entered the house with the bushbaby statue in Harmentz. ____________________________________ TERAZZI CASTLE WALKTHROUGH - PART II ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The second part of the dungeon is way easier than the first. In the first room, there are a lot of food items. Open the two solitary chests for a PERSIMMON and a CHESTNUT. Then, open the group of nine chests for BREAD, CHEESE, BEEF, ROAST, CHICKEN, STEAK, T. ROAST, BRIE, and APPLE. Exit the room through the north and head north again in the next room. You will get into a room with another lever. Press the lever to drain the pools and exit the room through the west to return to the first part of Terazzi Castle. You'll arrive at a place that you couldn't reach before, and two JUICY BEEFs await you there. Go back into the room with the lever and backtrack further by using the eastern exit this time. Go east in the adjacent room to find a staircase as well as two more doors, one north and one south of the stairs. The stairs lead into another room in the first part of the castle that you couldn't reach before. There, you will find a PINE GEL (or a JUICY BEEF if the pools are not drained in the first part of the castle). Return to the previous room. Take the exit north of the stairs this time to enter a small library. You can't read any of the books, so just open the three chests for a GREEN GEL, an ORANGE GEL, and a MELANGE GEL. Next, go north again to get into a bedroom. Examine the desk just west of the bed to find 1,000 GALD and a LIQ. BOTTLE. o-----------------------------------------------------------------------------o |TECHNICAL INFO: The Liq. Bottle will NOT be there if you you have entered the| |house with the bushbaby statue in Harmentz. Blame the sloppy programmers. | o-----------------------------------------------------------------------------o Head north again. The next room has a hole in the ground. A sole bonsai tree is standing a few steps north of the hole. Push the bonsai right into the hole. It will land on the floor below. Return to the room with the stairs and use the door south of them. Get the LIFE BOTTLE in the next room and check the wall south of it to find two JUICY BEEFs. Exit the room through the northern path. Get the ORANGE GEL, the GREEN GEL, and the JUICY BEEF and examine the wall just south of the Juicy Beef to obtain some very well hidden treasures: an HOURGLASS, an ELIXIR, and an EFREET. o=============================================================================o |THINGS TO NOTE: It is rather hard to get 15 Hourglasses, Efreets and Elixirs,| |so I suggest not to waste any of those if you are going for a perfect file. | o=============================================================================o Leave this room through the northwestern exit. You will arrive in a room with a switch. Provided that you pushed the bonsai down the hole before, it will stand next to the switch. Push it onto the switch to unlock the door in the north. Go through the door and go north once more in the next room. You will see twelve doors in the next room. Each of the doors has a zodiac sign next to it. Head through the doors in the zodiacal order to get into the throne room. Every time you go through the right door, its zodiac sign will turn grey. If you go through a wrong door, the process will reset and you'll have to start again with the first door. The order is as follows: (1) Goat (4) Ram (7) Crab (10) Balance (2) Water Bearer (5) Bull (8) Lion (11) Scorpion (3) Fishes (6) Twins (9) Virgin (12) Archer If you have gone through all the doors in the zodiacal order, you will get into the throne room. Tiberius will be waiting there, and Lydon is with him! Use the savepoint before advancing to them. o=============================================================================o |THINGS TO NOTE: Karyl will leave the party after the battle with Tiberius. If| |you've given him any valuable equipment, you might want to unequip him now. | o=============================================================================o Tiberius will engage you into a battle. ------------------------------------------------------------------------------- BOSS: Monk Warrior x 2, Tiberius x 1, Sorceress x 1 Tactics ------------------------------------------------------------------------------- You can steal a Sheeden from Tiberius. Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle, Lydon will flee to Phandaria on a Draconis. Fayte will arrive and offer the party a ride to catch up with Lydon. Karyl will decide to stay in Aquaveil. For some reason, the party won't return to the city automatically, so you'll have to backtrack all the way through the dungeon. At least there are no random monster encounters this time. Use the boat to return to the pier. This time, the boatman will take you to the desired location directly, much like his collegue in Moreau. You should explore the city before meeting with Fayte at the harbor... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.27. Optional: Exploring Terazzi ::::::::::::::::::::::::::::::: [EXT] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Egg | examine one of the chickens to get it | | 1 | Lemon Gel | found in the house with the water gate control device | | 1 | Pine Gel | found in the house with the water gate control device | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Use the boat first. The boatman will take you to one of the following locations without charging you for it: (1) The house in southwest Terazzi (2) The house in southeast Terazzi (3) Weapon Shop SAMURAI (4) Terazzi Castle Unless you missed something in the castle, there's no need to return there. You have already visited the houses in southwestern and southeastern Terazzi before attacking the castle. The weapon shop might be worth a visit, though, since the shopkeeper will now sell his wares to you. Return to the pier and explore the city on foot. Talk to everyone and check all the houses that were locked before. Upgrade your equipment at the armor shop in the southeastern part of Terazzi. Also, if you need more supplies, buy these at the shops in the southwestern area. There are also some items to get. You'll find a PINE GEL and a LEMON GEL in the basement of the house with the water gate control device. While you explore the houses, you will also see four chickens. You will get an EGG if you examine any one of the four. It doesn't matter which chicken you examine, and you can't get more than one egg. After you have seen and gotten everything, go to the pier and talk to Fayte... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.28. Journey to Phandaria :::::::::::::::::::::::::::::::::::::: [JTP] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 0~1 |*Elixir | Naval Battle Prize, score 2,500 ~ 4,999 points | | 0~1 | Force Ring | Naval Battle Prize, score 100,000 ~ 999,999 points | | 0~1 |*Green Gel | Naval Battle Prize, score 0 ~ 99 points | | 0~1 |*Hourglass | Naval Battle Prize, score 5,000 ~ 7,499 points | | 0~1 |*M. Plate | Naval Battle Prize, score 10,000 ~ 14,999 points | | 0~1 |*Melange Gel | Naval Battle Prize, score 100 ~ 999 points | | 0~1 |*Miracle Gel | Naval Battle Prize, score 1,000 ~ 2,499 points | | 0~1 |*Mythril Axe | Naval Battle Prize, score 15,000 ~ 19,999 points | | 0~1 |*Mythril Helm| Naval Battle Prize, score 7,500 ~ 9,999 points | | 0~1 |*S. Halberd | Naval Battle Prize, score 20,000 ~ 99,999 points | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Upon reaching Phandaria, the enemy fleet will appear and engage you into a navy battle. You will fight with three ships, while the enemy fleet consists of four ships and lots of monsters. The battle resembles the game Space Invaders a lot. Use the DIRECTIONAL buttons to move your ship and shoot with the CIRCLE button. If you use the TRIANGLE button, you will call reinforcements. The enemy will fight back! Every time you are touched by one of the monsters or hit by a projectile, the life bar decreases. Once it's completely depleted, the game will be over. You'll win the game if you manage to defeat every enemy ship and every monster. If you call for reinforcements, they will defeat the enemies for you, making it an instant win. You will gain points for every enemy taken down, but some points are taken from you if you lose one of your ships. Depending on your performance in the battle, you'll be rewarded with a different RANK and PRIZE. If you call reinforcements, you will always get the SEAMAN rank and a measly Green Gel. The best way to get a top score is to defeat every enemy ship and to kill every monster except for one. This monster will fly around and charge at you. It will also throw a fireball at you every once in a while. You will just have to evade its attacks. At fixed intervals, a bonus ship will turn up in the upper part of the screen. It won't attack you, but you should take it down. It will give you massive bonus points, and it will also drop a green jewel. Note that this bonus ship will always appear about 24 seconds after the previous one has either been destroyed or sailed out of the screen. You should always shoot the ship as soon as it appears to speed up the process of getting points. The green jewel can have two different effects. The first time, it will upgrade the weapon for the ship that picks it up to a double shot. You can upgrade each of your ships once. If you take the jewel with a ship that has already obtained the double shot, the jewel will give you bonus points instead. Below is a chart that shows the effects of your actions onto your score: o=============================================================================o |PHANDARIA NAVAL BATTLE MINI GAME - SCORES | o==========================================================o==================o | ACTION | EFFECT | o==========================================================o==================o | Destroy a black or purple monster that is waiting. | + 10 points | | Destroy a black or purple monster that is attacking. | + 50 points | | Destroy a fireball. | + 10 points | | Destroy an enemy ship. | + 200 points | | Destroy a bonus ship. | + 500 points | | Pick up the green jewel after acquiring the double shot: | + 250 points | o----------------------------------------------------------o------------------o | Lose one of your ships: | - 200 points | o==========================================================o==================o And the following chart depicts the ranks and prizes corresponding to different scores: o=============================================================================o |PHANDARIA NAVAL BATTLE MINI GAME - RANKS AND PRIZES | o======================o=======================o==============================o | score | rank | prize | o======================o=======================o==============================o | 0 ~ 9 | SEAMAN | Green Gel | | 10 ~ 99 | SERGEANT | Green Gel | | 100 ~ 999 | SERGEANT | Melange Gel | | 1,000 ~ 2,499 | SERGEANT | Miracle Gel | | 2,500 ~ 4,999 | OFFICER | Elixir | | 5,000 ~ 7,499 | LIEUTENANT | Hourglass | | 7,500 ~ 9,999 | CAPTAIN | Mythril Helm | | 10,000 ~ 14,999 | MAJOR | M. Plate | | 15,000 ~ 19,999 | COLONEL | Mythril Axe | | 20,000 ~ 99,999 | GENERAL | S. Halberd | | 100,000 ~ 999,999 | MONKEY | Force Ring | o======================o=======================o==============================o The best prize is the FORCE RING. But getting this item can be very tedious. It is less a question of ability than of endurance. If you shoot the bonus ship as soon as it appears, it will respawn after 24 seconds. That means you'll need to play the game for about an hour to get 100.000 points! And remember that you'll have to win the game by defeating every enemy after getting 100.000 points. You won't get anything if you lose your attention after getting the points and lose your last ship against the enemy! o=============================================================================o |THINGS TO NOTE: The game doesn't keep track of your highscore. So even if you| |are a completionist, there is no need to get more than 100,000 points. | o=============================================================================o Once you have defeated the last enemy, Fayte will give you your prize. The ship will then dock at Frostheim Harbor... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.29. Harbor Town Frostheim & Tilso Forest :::::::::::::::::::::: [HTF] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Beast Bear | Green Gel [10%] | none | | Frost Bunny | none | Green Gel [20%] | | Piyo Bird | Green Gel [0%] | Chicken [10%] | |--------------+------------------------------+-------------------------------| |*Crow | Egg [5%] | Chicken [20%] | |*Monk Warrior | Green Gel [10%] | none | |*Sorceress | Orange Gel [0%] | Green Gel [20%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | ?DISC | bought from a peddler | | 1 | Bolt | Frostheim, western warehouse | |Infin.| [Item] | semi-random item gotten in any warehouse | |Infin.| Lemon Gel | Frostheim, western warehouse | | 1 | Luna | Frostheim, western warehouse | | 1 | M. Symbol | Frostheim, eastern warehouse | | 1 | SP075115 | identify the ?DISC | | 1 | T. Cap | Frostheim, eastern warehouse | | 1 | Tech Ring | Frostheim, eastern warehouse | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Upon arriving at Frostheim Harbor, the party and Fayte will say their goodbyes. During the farewell scene, Mary will wander off. Fayte will give you a last bit of advice: He will tell you to purchase some Fur Capes in town. These capes are essential for surviving in the cold. First, you should look for Mary. You will find her standing in the northeastern part of the harbor. She seems to remember something, but she can't verbalize it at the moment. There is a savepoint in the northeast corner. Save your game if you like to and talk to everyone at the harbor to learn more about the current situation. Also, a peddler will sell you a shiny disc which turns out to be another ?DISC. It'll transform into a SP075115 aura disc upon being identified. Frostheim is a harbor town, so you will find some warehouses here. You can find some extraordinary and rare items if you solve the puzzles. The warehouses here have a unique feature. If your time to solve the third puzzle exceeds a certain limit, you will only get a [ITEM]. So you must be very fast if you want to gain the Luna and the M. Symbol. FROSTHEIM WAREHOUSE SOLUTIONS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Western Warehouse Eastern Warehouse o---------------o o-----------------o Legend: |CCCC B CCC| |CCCC BB | ŻŻŻŻŻŻ |CCCC CCC| |CC CC| T Timber |CC CC| TTTTTTTTTTTTTTTTTTT B Barrel TTTTTTTTTTTTTTTTT |CCC CC CCCC| C Crate |CC CC1 5 | |CCC CCCC CCCC| |CC CCCC26 | |CCC CCCC 1 7CCCC| | CCCC37 | |CC CC 2 CCCC| | CC4 8 CC| |CC 6 3 CC| |B CC| |B 5 4 CC| |B CCCC| |B | | CCCC| | | o---------------o o-----------------o Treasures: Treasures: ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ (1,2,3,4) LEMON GEL (1,2,3,4) T. CAP (Thinking Cap), [ITEM] (5,6,7,8) BOLT, [ITEM] (5,6,2,7) TECH RING, [ITEM] (1,4,5,8) LUNA, [ITEM]* (3,4,5,6) M. SYMBOL (Mystic Symbol), [ITEM]** * If the time exceeds 21,62, you will always get the [ITEM]. **If the time exceeds 15,53, you will always get the [ITEM]. Go west to enter the town itself after raiding the warehouses. Check the houses and buy six Fur Capes, which will be vital in the near future. Upgrade the rest of the equipment as well. After doing so, leave the town. You'll notice that the random encounters on the world map are the very same enemies that you fought near Janos earlier. Go into the woods in the far west. You will see Garr again, who is being chased by some soldiers. The party will hurry to save him. ------------------------------------------------------------------------------- BOSS: Monk Warrior x 2, Crow x 1, Sorceress x 2 Tactics ------------------------------------------------------------------------------- Strategy will be added in a future update. ------------------------------------------------------------------------------- After the fight, the soldiers will retreat, leaving your party and Garr behind. Your party will take Garr to Frostheim Harbor, where he'll tell his story: He's the heir to the throne of Phandaria and also a Swordian user. Garr will explain that Lydon has built his base in Heidelberg, the capital city of Phandaria. The crook has also captured Igtenos, the Swordian of Phandaria. The party will decide to travel to Phandaria and Garr will accompany them. Note that his attributes, weapon, and armor are just as before in Janos. Chances are that he is much weaker than the rest of the party. You are not required to have him in your active party at the moment. If you want to use him, you should give him some decent equipment. Upon leaving the inn, your party will discuss the options to get to Heidelberg. There are two ways. The first route is through Tilso Forest, where you've found Garr. This route is impassable because it is blocked by Lydon's army. The other route is through the Frozen River north of Frostheim. It is very cold there. To survive the cold, your party members will have to equip a Fur Cape each. If you haven't already bought them, be sure to do it now and to equip them right away. Leave the town if you feel prepared and head to the Frozen River... o=============================================================================o |THINGS TO NOTE: If you try to enter Tilso Forest, Garr will stop you from | |doing so and direct you to the Frozen River. | o=============================================================================o =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.30. The Frozen River :::::::::::::::::::::::::::::::::::::::::: [FRI] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Chunbird | Green Gel [0%] | Chicken [20%] | | Combat Bunny | none | Beast Meat [10%] | | Crow | Egg [5%] | Chicken [20%] | | Diamond Dust | none | none | | Fenril | none | Beast Meat [10%] | | S. Giant | none | none | | Yeti | Orange Gel [0%] | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | ?DISC | inside a chest found on the frozen pond | | 1 | Light | found near the southern shore of the frozen lake | | 1 | M. Sword | found near the northern shore of the frozen lake | | 1 | R. Bottle | found near the southern shore of the frozen lake | | 1 | S. Ring | given by Garr at the entrance of the Frozen River | | 1 | SW100100 | identify the ?DISC | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- o=============================================================================o |THINGS TO NOTE: Every party member who does not wear a Fur Cape will lose 10%| |of Max HP each step. They can even die that way. | o=============================================================================o Frozen River has a straight layout. As it consists of only three areas, there's no need for a map. The first area does not have any items, so you can go to the exit in the north right away. You will see that this exit is blocked by a large chunk of ice, but fortunately Garr knows a way to melt it. He will give Stahn a S. RING (Sorcerer's Ring). This ring can be worn like other accessories, but it will shoot a beam of fire whenever you press the SQUARE button. Every shot will use one Lens, so don't use it unless you need to. Melt the ice and proceed through the north. Don't forget to unequip the S. Ring after melting the ice. It doesn't raise any of your stats, and you're always at risk of accidentally wasting Lens if you have it equipped. In the next area, you will notice a frozen pond with a chest on it. Getting the item inside can be tricky, though. Stahn will slither on the ice, and you can't change his direction. In order to reach the chest, he is required to stand in a line with the chest before moving onto the lake. There is a ?DISC in the chest, which will transform into a SW100100 upon being identified. Proceed to the west until you reach a small bridge. Although, it is possible to walk on the surface of the frozen river beneath it, you won't be able to go far that way. Instead, cross the bridge and leave the area through the southwest. A frozen lake can be found in the next area. A treasure chest is located on its northern shore, and there are two treasure chests on the southern shore. Again, it's tricky to get them, because you can't control Stahn's movement on the ice. Here is what you should do: You start west of the lake. First, have Stahn glide across the lake towards the east to bump into a tree. Slither south to get a blue treasure chest containing a LIGHT Aura Disc. Now glide back north, west, and north again. Stahn will land directly in front of a red treasure chest. Open it for a M. SWORD. Glide south now. You will bump into another tree. Glide west once more. Get off the surface of the frozen lake. Head north and west until you get into a little niche composed by some trees. Glide south to get to the other side of the lake. The exit is right there, but there is still a chest missing. To get it, go west and glide back to the north. This will take you to the other side of that niche formed by the trees. Glide east to get the last treasure, a R. BOTTLE. Slither west and south and use the exit to leave the Frozen River. You will end up on the world map a few steps northeast of Heidelberg. Now, you can either go there directly or make a detour to Cyril to learn more about Mary's past... o=============================================================================o |THINGS TO NOTE: The Fur Capes are not required beyond the Frozen River. | o=============================================================================o =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.31. Optional: The Fog lifts - Mary's past ::::::::::::::::::::: [FOG] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Beast Bear | Green Gel [10%] | none | | Frost Bunny | none | Green Gel [20%] | | Piyo Bird | Green Gel [0%] | Chicken [10%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- The voyage to Cyril is optional, but it will greatly affect Mary's future life. If you want her to be happy, you should travel there. Cyril is located south of Heidelberg. Once you are in Cyril, Mary will begin to remember something. Check the house in the southwest to help her remember even more. All the other houses are closed. o=============================================================================o |THINGS TO NOTE: Mary will leave your party very soon. If you visit her house,| |a person very close to her will be able to survive, but Mary won't rejoin the| |party until late in the game. If you skip her house or Cyril altogether, Mary| |can rejoin sooner, but the person will die. It's up to you. | o=============================================================================o After you've heard Mary's story, you can leave the city. You can try to go into Tilso Forest east of Cyril, which would return you to Frostheim, but once more, Garr will stop you from venturing into it. Head north to Heidelberg instead. Be sure to save before entering the city, because there is a boss battle ahead... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.32. Heidelberg, Capital of Phandaria :::::::::::::::::::::::::: [HCP] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| |*Soldier | Green Gel [10%] | Life Bottle [20%] | |--------------+------------------------------+-------------------------------| |*Archer | Comp. Bow [100%] | Green Gel [5%] | |*Stray Monk | Green Gel [20%] | none | |*Dalis | Moonstone [0%] | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 3 | Apple | found in several fruit bowls | | 2 | Comp. Bow | always dropped by the Archers | | 1 | F. Bottle | found in the Guard Station, first floor | | 1 | Liq. Bottle | found in the Guard Station, first floor | | 1 | Moon Stone | stolen from Dalis | | 1 | R. Orange | found in the Guard Station, basement | | 2 | W. Apples | found in two fruit bowls | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Stay away from Heidelberg Castle's entrance in the central northern part of the city for the time being and explore the city itself. The city of Heidelberg has been occupied by Lydon's troops. Most of them are quite harmless, but a soldier in the house in the southwest will attack you if you talk to him twice. No need to worry about this, because he will fight in the well-known formation of three weak soldiers. Aside from that soldier, some people in the inn and in the pub, and a kitten in one of the houses in the western part of Heidelberg, there seem to be no people in the city. Even the shops are deserted, and the Oberon Corp employee has been killed. Check the five fruit bowls, which can be found in some of the houses to get two W. APPLES and three APPLES. These items will be gone later, so pick them up now if you are playing a perfect game. The house just west of the Oberon Corp store is a Guard Station. It is deserted as well, but you can get a F. BOTTLE and a LIQ. BOTTLE from the treasure chests on the ground floor and a R. ORANGE from a chest in the basement. After you have taken all the treasures, unequip Mary, as she'll leave the party very soon. Go to the entrance of Heidelberg Castle. Once you get there, Mary'll seem to remember something about her past, and after the following event, Mary, Stahn, and Rutee will be captured and put in prison in the Guard Station. The guard captain Dalis, whom Mary seems to recognize, will take her out of her cell for an interrogation. Only moments later, Leon, Philia, and Garr will come to rescue Stahn and Rutee. Reorganize the party and head up the stairs to reach Dalis's room. The party will overhear Mary talking to Dalis. She now completely remembers her past. She's Dalis's wife, but since someone has tampered with his memories, he can't seem to remember. Suddenly some of Lydon's underlings appear and prompt Dalis to attack the party! ------------------------------------------------------------------------------- BOSS: Dalis x 1, Stray Monk x 2, Archer x 2 Tactics ------------------------------------------------------------------------------- You can steal a Moonstone from Dalis. The Archers will always drop Comp. Bows. Strategy will be added in a future update. ------------------------------------------------------------------------------- After a fierce battle, Dalis will finally recognize Mary. The party will decide to run to the roof, taking Dalis with them. Before you use the stairs to get to the roof, you should pick up Mary's sword, which is lying on the table. It will not show up in the inventory, though. Now, climb the stairs to get to the roof. The party will jump off it, and Garr will suggest going to a cave nearby. The cave is actually an underground passage that is connected to the castle. It turns out that most of residents of Heidelberg have taken refuge in the passage under the lead of Darzen, a loyal subordinate of the royal family. He will take the party into a quiet room to rest. Mary will stay with the wounded Dalis. o=============================================================================o |THINGS TO NOTE: Depending on whether you've visited Mary's house in Cyril and| |picked up her sword after the battle against Dalis, the fate of her and Dalis| |will be different: | |(1) If you've visited Mary's house in Cyril, Dalis will make a full recovery,| | but Mary can rejoin the party at the earliest in chapter 1.55. It doesn't| | matter if you've picked up Mary's sword or not. | |(2) If you have NEITHER gone to Mary's house NOR taken her sword, Dalis won't| | make it, and Mary still can't rejoin the party until chapter 1.55. | |(3) If you have NOT been to Mary's house BUT picked up the sword, Dalis won't| | make it, but Mary can rejoin the party after chapter 1.40. | o=============================================================================o o-----------------------------------------------------------------------------o |TECHNICAL INFO: If you've forgotten to remove Mary's equipment, she'll retain| |it and still have it when she rejoins later. The exception is the S. Ring. It| |is necessary to solve a few puzzles later, and thus, it will be automatically| |unequipped and put into the inventory. | o-----------------------------------------------------------------------------o The other party members decide to infiltrate the castle through the underground passage... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.33. The Underground Passage ::::::::::::::::::::::::::::::::::: [UNP] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Blood Slime | Melange Gel [0%] | Orange Gel [20%] | | Ghoul | P. Bottle [0%] | Green Gel [2%] | | Skeleton | Long Sword [30%] | none | | Specter | Orange Gel [0%] | none | |*Ice Golem | none | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Beef | found in one of the rooms with the refugees | | 1 | Bracelet | found in one of the rooms with the refugees | | 1 | Bread | found near the tombstone | | 1 | Life Bottle | found beneath the boss's room | | 1 | M. Tiara | found in one of the rooms with the refugees | | 1 | Melange Gel | found on a frozen surface | | 4 | Orange Gel | three found in the boss's room, one found near the exit| | 1 | S. Text 5 | found within the tombstone | | 1 | W. Spear | found near the exit of the Underground Passage | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- _______________________ UNDERGROUND PASSAGE MAP ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _[EXIT]____ _______ | | | 11/12 | | | | ///// | |_______ | | ///// | | | |__ __| | |____| |_ | | | | |________ _| _________ _____(o)_____ | | | ///<< >>08/ | | 05>> << | | ////BOSS/// | | | | /////////// | | | | ///////09// | |____ __| | /10//////// | _| |_ ____[A]_ | /////////// | | |_ _| | |_________ _| | |_| | _| |_ | | _____ | | | _|Ż|_ | |07 |_ _____| | |_____| |________| | |_| | | 06 | | _|Ż|_ ___| ____ |_____| | | ____/ \____ | |_____ _/ \ | |_| ___ | | | |_[A]_/ |___________|Ż|_ |__ \_ | ______ | | |MARY &| |_ |_____ |DARZEN|__ | ////| | | | /04/| |*S* | |____ ////| |____ __| |////| _| |_____ __________|////| | |_| ////////| | ////////| |__ ___|Ż|_______________| _____ | | | 01 |_ ___________| | Legend | |_| | ŻŻŻŻŻŻ | SHOP | START - to Heidelberg city | _|Ż|_ _____ | DARZEN - free healing |_____| | | |_ _| MARY - Mary & Dalis [START] __| |__ SHOP - equipment shop | | //// - floor covered with ice | 03| BOSS - boss battle (Ice Golem) | 02 | EXIT - to Heidelberg Castle |_______| o=============================================================================o |UNDERGROUND PASSAGE TREASURE CHART | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |01 | M. Tiara |04 | Melange Gel |07 | Bread |10 | Orange Gel | |02 | Bracelet |05 | Life Bottle |08 | Orange Gel |11 | W. Spear | |03 | Beef |06 | S. Text 5 |09 | Orange Gel |12 | Orange Gel | o===o==============o===o===============o===o===============o===o==============o _______________________________ UNDERGROUND PASSAGE WALKTHROUGH ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you talk to Darzen, he will let the party rest, which will basically recover HP, TP and status. Sadly, this will also reset the party's luck values. Now, before venturing deep into the underground passage, explore the areas that are inhabited by the citizens of Heidelberg. From Darzen's room, head south and all the way to the west into a chamber with several people and a treasure chest containing a M. TIARA. One of the citizens is an equipment shop owner, who will sell his wares to you if you talk to him. o=============================================================================o |THINGS TO NOTE: Very soon, as part of the storyline, you will lose your money| |but keep your items. So, it would be wise to spend all your money now. Resell| |the items you do not need later. | o=============================================================================o Next, head east to return to the previous room. The southwestern path will take you back to the Guard Station while the southeastern pathway will lead you into another room occupied by some citizens of Heidelberg. Talk to them and open the chest for a BRACELET. Behind the old man, there's a bag, which contains a BEEF. Now, go back to the previous room and leave it through the east. The next room is partially covered with ice. As at the Frozen River, Stahn will glide over the ice. In order to get the treasure chest, you have to glide east, north, and west. You will end up in the field just west of the ice. From there, go south a few steps and glide east again to land next to this chest, which has a MELANGE GEL. Now, go north until you see a fork in the road. At the fork, take the eastern branch first. Follow it until you get into a room with a central platform and a pillar on each side. A LIFE BOTTLE is well hidden behind the western pillar. Get it, then return to the fork and take the western branch. After you go through some kind of archway, you will see a door in the northeast and a pathway in the west. The latter will lead you to another tombstone, where Stahn can learn the powerful Sacred Skill 'Fiery Wave' if his level is at least 25, while Dymlos's level must be at least 23. The correct answers are: (1) Fire Wall (2) Missile Sword Upon learning the Sacred Skill, the SACRED TEXT 5 is also transferred into your inventory. Open the bag in the northwest corner for a BREAD. Now, head back and take the door you ignored previously. Most of the next room is covered with ice. Furthermore, there are several lumps of ice on the surface. You can melt these lumps with the S. Ring. Three of them will reveal treasure chests in them. They all contain ORANGE GELs only. Use the map to find the right lumps to melt. Be careful not to slither into the pitfall in the northern part of the room. That would bring you back into the room where you found the Life Bottle before. In the northern part of the room, you will also see the boss of the Underground Passage. Glide into it to initiate the battle. ------------------------------------------------------------------------------- BOSS: Ice Golem x 1 Tactics ------------------------------------------------------------------------------- Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle, use the S. Ring at the circle to make a bridge appear. Use it to reach the last part of the Underground Passage. Head through the door to get into a small room which has a W. SPEAR and an ORANGE GEL. Take them and go back to the previous room. Go west and use the ladder to reach Castle Heidelberg... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.34. Inside Castle Heidelberg :::::::::::::::::::::::::::::::::: [ICH] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Archer | Comp. Bow [100%] | Green Gel [5%] | | Bishop | Lemon Gel [0%] | Melange Gel [20%] | | Clay Demon | none | none | | Ghoul | P. Bottle [0%] | Green Gel [2%] | | Gremlin | Lemon Gel [0%] | Orange Gel [5%] | | Holy Knight | none | Lemon Gel [20%] | |*Lydon | A. Charm [0%] | Orange Gel [5%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | A. Charm | stolen from Lydon | | 1 | Aquamarine | found in a locked room in the first part of the castle | | 1 | H. Bow | found in the second part of the castle | | 1 | Life Bottle | found in the second part of the castle | | 1 | Orange Gel | found in the second part of the castle | | 1 | Pine Gel | found in a storage chamber (first part of the castle) | | 1 | Reflex | found in a storage chamber (first part of the castle) | | 1 | Wind Spear | found in a small room in the first part of the castle | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- You will end up in a prison cell. Luckily, its door is open, so you are free to wander around. Castle Heidelberg is another large dungeon. It consists of three parts. Note that there are only a few treasures to be found. ______________________________ HEIDELBERG CASTLE MAP - PART I ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _[B]_ | | | | _____ |_ _| | | _| |_ | | | | |_ _| |STA- | _| |__ | TUE| | [X] _______| |_______ _____ | | | | | 01 | | | | | | | | | |_______ _______| |_ _| | | _____ _______________ | | _____ _| |___| | | 03| | | | | | | | | |02 | | | | | | 04 | | AUDIENCE HALL| |_ _| |_ _______ _| |_ _| |_ _| |_________ __| __|5|____T| |T_ __| |_____|c|_____|b|__ _____ | | | | | _ _ _ _ | _____ |WAR | | | | | | |_| |_| |b| |_| | | _ | | ROOM| | | | | | | | |_| | |_ _| | | | ________| | _ _ _ _ | |_ _| _|3|_____|4|___| | | |a| |_| |_| |_| |___|a|___ | | | | | | | _ _ _ _ _ _ | | | | |_| |_| |_| |c| |_| |_| | |_ ______ _________| |_________________________________| |1| _|2|_ | | | | Legend | | | | ŻŻŻŻŻŻ | | |_ _| [A] - to the Underground Passage | | _| |_ [B] - to the 2nd part of Castle Heidelberg _| |_ | | [E] - to the city of Heidelberg | | | | T - torch, light it to open the door | | | | [X] - locked door, can't be opened here _ |_ _| |_[E]_| |a| - locked door corresponding to torch |a|* _| |__________ 1-5 - the five doors | [A]| | | *works the same for |b| and |c| |______________| o=============================================================================o |HEIDELBERG CASTLE TREASURE CHART - PART I | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |01 | Wind Spear |02 | Pine Gel |03 | Reflex |04 | Aquamarine | o===o==============o===o===============o===o===============o===o==============o ______________________________________ HEIDELBERG CASTLE WALKTHROUGH - PART I ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Go up the stairs to leave the prison. Take the stairs in the next room as well. You will arrive in a big room that has five doors: (1) Southwestern door -> the one you used to enter the room (2) Door east of (1) -> leads to Castle Entrance / Exit (3) Door north of (1) -> leads to the 'War Room' (4) Door east of (3) -> leads to the 'Audience Hall' (5) Northeastern door -> leads to a storage chamber You can ignore the doors east and north of the one you used to enter this room. The former would lead you to the Castle Entrance but Garr will not allow you to leave the castle because of the soldiers outside. The other door leads into the 'War Room' which holds, despite its impressive name, nothing of interest. Use the door east of the one that leads into the 'War Room' to find yourself in the 'Audience Hall'. Three doors can be found in the northern part of the hall. The northeastern door is locked. The central door leads to a bedroom, where you can examine a picture of Garr's mother. The last door leads to another bedroom, where you'll find a blue treasure chest with a WIND SPEAR. In addition, you can examine the bookshelf to learn about the history of Phandaria. Backtrack to the room with the five doors. The northeastern door belongs to a storage room. You can find two more treasure chests there. Open them for a PINE GEL and a REFLEX. Leave the storage room. Next, take a look at the wall next to the storage room door. Notice that two of the torches are unlit? Use the S. Ring to light them and use the door that will appear promptly. From this room on, random encounters will start to occur. Exit the room through the eastern doorway. The next room has many torches, of which all but three are burning. These three unlit torches correspond to certain doors in that room, and they'll open if you light the corresponding torch: (a) The first torch in the second row will unlock the door in the eastern part of the room. You can skip this door, as there's nothing of interest behind it. (b) Light the third torch in the first row in order to unlock a door northeast of the torch. You will find a blue chest with an AQUAMARINE behind it. (c) The third torch is located in the third row. It corresponds to a door west of the door with the Aquamarine. Go through it to proceed further into the castle. The next room is shaped like a plus sign. There are two statues in the northern part of the room. If you hit the girl statue with the S. Ring, the exit doorway will open for a second. There is no way you can reach it in time. Instead, pull the demon statue (which has a little flame) such that it stands in front of the girl statue. The door will open up and it will stay that way, so go north twice to get into the second part of the dungeon. _______________________________ HEIDELBERG CASTLE MAP - PART II ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___[C]___ | Ĥ | | Ĥ | |____Ĥ____| _____Ĥ____________ | Ĥ | Legend | -•---------• | ŻŻŻŻŻŻ __________ | ICE Ĥ | [B] - from part I | | | Ĥ | [¤] - elevator | --•--06 | | -•-07-<<*>>-•-• | ./. - switch |____Ĥ_____| |__Ĥ__________Ĥ____| <<*>> - metal plate _____Ĥ_____________ __Ĥ__________Ĥ____ ICE - ice, melt it | Ĥ | | Ĥ Ĥ | [C] - to part III | --•------ | | Ĥ Ĥ | | \----•-| |--•--./. -•-[¤]| |_________________Ĥ_| |__Ĥ_____________Ĥ_| _____________________Ĥ_______Ĥ_ Ĥ | Ĥ Ĥ | Ĥ | -•-------• | Ĥ | Ĥ | Ĥ | ./.-• -----•---•-<<*>>-• | Ĥ |_________Ĥ_______Ĥ___Ĥ_______Ĥ_| Ĥ _________Ĥ_______Ĥ___Ĥ_______Ĥ_____________Ĥ_ | Ĥ Ĥ Ĥ Ĥ Ĥ | | Ĥ Ĥ Ĥ | |05-------•-----------•--------------------[¤]| | Ĥ | |____________________[B]______________________| o=============================================================================o |HEIDELBERG CASTLE TREASURE CHART - PART II | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |05 | Life Bottle |06 | Orange Gel |07 | H. BOW | | | o===o==============o===o===============o===o===============o===o==============o _______________________________________ HEIDELBERG CASTLE WALKTHROUGH - PART II ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The second part of the castle resembles a clock tower. Your mobility is limited here, because Stahn can only walk on the bridges and climb up chains. If you're using the map, note that the areas he can walk on are dashed. At first, go east as far as possible to find an elevator. You can't use it yet, but you have to examine it to be able to progress later. Next, turn 180 degrees and walk west to the other end of the room in order to find a chest with a LIFE BOTTLE in the corner. Go back a few steps until you reach the chain that's next to a torch. Climb up that chain to end up near a switch. Examine it to pull it, then climb back down. Now, climb up the other chain. Walk onto the metal platform which will take you to the other side of the room. This plate won't be there if you haven't flipped the switch before. The chain leading down on the other side is only a dead end. Climb the chain leading up instead. From there, you have to choose between two chains. Climb the western one first. Traverse the next room to find another chain. Climb it and get into a room with an ORANGE GEL. Return to the room with the two chains and climb the eastern one this time. The following room has a switch and a chain leading up. Climb the chain to find a blue chest with the H. BOW in the adjacent room. This is the last treasure in the castle. Now, try to flip the switch which turns out to control an elevator. Stahn will say that someone has to stay at the switch. You've to choose between Rutee, Leon, Philia, and Garr. It does not really matter who stays behind. Note that this won't happen if you haven't examined the elevator before. Next, head back to the elevator. Whoever stayed at the switch will now pull it, and the elevator will transport your party into the next room. Climb the chain. In the adjacent room, you will find another moving platform. The platform won't move, though, because its pulley is covered with ice. Climb the chain and shoot the S. Ring to melt the ice. Then, use the platform to get your missing companion. Note that Stahn won't let you leave the dungeon as long as your companion hasn't rejoined the party. Once your party is complete again, return to the moving platform and climb the chain next to it. Climb the next chain as well to get into a room with a wooden door. Head through it to reach the third part of the dungeon. ________________________________ HEIDELBERG CASTLE MAP - PART III ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______ | | | BOSS | | | |__ __| _| |_ | | | | |_ _| _|b|_ | | Legend | | ŻŻŻŻŻŻ |_ _| [C] - from part II _____ _|a|_ _____ T - torch, light it |ICE | | | |LEVER| ICE - ice, melt it | | | | | (b) | LEVER - lever corresponding to a locked door |_ _| |_ _| |_ _| |a| - locked door __| |_____| |_____| |__ *S* - savepoint | T T T T | [X] - one-way door to part I | | BOSS - boss battle (Lydon) |__________ __________| __| |__ | | | | | | |_ _[C] _| |_ | | |LEVER| _______| (a) | | | | *S* | |_[X]_________| ________________________________________ HEIDELBERG CASTLE WALKTHROUGH - PART III ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The door next to the one you came from leads into a room with a savepoint and a lever, which is currently defunct. The room also has a door that leads into the Audience Room in the first part of Heidelberg Castle. It is the locked door you saw before. Be sure to stay away from that door, because it's one-way only, and if you use it, you will have to walk around the castle all over! In the first room, go through the northern exit to get into a room with several unlit torches next to some doors. Using the S. Ring on them will illuminate the rooms behind those doors. Note that you can enter without lighting the torches, but it will be dark if you do so. Go through the western door first and use the S. Ring to melt the ice that covers the chains. Now, go through the eastern door and move the lever in the room behind it. This is only possible if you've melted the ice on the chains before. This lever will unlock one of the two locked doors that prevent you from going further into the castle. However, in order to proceed, you have to open the second door as well. The door is unlocked by the lever that is found in the room with the savepoint. After you have pulled both levers, return to the room where you have lit up the four torches and head through the center doorway. Go north through the adjacent rooms until you reach Lydon and the Eye of Atamoni. After a short conversation, the battle will begin... ------------------------------------------------------------------------------- BOSS: Holy Knight x 2, Lydon x 1, Bishop x 1 Tactics ------------------------------------------------------------------------------- You can steal an A. Charm from Lydon. Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle, your party will board the Draconis, which has been in Lydon's possession... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.35. The Adventure is over? :::::::::::::::::::::::::::::::::::: [TAO] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| |Infin.| Apple | check the fruit bowl in the crewmen's cabin | | 1 | Deck Brush | go to the storage area where Dymlos was kept | | | Leon's Items| be sure to unequip Leon | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- This is the second time you are exploring the Draconis, but this time there are no monsters around. The layout of the Draconis is the same as it was before and any items that you haven't picked up before can now be obtained, except for the Cloak, because all corpses have been disposed of. Even if you've gotten all the items earlier, you now have the opportunity to get more APPLES if you check the fruit bowl in the crewmen's room. Furthermore, you can now get a new and unique treasure. Inspect the storage room where you have found Dymlos before to find a blue treasure chest, which contains the DECK BRUSH. To progress with the story, you have to find Rutee, who is lingering around the deck where the escape pods are located. Before going to see her, you should pay a visit to Leon and Garr. The former can be found in the cabin next to Stahn's. Keep talking to him for a funny scene. Garr is on the ship's bridge. When you reach the deck, Stahn will have a conversation with Rutee, after which the ship will land near Darilsheid. Your party will automatically be taken into the throne room. There, Stahn will have to return Dymlos to the Seinegald king. The electrical tiaras will finally be removed, having served their purpose. The king will offer to reward the heroes, but everybody but Rutee declines. He then offers to escort everybody back to their homes on the Draconis. You will regain control of your party for a moment after your conversation with the king. If you examine Stahn's equipment, you will see that Dymlos has indeed been removed. Be sure to remove Leon's equipment. He will leave your party, and he will take Chaltier along. There is nothing you can do about it. o-----------------------------------------------------------------------------o |TECHNICAL INFO: Upon leaving your party, Leon will take most of his equipment| |with him. There are a few exceptions: | | (1) S. Ring | | (2) any Aura Disc | | (3) any Swordian but his own | |If he is wearing any of these, they will be transferred to the item list. | o-----------------------------------------------------------------------------o You can explore the castle if you want. There are no new treasures, but you can talk to the people in there. If you exit the castle's front court, an automatic event will occur. As a part of it, Stahn will give Rutee all his money and even his Lens. After that, Stahn travels back to Lienea aboard the Draconis... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.36. Lilith and the Fish ::::::::::::::::::::::::::::::::::::::: [LTF] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Hornet | none | P. Bottle [30%] | | Lizard | none | Beast Meat [2%] | | Mandrake | Vegetables [0%] | Pom Seed [5%] | | Poison Snake | P. Bottle [0%] | Beast Meat [1%] | | Vulture | Chicken [10%] | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 0~3 | C. Bottle | reward for beating the Mach Boy | | 1 |*Dark Bottle | secret cellar in Uncle Bob's house | | 0~3 | Elixir | reward for beating the Mach Boy | | 1 | Fish | caught in the village pond or bought from a fish monger| | 0~3 | Gnome | reward for beating the Mach Boy | | 1 |*Lemon Gel | secret cellar in Uncle Bob's house | | 1 | Mind Ring | Card Game Prize in Neuestadt | |Infin.| Miracle Gel | Card Game Prize in Neuestadt | | 2 |*P. Bottle | secret cellar in Bob's house, balcony in Neuestadt | | 1 | Silver Ladle| bought from peddler in Neuestadt | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- After this sequence, Stahn will be woken up by his sister Lilith in Lienea. She will ask him to have breakfast with her. Go to the table and take the seat next to her. o=============================================================================o |THINGS TO NOTE: You can explore Lienea and even Neuestadt if you leave before| |having breakfast with Lilith. There are some noteworthy facts about doing so:| |First, the fish mongers in both Lienea and Neuestadt will sell their wares to| |you, which is somewhat odd if you consider that they will not do it after the| |breakfast. Second, if Stahn leaves the house before eating his breakfast, his| |sister will scold him when he returns and send him to bed without dinner. The| |next day, she'll ask him to have breakfast with her again. You can do this as| |often as you want as there is no penalty, but the story will progress only if| |Stahn actually has breakfast with Lilith. | o=============================================================================o After the meal, Lilith will ask you to get a fish for lunch. She also wants you to put your dishes in the sink. To do this, go to the sink and press the CIRCLE Button. Unfortunately, the errand is easier said than done. First, visit the local fish monger. He won't sell you anything, saying that his fish are days old. Now, you can do one of the following actions: (1) Return to Lilith without a fish (2) Borrow a fish from the village pond (3) Go to Neuestadt and buy a swordfish for 150 Gald (4) Go to Neuestadt and buy a chunk of whale steak for 100 Gald o-----------------------------------------------------------------------------o |TECHNICAL INFO: Actually, you can buy the fish in Neuestadt even if you don't| |talk to the fish monger in Lienea but you can't return without a fish or take| |one from the pond without having spoken with him. | o-----------------------------------------------------------------------------o The third option will give you the opportunity to buy a unique item in addition to the fish. The item is a weapon called Silver Ladle which can NOT be obtained otherwise. Independently of the errand for Lilith and your choice of action on how to deal with it, you should explore Lienea first. Most of the villagers have new things to say. If you didn't open the bags in your uncle's secret cellar earlier, they will have been replaced by three boxes containing a P. BOTTLE, a LEMON GEL, and a DARK BOTTLE. I don't recommend opening these either. LEAVE THEM because their content changes a second time into even better items. Now for the FISH. If you don't want to spend any time on this, return to Lilith after talking to the monger. Aside from not being able to buy the Silver Ladle, there is no harm in not getting a fish. Another option is to capture one of the fish from the village pond. To do that, walk on the big water lilies' leaves and press the CIRCLE Button once a fish is in your reach. It can be a little tricky, because the fish tend to escape. Once he has caught a fish, Stahn will carry it around in his arms. Stahn can't leave Lienea with the fish in his hands. Some of the villagers will react to the fish and most of them are very angry. If you talk to the little boy standing next to Aunt Maggie's field, he will give you the opportunity to return the fish to the pond. You can then catch another one, return to Lilith without a fish, or get a fish from one of the mongers in Neuestadt. Aside from not being able to buy the Silver Ladle, there is no harm in bringing Lilith a fish from the pond. The last two options require you to go to Neuestadt. Remember to equip a weapon on Stahn, now that he doesn't have Dymlos anymore. On your voyage to Neuestadt, you will encounter some poisonous monsters, so be sure to carry some P. Bottles (they can be bought in the Equipment Shop) or just wear an A. Charm. Normally, there are three fish mongers in Neuestadt, but the fish monger in the F-Mart Superstore isn't at his shop for some reason. That leaves the mongers at Fitzgald Harbor. One of them will offer you a whale steak for 100 Gald, but the other has a swordfish for 150 Gald. ONLY if you buy this swordfish, the peddler who has the SILVER LADLE on sale will appear between the two ships at the docks of Fitzgald Harbor. He will sell you this rare item for 10,000 Gald. You almost certainly don't have that kind of money at the moment, but you can sell some of your old stuff at one of the shops at Fitzgald Harbor. Be sure not to leave the harbor, though. If you do that, the peddler will be gone for good! Seeing as you already are in Neuestadt, you can as well explore it. Ilene won't be in her house, and you cannot enter the Arena. Also, do not open the treasure chest on the balcony of the rich man's house, as it still contains a P. Bottle. You can, however, compete in the Neuestadt race again. It's more difficult than before, because the Mach Boy has learned some new tricks. At some points in the course, he will run very fast for a moment. This shouldn't be much of a problem as long as you stay directly in front of him. He still can't run around you. If you beat the Mach Boy, you can choose between the following rewards: (1) Elixir (ELIXIR) (2) Charm Bottle (C. BOTTLE) (3) Gnome (GNOME) After you have beaten him three times, he won't want to race you anymore... o=============================================================================o |THINGS TO NOTE: There's a neat trick that will allow you to race the Mach Boy| |an infinite number of times: Each time you enter the village of Harmentz, the| |winning counter will be reset, and three more races will become available. It| |won't change the prizes, but it is an easy way to get Gnomes, C. Bottles, and| |Elixirs, especially later, when travelling between Neuestadt and Harmentz can| |be done in a matter of seconds. | o=============================================================================o Before returning to Lienea, there is yet another thing you can do in Neuestadt. Enter Hotel Jun, which is located next to the eastern exit of Neuestadt. In the cellar, you will see a card dealer, who will invite you to play a game of cards with him. The dealer will charge you 100 Gald per game. The card game resembles blackjack: Each game has up to four rounds. Stahn has to draw one card in every round. Every card has a certain value between 1 and 13. The values of the cards are added, and the goal is to reach exactly 21 points. There are three ways to end the game: If you reach 21 points, you win the game. This can happen in the second, third, or fourth round. Winning a card game will get you some rewards: (1) Mind Ring + 200 Gald (first time) (2) Miracle Gel + 200 Gald (from the second time on) The second way to end the game is to choose the last option whenever the dealer asks you to draw a card. This will make Stahn abandon the game. Your money will be returned. The same thing happens if your score is below 21 at the end of the fourth round. The last and least way to end the card game is to lose it. This happens if your score exceeds 21. This can happen in the second, third, or fourth round. You'll lose your money if you lose the game. In the first three rounds, most of the cards have random values. Below, you can see the cards for each round along with all the values they can have: 1st round: (1) Sky [1 ~ 4] - (2) Ocean [7 ~ 12] - (3) Mountain [8 ~ 9] 2nd round: (1) Sun [ 11] - (2) Moon [1 ~ 2] - (3) Stars [5 ~ 9] 3rd round: (1) Cat [1 ~ 5] - (2) Bird [1 ~ 12] - (3) Monkey [2 ~ 3] Depending on your score after the third round, a different set of cards appears in the final round. The values of the cards in this set don't vary, though. The list below shows the sets in the fourth round and their card values: score 3 ~ 8 : (1) King [5] - (2) Empress [3] - (3) Death [13] score 9 ~ 14 : (1) Power [8] - (2) Priestess [2] - (3) Tank [7] score 15 ~ 18 : (1) Emperor [9] - (2) Hanging Man [12] - (3) Lover [6] score 19 ~ 20 : (1) Magician [1] - (2) Justice [11] - (3) Emperor [4] Knowing these mechanics behind the game, you can actually manipulate it. A good strategy is to always pick the Ocean card in the first round. Chances are great that its value is [7] or [10]. If that's the case, do as follows: Ocean [7] - Sun [11] - Monkey [2] - Magician [1] Ocean [7] - Sun [11] - Monkey [3] Ocean [10] - Sun [11] If the value is [8], [9], or [11], you will need a little luck. I recommend the following pathways: Ocean [8] - Sun [11] - Monkey [2] Ocean [9] - Sun [11] - Cat [1] Ocean [11] - Moon [1] - Monkey [2] - Tank [7] Ocean [11] - Moon [1] - Monkey [3] - Lover [6] Ocean [11] - Moon [2] - Monkey [2] - Lover [6] Last, if the value is [12], even more luck is required to win the game. Try the following pathways: Ocean [12] - Stars[9] Ocean [12] - Stars[8] - Cat [1] Ocean [12] - Stars[7] - Monkey [2] Ocean [12] - Stars[6] - Monkey [3] Ocean [12] - Stars[5] - Cat [5] o-----------------------------------------------------------------------------o |TECHNICAL INFO: The luck stat does not influence this game. | o-----------------------------------------------------------------------------o Go back to Stahn's house in Lienea. After a cutscene, Stahn will go to bed, and Lilith will wake him up the next day... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.37. The Companions Rejoin ::::::::::::::::::::::::::::::::::::: [CRE] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | 10 Lens | found in a closet that is standing in the wrong place | | 0~1 | Black Onyx | one of the possible gifts from a girl in Lienea | | 1 | Dymlos | returned by Philia once she rejoins | | 1 | Food Sack L | a gift from Lilith, be sure to get it | | 1 | Igtenos | Garr will have it when he rejoins | | 0~1 | Magic Mist | one of the possible gifts from a girl in Lienea | | 0/5 |*Miracle Gel | one of the possible gifts from a girl in Lienea | | 1 | S. Text 3 | found within the tombstone in Lienea** | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ **You probably don't meet the requirements for this. ------------------------------------------------------------------------------- Lilith will tell Stahn that he has some visitors. These visitors turn out to be Philia, Clemente, and Dymlos. It seems that the Eye of Atamoni is missing again and that the King of Seinegald is requesting help to find it. To Lilith's annoyance, Stahn will immediately agree to help out. DYMLOS will be returned to Stahn. If Stahn does not have a weapon, he will automatically equip Dymlos. Else, you should equip him manually. Exit the house and talk to Lilith, who is standing right outside, to get a FOOD SACK L (Valuables). o=============================================================================o |THINGS TO NOTE: Be absolutely sure to talk to Lilith right away! If you leave| |Lienea without having talked to her, you will lose the chance to get the Food| |Sack L. Even worse, a side-quest will become permanently unavailable, causing| |you to miss another unique item too. | o=============================================================================o Next, talk to the village chief's daughter standing near the fence southwest of Stahn's house. She will tell Stahn that she likes him. Depending on your reply, she will give you different items: (1) "I like you too." -> 5 MIRACLE GELS (2) "There's another girl I like." -> MAGIC MIST (3) "Um...err..." -> BLACK ONYX Miracle Gels are excellent restorative items. They restore 60% of a character's HP and TP. However, you can easily get Miracle Gels elsewhere, whereas both the Magic Mist and the Black Onyx are unique items. For a perfect game, you have to choose between the Magic Mist and the Black Onyx. The Magic Mist increases your escape speed by 50%, while the Black Onyx increases the maximum HP by 30%. Both items are accessories. It's up to your preference which one you choose. o-----------------------------------------------------------------------------o |TECHNICAL INFO: Unlike the above event with Lilith, this one can be done even| |if you leave Lienea. There is no reason to delay it, though. This scene won't| |change, even if you have other party members (e.g. Rutee) with you. The event| |will become unavailable after chapter 1.40. | o-----------------------------------------------------------------------------o Now that you have Dymlos back, you can also check the tombstone. Unfortunately, the required levels are probably too high: Stahn must be at least at Lv.33, and Dymlos must have reached Lv.34. If you've fought lots of battles in Heidelberg, you might fulfill these requirements, though. As usual, you also have to answer two questions. Give these answers to learn the Sacred Skill 'Dragon Toss' while obtaining the SACRED TEXT 3: (1) Fire Storm (2) Kick Attack Don't worry if your levels do not fit the requirements. There will be plenty of opportunities to return here later. Now, leave Lienea and go to Neuestadt. If you have a spare A. Charm, give it to Philia. If you have explored Neuestadt during the fish errand, there isn't much to do now. Else, beat the Mach Boy three times and play against the card dealer to get some rewards. The chest on the balcony of the rich man's house still has a P. BOTTLE only, so stay away from it for a while longer. Head to the harbor. There, board the eastern ship and talk to the captain. When the captain asks for directions, Philia will tell you that you will have to get Rutee and Garr first. Rutee is in Cresta in Seinegald and Garr is in Heidelberg in Phandaria. Neither Cresta nor Heidelberg can be reached by ship directly, so the ship will take you to Darilsheid and Frostheim instead. It is completely up to you where you go first, but it is slightly more economic to get Garr first, because Rutee lives in Seinegald, and you will have to visit the king after Garr and Rutee have rejoined your party. It's not much effort to do it the other way around, though. If you can't decide, Philia will suggest to get Garr first, and for the sake of simplicity, I will assume that you do that. Getting Garr ŻŻŻŻŻŻŻŻŻŻŻŻ During the trip to Frostheim, Philia and the Swordians will update Stahn on the current mission. In the city of Frostheim, many of the NPCs will talk about the new king of Phandaria. Leave the city and head to Tilso forest in the west. You can travel through it unhindered this time, so you don't need to use the Frozen River passage. After crossing the forest, you may want to pay a visit to Mary in Cyril. She'll be in her house, as will Dalis if he survived. The houses that were shut before are now open. Check the shop if you need medicine or food. o=============================================================================o |THINGS TO NOTE: If Dalis is dead, Mary will tell you more about her past. | o=============================================================================o Next, go north to Heidelberg. Before meeting with Garr in the castle, check out the city. Most of the townsfolk will be in a festive mood because of the recent coronation of the new king. The exception is the man in the southwestern house. He will complain about his closet not standing at the right place. Examine this closet to find 10 Lens. The other houses don't have new treasures. As in Cyril, the shops are now back in business in Heidelberg. Time to visit Garr. After some ruckus at the castle gate, Stahn and Philia will be led to King Garr. He will join the party after the conversation, and he will put IGTENOS into the party's' inventory. Igtenos is damaged, though, and cannot be used. Chelsea, who currently is in Heidelberg, will want to join your party. Unfortunately, Garr won't allow it for now. You can explore the castle again if you wish, but there are no new treasures to find. Also, the clocktower where you fought Lydon can't be reached anymore. You should give Garr some decent equipment, especially if you haven't used him much before. The next stop is Cresta, where Rutee lives. To get there, you can either return to Frostheim, take a ship to Darilsheid, and walk to Cresta, or you can walk to Janos and from there to Cresta... The Janos Route ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Head south from Heidelberg and through the western Tilso Forest. When the party reappears on the world map, go south, west, and far north to reach Janos. There isn't much to do in Janos. A man in the inn will tell you more about the 'Black Wing Lens Hunter Gang'. You can talk to him him later, though. From Janos, head north to reach the continent of Seinegald. The Frostheim Route ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The easier route is via Frostheim. Return there and take the ship to Seinegald. In the city of Darilsheid, there is not much to do, either. A selected few NPCs have new dialogue. If you're interested, I recommend visiting Bebe's Tavern and Hugo's Mansion. You can't get into Darilsheid Castle at the moment. Philia will prevent you from entering until Garr and Rutee have rejoined the party. Getting Rutee ŻŻŻŻŻŻŻŻŻŻŻŻŻ So through either of the routes, you are now in Seinegald. Cresta is located in the easternmost part of the continent. In Cresta, you'll find Rutee next to the northwestern house. After an automatic scene, Rutee and Atwight will rejoin the party. You've never been able to enter Cresta before, so there is lots of townsfolk to talk to. If you need to rest, you can use some of the beds in the orphanage for free. Check out the shops for items and equipment. On the balcony of the store, a girl will tell you about the Legend of Ishtar. Then, exit the city and return to Darilsheid... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.38. Optional: Cress, Arche, and the Junkhunter :::::::::::::::: [OCA] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | ?ARMOR | bought from the Junkhunter | | 1 | Channeling | reward for solving Cress's quiz | | 1 | Gourmet C | cooked by a master cook in Cherik | | 1 |*Rubber Suit | identify the ?ARMOR | | 1 | S. Text 2 | reward for solving Cress's quiz | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- While the story demands visiting the king of Seinegald now, you should postpone that for now and do some sidequests in Junkland and Armeida instead to get some nice items. Only one of these items, the ?ARMOR, will become unavailable later. First, travel to Cherik in Calvalese. A ship from the harbor in Darilsheid will take you there. In Cherik, enter Baruk's mansion and talk to the new NPC there. He turns out to be a master cook, and he'll offer you to prepare a special dish named 'Spicy Prawns' for you. To do so, he will request at least one of each of the following ingredients: (1) Crab (2) Crab Soup (3) Egg (4) Prawn If you have these and let him cook them, you'll get the GOURMET C dish. Keep it safe because you will need it for a later sidequest. o=============================================================================o |THINGS TO NOTE: For some reason, the chef will always take every single Crab,| |Crab Soup, Egg, and Prawn from your inventory, but he will make only one dish| |at a time. So if you have more than one of each requested food items, they'll| |be wasted. That's why you should either put the spare ones into the food sack| |or just sell them before letting him cook. | o=============================================================================o Go to Junkland in the northwest of Calvalese and pay a visit to the Junkhunter. He'll have a new artifact for you. Pay him 5,000 Gald to get an ?ARMOR. It will turn into a RUBBER SUIT upon being identified. o=============================================================================o |THINGS TO NOTE: The Rubber Suit is a very rare item, but if you are playing a| |perfect game, you might want to refrain from identifying the ?ARMOR, since it| |is a unique item, while you will get more Rubber Suits later on. | o=============================================================================o Next, go back to Cherik and take the ship to Darilsheid. Exit Darilsheid and go to Armeida in the northwest. In Armeida, you will see two strangers in front of the inn. Talk to the man, and he will offer you a new challenge. If you accept, he'll ask you to guess their names. The correct answer is 'Cress, Arche', which is the second answer. If you've played 'TALES OF PHANTASIA', these names should ring a bell. After telling them the correct answer, they'll ask you 50 more questions. Check the chart below for the answers. Note that there's a time limit of four seconds for each question. If you don't manage to choose the answer in time, the answer that is currently highlighted will be picked automatically. Furthermore, you'll hear a BLING sound for a right answer and a BZZZZ sound for a wrong answer. o====o==============================o====o====================================o | Q | Answer | Q | | o----o------------------------------o----o------------------------------------o | 1 | (2) Swordian | 26 | (3) Lens | | 2 | (1) 30% | 27 | (4) Next to Alba's Cabin | | 3 | (4) Mutsumi Inomata | 28 | (1) Neuestadt | | 4 | (3) Gil | 29 | (3) Fast Food SP-BURGER | | 5 | (3) Red Bellebane | 30 | (4) Old Cane | o----o------------------------------o----o------------------------------------o | 6 | (4) Solvalou | 31 | (3) Atwight | | 7 | (2) Missile Sword | 32 | (1) Sheeden | | 8 | (2) Straylize Temple | 33 | (1) Restores HP and TP completely | | 9 | (1) Gaplus | 34 | (3) Archery Skills | | 10 | (3) Draconis | 35 | (3) Passport | o----o------------------------------o----o------------------------------------o | 11 | (2) Eruption | 36 | (1) Produce products based on Lens | | 12 | (1) Combo Command | 37 | (4) Fygar | | 13 | (4) BORDERLINE | 38 | (1) 1997 | | 14 | (3) Samba | 39 | (4) Search Lens | | 15 | (3) Water | 40 | (2) Armeida | o----o------------------------------o----o------------------------------------o | 16 | (4) Aura Disc | 41 | (4) 15 | | 17 | (2) They're Mine! | 42 | (2) Fish | | 18 | (1) 23 | 43 | (4) Gilchrist | | 19 | (3) Lienea | 44 | (1) 1980 | | 20 | (4) Black Onyx | 45 | (3) Phoooey! | o----o------------------------------o----o------------------------------------o | 21 | (2) Softy Kreem | 46 | (2) Branch manager for Oberon Corp | | 22 | (2) 22 | 47 | (4) Calvalese | | 23 | (1) Mishima | 48 | (3) Harmentz | | 24 | (4) 60% | 49 | (4) Clemente | | 25 | (2) Zodiacal Order | 50 | (3) Aeth'er Wars | o====o==============================o====o====================================o |THINGS TO NOTE: In the Japanese version, most or all of these questions refer| |to 'TALES OF PHANTASIA'. Since that game had not been released in the States,| |most of the questions were changed, but no. 20 was translated directly. Cress| |will ask which item a Moon Crystal transforms into upon being identified. The| |correct answer is 'Black Onyx', but this does NOT work in 'TALES OF DESTINY'.| |This is because there is no Moon Crystal in the game. | o=============================================================================o After the quiz, Cress will comment on your performance and reward you depending on the number of correct answers: (A) 0 to 34 correct answers -> no reward (B) 35 to 49 correct answers -> Sacred Text 2 (C) 50 correct answers -> Sacred Text 2, Channeling Of course, you should try to get all of them correct to receive a CHANNELING in addition to the SACRED TEXT 2. With the Sacred Text 2, Stahn can use the Sacred Skill 'Throw Sword'. Note that you can repeat the quiz until you have given all the right answers to the questions. Now, return to Darilsheid and see the king... o=============================================================================o |THINGS TO NOTE: If you go to Heidelberg Castle, you will find Chelsea playing| |on Garr's throne. She still can't join you at this time, though. | o=============================================================================o =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.39. Hugo is Missing ::::::::::::::::::::::::::::::::::::::::::: [HIM] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Crossbow | found in the castle's treasury | | 1 | Gourmet D | cooked by a master cook in Darilsheid Castle | | 1 | Fenface | found in the castle's treasury | | 1 | H. Bottle | found in the castle's treasury | | 1 | I. Knuckle | found in the castle's treasury | | 1 | Life Bottle | found in the castle's treasury | | 1 | Lute | found in the castle's treasury | | 1 | Miracle Gel | found in the castle's treasury | | 1 | Pine Gel | found in the castle's treasury | | 1 | R. Bottle | found in the castle's treasury | | 1 | S. Halberd | found in the castle's treasury | | 1 | SW130130 | found in the castle's treasury | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- The king will reveal to you that the Eye of Atamoni has been stolen again. Hugo and Leon have been missing ever since the eye disappeared. It seems you have to look for the eye again! The king suggests searching Hugo's Mansion for clues. Raid the castle before going to Hugo's Mansion. There are some new items in the two treasure vaults: A H. BOTTLE, a MIRACLE GEL, a LIFE BOTTLE, a PINE GEL, and a R. BOTTLE are stored in the item chamber, and a LUTE, a CROSSBOW, a SW130130, a FENFACE, a S. HALBERD, and an I. KNUCKLE are stored in the weapon chamber. In the castle kitchen, you can find the next master cook. He will offer to make you a dish called 'Queen's Delight' if you bring him the following twelve kinds of fruit from all over the world: (1) Acerola (4) Blueberry (7) Mangosteen (10) Prune (2) Apple (5) Dorian (8) Melon (11) Strawberry (3) Banana (6) Grape (9) Pineapple (12) Sweetee Other fruits are not required. Like with the master cook in Cherik, you'll need to have at least one of each ingredient, but the cook will take every copy that you have in your inventory. So either put the spare ones into your food sack or sell them before talking to him. You will get the GOURMET D from the cook. Keep it safe. You will need it for a later sidequest. You may want visit Professor Otto in his lab in the west wing. He will offer to sell you Pom Seeds for 50 Gald each. This is quite a deal if you intend to grow them in Lienea. Go to Hugo's Mansion in the northeast part of Darilsheid. You will see a lot of Oberon Corp employees in the entrance hall. It seems they are investigating the disappearance of their president. Search the mansion until you find a book with 'Libra IV' written on it in one of the rooms. The party can't make anything out of this, so they will decide to ask someone from the Oberon Corp. Return to the entrance hall and talk to the employee with the beard. He'll tell you that the code refers to an abandoned factory north of Cresta. Tell the king about your discovery. He'll permit you to use one of his ships to travel to the abandoned factory. Once you've gotten the permission, go to the harbor and talk to the captain, who will take you to the factory. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.40. Oberon Corp Secret Factory and Sea Cave ::::::::::::::::::: [SEC] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Black Knight | none | Oberol EX [2%] | | Blood Wolf | none | none | | Dark Knight | Oberol C [0%] | none | |--------------+------------------------------+-------------------------------| | Evil Star | Lemon Gel [0%] | Orange Gel [10%] | | Blue Roper | Orange Gel [0%] | Orange Gel [1%] | | Cave Shark | none | Beast Meat [2%] | |*Leon | Elixir [0%] | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Ankh Shield | found in the Sea Cave | | 1 | Blessing | found in the Sea Cave | | 1 | E. Bullet | found in the second part of the dungeon | | 1 | Electrify | found in the first part of the dungeon | | 2 | Elixir | found in the Sea Cave and stolen from Leon | | 1 | Fine Shield | found in the second part of the dungeon | | 1 | Gale Staff | found in the second part of the dungeon | | 1 | ID Card B | found after a battle in the first part of the dungeon | | 1 | ID Card R | found after a battle in the second part of the dungeon | | 3 | Oberol C | found in the Secret Factory and in the Sea Cave | | 3 | Oberol EX | found thrice in the second part of the dungeon | | 1 | Oberol G | found in the second part of the dungeon | | 1 | Pine Gel | found in the Sea Cave | | 1 | R. Gauntlet | found in the Sea Cave | | 2 | Reflex | found in two chests in the first part of the dungeon | | 2 | Rubber Suit | found in two chests in the first part of the dungeon | | 1 | Silver Plate| found in the Sea Cave | | 1 | Strike Axe | found in the Sea Cave | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Upon arriving at the factory, the party will notice that it is not abandoned at all. Later, Philia will ask Stahn if he trusts Leon. It doesn't matter which of the answers you pick here. _______________________________________ OBERON CORP SECRET FACTORY MAP - PART I ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ========= | 04 | ========= ========= | •••••••• | | | | | | ••••••••• | | | | | | • | ==[B]==== | •• | |[F] •••| | • | | | •| ===•===== =[E]===•= ••• ••••• • • ==[B]==============[E]=== ==•=========•=======•==== | | | || | • • • | =========== |__ ____| | || | •••• •••••• •••••••••••••••••| | | | | |ŻŻŻ | | • • | | •| | | ŻŻŻ| | ŻŻŻ|| | •••• • | | [C] •| | ŻŻŻ| | ŻŻŻ| || | • •••••X••••••••••••••••• BLU •| |______| | | || | • • | | •| | |___________| || | • ••••••••••••••••••| |_|ŻŻŻŻ| || | ./. •••••• • | =========== | | |ŻŻŻŻŻŻŻŻŻ| |Ż | | 02 • •••• | |Ż| | | | | | •••• [D] • • | =========== | ŻŻŻŻ | | | | | ••• • • | |05 OCE 06| |ŻŻŻŻŻŻ| | |ŻŻŻ | | | • • • | | | =======[A]======= ======= =====•====== ====•====•== | | | | | | • • | | ==== ==== ==[A] = === ••• • ====[C]==== | OCE| ======== | | | | • • | 03| |OCE 01| | | | | ==•==•== | | | |_| | | | | • • | =========== | | | | | |_| •• • | | [D] | ========= | |Ż| Ż • • | | | ======== | |Ż| << >>| | >> <<| ===== ===== ======== | 07 | | | =========== ==== ==== OCE - Oberon Corp Employee | | ••• - conveyor belt | | ./. - switch for the conveyor belt | | BLU - need ID Card B for this door | | ==START== o=============================================================================o |OBERON CORP SECRET FACTORY TREASURE CHART - PART I | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |01 | Rubber Suit |03 | ID Card B |05 | Reflex |07 | Reflex | |02 | Oberol C |04 | Electrify |06 | Rubber Suit | | | o===o==============o===o===============o===o===============o===o==============o Head north from the starting position and west in the next room. Open the chest there for a RUBBER SUIT. If you talk to the Oberon Corp employee, he will start a battle against you. ------------------------------------------------------------------------------- BOSS: Dark Knight x 2, Blood Wolf x 1, Black Knight x 1 Tactics ------------------------------------------------------------------------------- Strategy will be added in a future update. ------------------------------------------------------------------------------- You do not get a reward for this battle, so you can just skip it if you want to by ignoring the Oberon Corp employee. Go back to the previous room and take the northeastern door. Open the chest to get an OBEROL C and hit the switch. Ignore the door and go back to the previous room once more. Take the northwestern door this time. In the next room, go east and through the southeastern exit to get into a small chamber with another Oberon Corp employee. Talk to him to engage into a battle. After the battle, you will find an ID CARD B (Valuables). Leave the chamber and head for the exit in the northwest. Open the blue chest for an ELECTRIFY Aura Disc and step onto the conveyor belt. In the next room, hop onto the southern conveyor belt. It will transport you to a room with a door with a blue lock if you have flipped the switch before. Open the blue lock with your ID Card B. Proceed through that door to get into a room with two more chests and another Oberon Corp employee. Open the chests to get a REFLEX and a RUBBER SUIT, then fight against the Oberon Corp employee, who will give you the first hint about a password you will need later. Leave the room and hop onto the conveyor belt again. It will take you to a hole in the floor, causing the party to fall into it. Fortunately, this won't do any harm. Instead, you will get into a room with another chest containing a REFLEX. Leave this room through the door to get back to the room with the switch. You are now ready to leave the first part of this dungeon. Head south from your current position and go through the northwestern door in the next room. Use the northeastern door in the next room and go across the bridge to reach the second part of the factory. ________________________________________ OBERON CORP SECRET FACTORY MAP - PART II ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ====[¤]==== COM - computer with password hint | | OCE - Oberon Corp Employee | | RED - need ID Card R for this door | | [¤] - elevator leading to Sea Cave | | ========= | | | | ===== ===== |14 | | | | | =========== == ============== ===[J]=== |11 | | 13 ||||| |OCE | | [J] || | ========= | | | || | | 15 16 | ====[F]==== | | | |||||| | | | |COM | ===== ===== ||||| ||| | | | | | | | ||| || | ===[I]=== =========== | COM| ===== ===== =======[G]= ||| || || [I]| | OCE| |____ ___| | | | RED| | 12|| | ========= |0908 |_|ŻŻŻŻ ŻŻŻ|_| GAT-150 |_| | |[H] |||| | | | | | | || | | *S* | |10 |Ż| |Ż| |Ż| | | || | | | =========== =========== =========== =========== ==========[G]==== ===[H]=== o=============================================================================o |OBERON CORP SECRET FACTORY TREASURE CHART - PART II | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |08 | Gale Staff |11 | ID Card R |13 | Oberol EX |15 | Fine Shield | |09 | E. Bullet |12 | Oberol C |14 | Oberol G |16 | Oberol EX | |10 | Oberol EX | | | | | | | o===o==============o===o===============o===o===============o===o==============o First, examine the two computers for additional hints about the password. Leave the room through the archway and head into the western room. Open the chests to get a GALE STAFF, an E. BULLET, and an OBEROL EX. You can speak with the Oberon Employee, who, just like his colleagues, will engage you into a battle. Win the battle and he'll tell you about a door, which is secured by a password. Go back to the previous room and head east this time. In the next room, you'll see another computer terminal, which identifies itself as GAT-150. The GAT-150 controls the door nearby. You have to input the correct password to unlock the door. As the Oberon Corp employee told you, the password is color-based. You'll just have to input the appropriate color using the hints you heard earlier. HINTS: V = Blue ŻŻŻŻŻ I = Metal X = Green The GAT-150 wants you to input the code for 'IV'. That would be METAL and BLUE, but for some reason you have to input it the other way around. So pick BLUE the first time and METAL the second time. There is no time limit. If you mess it up and pick another combination, GAT-150 will sound an alarm, and you will have to fight some enemies. After unlocking the door, head through it and fight the Oberon Corp Employee to get an ID CARD R (Valuables). You need it to unlock the door with the red lock, which is located in the room east of the GAT-150. Proceed through that door. You will end up in a large room with several machines, glas tubes, and doors to other rooms. The exit is located in the northwest, but first things first. Open the chests in the room. They contain an OBEROL C and an OBEROL EX. The Oberol C is particularly well hidden. Next, go through the three doors. Two doors lead to some treasure chests, which contain an OBEROL G, a FINE SHIELD, and an OBEROL EX. The third door is located in the southwestern part of the room. You will find a savepoint behind it. Once you have explored everything, leave through the exit and proceed north to reach an elevator, which will take you to the Sea Cave. ____________ SEA CAVE MAP ============= ŻŻŻŻŻŻŻŻŻŻŻŻ | BOSS | | | | | | | | | | | ====== ====== | | =========== ============== === |\\\| |_| |\\\\\| | |///| ŻŻŻŻŻ | ================== ========= |\\\| 08|Ż| _______| | 07 |_| |//| | |///|*S* | | |///////| |_ ________ |\\|_| =========== ===== ============ |/| |////////| |Ż| Ż|//| | | |\| |\\\\\\\\|___| | |\\| ====[¤]==== ============== === |/| |////////////| |__[A]ŻŻ| | | | [A] | |\| |\\\\\\\\\\\\| |\\| | | | |_______ | |/| |////|ŻŻŻŻŻŻŻ| |//| | |__ __| |///////| | |\| |\\\\| | |\\|____| |\\| |\\| |\\\\\\\| | |ŻŻ ŻŻŻŻŻ| | |///////| |//| |//| ================== === ============== ========= ===== ===== | | | | ========= === ======= ======= ===== ===== ========= | 02 | |_ _____| |\\| | | | | |_| | |/| |/////| |//| |_| | | | |\| |\\\\\| |\\|01 |_| |Ż| | |/| |/////| ======== |//| |Ż| | ========= |_| |\|ŻŻŻ|_| 05 | |\\|__| | |Ż| | | |_| | |//|ŻŻ| =========== | | |_____ _|Ż| 06| |\\| | | | |/////| |/| ======== |//| =============== __ | |\\\\\| |\| |\\| 03 _______|\\|_| |//|ŻŻ Ż| |//| |////////////| ===== ===== ========== ================== | | | | ==== ============== ========== ======== |___ ___________| |//| | |\\\| |\\\\\\\\\\\| |\\| | |//|Ż Ż|/////|Ż04|| |//| | |\\|_ _|\\\\\|_ _|| |\\| | |///| |///////| |/|_|ŻŻ | |\\|Ż Ż|\\\\|ŻŻ ŻŻ | *S* savepoint |//| ŻŻŻŻ |Ż|__ | //// water |\\|___|ŻŻŻŻ| | |\\| | BOSS boss battle (Leon) |///////////| | |//| | =================== =================== o=============================================================================o |SEA CAVE TREASURE CHART | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |01 | Strike Axe |03 | Pine Gel |05 | Oberol C |07 | Ankh Shield | |02 | Elixir |04 | Silver Plate |06 | R. Gauntlet |08 | Blessing | o===o==============o===o===============o===o===============o===o==============o Go south to leave the room with the elevator. In the adjoining room, go through the western doorway to reach a small ledge with a treasure chest. You will find a STRIKE AXE inside it. Head back and go through the eastern doorway this time. In the next room, use the doorway in the northeastern corner in order to access a small chamber. There, a treasure chest is hidden behind a column. Open it for an ELIXIR. Return to the previous room and head into its southern area. Another treasure chest is located there. It contains a PINE GEL. Use the southern exit. The adjoining room doesn't have any items. Leave through the western doorway to get into the next room. There, use the catwalk leading north in order to access a chest which has a SILVER PLATE. You will notice a weird flagstone beneath the treasure chest. This doesn't seem to serve a purpose. Exit the room through the northwestern doorway. Walk along the catwalks in the adjoining room as well. The door that is located in the eastern wall connects the room to a small chamber with an OBEROL C and a R. GAUNTLET. You will see another weird flagstone as well. Back in the previous room, take the exit in the north. Go north, then east in the next room, opening the chest, which contains an ANKH SHIELD, along the way. Leave the room through the east. Take the doorway in the southern part of the next room to reach a room with a waterfall. From the waterfall, head east and through the door. In the next room, there are two exits. The western one leads into a room, which has a savepoint and another treasure chest. Open it for a BLESSING Aura Disc. The second exit is located in the northeastern area of the room. Behind it, you will have a reunion with some old acquaintances. After some dialogue, the next boss battle commences. ------------------------------------------------------------------------------- BOSS: Leon x 1 Tactics ------------------------------------------------------------------------------- You can steal a Elixir. Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle against Leon, the Sea Cave will be flooded. The party will use Hugo's Draconis to escape, but Leon will remain inside the cave. Next, you will witness the destruction of the island the hidden factory was on. Suddenly, a structure will rise into the sky. Dymlos will tell you that this is the aeropolis. The aeropolis will then raise some parts of the ground's surface into the sky using a blue light. The Swordians will explain more about the past war and their own mission to destroy the Eye of Atamoni. Garr will try to reach the aeropolis using the Draconis. Alas, it won't be able to reach the aeropolis and, even worse, it will be damaged during this attempt. It won't be able to fly for a while. The Swordians will suggest raising a city of their own into the sky. Their city is called Radisrol, and it turns out to be the Undersea City where you've found Clemente. A ship will be necessary in order to reach Radisrol. Before traveling to Radisrol, I recommend doing a little sidequest... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.41. Optional: Getting Chelsea ::::::::::::::::::::::::::::::::: [OGC] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | G. Cape | left behind the throne by Chelsea | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Once the aeropolis has risen into the sky, Chelsea will be allowed to join your party (Garr had forbidden it before). She is still at Heidelberg Castle. To get there, you have to travel through Janos and Tilso Forest. You will find Chelsea in the throne room playing queen on the throne while wearing Garr's royal cape. Before she rejoins your party, she will leave the royal cape behind the throne. Search there to get the G. CAPE. Now, travel back to Darilsheid. On your way back, you might want to pay Dalis a visit if you saved him. His health will have greatly improved. In addition, you can stop at Harmentz to see that Stahn's uncle is no longer there... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.42. Radisrol :::::::::::::::::::::::::::::::::::::::::::::::::: [RAD] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | ?DISC | found in a chest if you didn't get it earlier | | 1 | ?DISC | found in a chest if you didn't get it earlier | | 1 | Crab | examine the crab at Darilsheid Harbor | | 1 | Horn | a gift from Raiker in Radisrol | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- In Darilsheid, you can visit the king to tell him about the recent events. This isn't required in order to progress with the story, though. Go to the harbor to find a ship. Next to the pier, you can pick up a CRAB. which seems to have been washed ashore. Talk to the captain. After a lengthy conversation, he will agree to take you to the Demon's Reef beneath which Radisrol is located. The sea dragon won't appear this time. You won't need its help anyway, because Radisrol already has emerged from the sea. Inside, Clemente will ask you to go back to the chamber where the party found him. The layout of the city is the same as before, and any chests you haven't opened will still be there, but all the monsters will have disappeared. If you haven't gotten the ?DISCs during your first visit, be sure to take them now. If you have recruited Chelsea, a cutscene will occur once you approach the room where Clemente was kept: Chelsea will complain that she is homesick. Stahn will promise that they will visit Alba's cabin when they have the chance. Be sure to remember this later. In Clemente's chamber, a holographic image called Raiker will greet you. Raiker will talk about Chaltier, Igtenos, and Berselius with the party. He'll also ask for your help in enabling Radisrol to fly into the sky. A Boot Disc is required in order to allow the city to take off. But first, Raiker will ask for a person who can operate the controls. He wants you to find him an assistant, preferably a scholar or a scientist, to operate the controls. Raiker will give you a HORN (Valuables). This will enable you to summon the sea dragon Bernardo, which will carry you around the ocean. You can summon Bernardo at any harbor by using the Horn in the valuables menu. Return to the entrance area and leave Radisrol. You are now free to explore the world. And there are a lot of things you can do before finding the assistant... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.43. Optional: Traveling around the World :::::::::::::::::::::: [OTW] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Imp | Orange Gel [0%] | Green Gel [10%] | | Clay Golem | none | none | | S. Giant | none | none | | Blood Slime | Melange Gel [0%] | Orange Gel [20%] | | Zombie | none | none | | Blood Wolf | none | none | | Evil Star | Lemon Gel [0%] | Orange Gel [10%] | |*Ice Golem | none | none | |*Khang | none | Green Gel [100%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 0~1 |*500 Gald | gift from a thankful cat | | 1 | Bellebane | prize for winning the Arena battles, 4th time | | 0~1 | E. Ring | gift from a completely satisfied cat | |Infin.| Elixir | Najasee's game (1) & Arena battles, 5th time (infinite)| | 1 | Flare Sword | prize for winning the Arena battles, 2nd time | |Infin.| G. Cape | repeatedly left behind the throne by Chelsea | | 1 | Gourmet A | cooked by a master cook in Sheeden | |Infin.| Green Gel | prize for winning the Arena battles, from 5th time on | | 1 | Grow Fruit | prize for winning the Arena battles, 1st time | | 1 | Lavender | prize for winning the Arena battles, 4th time | |Infin.| Lemon Gel | prize for winning the Arena battles, from 5th time on | |Infin.| Melange Gel | prize for winning the Arena battles, from 5th time on | |Infin.| Miracle Gel | prize for winning the Arena battles, from 5th time on | |Infin.| Orange Gel | prize for winning the Arena battles, from 5th time on | |Infin.| Pine Gel | prize for winning the Arena battles, from 5th time on | | 1 | R. Bellebane| prize for winning the Arena battles, 4th time | | 1 | R. Lavender | prize for winning the Arena battles, 4th time | | 1 | R. Sage | prize for winning the Arena battles, 4th time | | 1 | R. Savory | prize for winning the Arena battles, 4th time | | 1 | Sage | prize for winning the Arena battles, 4th time | | 1 | Savory | prize for winning the Arena battles, 4th time | | 1 | S. Flame | prize for winning the Arena battles, 3rd time | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- MOREAU - Najasee's Game ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Start by riding Bernardo to Moreau, which is located far east of Radisrol. Find Karyl near the bulletin board and allow him to rejoin the party. Speak with the cat next to the statue of Najava. She will offer to play a game with you: Stahn and Najasee will in turns take stones from a pile. Whoever picks the last stone is the loser. Stahn has to pick 1 to 3 stones per turn and can't pass his turn. A time limit of three seconds per turn increases the difficulty. The pile starts at a random number between 16 and 30. You can decide who should pick the first stone. Depending on the initial number of stones, different strategies should be used: If the number is 17, 21, 25, or 28, let Najasee pick first. In all other cases, you should pick first. Now, always let Najasee end up with one of these numbers of stones: 1, 5, 9, 13, 17, 21, 25, or 28. Let's assume the initial number of stones is 19. You should pick 2 stones. This way, Najasee will end up with 17 stones. Your next move must depend on what the opponent does: If she picks 2 stones, pick 2 stones as well, but if she picks 3 stones, you should pick 1 stone. And last, if she picks a single stone, be sure to retort by picking 3 stones. Thus. Najasee will always end up with 13 stones. Resume that strategy to let her end up with 9, 5, and 1 stones in turn. The prize for winning the game is an ELIXIR. Once you've gotten the Elixir, you can't play the game anymore. SHEEDEN - Gourmet A ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Exit the city of Moreau and travel to Sheeden next. Bernardo can take you there if you summon him at Moreau Harbor using the Horn. You could also use the route through the Tidal Cave, but I wouldn't recommend it, unless you have not gotten the Sacred Text 1 earlier. In Sheeden, head into Lord Sheeden's Mansion. In the kitchen, you will see another master cook. He will offer to cook a special dish called 'The Sea's Bounty' for you if you bring him the following ingredients: (1) Bonito (4) Mackerel Pike (7) Sea Bass (10) Vegetables (2) Herring (5) Mackerel (8) Smelt (3) Jam (6) Sea Bream (9) Tuna Other food items are not required. As with the master cooks before, you'll need to have at least one of each ingredient, but the cook will take every copy that you have in your inventory. So either put the spare ones into your food sack or sell them before talking to him. You will get the GOURMET A from the cook. Keep it safe until later, because you will need it for a sidequest. NEUESTADT - Emerald Ring and the Arena ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Next stop is Neuestadt. Purchase at least two Bonitos and talk to the stray cat at Fitzgald Harbor. Chelsea will say that it looks hungry. You can now feed the cat up to 2 times. The cat will react in different ways depending on what items you feed it. Be sure to give two Bonitos to the cat to get the E. RING. o===================o=========================================================o | Cat Food | Reaction | o===================o=========================================================o | Bonito x 2 | The cat will show you a hidden Emerald Ring. | o-------------------o---------------------------------------------------------o | Bonito, Green Gel | The cat will show you some hidden money (500 Gald). | o-------------------o---------------------------------------------------------o | Green Gel x 2 | The cat will run away. No reward. | o-------------------o---------------------------------------------------------o | any combination | The cat will steal one Squid and three Sea Bass from the| | with a Wrasse | nearby monger. Stahn will have to pay for it. If he does| | | not have the money, the Fish Monger will demand that the| | | fish be paid for later. Until Stahn remunerates him, the| | | Fish Monger will refuse to sell his wares to him. | o===================o=========================================================o Now, visit the reopened Arena for a new series of battles and great new prizes. Again, Stahn will have to fight 8~9 consecutive 1:1 battles. You will encounter the following enemies: (1) 1st fight: Imp (2) 2nd fight: Clay Golem (3) 3rd fight: S. Giant (4) 4th fight: Blood Slime o=============================================================================o |THINGS TO NOTE: The Blood Slime is invulnerable to non-elemental weapons. Be | |sure to use Dymlos against it. | o=============================================================================o (5) 5th fight: Zombie (6) 6th fight: Blood Wolf (7) 7th fight: Evil Star (8) 8th fight: Ice Golem ------------------------------------------------------------------------------- BOSS: Ice Golem x 1 Tactics ------------------------------------------------------------------------------- Strategy will be added in a future update. ------------------------------------------------------------------------------- (9) 9th fight: Khang ------------------------------------------------------------------------------- BOSS: Khang x 1 Tactics ------------------------------------------------------------------------------- Strategy will be added in a future update. ------------------------------------------------------------------------------- You will get the following prizes for beating the Arena completely: (1) 1st time : GROW FRUIT (2) 2nd time : FLARE SWORD (3) 3rd time : SWIRLING FLAME Aura Disc (4) 4th time : Deluxe Herb Set* (5) from 5th time on : Powerful Gel Set* *The Deluxe Herb Set consists of one of each BELLEBANE, LAVENDER, SAGE, SAVORY, R. BELLEBANE, R. LAVENDER, R. SAGE, and R. SAVORY. *The Powerful Gel Set includes one of each of the following: ELIXIR, GREEN GEL, LEMON GEL, MELANGE GEL, MIRACLE GEL, ORANGE GEL, and PINE GEL o-----------------------------------------------------------------------------o |TECHNICAL INFO: There is a minor glitch regarding the Arena Tickets: A single| |ticket is enough to enter the Arena, even if there are more characters in the| |party. It's not possible to buy a single ticket, but you can buy four tickets| |with a party of the four and then get two optional characters. This will save| |you a whopping 200 Gald. | o-----------------------------------------------------------------------------o HEIDELBERG - Unlimited G. Capes ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now, if you want a perfect file, you can exploit a programming oversight to get an unlimited number of G. Capes. Once you defeat him, Khang will desire to join your party, but since there are already six characters in the party, one person will have to leave. Be sure to pick Chelsea! Return to Heidelberg Castle. The best way is to ride Bernardo or to take a ship to Frostheim. Then, go to Heidelberg Castle. Chelsea will be back in the throne room wearing another G. Cape. Let her to rejoin your party by switching her for Karyl. She will leave the G. CAPE behind the throne. As before, you can pick it up. Now, travel back and forth between Moreau and Heidelberg. Have Karyl rejoin in Moreau while dismissing Chelsea. Return to get Chelsea and the G. Cape(s) in Heidelberg. Repeat until you have 15 of them. o=============================================================================o |THINGS TO NOTE: If you have not saved Dalis but picked up Mary's sword at the| |guard station, Mary can be recruited instead of Karyl. This will speed up the| |process of getting the G. Capes. | o-----------------------------------------------------------------------------o |Chelsea will later move to Alba's cabin, making it impossible to activate the| |event that makes the G. Cape available. | o-----------------------------------------------------------------------------o |Check the portrait of Garr's mother while Chelsea is in the party for a funny| |little scene. | o=============================================================================o There is a last thing you can do before recruiting the assistant for Raiker. If you have brought Chelsea to Radisrol before and witnessed her getting homesick, you can now take her to Alba's cabin to learn more about her past. Now let's find the assistant... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.44. The Assistant and the Boot Disc ::::::::::::::::::::::::::: [ABD] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Basilisk | P. Bottle [0%] | P. Bottle [10%] | | Evilstar | Lemon Gel [0%] | Orange Gel [10%] | | Imp Snail | Orange Gel [10%] | Green Gel [10%] | | Sporeshroom | none | Vegetables [10%] | | Wisp | none | none | |*Dragon Knight| Miracle Gel [0%] | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Boot Disc | found within the temple by Stahn or the party | | 1 | Purity | found within the temple by Stahn | | 1 | T. Spirit | found within the temple by Stahn | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- There are three men in the world, which can become Raiker's assistant. Each can give you a specific reward later in the game. As you can hire only one of them, you can only get one reward, so choose wisely: o==============o==============================================================o | Assistant | Location and Reward | o==============o==============================================================o | Scholar | He is located at Otto's Lab in Darilsheid Castle. His gift is| | | a Grow Fruit. | o--------------o--------------------------------------------------------------o | Junk Hunter | He is located in the northeastern corner of Junkland. He will| | | give you a St. Rapier. | o--------------o--------------------------------------------------------------o | Elite Priest | He is located on the fifth floor of the Tower of Knowledge in| | | the Straylize Temple. He will give you a B. Talisman. | o==============o==============================================================o You can easily get more Grow Fruits and B. Talismans later, only the St. Rapier is a unique item. If you're playing a perfect game, the Junk Hunter is THE man. There is a little problem though. If you do not recruit him, he will sell you a ?SWORD later. This artifact can be transformed into a L. Blade. You get another L. Blade elsewhere, but the ?SWORD is unique. So you have to choose between the unique St. Rapier and the unique ?SWORD. If you are not interested in a perfect file, any of the potential assistants will be fine. You won't really need their rewards. Go back to Raiker in Radisrol with the assistant. Radisrol is located northeast of Cherik. Raiker will now entrust you with getting the Boot Disc. The disc can be found in a cave just west of Lienea. Leave Radisrol and ride Bernardo to the continent of Fitzgald. The cave is located on the northwestern shore. Note that it is actually called 'The Hidden Temple'. The layout of the temple is pretty straightforward. You simply need to go north though a series of rooms. There are doors between the rooms that will require a Swordian in order to be opened. A Swordian User will remain with the Swordian. There are two ways to get the Boot Disc. First, you can let Stahn remain at one of the doors. If you do this, the remaining party members will venture into the temple to get the BOOT DISC. Stahn will have a talk with the Swordian. This can be very interesting, especially because Stahn can talk with Atwight or Clemente if he has one of them equipped. The downside with this method is that you won't get the treasures of the temple with the exception of the Boot Disc. o=============================================================================o |THINGS TO NOTE: If you use a Gameshark to hack Chaltier onto Stahn, he thanks| |you for saving him from Leon. But there is no known method to save Chaltier. | o=============================================================================o The second method is to leave the other Swordian Users at the doors and explore the temple by yourself. Equip the non-Swordian characters with decent armor and weapons if you haven't used them much before, because the random encounters can be a little tough. o=============================================================================o |THINGS TO NOTE: An interesting glitch will occur if you leave an UNARMED Garr| |behind at one of the doors. For some reason, he'll get Glitch-Igtenos (GI) as| |a weapon. GI will allow Garr to cast magic spells earlier than intended. Like| |a normal Swordian, GI can gain levels and learn new spells, but his stats can| |not increase. GI will disappear once you manage to repair the real Igtenos or| |if you change Garr's weapon. If he disappears, any experience he has obtained| |before will be transferred to Igtenos, whose stats will increase accordingly.| |This is a good way to train Igtenos before actually getting him. Just be sure| |not to exchange GI for another weapon. | o=============================================================================o If you choose to explore the temple by yourself, you have to pass through three doors, leaving all the other Swordian Users behind. Behind the third door, some treasure chests await you, guarded by a boss monster... ------------------------------------------------------------------------------- BOSS: Dragon Knight x 1 Tactics ------------------------------------------------------------------------------- Strategy will be added in a future update. ------------------------------------------------------------------------------- After the monster has been vanquished, you're free to open the treasure chests. They contain the BOOT DISC (Valables), a PURITY Aura Disc, and a T. SPIRIT Aura Disc. Find your way back to the first room. After all members have rejoined the party, the aeropolis will fire its beam and raise even more ground into the sky. This will cause several changes all around the world. Most importantly, some sidequests become available... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.45. Optional: Lienea and the Tricycle ::::::::::::::::::::::::: [OLT] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | 500 Lens | accidently given by the sleepy grandma in Armeida | | 1 | R. Bottle | secret cellar in Uncle Bob's house | | 1 | R. Sage | secret cellar in Uncle Bob's house | | 1 | S. Text 3 | found within the tombstone in Lienea** | | 1 | Tricycle | given by Gale after delivering the 500 Lens to him | | 1 | W. Boots | secret cellar in Uncle Bob's house | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ **Only if you haven't gotten it before. ------------------------------------------------------------------------------- First, go back to Lienea to open the treasure chests in the secret cellar. They will now contain their final treasures. Open them for a R. SAGE, some W. BOOTS, and a R. BOTTLE. While you are in Lienea, be sure to check the tombstone again. Chances are that both Stahn and Dymlos now comply with the requirements for the Sacred Skill: Stahn must be at least at Lv. 33, while Dymlos must have at least Lv. 34. As usual, you will have to answer 2 questions. The correct answers are: (1) Fire Storm (2) Kick Attack You will get the Sacred Skill 'Dragon Toss' and the SACRED TEXT 3. The next sidequest is in Armeida. Speak to the sleeping granny inside the house in northwestern Armeida. She will wake up just long enough to mistake Stahn for her grandson Gale, who has just gone to Darilsheid to exchange Lens to Gald. He seems to have forgotten to take the Lens. The granny will give Stahn 500 Lens. Of course you won't want to keep the Lens. Instead, make your way to the Oberon Corp MAIN STORE in Darilsheid, where you will see Gale. Speak with him to learn that he has indeed forgotten to bring the Lens for exchange. You can now either give him the Lens or keep them. If you give him the Lens, Gale will present you with his TRICYCLE. If you choose to keep the Lens, Stahn will say that he would rather return them to the granny in Armeida directly, but this is not possible, because she will never wake up when you return to her. If you exchange the Lens before speaking to Gale, Philia will admonish Stahn to return the Lens later. o-----------------------------------------------------------------------------o |TECHNICAL INFO: The Tricycle can be worn as an accessory. It will prevent the| |random enemy encounters on the world map and on the Aethersphere. It will not| |work in dungeons, though. Note that you move very slowly with the Tricycle. | o-----------------------------------------------------------------------------o Now return to Raiker in Radisrol to deliver the Boot Disc... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.46. Making Radisrol fly ::::::::::::::::::::::::::::::::::::::: [FLY] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Elixir | found in a newly accessible room in Radisrol | | 1 | Garnet | found in a newly accessible room in Radisrol | | 1 | Orange Gel | found in a newly accessible room in Radisrol | | 1 | Pine Gel | found in a newly accessible room in Radisrol | | 1 | Wendiene | found in a newly accessible room in Radisrol | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- With the Boot Disc, Raiker and his assistent will be able to take the city into the clouds. Raiker will recommend infiltrating the aeropolis Ignasea. Using the warp gate located there, you should be able to infiltrate Dycroft, which is the capital of the Aethersphere. Raiker will also ask the assistant to activate the anti-grav elevator, which will return you to Darilsheid if you use it. Now that Radisrol is flying, the pools will have been drained in the city. This will allow you to explore some rooms that were inaccessible before. ____________ RADISROL MAP ŻŻŻŻŻŻŻŻŻŻŻŻ ========= ========= ========= ========= ========= | 05 | | 04 | | | | | |FREE | |06 | | | | | | | |HEALING| =========== | | | | | | | 07 | | | | RAIKER | | | | | | | | | | | | | ==== ==== ==== ==== ==== ==== ==== ==== ===[F]=== | CONTROL-| | | | | | | | | | ROOM | ==== ========== ==== ==== ========== ==== ========== | | | | | ____________| | | ===== ===== |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻ| | | | | | | | | | ŻŻ|__| | [F] |__| | ===== ===== ==========ŻŻŻŻ | |ŻŻŻŻŻŻ Ĥ | | | | |ŻŻ| | | |ŻŻ| Ĥ | | | ======= | | | ŻŻŻŻŻŻŻ | ====Ĥ===== |__ __| |ANTI-| ====== ==== ==================== Ĥ |//| |//| | GRAV| | | Ĥ |\\| |\\| | | ========= ==== ==== ========= ====Ĥ==== ===== ===== ==[A]== | 03 | | | | 02 | | Ĥ | | | | |__| |__| | ========= | | ======= ==== ========= | | | 12 13 | | Ĥ Ĥ | | | | | | |ŻŻ| |ŻŻ| | |__ __| | Ĥ Ĥ | |[A] | |__| [¤] | ========= ==== ==== ========= |//| |//| ==Ĥ===Ĥ== | | | | | |ŻŻ ŻŻ| Ĥ Ĥ | | |ŻŻ| | ==== =========[E]== ===[E]=== Ĥ Ĥ ======= ==== ========= | | | ==Ĥ===Ĥ== | | | | | Ĥ Ĥ | ==== =============== | | | | | | | |ŻŻŻŻŻ| | | |08 | | |ŻŻŻŻŻŻŻŻŻ| | | | | | | Ĥ | | |_________| | | | | | ======Ĥ== | | ========= ====[C]== Ĥ ==================== | | Ĥ | | ==== ==== ======Ĥ== ==== ==== ====== | *S*| | Ĥ | | | | | | |___________________| _[B]_ |_____| |__| ==== | ___ [¤] | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻ| |///| |ŻŻ| 01| ===EXIT== ========= ========= ========= ========= | | | | =[C]=== | | ========= ========= | | ===[D]=== | | | | 09 10| | | | | |__| 11| | =[D]= | | | | | | | |ŻŻ| | =========== ===[B]=== ========= o=============================================================================o |RADISROL TREASURE CHART | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |01 | S. Stone |05 | Iron Helm |08 | ?DISC |11 | Pine Gel* | |02 | Orange Gel |06 | Fine Saber |09 | Garnet* |12 | Elixir* | |03 | Rue Staff |07 | Life Bottle |10 | Wendiene* |13 | Orange Gel* | |04 | ?DISC | | | | | | | o===o==============o===o===============o===o===============o===o==============o *new treasures From the control room, go south twice. The door that can be accessed there, now that the water has receded, will lead to the anti-grav elevator. Take notice of it but don't use it yet. Go south twice again and then west. You will come into a room with a door, which could not be accessed before. It will take you into a chamber with three chests containing a GARNET, a WENDIENE, and a PINE GEL. Now, go to the entrance area and use the northern doorway. In the next room, go through the northeastern door to find an ELIXIR and an ORANGE GEL. You can also explore the rest of Radisrol, but there is not much else to do unless the party is in need of a rest. You can heal at no charge in a room located in the center of Radisrol: From the entrance, go north three times and then go east. The door that was previously covered by water will lead you to the healing room. Inside, examine one of the 'Enertron' look-alikes to rest in it. Once you have explored the city to your leisure, leave it and head for Ignasea... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.47. The Warp Gate in Ignasea :::::::::::::::::::::::::::::::::: [WGI] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Clay Golem | none | none | | Dragon Knight| Miracle Gel [0%] | none | | Impulse | none | none | | Puropulse | none | Green Gel [5%] | | Trent | Apple [5%] | W. Apple [70%] | |--------------+------------------------------+-------------------------------| | Dark Mage | none | Oberol C [10%] | | Healer | Oberol EX [0%] | Oberol C [5%] | | Killamari | Squid [0%] | Squid [10%] | | Kubitoom | Oberol C [0%] | none | | Neuroids | Oberol C [0%] | none | | Placenta | none | Green Gel [5%] | | Warrior | Fine Saber [5%] | Green Gel [5%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | E. Ring | found in a room that can be reach by Lvl. 1 | | 3 | Miracle Gel | found in three chests in Ignasea | | 1 | Oberol G | found in Ignasea, Lvl. 2 | | 1 | S. Sword | found in a room that can be reach by Lvl. 1 | | 1 | Silver Plate| found in a room that can be reach by Lvl. 2 | | 1 | SW180180 | found in Ignasea, Lvl. 2 | | 1 | T. Scepter | found in Ignasea, Lvl. 2 | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- o=============================================================================o |THINGS TO NOTE: In some of the enemy formations that you can encounter on the| |Aethersphere, there is a foe called 'Impulse'. This enemy can be dangerous if| |you do not know how to fight it. It is immune against every elemental attack,| |including weapons, spells, special techniques, and items, but you can hurt it| |with non-elemental weapons and special techniques. If you come across the foe| |while having elemental wepons equipped, you can use these special techniques:| o=============================================================================o o==========o============================================o | CHARACTER| TECHNIQUES | o==========o============================================o | Stahn | Missile Sword, Kick Attack, Force, Hellfire| o----------o--------------------------------------------o | Rutee | none with elemental weapons | o----------o--------------------------------------------o | Philia | Philia Bomb, Twin Bomb, Bomb Rain | o----------o--------------------------------------------o | Garr | none with elemental weapons | o----------o--------------------------------------------o | Chelsea | none with elemental weapons | o----------o--------------------------------------------o | Bruiser | 1-2 Combo, Uppercut, Hip Attack | o----------o--------------------------------------------o | Mary | Beast Blade, Power Missile, Fierce Missile,| | | Force, Ultima Missile, Zan | o----------o--------------------------------------------o | Karyl | Samba, Rumba, Golden Voice | o==========o============================================o The layout of Ignasea differs from the dungeons you have explored before. There are two types of rooms. There are three labyrinth-like rooms: Level 1, Level 2, and Level 3. They are connected to normal rooms by teleporters. Also, There are connections between the levels by elevator platforms. ___________ IGNASEA MAP ŻŻŻŻŻŻŻŻŻŻŻ Level 3 Level 2 Level 1 ========================= ========================= ========================= •----• Ĥ Ĥ •--[M] •---\D/ •-----•---[F]---•--• /D\ [H]----•----• Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ •--•-•---• Ĥ --• Ĥ Ĥ •--\O/ Ĥ Ĥ Ĥ •---•---• /O\Ĥ[R] Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ | Ĥ •--• Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ •--• Ĥ Ĥ Ĥ Ĥ •---•-• | ---• Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ [L] Ĥ Ĥ •--•---• Ĥ | Ĥ Ĥ •---•---• Ĥ Ĥ Ĥ Ĥ Ĥ •--•-- Ĥ Ĥ Ĥ •---•- •--•---• Ĥ •---• Ĥ Ĥ •--• | Ĥ Ĥ [J]-• | Ĥ [I]--•--•--• •--[G] Ĥ Ĥ \N/ Ĥ Ĥ Ĥ /N\ 02 Ĥ Ĥ Ĥ Ĥ Ĥ •-• Ĥ Ĥ Ĥ | Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ \C/---•---• Ĥ /C\--• Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ •-•---03 Ĥ Ĥ •---•---• Ĥ •--•---• Ĥ Ĥ Ĥ •-/Y\ Ĥ -• Ĥ Ĥ Ĥ •-----• \Y/ Ĥ Ĥ Ĥ Ĥ •---•--•--• Ĥ •---• Ĥ Ĥ Ĥ 01 •----•----• Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ | Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ •-----• Ĥ Ĥ \B/ Ĥ Ĥ •-----•---[A] /B\-- [E]-• •-\X/ Ĥ •-[Q] /X\ •--• ========================= ========================= ========================= ============ ======= ======= ======= ========= | |_| | | |_| | | BUST | | [M] 09| |07 [I] | | GATE | | |Ż| | | |Ż| | | | ============ ======= ======= ======= | | ==== ==== ============= =================== | | | | | | ===== ===== ====== | ===== | | ĤĤĤĤĤĤĤĤĤĤĤĤĤĤ | | |_| | | | | | | ĤĤĤ ĤĤĤ | | 08| | | == == === ====== ĤĤĤ | | |Ż| | == == | | | | | ĤĤĤ | == ======== ====== | | === === === === | ĤĤĤ | | | | [L] | | | | | | ĤĤĤ | ========= == | | | | | [F] | | ĤĤĤ | | | =========== ======= == == | | | ĤĤĤ | | | | | ============ | | ======= ===== ==== | | |06 | | | ======= | | | | ==[Q]======= | | | ===== | | | == == ======= | | ======= == | | | | | [A] | | | | | == ========== | | | | =[K]= | | | [J] | | [E] | | | ========= | | == == | | | | | | | | | | == == | | ======== | ======= === === ========== == | GATE | | | |[L] | | | | | | | | | |[H] | | | |*T* | === === === === | *T*| | | ====== | | | | | | ==== ==== ====== ====== ======= | | | | | | | | |04 05| | | | | TO ENTRANCE ======= == == | | | | | | == == == == | | | | | | | [R] | | [G] | | | ======= ======= o=============================================================================o |IGNASEA TREASURE CHART | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |01 | T. Scepter |04 | Silver Plate |06 | Miracle Gel |08 | S. Sword | |02 | Oberol G |05 | Miracle Gel |07 | E. Ring |09 | Miracle Gel | |03 | SW180180 | | | | | | | o===o==============o===o===============o===o===============o===o==============o Your goal is to find the warp gate that connects Ignasea and Dycroft. There are several good treasures in Ignasea. The following walkthrough describes the most efficient method to get all treasures and find the warp gate while ignoring the empty rooms. Note that we ignore one of the chests for the moment. Any elevator or teleporter that isn't specifically mentioned can be skipped. o=============================================================================o |THINGS TO NOTE: There are in fact two warp gates here in Ignasea. You're here| |to find the gate to Dycroft. The second gate will take you to different other| |aeropolises, namely Josaia, Deimos, and Rodeon. You are not supposed to visit| |these right now, but you can do it to get some cool items. The thing with the| |gate is that you can use it to travel to these aeropolises now, but you won't| |be able to use it to reach Deimos and Rodeon for a while after you have found| |the gate to Dycroft. So if you want to access Deimos and Rodeon early, now is| |your opportunity. The path to the second gate is described in the second part| |of this chapter, the aeropolises are described in 1.48, 1.50, and 1.52. | o=============================================================================o From the entrance area, go north to enter Ignasea. You will see a blue light in the western part of the room. That is a teleporter but you won't be able to use it, yet. Instead, step on the yellow field in the northern part of the room. It is also a teleporter, and it will take you to Level 3 of the labyrinth. From your current position, head west and step on the blue field with the arrow pointing down. This will transport you to Level 2, and you'll find a blue chest directly in front of you. Open it for a T. SCEPTER, then return to the start of Level 3. Next, go north and west and step on the blue field with the down arrow as well. You will find yourself next to another treasure chest on the 2nd level. Open it for an OBEROL G. Return to Level 3 and use the field with the down arrow in the northeastern corner. On Level 2, go into the western part of the room while ignoring the teleporters in the room. Then, go south. You'll see another treasure chest which contains a SW180180 aura disc. Next, use the elevator platform next to the chest to get to level 1. Head north and use the teleporter located in the western area. It will take you to some rooms where you'll find an E. RING stored in a treasure chest. Now, use the teleporter located in the northern part of level 1 to get to a chest with a MIRACLE GEL. Return to level 2 by taking the elevator you used before. On the 2nd level, make your way to the teleporter in the middle of the southern part of the room. The teleporter will lead you to two more chests. Inside are a SILVER PLATE and a MIRACLE GEL. Now, step onto the elevator in the southeastern part of level 2 to be taken back to level 1. Use the teleporter. Leave the next room through the northeast and the adjoining room through the east. You'll find a treasure chest, which contains a S. SWORD. Go back to the previous room and use the northern exit to find the gate. Upon arriving at the gate, Dymlos will notice that the gate has been destroyed. Seeing this, the party will automatically return to Raiker in Radisrol. He will suggest using a Sky Cruiser to get to Dycroft's port Belcrant. A Sky Cruiser is located in Mikheil. Mikheil, however, can only be reached through Josaia, which in turn is connected to Ignasea by a warp gate. Confusing, isn't it? To sum up, you will have to: (1) Return to IGNASEA. There, use the WARP GATE leading to JOSAIA. (2) Travel through JOSAIA in order to reach the aeropolis MIKHEIL. (3) Find the SKY CRUISER in MIKHEIL and use it to get to BELCRANT. (4) Head through BELCRANT in order to get to DYCROFT, the capital. The assistant will tell you that an inn has moved to Radisrol. You can rest for free in the 'FREE HEALING' room in the center of the city, though. Then, return to Ignasea. Aside from the warp gate, there is also a treasure chest we ignored before. Enter Ignasea and step onto the yellow field to be warped to level 3. There, go into the northeastern corner and take the elevator to get to level 2. Go to the western area and then south to the teleporter. Use it and traverse the adjacent rooms to another teleporter. Step on it to return to level 3. You're now in the northwestern part of level 3. Beside the teleporter that took you here, there's another teleporter and an elevator. First, use the teleporter to reach the last treasure chest, which contains a MIRACLE GEL. Then, use the elevator to get to level 2. On level 2, use the other elevator to get to level 1. There, use the teleporter. It will transport you to a room just south of the Ignasea Warp Area. There, be sure to use the blue teleporter. This will activate it, allowing you to warp between the entrance of Ignasea and the Warp Area. Also, save your game if you wish to. Now for the warp gate. The gate is located in the center of the room inside the ray of light. It is surrounded by four differently colored panels. These panels will change their color if you touch one of them. Depending on their color, you will be transported to different places: o==============o==========================================o | COLOR | DESTINATION AND NEARBY CITY / AEROPOLIS | o==============o==========================================o | Red | Josaia, pathway to Mikheil | o--------------o------------------------------------------o | Blue | Ignasea, pathway to Radisrol | o--------------o------------------------------------------o | Yellow | Deimos, pathway to Cloudius | o--------------o------------------------------------------o | Green | Rodeon, pathway to Helraios | o==============o==========================================o Note that Dymlos won't allow you to explore Deimos and Rodeon at the moment. So just touch the red panel and travel to Josaia... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.48. Josaia :::::::::::::::::::::::::::::::::::::::::::::::::::: [JOS] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Dark Mage | none | Oberol C [10%] | | Healer | Oberol EX [0%] | Oberol C [5%] | | Killamari | Squid [0%] | Squid [10%] | | Kubitoom | Oberol C [0%] | none | | Neuroids | Oberol C [0%] | none | | Placenta | none | Green Gel [5%] | | Phyloxin | none | Orange Gel [10%] | | Warrior | Fine Saber [5%] | Green Gel [5%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Arc Wind | found in a chest on the fifth level | | 1 | Bear Claw | found in a chest on the fifth level | | 0~1 |*Dorian | hidden chest, contents depends on the number of battles| | 0~1 | Drabin Axe | hidden chest, contents depends on the number of battles| | 0~1 |*Efreet | hidden chest, contents depends on the number of battles| | 0~1 |*Elixir | hidden chest, contents depends on the number of battles| | 0~1 |*Green Gel | hidden chest, contents depends on the number of battles| | 0~1 |*Holy Symbol | hidden chest, contents depends on the number of battles| | 0~1 |*L. Seed | hidden chest, contents depends on the number of battles| | 0~1 |*St. Halberd | hidden chest, contents depends on the number of battles| | 1 | Strengthen | found in a chest on the fifth level | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Josaia may be just a transit station on your way to Mikheil, but it has a quite interesting feature: All enemy parties in Josaia are visible. The content of one chest, that is well hidden near the end of the dungeon, depends on how many enemy parties you fight while going through Josaia. The chart below shows which item the treasure chest will hold at which enemy counter. Altogether, you can fight 50 enemy parties. o=============================o=============o | NO. OF ENEMY PARTIES SLAIN | ITEM | o=============================o=============o | 0 ( 0%) | Green Gel | o-----------------------------o-------------o | 1 - 5 ( 2 - 10%) | Drabin Axe | o-----------------------------o-------------o | 6 - 15 ( 12 - 30%) | L. Seed | o-----------------------------o-------------o | 16 - 25 ( 32 - 50%) | Dorian | o-----------------------------o-------------o | 26 - 35 ( 52 - 70%) | Efreet | o-----------------------------o-------------o | 36 - 45 ( 72 - 96%) | Elixir | o-----------------------------o-------------o | 46 - 48 ( 92 - 96%) | Holy Symbol | o-----------------------------o-------------o | 49 ( 98%) | St. Halberd | o-----------------------------o-------------o | 50 (100%) | Holy Symbol | o=============================o=============o You can only get one of these items. The only unique item is the Drabin Axe. It can be obtained if you have encountered 1-5 enemies before opening the chest. I suggest getting this if you are playing a perfect game. It will be very difficult, because the enemies will try to force encounters. My advice is to just cheat here. The treasure chest is located near the end of the dungeon. Fight the enemies as you encounter them. Then, leave the dungeon while ignoring the chest and return to the dungeon. The enemy counter will have reset to zero. Now, fight a single enemy party and take the chest, which will contain the Drabin Axe. o=============================================================================o |THINGS TO NOTE: If you escape from a battle, it will NOT count. It is hard to| |make use of this, though. The enemies you escape from usually engage you into| |another battle right away. | o=============================================================================o Josaia consists of five labyrinth-like levels. On each level, you'll find about ten enemy parties. The layout alone already makes it pretty hard to avoid them. Worse is that you are required to unseal the elevators that connect the levels. Each of the elevators is sealed by four little green globes. In order to unseal them, pick up the globes. The programmers decided to help you by putting barrier tiles in the floor. Step onto one of these tiles, and you will hear a loud lashing noise. The noise will tell you that this tile has become impassable for the monsters. With the tiles, you can try to block out the enemies. While this may sound good, it never seems to help. That is why I strongly suggest not trying to get the correct number of monsters while looking for the exit but doing it afterwards. Now for the dungeon strategy itself. You will start at the Josaia Warp Area. It looks just like the Ignasea Warp Area minus the savepoint. A blue teleporter is located in the southeastern corner, but it doesn't work, yet. Go south to leave the Warp Area. You will find a yellow teleporter. It will take you to the first level of the Josaia dungeon. The levels 1, 2, 3, and 4 do not have any treasures. Get all the globes and use the elevator leading up as soon as it is activated. Fight or avoid the monsters as you like. On the 5th level, there are no globes. Instead, you will see three chests there. Open them to get an ARC WIND, a BEAR CLAW, and a STRENGHTHEN aura disc. After taking them, step onto the teleporter in the northeastern corner of the room. You will be taken to a small room, which has a blue teleporter and the treasure treasure chest, whose content depends on the number of slain enemy parties. The chest is located in the southern wall. Be sure to ignore it for now, unless you somehow managed to fight the number of monsters you need to get the treasure of your preference. As in Ignasea, use the blue teleporter once to activate it. It will allow you to travel between the Warp Area and the exit. Then, use the door in the northern part of the room to leave Josaia. Reenter the aeropolis and use the yellow teleporter to warp to level 5. Fight a monster party and use the teleporter again. Now, open the hidden treasure chest to obtain the DRABIN AXE. Leave Josaia again and go north to find Mikheil... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.49. The Sky Cruiser in Mikheil :::::::::::::::::::::::::::::::: [MIK] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Cotton Dust | Stone [0%] | none | | Discus | Pine Gel [0%] | Lemon Gel [5%] | | Gas Clouds | P. Bottle [0%] | Green Gel [2%] | | Mech Scorpion| Oberol EX [0%] | Oberol C [5%] | | Neuroids | Oberol C [0%] | none | | Puropulse | none | Green Gel [5%] | | Rota | P. Bottle [0%] | none | |*Rembrandt | SW280280 [100%] | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | B. Sword | found in a chest that can be reached from Lvl. 3 | | 1 | Demon Arrow | found in a chest near the savepoint | | 1 | Duel Helm | found in a chest that can be reached from Lvl. 2 | | 1 | H. Bottle | found in the puzzle room | | 1 | Hourglass | found in the puzzle room | | 1 | Oberol G | found in the puzzle room | | 1 | Rare Shield | found in a chest that can be reached from Lvl. 2 | |Infin.| Stone | stolen from Cotton Dust | | 1 | SW280280 | always dropped by Rembrandt | | 2 | W. Boots | found in two chests | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Mikheil is a rather complex dungeon, but only a few treasures are hidden there. It features some new gameplay elements including disappearing ground plates and colored transport plates. The disappearing ground plates shrink every once in a while until they disappear only to reappear shortly thereafter. It's ok to walk over them while they shrink, but once they disappear, your party will fall onto the floor below. The colored transport plates can transport you between two places. In addition, they are remote-controlled by corresponding switches. Frequently, you will have to hit a switch first in order to be able to reach a certain plate. Please note that the strategy I describe only works if you activate the switches exactly in the order described here. As usual, you can use the map to navigate inside the dungeon. Some parts of the dungeon aren't included in the map, though. First, there's a puzzle room in the second part that's way to complex too be depicted in an ASCII map. In addition, the last part of Mikheil, which is very straightforward, is also excluded. o=============================================================================o |THINGS TO NOTE: The enemy 'Cotton Dust' has a STONE with it, which is quite a| |rare accessory. It is not very useful, but if you are playing a perfect game,| |you may still want to steal 15 of them. Later, there's another opportunity to| |acquire Stones, though. | o=============================================================================o ____________________ MIKHEIL MAP - PART I ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 2 Level 1 and Entrance Area ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ===== ===== ============= ================= |03 |_| | | |_| | | Y | | P---P | | Ĥ |Ż| | |[A] |Ż| | | Y | == == ============= == ===== ===== == /F\ | | | | | | | | | | Ĥ •--------• [E] |[E]| == == == == == == == == Ĥ Ĥ Ĥ Ĥ ===== | P | | Y | | P | | Y | •-----• Ĥ Ĥ | Ĥ | [A] | Ĥ | | Ĥ | | Ĥ | Ĥ Ĥ Ĥ | Ĥ | Ĥ •------------• | Ĥ | | Ĥ | | Ĥ | •--------•--• | Ĥ | •--•- Ĥ Ĥ | Ĥ | | Ĥ | | Ĥ | | Ĥ | Ĥ Ĥ Ĥ | Ĥ | | Ĥ | | Ĥ | •-• | P | Ĥ Ĥ ----• | Ĥ | | Ĥ | | Ĥ | Ĥ Ĥ |SC | •---•---• Ĥ | Ĥ | | Ĥ | | Ĥ | Ĥ •------• | | Ĥ Ĥ Ĥ | Y | | P | | Y | Ĥ Ĥ [D] |[D]| •-•-- •------------• == == == == == == Ĥ •----• Ĥ ===== Ĥ | | | | | | Ĥ Ĥ Ĥ Ĥ == ===== ===== == •xx• •-x• Ĥ •-•-----•--• •--• | | Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ | SA | Ĥ •--•xx•-•xx•--\B/ •--•-•--•--/B\ | | Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ ======== ======== Ĥ Ĥ •xx• •xx• •--• •--• | | [C]--• Ĥ Ĥ ===== ===== •-------• | | | | ================== ======== | | |[C] SD |_| 02 | ===== ===== | Y---Y | | | |01 |Ż| | START ================== ======== SA - Switch A (yellow) 01 Duel Helm SC - Switch C (brown) 02 Rare Shield SD - Switch D (purple) 03 W. Boots Y--Y - colored transport plate [A] - teleporter \B/ - elevator leading down /B\ - elevator leading up Go north from the entrance area into the next room, where you'll find a switch. Ignore the switch and go though the northwestern exit to find yourself in front of a yellow transport plate. Use the plate to be taken to the other side of the room. Go north to get into the adjacent room. There, use the central doorway in the southern part of the room to get into a room with a purple transport plate. Use it to get back into the room with the switch. Now it's time to activate it. Check it, and the message 'Switch A was activated' will be displayed. Leave the room through the northwest and use the yellow transport plate again to get into the adjacent room. Head west and hop onto the purple transport plate located in the next room. Use the teleporter nearby. o=============================================================================o |THINGS TO NOTE: All switches will reset if you return to the entrance area. | o=============================================================================o You will be taken to Mikheil Level 1, which looks very similar to the levels in Ignasea. Head to the southeastern part of the level. You will find an elevator, which will take you to Level 2. There, head west across the disappearing ground plates to reach another teleporter. Use it and you will be taken to a room with a treasure chest, a yellow transport plate, and another switch. The chest has a DUEL HELM inside. Get the item and use the transport plate to reach the switch. Flip the switch. The message 'Switch D was activated' will be displayed. Make a trip into the eastern room to find a chest which contains a RARE SHIELD. Return to Level 2 by using the yellow transport plate and the teleporter. Now, go back to the southeastern part of Level 2, where the elevator that leads to Level 1 is located. Use the teleporter north of the elevator. If you flipped switch D, a purple transport plate will await you. There's also another switch, which should be flipped immediately ('Switch C was activated'). Ride the purple plate to the other side of the room and exit the room through the north. In the adjacent room, you will have no choice but to go west. A yellow transport plate will be waiting for you. Before riding it, open the chest, which is well hidden in the northwestern corner of the room in order to get some W. BOOTS. The plate will transport you to a teleporter that connects this room to the northern area of Level 2. There, step onto the elevator in the northwestern corner to move on to Level 3. _____________________ MIKHEIL MAP - PART II ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 3 Level 4 ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻ \F/ •--xx-- [I] [K] •-----• Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ x x Ĥ /J\ ========= •-----------• \J/ Ĥ Ĥ Ĥ Ĥ | 05 | ======= •-•--x-x--• •-----• | 07 | [L]----------• | 04 | Ĥ |06 | Ĥ | | •--•---•--•--•---•--• | PUZZLE| xxx•xx-•xx•xx•---•--• | | Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ |[I] | x Ĥ Ĥ x Ĥ Ĥ === === •-• Ĥ Ĥ Ĥ Ĥ •-• ==== ==== •-• Ĥ x x Ĥ •-• | | Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ | | Ĥ Ĥ x Ĥ Ĥ Ĥ === === •----•---•-----•---•----• === === xxx-x•x--•xx-xxx-xxxx---• | | Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ | | Ĥ Ĥ x Ĥ Ĥ x | O | •----•---•-----•---•----• | O | •x---•-xxxxx-x-•---•----x | Ĥ | Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ | Ĥ | Ĥ Ĥ Ĥ Ĥ x Ĥ | Ĥ | •-• Ĥ Ĥ Ĥ Ĥ •-• | Ĥ | •-• x Ĥ [M] x x •-• | Ĥ | Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ | Ĥ | Ĥ x Ĥ Ĥ Ĥ Ĥ Ĥ | O | •--•-•-•-----•-•-•--• | O | •--•xx-xxx•xx•-•-•--• | | Ĥ Ĥ | | === === [G] [H] === === ============== ============= | | | | | |_| | === === ========================= === === | O---O | | |___| [G] [H] |___| | | [K] |Ż| | | Y---Y | ============== === ===== === | |ŻŻŻ| |ŻŻŻ| | | | | | ======= ========================= ======= == == == == | Y | | Y | | Ĥ | | Ĥ | | Ĥ | | Ĥ | | Ĥ | | Ĥ | ============= | Y | | Y | |09 | |SG |_|SH | 04 B. Sword | [L] | | | 05 H. Bottle |*S* 08| | |Ż| | 06 Hourglass ==== ==== ===== == == 07 Oberol G | | | | 08 W. Boots ==== ==== ============ ========= == 09 Demon Arrow | |_| |_| | | P---P W---W | | |Ż| |Ż| | ============= ============ ============ In the southern part of Level 3, there are two teleporters. Step on the western one first. Go west, north, and north again to reach a treasure chest, which has a B. SWORD. Return to Level 3 with the teleporter. Now, make use of the eastern teleporter. Go east, north, and north (using a moving stone plate) to reach the puzzle room. o=============================================================================o |THINGS TO NOTE: Once you have entered the puzzle room, the moving stone plate| |recedes to its starting position, making it impossible to reach it. You won't| |be able to return the previous parts of Mikheil for a while. | o=============================================================================o The puzzle room is full of switches and transport plates. You will have to flip the switches and ride the colored transport plates in a certain sequence: o===o=========================================================================o | 1| Flip the green switch and use the green transport plate that appears. | o---o-------------------------------------------------------------------------o | 2| Ride the stone plate located in the northernmost part of the room. | o---o-------------------------------------------------------------------------o | 3| Flip the red switch, ignore the yellow switch, reuse the stone plate. | o---o-------------------------------------------------------------------------o | 4| Use the purple plate, use the second purple plate that promptly appears.| o---o-------------------------------------------------------------------------o | 5| Use the northern stone plate, then make use of the light blue plate. | o---o-------------------------------------------------------------------------o | 6| Use the nearby light blue plate to get to a chest with a H. BOTTLE. | o---o-------------------------------------------------------------------------o | 7| Return by using both light blue plates. | o---o-------------------------------------------------------------------------o | 8| Use the red plate, then the dark blue plate. | o---o-------------------------------------------------------------------------o | 9| Use the light blue plate in the northwestern part of the room. | o---o-------------------------------------------------------------------------o | 10| Use the yellow plate just south of where you are. | o---o-------------------------------------------------------------------------o | 11| Use the stone plate in the southwest, open the chest for an HOURGLASS. | o---o-------------------------------------------------------------------------o | 12| Use the white plate, use the second white plate nearby as well. | o---o-------------------------------------------------------------------------o | 13| Use the southern stone plate to obtain an OBEROL G from a chest. | o---o-------------------------------------------------------------------------o | 14| Return and use the northern stone plate this time. | o---o-------------------------------------------------------------------------o | 15| Use the dark blue plate to reach a teleporter. | o===o=========================================================================o The teleporter will transport you to the northeastern part of Level 3. Make use of the elevator nearby to access Level 4. There, use the teleporter to get into a room with another stone transport plate. Use it and exit the room through the east. Leave the adjacent room through the southeastern pathway. You'll get into a room with a yellow transport plate. Ride it to the southern part of the room. Hit the switch (H) located there and go west. In the next room, flip the switch (G) as well. Now, head back into the room with switch H and exit it through the southern pathway. If you flipped the switches correctly, you should now be able to go west through two rooms using a white and a purple transport plate on your way. You'll come into a room with two treasure chests, a savepoint, and another teleporter. Open the chests to obtain the W. BOOTS and a DEMON ARROW aura disc. The teleporter will transport you to another area of Level 4. Traverse the room while carefully walking across the disappearing ground plates. An elevator that leads to Level 5 is located in the southern part of Level 4. Use that elevator. o=============================================================================o |THINGS TO NOTE: If you fall down on Level 4, you will have to redo the puzzle| |room. | o=============================================================================o Upon arriving on Level 5, use the teleporter. In the next room, you will notice that its exit is blocked by a metal gate. The gate is connected to a mechanical device, and to open the gate, you will have to operate this device. You can use the CIRCLE button and the DOWN button to pull a plug out of a machine, which is is located in the center of this room. This will open the gate, but only for as as long as the plug has no contact to the machine. If you let go of it, it will recede to the machine, and the gate will close again. You need something to prevent the plug from sinking back into the machine. Look in the western part of the central area to find a white crate. Pull and push it until it is positioned next to the plug. Next, pull the plug as far as you can, then release it. Run to the crate and push it between the plug and the machine. This will stop the gate from closing again. Go through it to meet Rembrandt and Marian. Rembrandt will use a Lens weapon to paralyze the party. Once you regain control of your party, be sure to recover the HP and TP. Then, follow Rembrandt into the next room. He will engage you into a battle. ------------------------------------------------------------------------------- BOSS: Rembrandt x 1 Tactics ------------------------------------------------------------------------------- Rembrandt will always drop the SW280280 aura disc. Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle, the party will send Marian back to Darilsheid. They will also try to reach Belcrant using the Sky Cruiser. Unfortunately, this won't work, as there are two defense mechanisms that will hinder the party from getting there. These are the Mirror Shield and the Guardian Draconis. Clemente will suggest going to Cloudius to get rid of the Guardian Draconis. It can be reached via Deimos. He does not have a clue about the Mirror Shield, but he speculates that Igtenos might know what to do about it and that it should be possible to revive Igtenos at the facility in Helraios. Helraios can be reached through Rodeon. Deimos and Rodeon are connected to the Warp Gate system. Since you will get Igtenos in Helraios, you might prefer to go there first, but either order is fine. Either way, you should return to Radisrol for now. The Sky Cruiser has landed next to Josaia. Use the Warp Gate there to travel to Ignasea. From there, head to Radisrol and talk to Raiker and his assistent. Ask them about the Guardian Draconis and the Mirror Shield. They will basically say the same things as Clemente did, but the assistant will also reveal to you that an equipment shop, a weapon shop, and an armor shop have moved to Radisrol. For some reason, the shops do not appear unless you talk to the assistent. These shops are located in the northwestern part of Radisrol, and they carry an awesome range of weapons, and armor. Note that any unopened chests in the rooms that become shops will vanish once the shopkeepers move in. Get them now before talking to the assistent if you haven't taken them before. o=============================================================================o |THINGS TO NOTE: Marian will be back in Hugo's mansion. You can prompt a small| |event involving her and Rutee if you talk to her before closing chapter 1.54.| o=============================================================================o Now, return to Ignasea and use the green warp gate to get to Rodeon/Helraios or the yellow warp gate to get to Deimos/Cloudius... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.50. Rodeon :::::::::::::::::::::::::::::::::::::::::::::::::::: [ROD] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Dark Mage | none | Oberol C [10%] | | Healer | Oberol EX [0%] | Oberol C [5%] | | Killamari | Squid [0%] | Squid [10%] | | Kubitoom | Oberol C [0%] | none | | Neuroids | Oberol C [0%] | none | | Placenta | none | Green Gel [5%] | | Warrior | Fine Saber [5%] | Green Gel [5%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Ankh Shield | found in a chest in Lvl. 1 | | 1 | Elven Bow | found in a chest in Lvl. 2 | | 1 | W. Symbol | found in a chest in Lvl. 4 | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Take the green warp gate to reach Rodeon, which looks very much like to Josaia. Also, like in Josaia, the monsters are visible, which allows you to avoid them. Rodeon has five labyrinth-like levels. As usual, these levels are connected by, elevators, but this time, it is a little more complicated: With a sole exception, the elevators here take you always up/down two levels at once. So you have to move from the 5th level to the 3rd level and from there to the 1st level. There, a single elevator can take you to the 2nd level, which in turn is connected to the 4th level. There is another new feature in Rodeon: On all the levels, little black spheres are distributed. If you use the S. Ring to ignite them, they will explode. Foes that linger next to a sphere when it explodes will be killed. Unlike in Josaia, there is no reason to avoid the monster encounters, though. The teleporter in the room directly south of the Rodeon Warp Area will take you to Level 5. Head into the northwestern area and take the blue elevator there to be transported to Level 3. You will notice that the counterpart to the elevator you used to get here is red. As a general rule, the red elevators will take you upstairs, while the blue elevators will take you downstairs. On Level 3, there are three elevators leading down to Level 1. They are located in the southwestern, the southeastern, and the northeastern corners of Level 3. The southeastern teleporter only leads to a dead end. Step on any of the others to get to Level 1. There, you will find a treasure chest with an ANKH SHIELD in the center. Then, use the elevator in the northwestern area to reach Level 2. In the southwestern area of Level 2, another treasure chest awaits. Open it for an ELVEN BOW. Then, go to the northwestern corner and step onto the elevator to get to Level 4, where you will find yourself directly next to a treasure chest. Open it for a W. SYMBOL, then return to the 2nd level. Next, step onto the elevator that is located a few steps to the southwest to be taken to Level 4 again. There, go to the northwestern area to find a teleporter that will transport you to the exit area. You'll find a blue teleporter. Use it once before leaving Rodeon in order to activate it. Leve the aeropolis and travel west to get to Helraios... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.51. Repairing Igtenos in Helraios ::::::::::::::::::::::::::::: [HEL] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Aile | none | none | | Discus | Pine Gel [0%] | Lemon Gel [5%] | | Paghoul | none | none | | Thelm | none | none | |*Ilene | Mind Ring [0%] | Magic Rouge [1%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Card Key | found in the first part of the dungeon | | 1 | Dorian | found in the second part of the dungeon | | 1 | Efreet | found in the second part of the dungeon | | 1 | Flare Claw | found in the second part of the dungeon | | 1 | Flare Sword | found in the second part of the dungeon | | 1 | Green Gel | found in the first part of the dungeon | | 1 | Igtenos | finally usuable after being repaired in Helraios | | 25 | Juicy Beef | repeatedly found in the whole dungeon | | 1 | Lemon Gel | found in the second part of the dungeon | | 2 | Life Bottle | found in two chests in the second part of the dungeon | | 1 | L. Blade | found in the second part of the dungeon | | 1 | Mackerel | found in the second part of the dungeon | | 1 |*Magic Rouge | very rarely dropped by Ilene | | 1 | Melange Gel | found in the second part of the dungeon | | 1 | Melon | found in the second part of the dungeon | | 1 | Mind Ring | stolen from Ilene | | 3 | Oberol EX | found thrice in the first part of the dungeon | | 1 | Oberol G | found in the first part of the dungeon | | 2 | Orange Gel | found twice in the first part of the dungeon | | 2 | P. Bottle | found twice in the second part of the dungeon | | 1 | P. Ribbon | found in the first part of the dungeon | | 2 | Pine Gel | found in the first and in the second part of Helraios | | 1 | Score D | found in the first part of the dungeon | | 1 | Volcano | found in the first part of the dungeon | | 1 | W. Boots | found in the second part of the dungeon | | 1 | Wendiene | found in a drawer in the second part of the dungeon | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Helraios is a rather difficult dungeon. It resembles the Secret Factory, and it also has some gameplay elements you will recognize, including conveyor belts, a password system, and computer terminals that hint upon this password. Along the conveyor belts, there are spear traps, which will reduce your HP if you get hit by them. So, you will have to move carefully on the conveyor belt. In addition, the dungeon also has some nasty flamethrowers. These flamethrowers use infrared sensors to detect body heat. Whenever your party approaches one of the flamethrowers, it will shoot a flame, which can als reduce your HP. Once it has fired, the flamethrower needs some moments to recharge its energy before it can shoot again. o=============================================================================o |THINGS TO NOTE: The spears and the flamethrowers have the same effect on your| |party. They reduce the current HP by 10% of the max HP. Only the four members| |of the active party are affected. These traps are not capable of killing your| |party members, because they will never reduce the current HP below 1. | o=============================================================================o There's a way to render the flamethrower harmless. Get near a flamethrower, but stay away from the mouthpiece. Use the S. Ring to fire a beam. This will prompt the flamethrower to fire as well. Now, use the time it needs to recharge to get past it. o=============================================================================o |THINGS TO NOTE: You will find 25 Juicy Beefs in Helraios. Even if you usually| |don't bother with the food sack, you should do it now. | o=============================================================================o _____________________ HELRAIOS MAP - PART I ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ===== ===== ===== |13 | |11 | | 09| | 12| |MON| |10 | == == == == == == | | | | | | ======= == ===== ===== == |16 | | | | | | | ========= ===[F]=== | 15| | | | COM| | | === === === ========= === | 02 | |COM COM| | | | | | | |____ | | Ż Ż | === ======= ==== ==== ========= |01 | | | |•• •• | |••• 07| ==== ==== ===[E]=== |• •• •| |• • • • •| | | |•17 • 14•| |• ••••• •| ========= ========= ========= ==•=•==== |• •••••••••• •| |• 08 • •| | | | [C]| ••• •[C]| |• • • • •| |••• •• •| | | | | | • ••• |• •••••••••• •| |• •••• • •| | | |0304 | ••••• • | |• • • • •| |• • • • | | ======= | |0506 | |[B] ••• |• •••••••••• •| |• •••••••• | | | | | =====[D]= ========= | | | | ==== == == ==== === ============ ========== === | | | | ===[E]=== | | | | ==== ==== ==== ======[A]== |[B] [A]| === ==== =========== === | | | || | | | | | |19 18|======= | |FT| | | | | || | | | | | |FT FT| [D] |_| | | | | | | Ż Ż| | Ż Ż | | | | | | | ========= | |Ż| || | ==== ==== ================ =============== =============== | | START o=============================================================================o |HELRAIOS TREASURE CHART - PART I | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |01 | Juicy Beef |06 | Oberol EX |11 | Card Key |16 | Juicy Beef | |02 | P. Ribbon* |07 | Score D |12 | Juicy Beef |17 | Orange Gel | |03 | Oberol EX |08 | Orange Gel |13 | Juicy Beef |18 | Pine Gel | |04 | Oberol EX |09 | Volcano |14 | Green Gel |19 | Juicy Beef | |05 | Oberol G |10 | Juicy Beef |15 | Juicy Beef | | | o===o==============o===o===============o===o===============o===o==============o * This chest won't be there if you've taken the Kite Shield in Kalviola before. The start is quite easy. Head north and north again to get into a room with two two chests. Open them for a JUICY BEEF and a P. RIBBON. Also, check the monitor of the computer to get the first hint for the password. o-----------------------------------------------------------------------------o |TECHNICAL INFO: Blame the programmers again. If you opened the chest with the| |Kite Shield in the Straylize Temple in Kalviola, the chest with the P. Ribbon| |won't be there. | o-----------------------------------------------------------------------------o Now, return to the previous room and take the the southeastern exit. Go through the door in the next room to get into a small room with three doors. Ignore the central door for the time being and go through the western one. Go north in the adjoining room and use the door to get into a room with four ceiling lamps. The lamps illuminate four treasure chests. Open them to get the three OBEROL EX and the OBEROL G stored inside. Head south after getting these items. In the next room, stay away from the two flamethrowers in the northwestern area and head east to get into the adjacent room. This room also has a flamethrower. Avoid being roasted by shooting a beam with the S. Ring from the distance, then proceed east and go through the door. You will arrive in a hall with several conveyor belts. They're protected by the spears mentioned in the introduction. To avoid them, only hop onto the conveyor belts when they are about to recede. There are two chests in the hall. You will want to get them before taking the exit in the north. Go to the southwestern corner of the room. This is where the conveyor belts all start. Now, use the conveyor belts to go: (1) right, up, right-up, right-up, up, up to get the SCORE D (2) right, up, right-up, left, up, left-up, up-left-down for an ORANGE GEL (3) right, up, right-up, up-left, up, up-left, up-right to find the exit. Upon arriving in the next room, you'll notice three doors in its northern wall. Go through the eastern one first to get a JUICY BEEF and the VOLCANO aura disc. Take the CARD KEY (Valuables) from the treasure chest. Then, leave and grab the two JUICY BEEFs inside the western room. The monitor in the western room is broken. Just return to the previous room and leave that room through the southwest. You will get into another hall with some conveyor belts. This time, use the eastern conveyor belt to go right-down. Take the GREEN GEL from the chest und hop onto the eastern conveyor belt to go right and down again. You will end up in the southern part of the hall. Head into the southeastern corner and hop onto the conveyor belt again. Go: (1) right, up, right, up, up, left, up-right, up-left to get to a door. The door leads to a small room with two JUICY BEEFs and another broken monitor. Return to the hall and use the western conveyor belt to go left. Get the ORANGE GEL and use the northwestern conveyor belt to go left-down. Leave the hall. The exit is located in the southwestern corner. You are now back in the room with the two flamethrowers you've ignored earlier. Search behind them to find a PINE GEL and a JUICY BEEF. Then, shoot the S. Ring and go through the door. Head north in the room with the four ceiling lamps and south in the adjacent room to return to the room with the three doors. Go through the central door this time. In the next room, check the computers to get more hints about the password. Next, use the Card Key to open the door. You will enter the second part of Helraios... ______________________ HELRAIOS MAP - PART II ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ===== =[I]= | | | | ===[J]=== | === | ========================= | [I]| | | | | | |SHR | |*S* | | BOSS | | |-814 | | | | 53 ===== ===== 44 | ======= ======= | | ===== ===== | | | | | | | 28 | | COM | ========= | | | | === === | | | | |26 | ===== ===== | | | | | | | 27| | | |32 33| === ==== | | ==== === === === === === |FT FT| | | === === | | | | | | |31 34| === ==== | | ==== === ==== ======= === |FT FT| |52 | === === |43 42| | FT FT| |30 35| |FT 51| | | |FT FT| | | |FT FT| |50 FT| | | | 41| ========== 25| |29 36| |FT | ======= |FT FT| | FT| |FT FT| |49 | | 40| |FT | ===== ===== ==48 =========== ==== ===[G]==== | | | |FT | | FT | == == |47 | | | | | |FT == ==== ========= | ===== ==== ==[H]== =[H]== | |46 45|| FT| | 20 | |22 | | | | | | | |FT FT|| 39| | |_|FT | === ===== | | | | | == ======= | | | | | | | | ====== 37 38| | 21|Ż| | | 2324| | | ========== | FT| ========= ==[F]== | | ==[G]== =====[J]===== ========= o=============================================================================o |HELRAIOS TREASURE CHART - PART II | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |20 | Juicy Beef |28 | Juicy Beef |36 | Dorian |45 | Life Bottle | |21 | Juicy Beef |29 | Juicy Beef |37 |*L. Blade |46 | Juicy Beef | |22 | Juicy Beef |30 | Juicy Beef |38 | Juicy Beef |47 | Pine Gel | |23 | Juicy Beef |31 | Juicy Beef |39 | P. Bottle |48 | Juicy Beef | |24 | Wendiene |32 | Juicy Beef |40 | Juicy Beef |49 | Lemon Gel | |25 | Juicy Beef |33 | Mackerel |41 | Life Bottle |50 | Juicy Beef | |26 | Juicy Beef |34 | Efreet |42 | P. Bottle |51 | Melange Gel | |27 | Flare Claw |35 | Melon |43 | Juicy Beef |52 | Juicy Beef | | | | | |44 | Flare Sword |53 | W. Boots | o===o==============o===o===============o===o===============o===o==============o *The chest won't be there if you didn't input 'GIFT' as a password. The second part of the dungeon is less complicated. You start in a room that is shaped like a question mark. Go west first to find two JUICY BEEFs. The monitor is broken, so don't bother to examine it. Return to the question mark room. Disarm the flamethrower with the S. Ring and take the JUICY BEEF that is hidden behind it. Ignore the doorway and go east past another flamethrower. There is a door in the southeast as well. Head through it to reach a small room, which has another JUICY BEEF in a treasure chest and a WENDIENE in the drawer. Go back to the question mark room after getting the items. In the north, there are three more flamethrowers. Look behind the middle one to get another JUICY BEEF. Next, head through the northeastern door. Get the JUICY BEEF and look at the computer terminal for the last hint to the password. Then, go back to the question mark room and past the flamethrower to the northwestern door. Go through it to get into a room with a broken monitor, a FLAME CLAW, and a JUICY BEEF. Return to the question mark room one last time. Go through the door in the center of the room that you ignored before. Go north in the adjacent room and north again in the next room. You will get into a room with eight flamethrowers. There is a chest hidden behind each of them! Open the chests for four JUICY BEEFs, a DORIAN, a MELON, an EFREET, and a MACKEREL. Exit the room through the north. The next room has a savepoint you might want to use. Go north again to get into a room with a computer terminal named SHR-814. The SHR-814 controls the door in the northern wall of the room. You have to input the right password to open the door. If you have carefully checked the monitors in previous parts of Helraios, you should have seen the following hints: (1) "First Password: 5" (2) "A" (3) "19" (4) "Last Password: Z-21=E" These hints point to the right password, but it seems that the translators made mistakes with the first and third hints. The password consists of four letters. The hints are - to my understanding - supposed to tell you either these letters directly or the corresponding number (e.g. T=20). Anyway, these hints don't really make sense. The password is 'FATE', but BEFORE entering it, you might try these passwords, especially the first one: (1) 'GIFT' -> makes a treasure chest apear in the next room (2) 'OGRE' -> this triggers apparently a Tekken 3 reference (3) 'HUGO' -> produces Stahn's victory voice effect, no other use To input the password, you first have to choose a row of letters, then a letter itself. Repeat this up to the fourth letter. Remember to input 'GIFT' first. If you do this, a chest with a L. Blade will appear in the next room. You can't do this after you have input 'FATE', because SHR-814 won't accept another password then! After you've given it the right password, the SHR-814 will open the door to the next room. If you've input 'GIFT' previously, a chest which contains a L. BLADE will be there some steps ahead of you. A flamethrower is in the way, so S. Ring it before getting the treasure. Next, check below and behind every flamethrower in the eastern half of the room to get three JUICY BEEFs, a LIFE BOTTLE and two P. BOTTLEs and head through the northeastern door to take the FLARE SWORD. Return to the previous room. Raid the other side of the room next. You can find a LIFE BOTTLE, a PINE GEL, a LEMON GEL, a MELANGE GEL, and four JUICY BEEFs hidden around the flamethrowers. Once you have found everything, take the northwestern exit to get to Ilene. She will engage the party into one of the nastier battles... ------------------------------------------------------------------------------- BOSS: Ilene x 1 Tactics ------------------------------------------------------------------------------- You can steal her MIND RING. She may drop a MAGIC ROUGE. Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle against Ilene, your party will finally repair Igtenos. He will immediately create a device to destroy the Mirror Shield! Note that the defunct Igtenos and the Glitch-Igtenos will be removed from the inventory, and you will get the real Swordian IGTENOS. That leaves the Guardian Draconis. It's control device is in Cloudius. You have to travel through Deimos to get there. Deimos is accessible by a warp gate. Get the W. BOOTS from the blue treasure chest. Leave Helraios, preferably using the W. Boots, return to Rodeon in the west, and use the yellow gate... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.52. Icing Mice in Deimos :::::::::::::::::::::::::::::::::::::: [DEI] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Dark Mage | none | Oberol C [10%] | | Warrior | Fine Saber [5%] | Green Gel [5%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Bronze Key | obtained after a 'mouse' battle | | 1 | Dark Seal | found in a chest in a room with four chests | | 1 | Earth | found in a chest in a room with four chests | | 1 | Gold Key | obtained after a 'mouse' battle | | 1 | Guitar | found in a chest near the machine | | 1 | Green Gel | found in a chest in a row with many other chests | | 1 | Iron Key | obtained after a 'mouse' battle | | 1 | Lemon Gel | found in a chest in a row with many other chests | | 1 | Life Bottle | found in a chest in a row with many other chests | | 1 | Melange Gel | found in a chest in a row with many other chests | | 1 | Miracle Gel | found in a chest in a row with many other chests | | 1 | Orange Gel | found in a chest in a row with many other chests | | 1 | Pine Gel | found in a chest in a row with many other chests | | 1 | Rubber Suit | found in a chest in a room with four chests | | 1 | Score C | found in a solitary chest | | 1 | Silver Plate| found in a chest in a room with four chests | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- The 'Deimos Warp Area' looks just like the warp areas before. Head south to get into the dungeon itself. You will notice that it's pitch-black in there, making the exploration a little difficult. On the bright side, there aren't any random encounters. In fact, there are even only three non-random encounters. __________ RODEON MAP ŻŻŻŻŻŻŻŻŻŻ ====[X]= =============================================== | | | | | | ===== ___====___ ________========03 05 07 | | | | | |02| | | |04 06 08 09| | | | | | ŻŻ | ============= ==[Y]=== =[Y]= ==== === ===== =[Z]= | | | | | | ======== ====== ======== ======== =======[A]======== ====== ========= | |____| |_| | | | | MOUSE2 MOUSE1 | |MACHINE| ========= | |ŻŻŻŻ| ¤ ¤ |Ż| == | | | | | | | | == | ==== ==== | ¤ | =[X]==== | MOUSE3 | | | | | | | __________| | == == ====X==== ==== ==== | ¤ ¤ | | | | | | | | |ŻŻŻŻŻŻŻŻ| | | | | | === === | | ============== === ==[Z]= | | | | | | | | | | | ¤ ¤ |______| | | | | | | | ========= | | ======= | === == ======= | ¤ ¤ |ŻŻŻŻŻŻ| |_| |_ | | |BUST | | | | | |GATE | | | | ¤ | | | | GATE| |01| | | | | === === ŻŻŻ| |Ż | | | | ==== | | | *T*| | | ========= | | === === _| | === === ======== ======== | |___ | | | | | | | | | | === ==== | |Ż ==== === | | ŻŻŻ| | | |___| |___| | | 11 10 | ======= | | | | | | | | | | | |ŻŻŻ| |ŻŻŻ| | | |___________________| | | | | | [A] | | | ¤ |___| | ======== ======== | |ŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻ| | | 12 13 | ===(o)=== | |ŻŻŻŻŻ | | | | ======= MACHINE - activates light / doors | | | *T*| *T* - teleporter ================= | | GATE - gate to other cities ==== ==== BUSTGATE - broken gate | | MOUSE - enemy carrying a key EXIT ¤ - pillar (decoration) X - door requires key (o) - sealed door o=============================================================================o |RODEON TREASURE CHART | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |01 | Guitar |05 | Melange Gel |08 | Miracle Gel |11 | Dark Seal | |02 | Score C |06 | Lemon Gel |09 | Life Bottle |12 | Silver Plate | |03 | Green Gel |07 | Pine Gel |10 | Rubber Suit |13 | Earth | |04 | Orange Gel | | | | | | | o===o==============o===o===============o===o===============o===o==============o From the room south of the warp area, head west to get into a plus-shaped room. Now, head south again. You will arrive in a large hall. Notice the mice running around? These mice are actually enemy parties! Approach them and use the CIRCLE button to catch them. There are three different mice, and they all fight in the same battle formation... ------------------------------------------------------------------------------- BOSS: Warrior x 2, Dark Mage x 2 Tactics ------------------------------------------------------------------------------- Strategy will be added in a future update. ------------------------------------------------------------------------------- After each battle, Stahn will find a key. Fight all three mice to obtain a GOLD KEY, a BRONZE KEY, and an IRON KEY (valuables). It's sometimes difficult to get all three keys, because the mice sometimes tend to run out of the hall and into the adjacent rooms. If you can't find them, you might be better off to get back into the plus-shaped room and then return to the hall than to move about in the dark. The mice's positions reset every time you leave and reenter the room. Once you have gotten all the keys, go back into the plus-shaped room. There, go north to enter the next room. Go north as far as possible until you see a door. This door has three locks. You cannot open it unless you have all the keys with you. Examine the door to open it. This will also turn on the light in the room, but only until you leave it. Walk north again and inspect the machine in the center of the room. The machine also has three keyholes. Your keys will turn the machine on. This will have two effects: It will permanently turn on the light in Deimos, and it will also open the door behind which the exit is located. Now that the light is on, you should look for the treasures in Deimos. From the machine, go southeast as far as possible. You'll find a blue chest, which holds a GUITAR, a new weapon for Karyl. Exit the room through the southwest to return to the plus-shaped room. The eastern path just leads back to the warp area. The western path leads to a broken warp gate. Ignore these pathways and go south to the large hall where you have fought the mice earlier. In the hall, go east and southeast until you reach a stairway. Climb the stairs to get into a room with another blue treasure chest. Inside, there's a SCORE C, which will enable Karyl to use a new special skill. Return to the hall and head west. You will find another set of stairs. Climb them to get into a small room, then climb the next stairway. You'll arrive in a large room with seven treasure chests. Unfortunately, these chests do not contain any exciting treasures. Open them to get a GREEN GEL, an ORANGE GEL, a MELANGE GEL, a LEMON GEL, a PINE GEL, a MIRACLE GEL, and a LIFE BOTTLE. Return to the hall then. From the hall, head southeast until you reach a room with four blue chests. You will find a RUBBER SUIT, a DARK SEAL, a SILVER PLATE, and an EARTH aura disc in these chests. o-----------------------------------------------------------------------------o |TECHNICAL INFO: The Dark Seal is an accessory, which increases the experience| |gained after a battle by 50%. The bonus applies to both the character who has| |it equipped and to his/her Swordian, but it won't work for characters who are| |not in the active party. Also, characters who are wearing the Dark Seal can't| |perform any special attacks. Spells will work, though. | o-----------------------------------------------------------------------------o And that's it. There aren't any more items in Deimos, so you can just leave. Go east from the room with the four chests until you notice a door in the southern wall. This door used to be sealed, but you unsealed it by putting the keys into the machine. Head through the door and use the blue teleporter once to activate it. Exit through the southern door to return to the Aethersphere. Go southeast, then northeast until you reach Cloudius... o-----------------------------------------------------------------------------o |TECHNICAL INFO: For some reason, some treasure chests will become unavailable| |once you beat both Helraios and Cloudius. This includes the chests in Baruk's| |mansion, which will simply disappear. Also, some guards will shop up in front| |of Terazzi Castle, making it impossible for you to enter it. So, if there are| |still treasures left in Terazzi Castle or Baruk's office, go there now. | o-----------------------------------------------------------------------------o =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.53. Disabling the Guardian Draconis ::::::::::::::::::::::::::: [DGD] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Alra | Estima Seed |0%| | Pom Seed [10%| | | Arachnid | none | Green Gel [5%] | | Baneshroom | Pom Seed [0%] | Vegetables [10%] | | Cotton Dust | Stone [0%] | none | | Evil Eye | Orange Gel [0%] | Green Gel [10%] | | Killamari | Squid [0%] | Squid [10%] | | Kubitoom | Oberol C [0%] | none | | Neuroids | Oberol C [0%] | none | | Orse | Green Gel [0%] | Orange Gel [10%] | | Phyloxin | none | Orange Gel [10%] | |*Baruk | Dark Bottle [0%] | Orange Gel [5%] | |*Earthworm | P. Bottle [0%] | P. Bottle [5%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Cres. Bow | found in a room that can be reached from Lvl. 1 | | 1 | Dark Bottle | stolen from Baruk | | 1 | Egg | found in Baruk's room | | 1 | Elven Cape | found in a room that can be reached from Lvl. 4 | |Infin.| Estima Seed | stolen from Alra | | 1 | GC Rod | found in a room that can be reached from Lvl. 2 | | 1 | Lcky Blade | found in a room that can be reached from Lvl. 2 | | 1 | P. Ring | found in a room that can be reached from Lvl. 4 | | 1 | S. Text 6 | found within a tombstone, can be reached from Lvl. 5 | |Infin.| Stone | stolen form Cotton Dust | | 1 | Tornado | found in a room that can be reached from Lvl. 5 | | 1 | W. Boots | found in Baruk's room | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Cloudius's architecture is similar to Ignasea's, but it is designed to resemble a garden, so it feels is very differently. The dungeon has five levels. They're connected by elevators, while teleporters connect the levels to small chambers. The chambers usually contain some treasures or a stone slab with a hint about a puzzle that you will have to solve later in the dungeon. o=============================================================================o |THINGS TO NOTE: Two of the random monsters in Cloudius carry some interesting| |items with them. If you are playing a perfect game, try to get 15 STONEs from| |Cotton Dust. You can get them elsewhere, but it's much more of a hassle. Alra| |carries an ESTIMA SEED which is a rather expensive item. You should get 15 of| |them as well. | o=============================================================================o _____________________ CLOUDIUS MAP - PART I ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 3 Level 2 Level 1 ========================= ========================= ========================= ----•----• Ĥ --•---- Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ •----•----• Ĥ •----• --•-•-• •--• Ĥ •------•-• Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ •-----• Ĥ --• Ĥ ----•----• Ĥ •-----• Ĥ •-----• Ĥ Ĥ Ĥ Ĥ [F] Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ •----•----• Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ •---• --•-•----•--•-• \G/ \X/ \E/ Ĥ Ĥ /G\ /X\ /E\ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ •-- Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ ---•------• •---• •---------• •--•----•--• Ĥ •--• Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ •----• Ĥ •--• Ĥ •--•----• Ĥ Ĥ Ĥ Ĥ •--• Ĥ Ĥ Ĥ Ĥ •--- •--• •-• •-----• Ĥ ----•----• [A] Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ •------•-----------/H\ \C/ •--------------[D] /C\ [B] ========================= ========================= ========================= ========= ========= =============== ==START== | | HINT - hint to puzzle | 02 | | 01 | | | | HINT | | HINT | |[B] HINT | |[A] | | | | | | | | | | | 01 Cres. Bow ======= | =============== ========= | [F] | 02 Lcky Blade | | | | |[D] | ========= | | =============== In the first room, step onto the teleporter to be taken to Level 1. There, head southwest to reach another teleporter. Use it to get into a room with the first stone slab and a treasure chest. Examine the stone slab to get a first hint for the puzzle and open the chest for a CRES. BOW. Then, return to Level 1. Next, go to the elevator in the southeastern corner of Level 1 and step onto it to reach the second level. On Level 2, go to the southwestern corner to use the local teleporter. In the adjacent room, you will find a chest with a LCKY BLADE and the second hint for the puzzle. Return to Level 2. On Level 2, there are three elevators leading up to Level 3. You can completely ignore the central elevator, as it will take you to a dead end. Use the eastern elevator first. On Level 3, go to the only teleporter you can get to. Check the stone slab and head back to Level 2. Now, use the western elevator to return to Level 3. There, use the elevator in the southeastern corner... ______________________ CLOUDIUS MAP - PART II ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level 4 Level 5 ========================= ========================= •----- /K\ •--- [L] \K/ [O] Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ •--- Ĥ Ĥ Ĥ ========= •--- Ĥ Ĥ •--• •----------• | | Ĥ •--------• Ĥ Ĥ Ĥ | [N] | ===[N]=== •-•----• Ĥ Ĥ •------- Ĥ Ĥ | | | | Ĥ Ĥ Ĥ •--- Ĥ •--•-- Ĥ == === == | 07 | Ĥ •---• Ĥ Ĥ Ĥ •--• | | | | | | Ĥ Ĥ •--•--- •----• Ĥ Ĥ == === == ========= •-•----• Ĥ Ĥ Ĥ Ĥ Ĥ | | Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ | | Ĥ •---•-----• Ĥ --•-- Ĥ •--• | | •----• Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ ==== ==== ====GDD==== Ĥ Ĥ •----• Ĥ --•--------•---- Ĥ | | | | Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ Ĥ === === | BOSS | [J]---• [I] Ĥ \H/ | | | 08 | ========================= ========================= | | | 09 | | | ===== ===== ========= ========= ====== | | | | | |[I] 03| 03 P. Ring | *S* | ==== ==== | HINT | | 04| 04 GC Rod | | | | | | | 05| 05 Elven Cape | | | | | ======= ========= 06 Sacred Text 6 ==== ======= | | | | 07 Tornado | | | | | [J]| 08 Egg (Valuables) ==== ==== | | | | 09 Winged Boots | | | | =============== | 06| | | | [L] | | [O] | GDS - guardian draconis disabler ========= ========= BOSS - boss battle (Baruk) Level 4 has two teleporters, and both are located in the southern area. Use the central one first. You will arrive in a room with three chests. Open them for a P. RING, a GC ROD, and an ELVEN CAPE. o=============================================================================o |THINGS TO NOTE: The GC Rod is a VERY important item. Without it, you will NOT| |be able to do the most rewarding sidequest this game has to offer. Be careful| |not to leave Cloudius without the GC Rod! | o=============================================================================o Return to Level 4 and use the southwestern teleporter. Check the stone slab for the last hint, go back to Level 4, and use the elevator located in the northern area to get to the last level. There, step onto the northeastern elevator. You will notice a tombstone in the next room. You will get another sacred skill there if you solve the riddle. Stahn and Dymlos must be at least at Lv. 38, and you will have to answer two questions. The correct answers are: (1) Flare Tornado (2) Force You will get the Sacred Skill 'Hellfire' and the SACRED TEXT 6. Head north into the next room. Use the savepoint there if you wish to. Go north again to access the puzzle room. There are no random encounters in the puzzle room. If you have examined the four stone slabs earlier, you should have obtained the following hints for the puzzle: (1) "The Goddess who shines her light upon darkness bides her time silently." (2) "The fragment of the night's first star falls in the west." (3) "The Fire Spirit, the source of all light, faces the Goddess and burns when it receives the light of fire" (4) "Saturn stands between the Fire Spirit and the Goddess." These hints refer to models of some celestial bodies which can be found in this room. The "Goddess" refers to a sphere that has a little crescent inside, while "Fire Spirit" refers to a sphere with a little sun. Other than that, there is a clock, a tiny sphere, and a ring. Ignore them for the moment and exit this room through one of the northern doors. Use the door in the center of the next room. You're now right above the puzzle room. The treasure chest contains the TORNADO aura disc. Get it and take a look around the room. There is another sphere, and this one has some stars inside. Also, there are four holes in the floor. You've to do the following things to solve the puzzle: (1) Pull/Push the sphere with the stars into the western hole. (2) Return to the Puzzle Room and move the small sphere onto the ring. (3) Move the Goddess sphere onto the clock. It will sink in. (4) Move the Saturn sphere into the eastern circle. It will sink in. (5) Move the Sun sphere into the northern circle. It will sink in. (6) Stand north of the Sun sphere, face it, and shoot the S. Ring. If everything is alright, a light will appear in the center of the room. Return to Level 5 and use the northeastern teleporter. Head north in the adjacent room to meet the boss. Note that You cannot proceed into the boss's room if you have not solved the riddle before. The boss turns out to be Baruk. He'll engage your party into a battle. ------------------------------------------------------------------------------- BOSS: Baruk x 1, Earthworm x 3 Tactics ------------------------------------------------------------------------------- You can steal a Dark Bottle from Baruk. Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle, open the blue chest to get the EGG (valuables). Now, pull the switch in the back of the room to destroy the Guardian Draconis! You can travel to Belcrant now. However, as you try to leave the room, Belcrant will act again and raise some more ground into the air. Examine Baruk's body to get some W. BOOTS. You cannot use them in Baruk's room. Exit that room and use the W. Boots or leave Cloudius in the old-fashioned way. Now, you can either head back to the surface to do some minor sidequests or use the Sky Cruiser to get to Belcrant. I recommend going to Belcrant first. You'll have to return to the surface after conquering Belcrant anyway. o=============================================================================o |THINGS TO NOTE: Wait! Once you defeat the boss in Belcrant, there's no way to| |return to the Aethersphere! Radisrol will also be off limits! So be very sure| |that you have gotten everything you want from the aeropolises. Perfect gamers| |should also buy the max amount of all the weapons and defensive items sold in| |Radisrol. | o=============================================================================o The Aethersphere is almost complete now. You can now reach the Sky Cruiser, the aeropolises (except for Dycroft), and Radisrol on foot. From Cloudius, go north until you reach Helraios. Then, go west to get to Josaia. You will find the Sky Cruiser next to Josaia. Enter it. Garr will destroy the Mirror Shield. You will then fly to Belcrant automatically... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.54. Showdown in Belcrant? ::::::::::::::::::::::::::::::::::::: [SIB] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Balrog | D. Seal [0%] | none | | Druid | none | none | | Evil Sword | none | Oberol C [5%] | | Healer Knight| none | none | |*Hugo | M. Symbol [0%] | Miracle Gel [5%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Blizzard | found in a chest on Lvl. 2 | |Infin.| D. Seal | stolen from Balrog | | 1 | Duel Sword | found in a chest on Lvl. 3 | | 1 | M. Symbol | stolen from Hugo | | 1 | Mercy | found in a chest on Lvl. 5 | | 1 | Score E | found in a chest on Lvl. 1 | | 1 | Silver Cape | found in a room that can be reached from Lvl. 5 | | 1 | SP100300 | found in a chest on Lvl. 3 | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- If you want to return to the Aethersphere, simply try to leave from the port. A window will pop up, allowing you to choose to go back to the surface. Belcrant is a very straightforward dungeon, so there's no map this time. It has twelve clearly arranged floors. The first six floors are each connected with an elevator. The sixth and seventh floors are connected by a teleporter. The other floors are connected by elevators again. o=============================================================================o |THINGS TO NOTE: You will randomly encounter a winged monster called Balrog in| |this dungeon. You can steal a D. SEAL from it. For a perfect game, try to get| |the max number of 15 D. Seals here, as they're considerably harder to come by| |later. The D. Seal accessory will double the experience gained after a battle| |for the character who is wearing it in the battle. Swordians equipped by that| |character will also get the bonus. The best thing is that you can combine the| |D. Seal with another D. Seal or with the Dark Seal for even more experience: | | (1) one D. Seal -> experience x 2 | | (2) one D. Seal, one Dark Seal -> experience x 2,5 | | (3) two D. Seals -> experience x 3 | |The downside is that the D. Seal disables special skills and sets the defense| |value to zero in the battles. This will make the battles a lot harder. Please| |note that there is no additional penalty for wearing two D. Seals and there's| |no reason to combine a D. Seal with the Dark Seal once you have stolen enough| |D. Seals. | o=============================================================================o From the port, go north and hop onto the teleporter to get to Level 1. Open the treasure chest in the northern part of the level to get the SCORE E and use the elevator leading up. On the next floor, get the BLIZZARD aura disc and make use of the elevator in the southern area. The next floor has two treasure chests. The one in the west has a SP100300 aura disc, whereas the chest in the northeast contains a DUEL SWORD. The elevator is located in the center. There are no treasures chests on the next floor, so just leave, using the elevator leading up. Grab the MERCY aura disc located in the center of the next floor, then ride the elevator which can be found in the western area. Open the chest in the adjacent room for a SILVER CAPE, the chest is located in the easternmost part. Leave the floor using the teleporter in the center. You will reach a small chamber, which has a second teleporter. Use it to get to Level 1. While the game calls this level 'Level 1', it is not the level you have already explored. There are no treasures on this level, nor are there any on the levels after this. So you can just look for the elevators. The last floor has a teleporter which will warp you into Hugo's room. Hugo will engage the party into a battle... ------------------------------------------------------------------------------- BOSS: Hugo x 1 Tactics ------------------------------------------------------------------------------- You can steal a M. Symbol from Hugo. Strategy will be added in a future update. ------------------------------------------------------------------------------- After a fierce battle, a very surprising plot twist will occur. Your party will be defeated, and Belcrant will fire one last time, turning the world dark. Some moments later, Belcrant will fall into the sea, taking the party with it... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.55. Seinegald under attack :::::::::::::::::::::::::::::::::::: [SUA] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Dragonfly | none | none | | Grizzly | none | Beast Meat [20%] | | Killer Owl | Egg [0%] | Chicken [20%] | | Viper | Melange Gel [1%] | P. Bottle [10%] | | Vorpal Bunny | none | Beast Meat [10%] | |--------------+------------------------------+-------------------------------| |*Ogre | none | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | ?HELM | bought from the Junkhunter | | 1 |*Beret | identify the ?HELM | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Fortunately, Fayte will be there to rescue the party. He will take the party to Darilsheid on his ship. There, they'll brief the king on the current situation. The king will also have bad news. Radisrol's under enemy control, and the anti- grav elevator cannot be used anymore. Raiker's assistant has managed to escape, but he is currently unconscious. Even worse, ferocious monsters will appear everywhere in the vicinity. The king will order his generals to help protect the villages nearby. Dryden will assign the generals like this: o==================o============o | General(s) | Assignment | o==================o============o | Vims and Melina | Armeida | o------------------o------------o | Ashley and Leen | Cresta | o------------------o------------o | Isard and Dryden | Harmentz | o------------------o------------o | Lewein | Darilsheid | o==================o============o Your party will decide to help out as well. You can now head to either Armeida, Cresta, or Harmentz to help the generals stationed there. Depending on which of the villages you choose, you can witness different events. Please note that the random encounters on the world map have changed drastically. You will encounter some very strong creatures, which also yield great experience. Before going to one of these villages, you may want to speak with the people in the castle. Most of them will comment the recent events. Check the diary in the bookshelf in the entrance hall for a rather strange message. Also, you can find the assistant sleeping in one of the rooms in the west wing. The townsfolk in the city itself will also comment on the current situation. In Hugo's mansion, you will see Marian, who will reveal a little more about Leon's background. A Lens Hunter in the inn will sell you some information if you give him 500 Gald. It is not really worth it. He will just tell you that 'F##' means the floor number. The hint refers to the cryptic messages that some of the NPCs around the world will give to you. You've seen one of the messages in the diary in the entrance hall of Darilsheid Castle. You will get another one from one of the people in the inn. The messages are all related to a sidequest very late in the game. Be sure to talk to the NPCs in every city to hear all the hints. There's one last thing you can do before heading to one of the villages. If you didn't choose the Junkhunter as your assistant, he will have a new artifact for you if you pay him 10,000 Gald. It is a ?HELM that will transform into a measly BERET. This ?HELM can be bought in Moreau for less money, so it's not worth it. If you're playing a perfect game, you might still want to buy it, though. After the village mission, the Junk Hunter will have a new artifact, so you will have to buy the ?HELM now if you want it. Use Bernardo or just the ship to travel to Cherik and go to Junkland to meet the Junkhunter. After you have done everything, head to one of the villages. Below is a summary of what happens in each of them: ARMEIDA ŻŻŻŻŻŻŻ Armeida is a stone's throw away from Darilsheid. Travel northwest to get there. This is by far the easiest of the village missions. Upon entering, an Ogre will attack you immediately. ------------------------------------------------------------------------------- BOSS: Ogre x 1 Tactics ------------------------------------------------------------------------------- Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle, Vims and Melina will appear and tell you that the monsters in this village keep coming back, no matter how often they are defeated. They have decided to give up the village for that reason. The villagers have taken refuge in Darilsheid. After that, a soldier will appear, telling you that the assistant has woken up. You can now walk around in Armeida and fight more Ogres, but there is no reward for doing that, and the village has indeed been abandoned. Return to Darilsheid to progress with the story. o=============================================================================o |THINGS TO NOTE: If you haven't solved Cress's and Arche's quiz, they'll still| |be in the village, apparently unimpressed by the Ogres. Also note, that while| |the Ogres seemingly attack as random encounters, they are actually non-random| |encounters. There are several invisible monsters positioned at certain places| |in the village. | o=============================================================================o CRESTA ŻŻŻŻŻŻ Cresta is located east of Darilsheid. It's probably the most interesting of the village missions. Upon entering this village, Rutee will demand to know how the orphanage is doing. Go there to witness an ugly monster attacking a little girl at the orphanage. General Leen will get hurt trying to help her. The party will intervene. ------------------------------------------------------------------------------- BOSS: Ogre x 1 Tactics ------------------------------------------------------------------------------- Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle, Ashley will show up. They will carry Leen into the orphanage. After some dialogue, a soldier will show up, telling you that the assistant has woken up. Ashley will return to Darilsheid and advise you to do the same. Leen, on the other hand, will remain in Cresta. There's nothing more you can do here, so return to Darilsheid so as to progress with the story. HARMENTZ ŻŻŻŻŻŻŻŻ Harmentz might be the most annoying of the village missions. It is located west of Darilsheid. You will have to fight your way through seven non-random ogres. ------------------------------------------------------------------------------- BOSS: Ogre x 1 Tactics ------------------------------------------------------------------------------- Strategy will be added in a future update. ------------------------------------------------------------------------------- Proceed to Walt's mansion at the top of the hill and talk to General Dryden and General Isard. A new wave of monsters will appear! Go back into the lower parts of the village and fight seven additional ogres. After defeating these enemies, a soldier will show up, telling you that the assistant has woken up. Isard will hold the fort in Harmentz, but Dryden will return to Darilsheid. They'll advise you to go back to Darilsheid as well. o=============================================================================o |THINGS TO NOTE: If you were hoping for an opportunity to plunder the treasure| |chest that is usually guarded by the kid, you will be disappointed. The chest| |won't be there during this mission. | o=============================================================================o BACK IN DARILSHEID ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Whichever path you have chosen, you will have to return to Darilsheid sooner or later. Go to the 'War Room' and talk to the assistant. He'll introduce a cannon that is capable of destroying the Aethersphere! After the meeting, you will get some new assignments: There is a Swordian Research Lab somewhere in the world. There, you can upgrade the power of your Swordians. The assistant will advise you to ask the Swordians about it. Dymlos will reveal that the facility is supposed to be near Armeida. Engineer Reynes will give you another assignment. You will need the Draconis to reach the Aethersphere. Unfortunately, it's still broken. You will need a metal called 'Berselium' in order to repair it. Dymlos will save the day again. He'll suggest looking for the metal in Junkland. So, you now have two missions. They can be done in any order, but it makes more sense to go to the R&D Lab first. That way, you will get the improved Swordians faster. The facility is located just north of Armeida... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.56. The Swordian R&D Lab :::::::::::::::::::::::::::::::::::::: [SRD] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Flame | none | none | | Gas Cloud | P. Bottle [0%] | Green Gel [2%] | | Lens Golem | none | none | | Ray | none | none | | Red Roper | Pine Gel [0%] | Orange Gel [10%] | | Skeleton | Long Sword [30%] | none | | Whyte | none | Orange Gel [2%] | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Beam Shield | found in a chest just before the second puzzle room | | 1 | Hellfire | found in a chest in the first puzzle room | | 1 | RC Rod | found in a chest near a tombstone | | 1 | S. Text 4 | found within the tombstone | | 1 | V. Sword | found in the second room of the R&D lab | | 1 | SP240360 | found in a chest in the first puzzle room | | 1 | SW350350 | found in a chest in the first puzzle room | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Some of the enemies inside the Swordian R&D Lab will absorb fire damage. Dymlos will heal these enemies, so you should equip Stahn with another weapon and also deactivate Clemente's fire based spells. ____________________ SWORDIAN R&D LAB MAP ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =====[A]===== |^^^ ^^^| |^[¤] ^^^| |^^^^^^[¤]05| |06 ^^^^[¤] | | [¤]^^^^[¤]| |[¤]^^^^^^ | | ^^^^^^^04| ====== ====== | | ===================== == ============= TREASURES | ^^^^^^^ | | SWORDIAN | ŻŻŻŻŻŻŻŻŻ | | | POWER-UP | 01 Sacred Text 4 | ^^^^ ^^ | | DEVICE | 02 RC Rod | ^^^^ ^^03| | | 03 V. Sword === ============== ===== ====== ====== 04 SP240360 | | | | | | 05 Hellfire ===== ========= === === ====== ====== 06 SW350350 | ^^| |01 | | [¤] | 07 Beam Shield | ^| | | | | =======^^^^^ ^| | 02| | \ \ \ \ \ | LEGEND |^^^^^ | ======= | | ŻŻŻŻŻŻ =======^^^^^ | | / \ \ \ | ^^^ - lava | ^[¤]^ | ============= | | [¤] - switch | | | [A] | | / / \ / | / - reflector | ^^^^^ | | | | | | ======== | 07| | \ \ \ \ | | | | [¤] | | | === ==== | ^^^^^^^ | | | | | | [B]| =====[B]===== START | | ============= From the entrance, go north and over the bridge. You will notice a column which has a switch. Use the S. Ring to activate it. This will open the path ahead. Go North again and through the door into the adjoining room. There, go through the southern doorway into a small chamber with a tombstone and a treasure chest. If Stahn and Dymlos have at least Lv. 40 and Lv. 42 respectively, you can learn a new special skill at the tombstone. Reequip Dymlos for the moment and examine the tombstone to see the riddle. The correct answers are: (1) Explode (2) Vortex You will obtain the Sacred Skill 'Flame Vortex' and the SACRED TEXT 4. Open the treasure chest for the RC ROD and return to the previous room. Get the V. SWORD from the chest there and leave the room through the north. You will arrive in a puzzle room. The path to the exit is blocked at the moment. To open it, you will have to hit the switches on the columns in the right order. Also, there are three chests in this room, which you'll want to get along the way. To make the puzzle even more complicated, there are some buttons on the floor. If you accidentally step onto any of them, all the switches on the columns will reset. You will also be taken back to the entrance of the room. Here's what you should do: (1) Avoid any of the buttons on the ground floor. (2) Ignore the switch on the southwestern column. (3) Hit the switch on the column north of number (2). (4) Carefully go east and hit the switch on the southeastern column. (5) Open the southern chest to get a SP240360 aura disc. (6) Carefully go to the northeastern chest and get the HELLFIRE aura disc. (7) Carefully go to the northwestern chest and get the SW350350 aura disc. (8) Go north and hit the switch on the northwestern column. (9) You can now leave the room through the north. In the next room, go to the southern area. Hit the switch and open the chest to get a BEAM SHIELD. Then, head through the door to get into another puzzle room. This puzzle is completely different: There's a machine near the entrance, which is capable of firing a beam if you turn it on. This beam will hit a switch that you can NOT reach otherwise, but you will have to arrange a few deflectors in the room first. These deflectors will direct the beam to the button. You can change the alignment of the deflectors if you press the CIRCLE button while facing them. Look at the map above for the solution. After aligning all the deflectors, examine the machine to activate the beam. Go north through the now opened door. You will get into the room with the power-up device. An automatic event occurs, during which the Swordians' strength will be increased dramatically... o-----------------------------------------------------------------------------o |TECHNICAL INFO: Both the Thrust and the Slash attack values will be increased| |by 100 for each of the Swordians. | o-----------------------------------------------------------------------------o It's time to search for the Berselium. Leave the Swordian R&D Lab and return to Darilsheid Harbor. Reequip Dymlos and use Bernardo or the ship to get to Cherik in Calvalese... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.57. The Trash Mountain :::::::::::::::::::::::::::::::::::::::: [TTM] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Bone Knight | none | none | | Earthworm | P. Bottle [0%] | P. Bottle [5%] | | Ray | none | none | | Smog | Lemon Gel [0%] | P. Bottle [10%] | | Whyte | none | Orange Gel [2%] | | Zombie | none | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | ?HELM | found in the Trash Mountain | | 1 | ?SWORD | bought from the Junkhunter | | 1 | B. Tear | found in the Trash Mountain | | 1 | Berselium | found in the Trash Mountain | | 1 | D. Fang | found in the Trash Mountain | | 1 | Doom Blade | found in the Trash Mountain | | 1 | Flare Rod | found in the Trash Mountain | | 1 |*L. Blade | identify the ?SWORD | | 1 | M. Rouge | found in a drawer in Cherik | | 1 | Score F | found in the Trash Mountain | | 1 | Star Helm | identify the ?HELM | | 1 | SW400400 | found in the Trash Mountain | | 1 | Thunder | found in the Trash Mountain | | 1 | W. Boots | found in the Trash Mountain | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- If you talk to the townsfolk in Cherik, you will notice that they are much less unfriendly than before. The babysitter in the house north of the inn will allow you to take the M. ROUGE now. Now, go to Junkland. You can stop by in Kalviola, but there is nothing really interesting there. In Junkland, be sure to buy 15 Neutralizers in the Equipment Shop. They work as an antidote against environmental poisons. You will need them very soon. If you didn't pick the Junkhunter as Raiker's assistent, he will be waiting for you in his usual place with a new artifact. Give him 99,999 Gald for the ?SWORD, which will transform into a L. BLADE. Note that the Junkhunter will say that he might find another artifact, but this isn't true. The ?SWORD is the last item you can get from him. o=============================================================================o |THINGS TO NOTE: The ?SWORD itself is a unique item, while the L. Blade should| |already be in your inventory. For a perfect file, you should NOT identify the| |?SWORD. | o=============================================================================o Next, talk to the person standing in front of the doorway in northern Junkland. He will try to prevent the party from getting through, but Stahn will insist on entering. You will get into a dungeon called 'Trash Mountain'. The dungeon has a new feature: There are poisonous clouds everywhere, which are very dangerous. Every step in such a poisonous cloud will reduce the current HP by two percent for the entire active party! This gas is also capable of killing your party, unlike most of the traps you have encountered before. Fortunately, the Neutralizer you've bought before will render the gas harmless. o-----------------------------------------------------------------------------o |TECHNICAL INFO: The Neutralizer can only be used in the Trash Mountain. If in| |use, it will neutralize the poison gas for 60 seconds. Time spent in a battle| |or in the menus won't count. The effect of the Neutralizer is NOT cumulative.| |If you use two of them at once, you will still get 60 seconds only. Note that| |you can combine the Neutralizer with the H. Bottle though. | o-----------------------------------------------------------------------------o Since you will have to keep an eye on the time in this dungeon, you should plan the way beforehand. The dungeon has three floors. The Berselium can be found in the second basement, but you should try to get the other items first. Also, you should always have an active Neutralizer. __________________ TRASH MOUNTAIN MAP ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ______ LEGEND |04__ | __________ ŻŻŻŻŻŻ | | | __ | ^ - breakable walls _ | | |[A] | | | Ĥ - rope 03| | | |_____| | | ¤ - stone _| |_|^|_ | | O - hole | | ______ | | | |_ | __ | | | _____ _____ | | | | | | | | | |_______| | |___ _____| |^| | | | | |[A] _______ | | | 05| | | | | |_____| |_ _| __|^|____ | | | | | | | | _____ | _____ | _|^|__| |_|^|__ __ __| |_ |09 08| | | | | | _____________| | | | __ | | | | | |^| | | ___ _ ___________| |__| | | | |_ _| _| |__ | | | | |_ | | | | _______ ___ |__| | | | | | | |_| | | | | | | | | _| |______| _|^|__ | | |_ _| _| |_|^|_| | | | _______ | __ | ______ |____Ĥ_| | | | _______ | | | | ___ | | | | | | __ | Ĥ _| |_ | | | | _| |_ | | | |_| |__| |_____| | | | _____Ĥ_ | | [B] | | | ___| | | |________________ |__| | | 01 | | | 06|_______| |_ | | | |____ |__ _| | | |_ _| |___________ | | |___ | __ ¤| |^| |_Ĥ_____| | | | | |___ | | | |_| [B] __|O|_ Ĥ START | | | | |O|____ | | _________| __ | _Ĥ_____ _| |_ ___| | |____ | | | |_ _ ___| | | | ___ | ____ | | | _ | _____| | | | _|^|_| |___ | | | | | | |02 | | |_| | | | | _____| | |_| ___¤_____| | | | |___| |_____| | |_________| |_| | |_____ |_____| 07| |__________________| |_______| |_| o=============================================================================o |TRASH MOUNTAIN TREASURE CHART | o===o==============o===o===============o===o===============o===o==============o |no.| treasure |no.| treasure |no.| treasure |no.| treasure | o===o==============o===o===============o===o===============o===o==============o |01 | W. Boots |04 | Score F |07 | Thunder |09 | Flare Rod | |02 | ?HELM |05 | Doom Blade |08 | SW400400 |10 | Berselium | |03 | B. Tear |06 | D. Fang | | | | | o===o==============o===o===============o===o===============o===o==============o You will start on the ground floor. The doorway ahead of you is engulfed in the poisonous gas. Activate the Neutralizer and go through the door. The pathway in the adjacent room will branch very soon. Take the western branch first. You will arrive at an apparent dead end. If you look carefully, you will notice the cracks in the wall. Examine the wall with the CIRCLE button to break it. Go north, east, and south through a doorway into the next room. In the room, there is a hole with a rope. Climb down the rope to reach the first basement. Examine the chest for a pair of W. BOOTS, then climb down the next rope to get into the second basement. Go south, then east as far as possible to reach the next room. There, check the treasure chest for a ?HELM. It will transform into a STAR HELM upon being identified. Both this ?HELM and the Star Helm are unique items. Next, return to the ground floor by climbing the two ropes. Go back through the doorway and north again. You will notice another crack in the northern wall. It will break if you examine it. Go through the new opening and use the doorway in the adjacent room. You will see a treasure chest, which contains a B. TEAR, one of the best weapons the game has to offer. Return to the previous room and look at its northern wall to find another crack there. open it and get the SCORE F hidden behind it. Head back to the branch by going south, south, and southeast. o=============================================================================o |THINGS TO NOTE: If you have already used more than four Neutralizers, go back| |to the equipment shop to buy some more. | o=============================================================================o You can now take the eastern branch. Go north until you see another crack. Open it and take the DOOM BLADE hidden behind it. Return to the previous room and go east as far as possible. There, break the wall and proceed through the opening. Go north and west until you see a rope. Climb it down to get to another part of the first basement. There is only one treasure in this area, so you can rush through most of it. Go east until you see a fork. There, head south, east, south, and east again. Head east as far as possible until you arrive in the next room. Head south to find a chest with a D. FANG. Notice the hole with the rope? It is a path to the second basement. Go east, north, west, and south around the room to reach the hole. The second basement features a new puzzle: You will need to put two small rocks into their respective holes to be able to progress. You can push and pull these rocks using the CIRCLE button. From the start of the second basement, go south and then east to find the first rock. Push the rock into the center of the fork nearby. Then, push and pull the rock onto the hole in the northeastern part of the room. Now, you can reach the wall with the crack just north of the hole. Before breaking through the crack, head south for a moment to find a chest with the THUNDER aura disc in the adjoining room. Return to the crack, break it, and proceed through the opening. Go west ignoring the paths leading north until you get into the adjoining room. There, break through the northern wall to get into a room with two treasure chests, which contain a SW400400 aura disc and a FLARE ROD. Return to the previous room. Leave the room through the west. In the next room, push the small rock onto the hole in the southern area. Now, head south into the last room to find an object shaped like a pyramid, the BERSELIUM. Grab it and leave the Trash Mountain. You might want to use the W. Boots to make your trip back easier. Leave Junktown and return to Darilsheid... o-----------------------------------------------------------------------------o |TECHNICAL INFO: Once you deliver the Berselium, you will never be able to get| |into the Trash Mountain again. Be sure to take all the treasures before. | o-----------------------------------------------------------------------------o =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.58. The Special Lens :::::::::::::::::::::::::::::::::::::::::: [SPL] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ENEMIES______________________________________________________________________ | NAME | ITEM 1 [drop rate] | ITEM 2 [drop rate] | |--------------+------------------------------+-------------------------------| | Dragonfly | none | none | | Grizzly | none | Beast Meat [20%] | | Killer Owl | Egg [0%] | Chicken [20%] | | Viper | Melange Gel [1%] | P. Bottle [10%] | | Vorpal Bunny | none | Beast Meat [10%] | |--------------+------------------------------+-------------------------------| |*Ogre | none | none | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 0~1 | ?SWORD | a gift from the assistant (Junkhunter) | | 0~1 |*B. Talisman | a gift from the assistant (Elite Priest) | | 0~1 |*Grow Fruit | a gift from the assistant (Scholar) | | 3 | Lens | found in Straylize Forest, Harmentz,and Cresta | | 1 | Old Cane | found in a drawer in Walt's mansion | | 0~1 | St. Rapier | identify the ?SWORD | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- You should deliver the Berselium at once. The Draconis is waiting right outside Darilsheid. Talk to the crewman to give him the Berselium. The crewman will ask you to report the news to the king. Go to Darilsheid castle. You will see a strange device in the front court. This is the weapon against the Aethersphere. Head to the throne room and talk to the king. He will tell you more about the cannon. Suddenly, the assistant will show up. He will tell you that the cannon requires large amounts of Lens. Since Hugo took most of it to the Aethersphere, there simply is not enough left to operate the weapon. Fortunately, the king will remember about some powerful special Lens in Cresta, Harmentz, and Armeida. These Lens are bound to be strong enough for the cannon. So you will have to go to the villages and find the special Lens hidden there. The king will advise you to talk to the village chief of Armeida first. He is a refugee in the castle. You will find him in the War Room. He will tell you that the Lens has been stolen by a bandit, who is hiding out in Straylize Forest. You can collect the Lens in any order and give them to Lewein who is waiting in the front court. You can either deliver every Lens individually or bring two or all three at once. It doesn't make a difference. STRAYLIZE FOREST (ARMEIDA Lens) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Straylize Forest is in the northern part of the continent. Enter the forest and head east to the tombstone. You will see the bandit who has stolen the Lens. He won't return the Lens without a fight... ------------------------------------------------------------------------------- BOSS: Ogre x 1 Tactics ------------------------------------------------------------------------------- Strategy will be added in a future update. ------------------------------------------------------------------------------- After the battle, the bandit will return the Lens to you. There is nothing more to do here (you can't learn the Sacred Skill, yet). Exit the forest and head to the next station. HARMENTZ ŻŻŻŻŻŻŻŻ In Harmentz, talk to Walt. He can be found in his house in the northern part of the village. He will offer to sell you the Lens if you give him all your money. You won't get the Lens unless you give him your money... o=============================================================================o |THINGS TO NOTE: If you do not have a single Gald with you, he will grudgingly| |give you the Lens for free. | o=============================================================================o Go into Walt's bedroom, and inspect the cupboard. You'll find an OLD CANE. This is the artifact that Rutee sold to him earlier. If you try to exit the mansion, Walt will return your MONEY to you. It seems he is a nice fellow after all. CRESTA ŻŻŻŻŻŻ Talk to the mayor in Cresta. After a lengthy discussion, he will agree to leave you the Lens. The problem is that he doesn't really know its exact location. It is supposed to be buried at the base of a tree near the orphanage. There is only a single tree near the orphanage, but the Lens doesn't seem to be there. The director of the orphanage will tell you about another tree. The tree used to be where the storage shed is now. Go to the shed and examine the ground there to dig up the Lens. BACK IN DARILSHEID ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After you have gotten all three Lens and given them to Lewein, you should visit the king once more. He will advise to to get some rest before the final battle. The party will rest at the local inn, and a long cutscene will occur. Depending on which of the optional characters are in your party, the event will have some different scenes. For a transcript of the possible scenes, check JPuga's FAQ. o=============================================================================o |THINGS TO NOTE: Your decisions regarding Dalis won't affect Mary's scene. | o=============================================================================o Go to Darilsheid Castle the next day. The cannon will be ready, but some strong monsters will use the anti-grav elevator to reach Darilsheid! Ashley, Vims, and Melina offer to protect the city. Meanwhile, the assistant will fire the cannon against the Aethersphere. For some reason, the cannon won't work. Instead, more monsters will come using the anti-grav elevator. Suddenly, Raiker will contact the party, providing them with a way to penetrate the Aethersphere. His method will work and after the following event, you'll be able to travel to attack Dycroft. Talk to the assistant to get an ITEM: o==============o==============================================================o | Assistant | Reward | o==============o==============================================================o | Scholar | Grow Fruit | o--------------o--------------------------------------------------------------o | Junk Hunter | ?SWORD (transforms to St. Rapier, both are unique items) | o--------------o--------------------------------------------------------------o | Elite Priest | B. Talisman | o==============o==============================================================o You can now use the Draconis to attack Dycroft, but I recommend doing some very rewarding sidequests first. You can use the Draconis to fly around the world... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: 1.59. Optional: Sidequests and Minigames in Aquaveil :::::::::::: [OSA] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- __ITEMS________________________________________________________________________ |NUMBER| ITEM | SOURCE | |------+-------------+--------------------------------------------------------| | 1 | Banana | obtained along with the M. Symbol | |Infin.| Hourglass | Naval Battle Prize, score 80,000 ~ 89,999 points | | 1 | M. Symbol | best prize available in Najadee's Naval Battle game | | 1 | Score G | have Karyl talk to Sakuraba in Lord Sheeden's Mansion | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ