__ ___ / / / -´ /ŻŻŻŻŻŻŻŻŻ / | | ( (ŻŻŻ| |ŻŻŻ ____ | | ___ ___ \ \ | | / / | | / \ / _ \ ŻŻ | | | /| | | || () /( ( `´ | | | || | | || _/ \ \ __| |_ | |/ |/ |/ \__/\_) ) /______\\__/\__/\_/\___/\__/ ___ / -´ ___ _| |__ / \_ _/ | || | \ / | | ŻŻŻ - / /ŻŻŻŻŻŻŻŻŻ\ ŻŻ /\ / /ŻŻ| |ŻŻ\ \ /| \/ ( ( | | | | ___ ___ | | _ \-` | | | | / \ / _ \_| |__ /| /|/ \ /| /| | | | || () /( ( \__ _/| | | /\ | | | | | | | | || _/ \ \ | | | | | | | | | | | | __| |__/ /| \__/\_) ) | |_/ |/ | | |/ |/ | /________/ \___/\__/ \__/\__/|/ \__/\__/| | | | -- / ŻŻŻ /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ || || || TALES OF DESTINY FAQ AND WALKTHROUGH V 0.5 || || BY JOAQUIN PUGA || || [jereidar@yahoo.com.ar] || || Copyright (c) 2003 Joaquin Puga || || || \______________________________________________/ ====================================================================== ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ DISCLAIMER ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ====================================================================== Unpublished work Copyright 2000-2003 Joaquin Puga This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronic, or otherwise) aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited. Furthermore, this FAQ cannot be used by the publishers, editors, employees or associates, etc. of any company, group, business, or association, etc., nor can it be used by game sites and the like. It cannot be used in magazines, guides, books, etc. or in any other form of printed or electronic media (including mediums not specifically mentioned) in ANY way, shape, or form (including reprinting, reference or inclusion), without the express written permission of the author, myself. This FAQ was created and is owned by me, Joaquin Puga. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned in this FAQ. The above Copyright Notice was developed by Kao Megura (with a tiny bit of helping from Ignacio de Lucas). It is self-affecting, meaning that it cannot be reproduced without crediting its author (for all purposes, Kao Megura). A lot of FAQ writers out there are starting to be aware of the need to protect their work from plagiarism. This is Good. However, there's been an increasing trend among some of them do so by just copying and pasting Kao Megura's copyright notice, without crediting him at all. This is Wrong. He's too good a guy and is more happy about these people protecting their work (and doing so with something he has devoted a lot of time to perfect) than concerned about his own protection being transgressed. Thus, he'll say nothing, but I won't. If you're going to just copy his Copyright Notice (one that warns against plagiarism, for goodness' sake) at least have the decency of thanking him properly! ____________________________________________________________________ //ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\ | THANKS A LOT TO IGNACIO DE LUCAS for letting me use the disclaimer | | from his Xenogears FAQ. THANKS TO KAO MEGURA because he is the one | | who made it in the first place. Remember that, if you want to use | | the above disclaimer you MUST ask for permission from Kao Megura or| | Ignacio de Lucas, not from me. | | | | Ignacio de Lucas Kao Megura | | | \\__________________________________________________________________// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ====================================================================== ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ REVISION HISTORY ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ====================================================================== Version 0.1 [12/16/00] - Decided to make a walkthrough for Tales of Destiny. Started work on the ASCII logo. Version 0.2 [08/19/01] - Hooray, first released version of the guide! It was about time, it's been about seven months since I decided to postpone work on this guide ^_^ The walkthrough presently covers the first half of the game. I hope you like it! Current File Size: 222 KB Version 0.3 [08/26/01] - The walkthrough has been expanded up to Radisrol's revival. The Coliseum section has been completely reformed and some minor mistakes have been corrected. More to come soon! Current File Size: 272 KB Version 0.4 [09/24/01] - Sorry about the long delay, I really hope this doesn't happen again. Anyway, the FAQ now covers all the quests up to the battle at Belcrant. Current File Size: 323 KB Version 0.5 [02/01/03] - Yes, it's been over a year since the last update. Besides finishing the walkthough, I decided to delete some stuff that was unnecessary. Happpily, this is the final version of the guide, so now I can honestly say there wont be any more delays ^_^. FINAL File Size: 425 KB ====================================================================== ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ TABLE OF CONTENTS ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ====================================================================== ============ - PART I - ============ 1.- INTRODUCTION 1.1 About this Walkthrough 1.2 About Tales of Destiny 2.- PLAYING THE GAME 2.1 Gameplay basics 2.2 The Controls 2.3 The Battles 2.4 Menu Explanation 3.- THE WALKTHROUGH 3.1 Attack on the Draconis 3.2 Garr and Phandaria's Mountains 3.3 The Border Town of Janos 3.4 A Warm Welcome to Seinegald 3.5 Darilsheid, the Capital of Seinegald 3.6 Straylize Temple and the Eye of Atamoni 3.7 Begin the Quest! Philia and the Underwater Ruins 3.8 Cherik, the Link Between the Sea and the Desert 3.9 Something is Rotten in the State of Calvalese 3.10 Ahoy, Matey! A Pirate Adventure... 3.11 Sheeden and the Tidal Cave 3.12 Showdown Time! Onslaught on Moreau Castle 3.13 Overthrow King Tiberius! A Frontal Attack! 3.14 Phandaria, the Country of Perennial Snow 3.15 Remembrances... Mary's Lost Love 3.16 The Decisive Fight Against Lydon! 3.17 The Calm Before the Storm... 3.18 Libra IV, The Mysterious Abandoned Factory 3.19 Radisrol's Boot Disc and Some Side-Quests 3.20 Ignasea and the Warp Gate 3.21 Josaia, Mikheil and the Sky Cruiser 3.22 Rodeon, Helraios and Igtenos' Revival 3.23 Deimos, Cloudius and the Guardian Draconis 3.24 Battle in Belcrant. Hugo's Secret... 3.25 A World of Fear and Darkness... 3.26 Garbage Labyrinth! The Quest for the Belselium 3.27 Swordian R&D, the Birthplace of the Swordians 3.28 One Last Peaceful Night 3.29 A Bunch of Sidequests 3.30 Dycroft, Last Hope of the Aetherians 4.- SECRETS AND EXTRA STUFF 4.1 Warehouse Treasure! 4.2 Run! The Tag Mini-game 4.3 The Racing Boy at Neuestadt 4.4 Neuestadt's Coliseum 4.5 The Blackjack Match 4.6 Cress' Quiz! 4.7 Cats 'n Stones 4.8 The Tricycle 4.9 Ship Combat! 4.10 Secret Areas - Seeds, Lens and... Roshambo? 4.11 Lienea - Quiet Village Business 5.- FREQUENTLY ASKED QUESTIONS 5.1 Clearing Things Out 6.- CREDITS ====================================================================== ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 1.- INTRODUCTION ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ====================================================================== Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 1.1- About this Walkthrough _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- First of all, note that I'm not a native English speaker, so expect to find some mistakes in spelling and grammar. Please don't mail me about them, as this is the final version of the guide and I have no plans to update it unless I realize I overlooked something big. The same goes for little corrections about the walkthrough or the side quests. The latest version of this file can always be found in the following sites: GameFaqs - www.gamefaqs.com Video Game Strategies - http://vgstrategies.about.com PSX Codez - www.psxcodez.com Fresh Baked Games - www.fbgames.com Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 1.2- About Tales of Destiny _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Tales of Destiny is the second in a series of (mostly unconnected) RPGs, known simply as the "Tales" series. Though it's not all that popular with the masses, the series manages to keep a pretty healthy fan base here in America (and an even stronger one in Japan). The first game in the series was Tales of Phantasia, for the Super Famicom (1995), which quickly became a classic in Japan due to its innovative gameplay and revolutionary voice acting. Due to ToP's considerable success, Namco continued to produce games similar in gameplay and style. Here's a list of the Tales games released to date: - Tales of Phantasia [Super Famicom] - Tales of Destiny [Playstation] - Tales of Phantasia (remake) [Playstation] - Tales of Phantasia - Narikiri Dungeon [Game Boy] - Tales of Eternia [Playstation] - Tales of the World - Narikiri Dungeon [GB Advance] - Tales of Destiny II [Playstation 2] Of all the games in the series, only Tales of Destiny and Tales of Eternia (renamed "Tales of Destiny 2") have been oficially released in America. ====================================================================== ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 2.- PLAYING THE GAME ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ====================================================================== This section has some info on the game that you might want to know before starting the game. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 2.1- Gameplay basics _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Some things you should know before you play the game: HP (Hit Points): These represent your health. When an enemy hurts ŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻ you, the number that appears is the amount of Hit Points that you lose. When the number is zero, your character dies. Hit Points can be regained by casting healing magic on the character, using an item (such as Green Gel), sleeping at an inn, etc. TP (Tech Points): When you cast a spell, use a technique, summon a ŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻ Spirit, etc. you use some of these. They are like MP are in most games. In ToD you regain a little TP after each battle. You can also recover these by using an item (such as an Orange Gel) or sleeping at an inn. Sleeping at an inn: You can stay at inns to get your HP and TP to the ŻŻŻŻŻŻŻŻ ŻŻ ŻŻ ŻŻŻ maximum without spending an item or using your magic. Of course, staying at inns will cost you some money. Gald: Gald is the money in Tales of Destiny, you get it ŻŻŻŻ by fighting monsters and sometimes in chests in dungeons. The other way to get money if exchanging the Lens you receive in battle (read below). Lens: Lens are a kind of energy source, they are ŻŻŻŻ supposed to be the legacy of an ancient civilization. Oberon Corporation buys Lens from 'Lens Hunters' (people who kill monsters for the Lens inside their bodies) to elaborate products. Lens thus become a great source of income for your party, since you get them after every battle and they can be exchanged for money in almost every town. Note that the Lens Exchange Rate varies a lot. You should try again later if you are offered a low rate. Food Sack: The Food Sack is a special item were you put food ŻŻŻŻ ŻŻŻŻ items. When a character's hurt, he/she will regain a little HP by eating from the bag with each step (of course, the food value decreases). Swordians: Swordians are sentient swords created during a war ŻŻŻŻŻŻŻŻŻ long ago. Just like the other characters, they have different personalities (they even have a gender). Moreover, they even gain levels as they take part in battle, becoming better weapons and learning new spells for their masters to cast. Discs: Discs serve as equipment for Swordians. They can ŻŻŻŻŻ boost their Slash and Thrust power as well as provide them with extra spells. You can equip only one disc on a each Swordian at a time. Sacred Skills: Apart from the normal skills everyone gains as ŻŻŻŻŻŻ ŻŻŻŻŻŻ they level up, the main character can have access to Sacred Skills, which combine his specials and Dymlos' spells. Sacred Skills can be learned from special stone slabs that are found around the world. If both Stahn and Dymlos have learned the necessary skill/spell, you will have to answer two very simple questions. Note that in order to use a Sacred Skill in battle, Stahn must be wielding Dymlos as his weapon. Channeling: The Channeling is an accessory that allows a ŻŻŻŻŻŻŻŻŻŻ second player to control a character during battles. To do so, put the character of choice in the second position in the menu (below Stahn) and equip the Channeling on him her. Now enter a battle and have the second player press the Select button on his/her controller until a message reading S-Auto appears over the chosen character. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 2.2- The Controls _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- ____________________________________________________________________ / F I E L D S C R E E N \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Directional Buttons: Movement | | SELECT Button: Access Menu | | START Button: N/A | | Circle Button: Talk/Confirm | | Cross Button: Cancel/Run | | Triangle Button: Access Menu | | Square Button: Fire Sorcerer's Ring | | L1 Button: N/A | | L2 Button: N/A | | R1 Button: N/A | | R2 Button: N/A | |____________________________________________________________________| ____________________________________________________________________ / M E N U S C R E E N \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Directional Buttons: Move Cursor | | SELECT Button: N/A | | START Button: Adjust Screen (only in the Customize screen) | | Circle Button: Confirm/Select | | Cross Button: Cancel/Exit Menu | | Triangle Button: Discard Items from the Inventory | | Square Button: See Item Details/Disable Skills and Spells | | L1 Button: Confirm/Select | | L2 Button: Cancel/Exit Menu | | R1 Button: Quickly Scroll Up in the Inventory | | R2 Button: Quickly Scroll Down in the Inventory | |____________________________________________________________________| ____________________________________________________________________ / B A T T L E S C R E E N \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Directional Buttons: Move Horizontally | | SELECT Button: Change Character Control Mode | | START Button: Pause (use the L1 and R1 to scroll through | | the battlefield) | | Circle Button: Attack/Confirm in the Battle Menu | | Cross Button: Use Special Skill/Cancel in the Battle Menu | | Triangle Button: Access Battle Menu | | Square Button: Use Shield/Toggle Specials in the Battle Menu | | L1 Button: Change the direction the party is facing | | L2 Button: N/A | | R1 Button: Select Target | | R2 Button: N/A | |____________________________________________________________________| ____________________________________________________________________ / W O R L D M A P S C R E E N \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Directional Buttons: Movement | | SELECT Button: Access Menu | | START Button: Toggle Map and Side View | | Circle Button: N/A | | Cross Button: Run | | Triangle Button: Access Menu | | Square Button: N/A | | L1 Button: N/A | | L2 Button: N/A | | R1 Button: N/A | | R2 Button: N/A | |____________________________________________________________________| Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 2.3- The Battles _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- In most RPGs, battles are turn-based. Each character gets a turn per round. All you have to do is choose the commands from a small menu that includes the basic actions. In Tales of Destiny, battles are more like a fighting game. Your party and the group of enemies are placed in a horizontal battlefield. Basically, you can only control Stahn, the main character, while the rest of your party is controlled by AI. This system created by Namco is called the Linear Motion Battle System (LMB System). ================================== The Basics of Attacks and Skills ================================== Stahn can attack in several different ways. Pressing the circle button will make him run and use a slash attack against the target, but if you press a down in the control pad while he runs, he will stab the enemy. Different combinations will result in different attacks. You will get used to it quickly once you play. As he becomes more powerful, Stahn will acquire skills to use in battle. These skills consume TP when used, but are really powerful. You can have up to four skills ready to use in battle at the same time, but unlike in Tales of Phantasia, any skill can be used regardless the distance. Here's a small chart of how to use the skills equipped on each slot: 1. Cross Button 2. Up + Cross Button 3. Left or Right + Cross Button 4. Down + Cross Button Aside from normal Skills, you can use Sacred Skills. To learn how to use a Sacred Skill, Stahn and Dymlos must have reached a certain level and be able to use a certain skill/spell, only then can they receive a Sacred Text to teach them the Sacred Skill from one of the several stone slabs scattered around the world. It is worth noting that Stahn must have Dymlos equipped as his weapon in order to use a Sacred Skill in battle. ================= The Battle Menu ================= By pressing the Triangle button during battle, a menu with six icons will come up. Here's a short explanation of their functions: Spells: Allows you to tell a character to cast a spell. Remember ŻŻŻŻŻŻ that only characters equipped with Swordians can use magic. Also, note that if a character gets hit while casting a spell, the process stops, which means you will have to repeat your order. Special: Just like with the 'Spells' command, you can use this icon ŻŻŻŻŻŻŻ to tell a character to use one of his/her special skills. If the character selected is one controlled by a player, you will be able to change the skill assigned to each button combination (see 'The Special Sub-Menu' in section 2.5 for more information on this). Command: Allows you to give certain commands to the entire party. ŻŻŻŻŻŻŻ These commands only last for the duration of the battle. There are six different commands you can give, here's the list: · No Quarter! ---> Characters will use their most powerful without taking TP into consideration. · Recover! ------> The party will focus on healing rather than fighting. · They're Mine --> The party just defends or heals themselves. · Protect! ------> The party defend each other from attacks. · Use No Skills -> Character won't use any TP. · Retreat -------> Run away from battle ^_^ Strategy: Lets you change a character's AI settings. See 'The ŻŻŻŻŻŻŻŻ Strategy Sub-Menu' in section 2.5 for more information on this. Order: You can use this to change the formation of your party. ŻŻŻŻŻ Note that you are unable to switch members during battles (see 'The Order Sub-Menu' in section 2.5 for more information on this). Item: You can tell a character to use an item with this command. ŻŻŻŻ An improvement over Tales of Phantasia, is that you can have several characters using items at the same time, which allows a more efficient healing when needed. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 2.4- Menu Explanation _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- ====================================================================== T h e M a i n M e n u : ====================================================================== ___________________________________________________________________ | Spells Item Valuables Order Customize | | Special Equip Status Strategy Save | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Stahn || [Character Name] || [Character Name] | | || || | | LV 01 || LV 01 || LV 01 | | HP 9999/9999 || HP 9999/9999 || HP 9999/9999 | | TP 999/ 999 || TP 999/ 999 || TP 999/ 999 | | EXP 0 || EXP 0 || EXP 0 | | NEXT 10 || NEXT 10 || NEXT 10 | |_____________________||_____________________||_____________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | [Character Name] || [Character Name] || [Character Name] | | || || | | LV 01 || LV 01 || LV 01 | | HP 9999/9999 || HP 9999/9999 || HP 9999/9999 | | TP 999/ 999 || TP 999/ 999 || TP 999/ 999 | | EXP 0 || EXP 0 || EXP 0 | | NEXT 10 || NEXT 10 || NEXT 10 | |_____________________||_____________________||_____________________| ___________________________________________________________________ | Playtime 9:00 Gald 999999 Lens 9999 | | Encounters 216 Food 0 / 2000 | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ NOTE: Note that the character boxes on the rightmost column are colored darker than the other ones. That's because they are reserved for characters who are not in you current active party. To switch those characters, you will have to use the 'Order' menu. In the Characters' Boxes: ŻŻ ŻŻŻ ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ LV: Shows the current level of the character. Higher levels means the characters are stronger. The highest level the characters can have is 99 and the lowest is 1. HP: It's shown in the following format: Current HP/Maximum HP. The highest Maximum HP possible is 9999 for all characters. TP: It's shown in the following format: Current TP/Maximum TP. The highest Maximum TP possible is 9999 for all characters. EXP: Shows how many Experience Points the character has gained. Experience Points are used to raise the levels of the characters. NEXT: Shows how many Experience Points the character must gain in order to raise a level. In The Bottom Box: ŻŻ ŻŻŻ ŻŻŻŻŻŻ ŻŻŻ Playtime: Shows for how much time you have been playing the game. Encounters: Shows in how many battles you have engaged since the beginning of the game. Gald: Gald is the money of the game. This shows how much money you have at the moment. Food: ToD uses the same Food Sack system of Tales of Phantasia. You can put food you find in the sack your party will consume it while walking in a dungeon if they are hurt, recovering HP. There are three different Food Sacks you can get in this game. Lens: Just like money, you get Lens from killing monsters. You can afterwards exchange these for money at certain places. For more information, see section 2.2. ====================================================================== T h e S p e l l s S u b - M e n u : ====================================================================== |ŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻ| | Spells || [Swordian Name] TP 999 / 999 || HP 9999 | |____________||_______________________________________|| / 9999 | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| TP 999 | | X [Spell Name] X [Spell Name] X [Spell Name] || / 999 | | || | | X [Spell name] X [Spell Name] X [Spell Name] || HP 9999 | | || / 9999 | | X [Spell name] X [Spell Name] X [Spell Name] || TP 999 | | || / 999 | | X [Spell name] X [Spell Name] X [Spell Name] || | | || HP 9999 | | X [Spell name] X [Spell Name] X [Spell Name] || / 9999 | | || TP 999 | | X [Spell name] X [Spell Name] X [Spell Name] || / 999 | | || | | || HP 9999 | | X [Disc Spell] X [Disc Spell] X [Disc Spell] || / 9999 | |_____________________________________________________|| TP 999 | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| / 999 | | || | | [This box displays a short description of the || HP 9999 | | spell the cursor is pointing at. The TP cost of || / 9999 | | the spell is shown in the top left.] || TP 999 | | || / 999 | |_____________________________________________________||____________| _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In the middle box: ŻŻ ŻŻŻ ŻŻŻŻŻŻ ŻŻŻ The symbol next to the spell name can either be a 'X' or a 'O'. The 'O' is for the spells that can be used outside of battle. You can tell the AI of the character which spells it mustn't cast by pressing the Square button next to the spell name. Once you do this, the name will be displayed in gray. Remember that you can still tell that character to cast the spell via a battle command. To reverse the process, just press Square next to the spell again. 'Disc Spells' are spells provided by the Disc the Swordian is currently equipped with. ====================================================================== T h e S p e c i a l S u b - M e n u : ====================================================================== For Player-controlled Characters: ŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Special | |_________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | [Character Name] || | | TP 999/999 || [A list of the character's Special | | || skills is displayed in this window.] | | ( ) [Skill Name] || | | || | | ( Up ) [Skill Name] || | | || | | (Down) [Skill Name] || | | || | | (<-->) [Skill Name] || | | || | |______________________||___________________________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | [This box displays a short description of the Special Skill the | | cursor is currently pointing at. The TP cost is displayed in | | top-right corner.] | | | |___________________________________________________________________| _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In the middle-left box: ŻŻ ŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻ ŻŻŻ ( ) The skill placed in this slot will be usable in battle by pressing the Cross button on the controller. ( Up ) The skill placed in this slot will be usable in battle by pressing Up and the Cross button on the controller. (Down) The skill placed in this slot will be usable in battle by pressing Down and the Cross button on the controller. (<-->) The skill placed in this slot will be usable in battle by pressing Left or Right and the Cross button on the controller. ---------------------------------------------------------------------- For AI-controlled Characters: ŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Special | |_________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | [Character Name] | | TP 999/999 | | | | X [Skill Name] X [Skill Name] X [Skill Name] | | | | X [Skill Name] X [Skill Name] X [Skill Name] | | | | X [Skill Name] X [Skill Name] X [Skill Name] | | | | X [Skill Name] X [Skill Name] X [Skill Name] | | | | X [Skill Name] X [Skill Name] X [Skill Name] | | | |___________________________________________________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | [This box displays a short description of the Special Skill the | | cursor is currently pointing at. The TP cost is displayed in | | top-right corner.] | | | |___________________________________________________________________| _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In the middle box: ŻŻ ŻŻŻ ŻŻŻŻŻŻ ŻŻŻ The symbol next to the skill name can either be a 'X' or a 'O'. The 'O' is for the skills that can be used outside of battle (there are very few of them). You can tell the AI of the character which Special skills it mustn't use by pressing the Square button next to its name. Once you do this, the name will be displayed in gray. Remember that you can still tell that character to use that skill via a battle command. To reverse the process, just press Square next to the skills name again. ====================================================================== T h e I t e m S u b - M e n u : ====================================================================== |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻ| | Item | | HP 9999 | |_________________________| | / 9999 | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| TP 999 | | */*** |ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ| || / 999 | | |New|Btl|ABC|Wpn|Arm|Shl|Acc|Fod|Eqp|Dsc| || | | ŻŻŻ ŻŻŻ ŻŻŻ ŻŻŻ ŻŻŻ ŻŻŻ ŻŻŻ ŻŻŻ ŻŻŻ ŻŻŻ || HP 9999 | | E [Item Name] : ** O [Item Name] : ** || / 9999 | | O [Item Name] : ** E [Item Name] : ** || TP 999 | | O [Item Name] : ** E [Item Name] : ** || / 999 | | X [Item Name] : ** X [Item Name] : ** || | | X [Item Name] : ** X [Item Name] : ** || HP 9999 | | E [Item Name] : ** O [Item Name] : ** || / 9999 | | O [Item Name] : ** E [Item Name] : ** || TP 999 | | O [Item Name] : ** E [Item Name] : ** || / 999 | | X [Item Name] : ** X [Item Name] : ** || | | X [Item Name] : ** X [Item Name] : ** || HP 9999 | | E [Item Name] : ** O [Item Name] : ** || / 9999 | |_______________________________________________________|| TP 999 | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| / 999 | | || | | Item [Item Type] || HP 9999 | | Picture [This box displays a short description of || / 9999 | | the item you are pointing at with the || TP 999 | | cursor.] || / 999 | |_______________________________________________________||__________| _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In the middle box: ŻŻ ŻŻŻ ŻŻŻŻŻŻ ŻŻŻ */***: This displays the number in the list of the number the cursor is pointing at. The number after the slash is the amount of different items you possess. O: The circle next to an item means that it can be used at the moment, from the menu. X: The cross next to an item means that it can't be used at the moment. E: An 'E' next to an item means that it can be equipped. When the cursor is pointing at one of these items, the character sprites on the rightmost react according to how it would affect their stats. **: Shows the stock you have of each item. You can never have over 15 of the same item. The grid on the top right part of this box allows you to choose how to sort your items: New: Places the items you got since the last time you entered the item menu first. Note that new items are always displayed in green instead of white. Btl: Places items usable in battle first. Useful when looking for healing items. ABC: Sorts items in alphabetical order. Wpn: Places weapons first. Arm: Places armor first. Shl: Places shields, gloves and other protective pieces of equipment first. Acc: Places Accessories first. Fod: Places food items first. Eqp: Places equipment first (such as Green Gels, Panacea Bottles, etc.). Eqp: Places Discs first. In the bottom box: ŻŻ ŻŻŻ ŻŻŻŻŻŻ ŻŻŻ Aside from the description of the item, this window can display other useful info if you press the Square button. It can show you the 'Food Value' of Food Items and the attributes of equipment. ====================================================================== T h e E q u i p m e n t S u b - M e n u : ====================================================================== |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ____________________________________ |ŻŻŻŻŻŻŻŻŻŻ| | Equipment || Equip Remove Auto || HP 9999 | |_________________||____________________________________|| / 9999 | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| TP 999 | | || Weapon [Item Equipped] || / 999 | | || || | | [This box displays || Armor [Item Equipped] || HP 9999 | | a list of the items || || / 9999 | | that the character || Head [Item Equipped] || TP 999 | | can equip in the || || / 999 | | selected slot.] || Hand [Item Equipped] || | | || || HP 9999 | | || Acc. 1 [Item Equipped] || / 9999 | | || || TP 999 | | || Acc. 2 [Item Equipped] || / 999 | | || || | | || Swordian [Item Equipped] || HP 9999 | | || || / 9999 | | || Disc [Item Equipped] || TP 999 | |_______________________||______________________________|| / 999 | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| | | Item [Item Type] || HP 9999 | | Picture [This box displays a short description of || / 9999 | | the item you are pointing at with the || TP 999 | | cursor.] || / 999 | | || | |_______________________________________________________||__________| _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ NOTE: Character who cannot equip Swordians obviously don't have the 'Swordian' and 'Disc' slots. In the top-right box ŻŻ ŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻ Equip: Self-explanatory. Remove: Self-explanatory too, just choose this and then select what you want to remove from the character. Auto: The game simply selects the equipment that will raise the character's stats the most. Bear in mind that the game doesn't consider elemental advantages and disadvantages. Finally, note this command doesn't affect the Accessory slots. In the middle-right box: ŻŻ ŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻ When equipping something, this box displays how some of the character's stats will be affected. The four affected stats are: Attack: Easy to guess, this is the power of the physical attacks of the character. When equipping characters that can wield bladed weapons, the 'Attack' value divides in 'Slash' and 'Thrust'. Defense: Self-explanatory. The higher your defense, the less damage you receive. The defense can be modified by equipping Armor, Accessories and sometimes even Weapons. Hit: The accuracy of the character when hitting. The Hit rate can be modified by equipping Weapons or Accessories. Evade: This is the chance that your character has of avoiding any harm from an attack. This stat can be modified by equipping Armor or Accessories. In the bottom box: ŻŻ ŻŻŻ ŻŻŻŻŻŻ ŻŻŻ When selecting equipment, this box displays a short description of it. If you press the Square button the box will display useful information of what you chose in this fashion: |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | [Item] [Name of the Item] [Item Type] | | [Picture] | | | | Attack ** Hit ** Attribute | | Defense ** Evade ** | |_______________________________________________________| Attack: How much it adds to your Attack. Note that for bladed weapons, 'Attack' is replaced with 'Slash' and 'Thrust'. Defense: How much it adds to your defense. Hit: How much it adds to your accuracy. Evade: How much it adds to your evasion. Attribute: Under this title will appear the elemental attributes of the weapon, armor, etc. Note that a piece of armor can have different grades of elemental resistance, being there armors that diminish elemental damage, others that annul damage and others that absorb it. ====================================================================== T h e V a l u a b l e s S u b - M e n u : ====================================================================== It's simply a list of your Valuables (otherwise known as rare items). You can't do much with most of them from the menu, but there are some that can be activated or used. A good example of it is the World Map, which you can use to see information on places you have already visited. There's not really much else to say ^_^ ====================================================================== T h e S t a t u s S u b - M e n u : ====================================================================== |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Status | |_________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | [Character Name & Surname] | | | | Swordian [Swordian Name] | | [Portrait of | | LV 99 the Character] | | HP 9999 /9999 | | TP 999 / 999 | | | | STR 999 EXP 22937 | | CON 999 NEXT 1797 | | AGL 999 | | LUC 999 Weapon [Equipped Item] | | Armor [Equipped Item] | | Attack 9999 Shield [Equipped Item] | | Intellect 9999 Head [Equipped Item] | | Defense 9999 Hand [Equipped Item] | | Hit 9999 Acc. 1 [Equipped Item] | | Evade 9999 Acc. 2 [Equipped Item] | | | |___________________________________________________________________| _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Quite easy to understand, the Status Sub-Menu shows you almost all the information there is about your characters. You can always change character names from here (not their surnames, though), just place the cursor next to his/her name and press the Circle button. Just like in the Equipment Sub-Menu, if the character can wield bladed weapons, 'Attack' will be divided in 'Slash' and 'Thrust'. You can see the stats and equipment (Disc) of the Swordian equipped on the character by pressing down on the controller, so that the cursor points at the Swordian's name. ====================================================================== T h e O r d e r S u b - M e n u : ====================================================================== |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| _______________________ | Order | | Restore Replace | |_________________________| |_______________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | [This window displays the disposition of your party in battles. | | You can change it easily by selecting a character and moving | | him/her to the left or right.] | | | | | |___________________________________________________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Stahn || [Character Name] || [Character Name] | | || || | | LV 01 || LV 01 || LV 01 | | HP 9999/9999 || HP 9999/9999 || HP 9999/9999 | | TP 999/ 999 || TP 999/ 999 || TP 999/ 999 | |_____________________||_____________________||_____________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | [Character Name] || [Character Name] || [Character Name] | | || || | | LV 01 || LV 01 || LV 01 | | HP 9999/9999 || HP 9999/9999 || HP 9999/9999 | | TP 999/ 999 || TP 999/ 999 || TP 999/ 999 | |_____________________||_____________________||_____________________| _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In the top-right box: ŻŻ ŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻ Restore: Use this command to put your party the way it was the last time you entered this sub-menu. Replace: Use this command to switch an active party member with an inactive one. ====================================================================== T h e S t r a t e g y S u b - M e n u : ====================================================================== |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Strategy | |_________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Stahn || [Character Name] || [Character Name] | | || || | | [AI Setting] || [AI Setting] || [AI Setting] | | || || | | [AI Setting] || [AI Setting] || [AI Setting] | |_____________________||_____________________||_____________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | [Character Name] || [Character Name] || [Character Name] | | || || | | [AI Setting] || [AI Setting] || [AI Setting] | | || || | | [AI Setting] || [AI Setting] || [AI Setting] | |_____________________||_____________________||_____________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | [This box displays || | | a list of the || [This window displays a description of | | different options || the AI option the cursor is pointing | | you have for each || at.] | | of the AI slots.] || | |_____________________||____________________________________________| _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In the Characters' Boxes: ŻŻ ŻŻŻ ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ Note that there are two different AI settings for each character. The first one is for the overall behavior of the character (TP usage, spells, attacks), while the second one is for targeting. Try to make yourself familiar with the AI options, so that you can control your party in the most efficient manner possible. ====================================================================== T h e C u s t o m i z e S u b - M e n u : ====================================================================== |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ____________ | Customize | | Restore | |_________________________| |____________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Message Speed 0 1 2 3 4 | | ____ | | Controls ** Menu´ [Tr] ____ Attack | | [Sq] [Cl]´ | | Defend__/ [Cr] | | \___ Special | | Sound MONO STEREO | | | | Verify Encounter ON OFF | | | | Verify Target ON OFF | | | | Voice ON OFF | | | | Combo Display ON OFF | |___________________________________________________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | R |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| 0 | | User Window Color G |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| 64 | | B |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| 160 | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |___________________________________________________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | R |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| 160 | | Enemy Window Color G |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| 64 | | B |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| 0 | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |___________________________________________________________________| _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Message Speed: Press right or left to change the speed at which the text appears. '0' is the fastest and '4' the slowest. Controls: Press right or left to select one the 23 different button configurations (the '**' is the number of configuration). Sound: Press right or left to switch between MONO and STEREO (quite obvious ^_^). Press the confirm button to have access to the BGM and SE volume controls. V. Encounter: Press right or left to switch it ON or OFF. I have no clue about what this option does. If you happen to know, please drop me a line. V. Target: Press right or left to switch it ON or OFF. When this is OFF, there will be an arrow showing where your target is if it leaves the screen during battles. Voice: Press right or left to switch it ON or OFF. Use the enable/disable the battle cries. Combo Display: Press right or left to switch it ON or OFF. This option only appears after you get the Combo Counter item. You should turn it ON right away, since it allows you to get more experience. You can change the color of windows using the controls at the bottom of the screen. The values assigned the each color in the diagram are the standard ones. If you press the Start button while in this sub-menu, you will be able to adjust the screen. ====================================================================== T h e S a v e S u b - M e n u : ====================================================================== Not much to explain here, so I won't make a graphic. Just select a save slot and confirm to save your game. The basic information about your party will be displayed. Note that each save you make takes up a whole slot in your Memory Card. Tales of Destiny only save or load files in the Memory Card inserted in the first Slot of your Playstation. Also, you cannot have more than three saves in one Memory Card. ====================================================================== ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 3.- THE WALKTHROUGH ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ====================================================================== After choosing to start a new game, you'll have to name your main character. The default name is Stahn, and that's how I'll refer to him in the guide. The 'Random' option randomly selects a few characters to make a name. This option obviously worked better in Japanese ^_^ Remember that you can change the character's name any time later, don't worry about it. Too bad you can't change the surname. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.1- Attack on the Draconis _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Food Sack S [Valuable], Green Gel [5], Cloak [1], Apple [1], Dymlos [1], Oberol C [1], Spectacles [1], Flare Bottle [1], Melange Gel [1], Orange Gel [1] ---------------------------------------------------------------------- Stahn will be found on board and taken to see the captain for interrogation. Seemingly, this ship is carrying something very important... Anyway, after getting beat up, you will be sent to swab the deck. Meanwhile, in the control room, one of the ship's officers informs the captain about a monster attack! After giving the corresponding orders to his men, the captain mentions that the monsters are probably after "it". The monsters land right on the deck where Stahn is. They kill the guard and threaten Stahn, who seeing himself weaponless, retreats. This is the very first time you can control Stahn. Note that you have the Food Sack S (small) in the 'Valuables' section of your menu. You can run around by pressing X. Go down the stairs until you see a door on your left, go through it (there's a monster further down, and Stahn can't fight). Walk a bit left and use the ladder, then use the door to your right. As you enter the room, a monster kills a crewman and starts chasing other two. Now walk right and go through the first door you see, examine the right toilet and answer yes to get a Green Gel. Go back outside and walk right. Check the body lying on the stairs to get a Cloak (equip it on Stahn right away). Keep going right. The door is locked and the path it blocked by crates, but you can move then by pressing the circle button and walking around. After moving a couple of crates, proceed right. Go through the door to enter the dorms, check the fruits on one of the tables to get an Apple (you can get infinite Apples by re-entering the room and checking the table again). Go outside and use the stairs to go down. Walk south and use the first door you see. Stahn will note something shining in the top-left corner of the dark room. Go a bit right and up, then turn left and follow the path. After going down some stairs, go left and up to see a sword secured with chains. Stahn takes it, and much to his surprise, it starts talking! Its name is Dymlos, he is a 'Swordian'. An enemy appears, you will have to fight your first battle. Just press the circle button to make Stahn run and attack. The enemy is really weak, don't be afraid to try some stuff. Note that you can use the Fireball spell, but you don't need it. After the battle, Stahn introduces himself. Dymlos tells him about the spell he can cast now, Fireball (Stahn can't cast spells without Dymlos equipped). After some more conversation, you'll be controlling Stahn again. Walk down, right and south again, then leave the room. There are now monsters in the hallway, running into them will start a fight. Walk left and up, then use the door there to enter the storage room where Stahn was found. Grab the chest and the bag for an Oberol C and a Green Gel, then leave the room. Go down, far right and up, then use the stairs to go up. Walk left past the crates and go through the previously locked door. Check the stew in the kitchen to recover completely and leave. Walk right and go up the stairs. Head left and use the door, grab the chest by the bed for a Cape (equip it) and leave. Walk left past the stairs and go through the door, and get a Green Gel from the chest. Return outside and use the path going up, turn right and use the door there. Grab all the treasure in this room (a Green Gel, a Spectacles, a Flare Bottle and a Melange Gel), then leave and walk back left and down. Enter the captain's room on your left to get a Green Gel and an Orange Gel, then leave. Go right and use the door to go outside. If you want to, you can go into the control room by heading left, but there's not much to see there. Anyway, use the small stairs on the deck, walk right and use the door. Go all the way up to where the Stahn was swabbing the deck before the attack. You'll witness how a another crew member is slaughtered. After defeating the monsters, the dying man tells Stahn to escape using the pods, but he wants to stay and kill the monsters with Dymlos' help. Fortunately, Dymlos makes him understand that if would be suicide. Stahn gets on one of the escape pods, but as it is launched, a monster damages it, and Stahn end up falling in a forest in the mountains. Even though he survives, he faints in spite of Dymlos' attempts to keep him conscious. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.2- Garr and Phandaria's Mountains _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Wooden Shield [1], Auto Bow [1], Green Gel [2], Life Bottle [3], Cloak [1], Melange Gel [1], Cape [1] ---------------------------------------------------------------------- You will wake up in a cabin. The silver haired man, Garr, will inform Stahn he's in the mountains of Phandaria. After some more chatting, you will get Dymlos back. Garr's master, Alba, will ask you to look for his granddaughter in the back woods. Before going outside, go to the room where Stahn woke up and grab the chests for a Wooden Shield and an Auto Bow. Go left from there and get a Green Gel from a bag in the room next to the bathroom. Finally, get a Life Bottle from a chest in the kitchen. NOTE: To take advantage of Garr's strength (he starts at level 8), go to the 'Strategy' sub-menu and set 'Strong' as the option in his second slot. That way, he will attack the most powerful enemies, leaving the weak ones for Stahn. Leave the cabin now. Note the magical symbol on the floor by the entrance. That is a Save Point. You can Save your game by stepping on it, accessing your menu and selecting 'Save'. Now walk left from the cabin and leave by north (you can't go south yet). You will enter a small forest maze. Start by going up and turning left. Go straight until you get a Cloak from a chest, then head down and left to get a Life Bottle. Go back right and up, turn left as soon as possible and head up to find Chelsea. After a funny scene about Master Alba and Chelsea, you will regain control of your party. Equip the extra Auto Bow on Chelsea if you want to, you won't control her for long anyway. Now walk down until you have no choice, then go far right. Before returning to the cabin, remove all of Chelsea's equipment to sell it later. Finally, go down and leave the screen. Alba will greet you and you will get a Melange Gel as a reward for helping. Back inside the cabin, Garr will offer to accompany Stahn to the nearby town of Janos. Save your game next to the cabin and go south to enter another forest maze. Here's the map: ____________________________________________________________________ / MAP OF THE FOREST BETWEEN JANOS AND ALBA'S CABIN \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ___________ | | |T1 ~~~~| | | | ~~~~~~~| | | ALBA'S CABIN | ~~~~~~| | | |--| |--|ŻŻŻŻŻŻŻŻ | | | | _| | | | | |____| | | | | |Ż | | ŻŻŻŻŻŻŻ| |_____ | | | | | | C____ ŻŻŻŻŻ| | | | | T2|___________| | | | | | | | ŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻ | | _________________________| | | | | | | | | |ŻŻŻŻŻŻ| |ŻŻŻŻ| |ŻŻŻŻŻŻŻ | | _| | | |____| | | | JANOS -|- SP| | T3 | | | ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ | |--------------------------------------------------------------------| | | | -- & -|- Connection between T1 Green Gel | | screens T2 Life Bottle | | ~~~~ Water T3 Cape | | C Cave Entrance | | SP Save Point | |____________________________________________________________________| Start by going down, right and up to reach the lake where Stahn's pod crashed. There's a Green Gel in a chest in the top-left corner. Return to the forest, go down, right and down, then go far left and get a Life Bottle from the chest (remember this place, you will be back soon). Walk right a bit, then go down and left. Go down the first chance you get, turn left and grab the chest containing a Cape (equip it on Stahn). Follow the path and turn left when you have a choice, then walk down to find the Save Point. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.3- The Border Town of Janos _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Saber [1], Channeling [1], Leather Helmet [1], Old Cane [1], Rapier [1], Green Gel [1], Atwight [1] Discs to Get: Flame [1] ---------------------------------------------------------------------- Before entering Janos, remove all of Garr's equipment and equip the Leather Armor on Stahn. When you enter the town, Garr says goodbye and leaves. Dymlos starts talking again, it seems he doesn't trust Garr one bit. Once you regain control of Stahn, you can explore the town. In the tavern, you can meet the 'Black Wings' lens hunter gang. You can try to join them, but they'll ask for an outrageous amount of money. Try to go through any of the guarded gates. The soldiers will stop you and ask to see your passport, but since you don't have one, you can't pass. Go to the inn and talk to a man who has lost his passport. After that, go outside and look for an old lady, she will say she found a passport, but she gave it to a soldier. Enter Phandaria Station (the big building by the southern gate) and talk to one of the soldiers. He will ask Stahn if the passport belongs to him, but he doesn't take it (since he wants to got to Seinegald and he knows who the real owner is). Finally, go to the inn and talk to the man, he gives you 50 Gald in thanks. Stahn asks him where to get a passport, but he should have gotten one when he entered town. As you leave the inn, Dymlos reprehends Stahn for not using the man's passport. Then, outside, you bump into a woman. She needs someone to assist her in saving her friend, who's trapped in a temple. Of course, Stahn offers to help immediately. The woman's name is Mary. You will be going back to the forest, so you should equip yourself first. Go to the weapon shop and buy a Wooden Shield for Mary and two leather helmets. Don't buy a new weapon for Stahn, since Dymlos will be stronger very soon. Also, buy two Capes for Mary from the equipment store (it is next to Phandaria Station). Go back to the forest now. From the Save Point, walk north and turn right. Keep going until you have no choice but to go up. At this point Mary will tell you to turn left. Do so (this is the same place where you got a Life Bottle before) and search around to enter a cave. Starting at the entrance, go south to find a Save Point. The enemies in the cavern give much more experience than the ones in the forest. It would be a good idea to gain a few levels. When you are ready, walk left a little, then go far south to get a Saber (equip it on Mary) and a Channeling. Go back up, then left and up again. Check the sparkle on the wall to open a passage, go through it. Follow the path (get a Leather Helmet from the chest along the way) and you will be in the temple. NOTE: The Channeling accessory allows you to control party members (other than Stahn) manually. Look for it in the 'Playing the Game' section for more information. Walk down and left, heal up and head north. You will see Mary's friend, Rutee. After a funny scene and lots of verbal abuse three soldiers will appear and attack you. MINI BOSS: Soldiers___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Soldier [3] HP 200 TP 0 EXP 27 GALD 60 LENS 9 ITEMS Life Bottle [1], Green Gel [1] ---------------------------------------------------------------------- First of all, press L to make Rutee and Mary fight at the front (otherwise, they would just stay behind and watch). Have Mary use Beast Blade and Stahn use the Kick Attack skill or just normal attacks. Even though it shouldn't be necessary, have Rutee use items to heal the others if they run low on HP. This battle is a piece of cake, you should win in no time (how come in RPGs, trained soldiers can be defeated by anyone who grabs a sword?). ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After the battle, the soldiers run away. Seeing Stahn might be of some use, Rutee convinces him of going back to town with her and Mary. When you regain control, note that you have the Old Cane in your inventory, which is what Rutee and Mary came here for. Walk far south, there are two corridors near the exit. Go right first, follow the path and go through the door to get a Flame Disc from the chest, let Dymlos use this disc for now (equip it on Stahn's 'Disc' slot). Now go back and use the left path. Go through the first door to get a Rapier (equip it on Rutee), then return outside, go north and enter the other room for a Green Gel. Finally, leave the temple and save your game. Head south, turn left and go south again to enter Janos. As you enter, a soldier will give you a passport. The party will then go to the tavern to talk. Answer whatever you want to Rutee's question, it doesn't seem to affect anything. After Rutee makes fun of Stahn's humble roots, you will learn that she also has a Swordian, its name is Atwight. She mentions that not everyone can hear the Swordians (that explains Mary's confusion), however, the user is not chosen, as Dymlos had told Stahn. After Stahn agrees to join and Rutee leaves, you will learn about Mary's past and go to sleep. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.4- A Warm Welcome to Seinegald _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Life Bottle [1] ---------------------------------------------------------------------- The next morning, Rutee and Mary have to wake Stahn up. Rutee plans on going to the village of Harmentz to give the cane they got from the temple to a person named Walt. She wants to exchange Lens for money before, though. Ask Rutee to explain what Lens are and go downstairs. Rutee will automatically talk to the new person behind the counter. This person will explain the basics of Lens. You should pay attention to her, what she says is quite interesting. Rutee will proceed to exchange all your Lenses, getting three Gald per Lens. TIP: The Lens Exchange rate varies a lot when you exit and reenter the place where the clerk is. You should always make sure that you are getting the best possible rate before exchanging. Once you regain control of Stahn, go outside. Before leaving the town, check your equipment: change Mary's weapon back to a Saber and put Rutee's settings in the 'Strategy' menu in the 'Moderate Healing' mode, so she doesn't waste TP. Also, if she has reached level 5, disable the automatic use of 'Search Gald' from Rutee's 'Special' screen in the menu. Finally, remove the Flame Disc from Dymlos and equip it on Atwight (Dymlos can already use the Fireball spell and Atwight needs the boosts in Slash and Thrust). Now leave through the north gate and go all the way north to access the world map for the very first time (yes, I know. This has to be the worst-looking world map ever for the PSX). Go north and cross the bridge, then west to see a town. It would be a good idea to raise one or two levels right now. The enemies in the area give good experience, Gald and Lens. For healing, use Atwight's 'First Aid' spell. Once you are ready, save your game and enter the village of Harmentz. Rutee will tell you that Walt lives in a mansion in the back of the town. Now enter the shop and buy a Hand Axe for Mary and Leather Gloves for everyone (don't buy weapons for Stahn and Rutee, their Swordians are -or will soon be- better). Buy items if you need them, but don't exchange your Lens unless you need money. The man walking by the entrance of town is Stahn's uncle Bob. He will offer to give you some money. You can either accept it, refuse to take it or ask for more ^_^ You should refuse, that way you get 10 Lens instead of 10 Gald (note that if you ask for more, uncle Bob will give you 15 Gald, but he won't want to see you anymore ^_^). Note that you can't stay at the inn, because all the rooms are booked, then go to the bottom-right corner of the village, where you can find a boy playing hide-and-seek. Talk to him and he'll give you a Life Bottle to keep your mouth shut ^_^. Now go north from the inn and cross the bridge. DO NOT take the child's treasure, he'll take ALL your money if you do (the treasure is just a gel). Enter Walt's mansion. Go right from the entrance and talk to the body guard. He will punch Stahn and let you pass afterwards. Go upstairs and talk to Walt in one of the rooms. Rutee will give him the Old Cane in exchange for money, but since she's not happy with the 5,000 Gald she gets, she takes another 5,000! Now go to the inn and talk to the clerk to make use of the room Walt had booked for you. Stahn oversleeps again, and once again, Rutee has to wake him. Her new plans are to go to the village of Armeida and teach swordsmanship to the mayor's son. Answer whatever you want to her question, then go downstairs. The three soldiers from the temple have found you, but this time they brought many friends! Being surrounded, the party is left with no option but to fight. MINI BOSS: Soldiers___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Soldier [8] HP 200 TP 0 EXP 72 GALD 160 LENS 24 ---------------------------------------------------------------------- This battle is basically the same from before, the only difference is the amount of enemies (they are eight now!). It is still a piece of cake though. Have Stahn take care of the enemies on the right first, while Mary and Rutee hold off the ones on the left. If Stahn is at level 5 or above, use his Kick Attack skill to finish the Soldiers in no time. If he doesn't have that tech yet, just have him attack normally. Once Stahn is done with the guys on the right, have him help on the other side. Mary should use Beast Blade. Rutee should use Snipe Air if she has it already, if not, let her cast spells or attack normally. The Soldiers' attacks are not very strong. A normal hit hurts your characters for about 20 HP, while the two hit combo they can rarely hurt you for more than 40 HP. Remember to use the square button to defend, halving the damage taken. ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After the fight, the rest of the soldiers are just too scared to do anything, but don't think that was it, because another person appears. His name is Leon. Even though he tells you to surrender peacefully, Rutee juts laughs at him, initiating a fight. BOSS: Leon____________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Leon HP 9999 TP 999 EXP N/A GALD N/A LENS N/A ---------------------------------------------------------------------- Just by looking at his amount of HP, you can tell you can't beat him. If you still want to try, your attacks hurt him for 20 HP tops, while each blow he deals hurts your characters for about 150 or 200 HP! ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After your humiliating defeat, Leon reveals he also has a Swordian, Chaltier. After some conversation about Seinegald and Leon, you are taken to the capital of the country, Darilsheid. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.5- Darilsheid, the Capital of Seinegald _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Chaltier [1], Orange Gel [4], Green Gel [2], Life Bottle [1], Panacea Bottle [1], Club [1], Round Shield [1], Chain Mail [1], Leather Cape [1], Bread [1], World Map [Valuable], Elixir [1], Miracle Gel [2], Red Savory [1], Hourglass [1] ---------------------------------------------------------------------- When you regain control of Stahn in jail, check the cell door. Now walk by the bed to have a scene with Rutee, after which you are taken to see the king. The king wants to punish you, but a man named Hugo appears and says that since Stahn and Rutee are Swordian users, they might be useful. He plans on sending you to Straylize Temple to investigate something, with the proper control devices, of course. After a test run of the devices on Stahn, the king starts talking about the 'Eye of Atamoni', an ancient weapon kept in Straylize Temple. Hugo suggest to send Leon along to investigate what's happening in the temple. After more and more talking, Hugo reveals he is the president of Oberon Corporation! Once he leaves, the king gives you your orders: to inspect the temple and ask for an update from the Archbishop or whoever is available. If there's anything going on, you must stop it at all costs. Once you regain control of Stahn, leave the king's chamber. Enter the room on your right and get the bag for an Orange Gel. Now go north from the stairs, enter the room on the right and get all the treasure (two Green Gels, a Life Bottle, an Orange Gel and a Panacea Bottle), then go left and enter the room, get all the treasure (a Club, a Round Shield, a Chain Mail and a Leather Cape) and use the stairs nearby to go up. Walk down, far right and use the stairs, then enter the rightmost room (the library) and get an Orange Gel from the chest. Return to the first floor and use the western exit. Cross the bridge, get a piece of Bread from a bag in the kitchen (it's the rightmost room), then go downstairs. Use the rooms in this floor if you need to rest later. To leave the castle, use the stairs in this floor and follow the path. Note the stone slab near the main entrance of the castle, you will use it later on. Now go to the city and enter Hugo's mansion (it's the building in the top-right corner of the city). Leon will start calling for someone called Marian. After meeting Rembrandt, you will go to Hugo, who gives you Dymlos and Atwight back, as well as a map of the world (it's a Valuable). Equip the Swordians on their masters right away. Try to leave the mansion, Leon will go back to see Marion. It seems he loves her and hates Hugo. Moreover, Leon's true name is Emilio! Once Leon goes back to the party, leave the mansion and explore the city. Buy the needed equipment for everyone, but as always, let the Swordian users use their Swordians! Once you are done in the city, explore the harbor. Make sure you buy some Panacea Bottles from one of the vendors. NOTE: Be sure to get the treasure from the Warehouses in the harbor, see section 4.1 for more information. The prizes include an Orange Gel, a couple of Miracle Gels, a Red Savory and an Hourglass. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.6- Straylize Temple and the Eye of Atamoni _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Savory [1], Green Gel [3], Bellebane [1], Orange Gel [2], Talisman [1], Life Bottle [1], Round Shield [1], Chain Mail [1], Knight's Saber [1], Iron Helmet [1], Spectacles [2], Stray Robe [1], Ankh Hat [1], Tech Ring [1] ---------------------------------------------------------------------- Leave the city now. Travel north and you will see a village. There's not much to do there, but you will come back much later, so remember the place. Exit the town and go north, then east along the shore, cross the bridge and save your game. Now walk up and enter the forest. In the forest, walk up a little and turn right. Check the white mushrooms in the clearing with the stone slab to get a Savory (save it for later, so it has a greater effect). Go back left, head up and turn right, then follow the path until you get to another clearing. Get a Green Gel from the chest in the bottom-left corner of the clear, then go up and right. Get another Green Gel from a chest near the cliffs, and proceed right to leave the screen. Go straight in the first misty screen, then walk right and up. Check the white mushrooms near the little slope leading to a lower level to get a Bellebane (save it for later) and check the top-left corner of the platform to get an Orange Gel from a hidden chest. Now go down the slope and head north, into the next screen. Go down the slope in this screen too, then just follow the path and leave the screen. Finally, go straight and you will get to Straylize Temple. As you enter, the party note that something's wrong. Go right and enter the cathedral. Talk to the bishop lying on the floor, then go through the door left from the pulpit, head right and talk to the other bishop, who has no idea of what is going on. After the conversation, he gives you a Talisman (equip it on anyone). Now leave the cathedral and enter the main building up north. The party will hear a person asking for help behind a sealed door. Go and check the door to learn that the door will open only after you destroy some crystals. Now save your game. There are two possible paths to take now, one leading left and one leading right. Use the later one, head north and go upstairs. Go through the left door to fight a Mini-Boss. MINI BOSS: Lizard Man_________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Lizard Man HP 360 Weakness: Earth TP 0 Krystal HP 200 TP 0 EXP 33 GALD 82 LENS 85 ---------------------------------------------------------------------- These battles are very easy, just send your party to fight at the front and use your best techs. Stahn's Spin Slash works great against the Krystal, as it is tall enough for the attack to hit several times. If you want to use magic, I recommend you have Leon cast Spike on the Lizard Man, it deals several hits for about 80 points of damage. ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After the battle, one of the crystal balls in front of the sealed door will be destroyed. Leave the room and go through the door to your right. Get the Life Bottle from the chest and return to the room with the Save Point and the door. Use the left path now, there you will find two sets of stairs. Go up, then head right and walk north when possible. Use the leftmost door, get the Round Shield and return outside. Now go through the two middle doors and defeat the Mini Bosses (refer to the strategy above). Since the rightmost room contains an empty chest ignore it and walk back down, disregard the stairs to your right (they lead to two empty chests) and return to the lower floor. Save your game if you want to, then use the stairs going down in the left path. Walk left and go up the stairs, enter the rooms as you follow the path, collecting a Chain Mail from the first one and defeating mini boss in the second one; then return downstairs. Walk left, collect the Knight's Saber next to the door (don't equip it, your Swordians should be better). Now go through the door and defeat the last Lizard Man to break the barrier at the door. Go back to the Save Point (if you don't remember the way: go down from where you broke the last crystal, use and stairs in the far right then walk down and right). Save your game and go through the previously sealed door to meet Bishop Ayles, who tells you that the Archbishop was killed by a man called Lydon. Dymlos and Atwight get really upset when they hear that the Eye of Atamoni is involved in this... Leon finally manages to convince Ayles to take you to the Eye of Atamoni, but before going where he said, let's climb the Tower of Knowledge to get some treasure. NOTE: You can learn a lot about the world of ToD just by taking the time to read the books on your way up the tower. Many of the books talk about a war that took place long ago. Can you say 'Foreshadowing'? In the room were you met Ayles, get a Green Gel from the left side, behind some bookshelves... Note that there is an open book on a table in this room; it contains information on Sacred Skills, which means you ought to read it. Now go upstairs. Floor 1 - Get an Iron Helm from a chest in the right side of the room (equip it on Stahn). Floor 2 - Get an Orange Gel from a bag directly right from the stairs going down, then grab a Spectacles from the chest to the right of the stairs going up. Floor 3 - Get another Spectacles from a chest to the right of the stairs going down. Floor 4 - The books on the tables here are really interesting, make sure you read them to learn about the events that took place over the last few hundred years. Now get the treasure in the room (a Stray Robe, an Ankh Hat and a Tech Ring). Note that the Tech Ring allows you to control Stahn manually. After you climb down the Tower of Knowledge, save you game. Use the left path in the room with the Save Point and go upstairs. Turn left and use the stairs there, then follow the path and enter the Cathedral. Ayles will open a secret passage for you, use it. In the next room, ignore the empty chest as you go left, then save your game. This room has a very simple puzzle, you have to press all the switches of either type (clear or dark) and the matching door at the top of the room will open. From the entrance, walk up and turn right, step on the switch and go up, then turn left and step on the upper switch. After that, walk up and step on the last switch to unlock a door. Finally, follow the path going up and go through the right door. You will find yourself in a room with water on the floor. Walk up to see the pedestal that once held the Eye of Atamoni. Ayles recognizes the petrified girl as Philia, an apprentice priestess. After, Leon uses a Panacea Bottle on her and she recovers, Philia explains that the High Priest Lydon took the Eye of Atamoni. This upsets Dymlos and Atwight, since it has the power to destroy the world (insert dramatic music here ^_^). After a long conversation, Philia will join your party. Don't look down on her, as she will quickly become a very useful character. You should switch Mary for her for now, so she can gain a few levels. Also, equip the Gem Rod you bought at Darilsheid on Philia. Leave the room. You will have to get out of the temple. For those who don't remember the way: use the rightmost path to go far down, walk left and down again to leave the room. Exit the Cathedral, and follow the path to go downstairs. Keep going and use the stairs to reach the lower floor, then go down and right and leave the building. Go talk to the bishop in the cathedral if you want to, so that Philia explains what has happened. Now proceed to the mountain path and go all the way back to Darilsheid (it's quite a simple route, so I won't describe it). Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.7- Begin the Quest! Philia and the Underwater Ruins _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Flare Bottle [1], Liqueur Bottle [1], Rue Staff [1], Orange Gel [1], Pickaxe [Valuable], Life Bottle [1], Iron Helm [1], Fine Saber [1], Clemente [1] Discs to Get: ?DISC [1], ?DISC [1], Stone [1] ---------------------------------------------------------------------- Once you get to Darilsheid, you should inform the King and Hugo about what happened (they won't say much, though). Now go to the docks and talk to the sailors near the fish monger. They will mention how something very big and valuable was taken on a ship to Calvalese. You might want to talk to the 'Black Wings' gang before leaving, just for the fun of it ^_^. Go to the castle and talk to the king. Leon will tell him what you just found out and he will make the necessary arrangements for you to go to Calvalese. Now go to town and buy whatever you need (a few Green and Orange Gels will suffice for now). You should exchange all the Lens you have right now, because the exchange rate in Calvalese is not very good, and you will need the money. Just remember to make sure you are getting a good rate (don't accept anything below 8 Gald per Lens). Once you are ready, head to the docks, save your game and tell the captain that you are ready. Half-way through the trip, the ship will be attacked. Before going to deck, talk twice to the bartender to get a Flare Bottle and a Liqueur Bottle, then go outside and walk up to see the dragon-like monster that attacked the ship. The party decide to fight it, but Philia says it's telling her to get on! Having no other option, the others follow her... You arrive at a ruined place. Save your game and go up the stairs. Move the small pieces of rubble blocking the way by pressing the Circle button and moving, then go upstairs again. Philia will say that the voice comes from above. Head right and get a Rue Staff and an Orange Gel. Return to the last room and use the stairs to go up. Move the rubble out of the way if necessary and head right. Go through the open door at the top of the room and get the Pickaxe from a chest (it will appear on the Valuables sub-menu). Leave the room and examine the locked door to your right. Stahn will use the Pickaxe to open it, allowing you to get a Life Bottle. Return to the room with the rubble and make your way to the top. Enter all the rooms there to get an Iron Helm (equip it on Leon), a Fine Saber (equip it on Mary) and a ?DISC (you will learn what to do with it later). Right from the room with the rubble, use the lower path leading to another screen, then use the chains to go down the hole. Philia will say that the voice can be heard from below. Use the left chain first to get another ?DISC, then go back up and use the right chain. Go down once more and head right into a room with stairs. Check the right room for the Stone Disc (equip it on Rutee), then return to the last room and use the stairs. You will enter what looks like a control room. There's a sword lying on the floor, which turns out to be a Swordian, Clemente! Despite Rutee's comments Philia accepts to wield Clemente (equip him on Philia right away). NOTE: Clemente is a great Swordian. Even though he's not really good as a... sword, his magic is great. You should always try to keep Clemente in your party, so that he gains levels and learns new spells. You have to get back on the sea dragon now. Leave the control room and head south in every room until you can turn left, do so. Go up three chains, then head left twice. Walk down three screens (you will have to move the rubble out of the way in some of the rooms) to reach the Save Point. Use the lower exit in this room to return to the ship and resume your trip to Calvalese. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.8- Cherik, the Link Between the Sea and the Desert _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Food Sack M [Valuable], Combo Counter [1], Elixir [1], Ifrit [1] ---------------------------------------------------------------------- Upon you arrival at Cherik, Leon will tell you to go to Baruk's office. Buy Amber Cloaks and Blue Ribbons for Rutee and Philia from the peddler in the docks, then enter the town. NOTE: Be sure to get the treasure from the Warehouses in the harbor, see section 4.1 for more information. The Prizes are a Elixir and an Ifrit. It's better to get done with the business, before exploring town, so enter the top-left building. This is Baruk's house. Use the stairs in the back to reach his office. After another amusing scene, you'll meet Baruk Songram, Oberon's manager in the Calvalese region. He will tell you that aside from the attacks on the Lens transport ships in Fitzgald, nothing has really happened. If something suspicious came on a ship, the sailors will know, which means you have to go to the docks to get more information. After the conversation ends, get a Food Sack M (it will appear in the 'Valuables' submenu) and a Combo Counter from the chests. NOTE: The Combo Counter counts the amount of consecutive hits delivered by the party to one enemy. You will be awarded extra experience for your best combo at the end of each battle. In order to enable the Combo Counter's functions, go to the 'Customize' submenu and turn 'Combo Display' on. There are three interesting scenes in this very room. They are not compulsory, but they contribute to character development and... well, the lighthearted feeling of the game: - The first one is activated by checking the bookshelf Mary was looking at during the last conversation. You will find a cook book which contains a recipe Mary remembers. It is a special dish from Phandaria... - Now check the bookshelf by Baruk's desk to see a little scene between Stahn and Rutee. - Finally, a little scene with Philia, check the bookcase near the stairs and choose to read the black magic book. Philia will be quite upset ^_^. Now leave the house and go to the docks. Talk to the sailor walking by the ship, who will say he helped carrying something, but he doesn't know it was taken. You will be told to talk to Jake, who's at the inn. Go there and talk to the maid, and then go to the weapon shop and talk to the clerk, who will say Jake is at the docks (boy did I see that one coming...). Finally, go to the harbor and talk to the sailor standing in the top-right corner. He will tell you that the statue was taken to a certain temple. Since the only temple in Calvalese is at the capital, that's your next destination. Tell Baruk what you just found out, then prepare to explore the town! First, let's do the shopping: buy Iron Gloves for Stahn and Leon (also for Mary, if you are using her). Besides the usual healing items, buy at least three Rune Bottles from the equipment shop. Now enter your menu and use them on the two ?DISCs you got from the last dungeon. They will transform into the SW020020 (equip it on Stahn) and the SP010022 (give it to Leon or Philia). Note that you can play a mini-game with one of the boys looking at the well. See section 4.1 for more information. Now leave the town. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.9- Something is Rotten in the State of Calvalese _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Charm Bottle [1], Kite Shield [1], Amethyst [1] Discs to Get: Scorched Earth [1] ---------------------------------------------------------------------- The enemies in this area give good experience, Gald and Lens; it would be a good idea to train your characters until they are all around level 13. Once you are ready, head north from Cherik, save your game and enter the capital, Kalviola. Wow! This city is nothing compared to Darilsheid! **ahem** Anyway, let's do the shopping before going into the temple. Buy Ring Mails for Stahn, Leon and Mary at the armor shop. Note that the weapon shop owner won't do business with you. Talk to the weapon shop mistress, who will mention her son, Tosh. Now go to the southern exit of the city and, WITHOUT LEAVING THE SCREEN, walk north along the right side of the city's wall. You will see Tosh, who is trying to beat a Sea Slug. Stahn will stop him, but before the party can do anything, the 'Black Wings' will appear to save the day. Unfortunately, the boss will get hurt by the slug, leaving you in charge of the situation ^_^ More slugs will appear and you will have to do away with them. After Tosh goes away, go into the weapon shop. This time you will be able to buy stuff! The only new weapon available is the Bastard Sword, a great piece of equipment for Mary. Don't equip Stahn or Leon with one (you know, to keep the Swordians in good shape). Finally, talk to Tosh twice to receive a Charm Bottle. Once you are ready, enter the temple conveniently placed in the center of the city. Philia will ask about Lydon and the statue, but the priests there will say they haven't seen the High Priest. Back outside, Philia remarks that the priests shouldn't know of Lydon's rank; they are obviously connected to him somehow. In order to sneak into the temple at night, Philia will stay and open the back door. Now go to the inn (right from the temple) and pay a hundred Gald for the lodging. You will regain control of the party during the night. You can go to the pub now and meet some really strange people (probably just characters from another game by Namco), but there's nothing important there. Just go to the temple, and use the small entrance on the left side of the building. After Philia rejoins, remember to switch her back with Mary (if you want Philia in the fighting party, that is). This is the kitchen of the temple; walk right as far as possible and go upstairs. Follow the path, ignoring the first few doors (the chests are empty). Once you get to a double-sized door, go down, enter the room on the left and grab a Kite Shield (equip it on Stahn or Leon), then enter the room on the right and get the Scorched Earth disc (equip it on whoever has the Flame disc). Now use the exit on the bottom of the screen to reach the balcony. Get the Amethyst from the chest (equip it on your character of choice) and go all the way back to the lower floor. From the stairs, go left a little, then south, right and down the stairs. You will meet a group of monks, which means it's mini-boss time! MINI BOSS: Monk Soldiers______________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Monk Soldier [2] HP 664 TP 0 Priestess [2] HP 494 TP 60 Bat Eye [2] HP 489 Weakness: Fire TP 0 EXP 260 GALD 400 LENS 26 ---------------------------------------------------------------------- Just like the previous mini bosses, this battle is not difficult at all. As always, have Stahn attack the enemies on the right while the rest of the party takes care of the left. The most useful skill for this battle is his Kick Attack, as it will hit two enemies at the same time for a fair amount of damage. Have Stahn and Leon use this attack (Stahn on the right and Leon on the left). If you are using Mary, her Double Blade should wreak quite a lot of damage (granted she has the Bastard Sword, of course). Rutee should cast Ice Tornado on the enemies on the right (aim for the Priestesses, they can be quite annoying). If for some reason Stahn or Leon get severely hurt, let Rutee take care of it (either with spells or items). Philia should cast Storm on the left, to prevent the Priestesses from casting spells. Note that the Priestesses are your main concern in this battle, as they can cast spells like Wind Arrow, Deep Mist, Acid rain and First Aid. Make sure they never get enough time to cast anything. ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After the battle, a jailed priest will explain how he was locked by Lydon's followers. It seems they so-called statue was brought here... Go back upstairs, walk far left and down. Use the stairs on your right, then walk down and right. You will have to fight another mini boss, refer to the strategy above. Enter the Cathedral and check the blue flame to open the secret passage (just like you had to do in Straylize Temple). Behind the passage, you will find a room like the one where you met Philia. A High Priest will nicely explain Lydon's plans (don't you love when they do that?). Lydon is behind the attacks on Oberon ships. He uses lens to create monsters. Now you will have to defeat the same mini boss TWICE (this is getting boring...). After the fights, Leon will ask Stahn if he knows where you are going next. Choose any answer, you are going to Fitzgald anyway ^_^ Once you regain control of Stahn, leave the city and head south, back to Cherik. Go to the docks, talk to the captain of the ship and tell him you are ready to go to Fitzgald. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.10- Ahoy, Matey! A Pirate Adventure... _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Rune Bottle [1], Elixir [2], Sylph [1], Winged Boots [1], Panacea Bottle [2], Rotten Orange [1], Bellebane [4], Oberol EX [4], Life Bottle [2], Pine Gel [4], Miracle Gel [3], Lemon Gel [5], Green Gel [5], Melange Gel [4], Orange Gel [5], Bastard Sword [1], Oberol C [6], Lavender [2], Sage [5], Savory [2], Oberol Gold [2], Thief's Cape [1], Aquamarine [1], Silver Chain [1], Veldan [1], Battle Axe [1], Amber Cloak [1], Iron Glove [1], Iron Helm [1], Silver Cloak [1], Barracuda [1], Holy Bottle [1], Dark Bottle [1], Tuna [1], Hourglass [1], Lucky Cap [1], Jam [1], Crab Soup [1], Beef Tartar [1], Herring [1] Discs to Get: Wall of Flame [1] ---------------------------------------------------------------------- NOTE: The items you get from the pirate ships will greatly vary depending on your performance. The list of 'Items to Get' above does not include the treasure of the second and third ships (read below to understand more). Upon your arrival, Leon will tell you to go see Ilene, the manager of the Fitzgald region. Go south from the ship and a little to the right to get a Rune Bottle from the bag behind the wooden boxes, then go left, into the city of Neuestadt. NOTE: Be sure to get the treasure from the Warehouses in the harbor, see section 4.1 for more information. The Prizes are an Elixir, a pair of Winged Boots and a Sylph. As you enter, you will see two children picking on an orphan who was adopted by a rich woman. After Rutee's intervention, enter the nearby arms shop. Buy Ahmet Helms and Gauntlets for Stahn Leon and Mary. Getting Kite Shields for Leon and Mary would be a good idea too. Let's explore the city now. Leave the store, then walk left and go upstairs, enter the mansion and get a Panacea Bottle from the chest on the balcony. Now go to the park (in the top-right sector of the city), you can race against a boy for nice prizes, check section 4.2 for more information. The city is huge, but there's not much to do besides getting the items described in the above paragraph. Well, you can get Rotten Oranges from a man's trash can in the poor sector of the city, but I don't think you'd be interested in that ^_^ Go to the Lens Shop now. You will finally meet Ilene there; follow her downstairs to talk in private. Leon will explain his plan to stop the attacks to the Oberon ships. Once Ilene leaves to make the arrangements, get the Bellebane and the Oberol EX, then leave the room. Make sure you have enough Green Gels, Orange Gels and Panacea Bottles, because you will be facing a pretty long adventure next, with LOTS of fighting. Go to the harbor and make use of the Save Point by the ships. Your next adventure is going to be really long and tough (if you are interested in getting treasure, that is). It will take about an hour and there are no Save Points until the end, so make sure you are fully rested, so as to avoid quitting half-way through. With that said, walk north, talk to Ilene and tell her you are ready to start! The ship will be attacked during the trip, just as Leon had planned. You will now have to go through the pirate ships defeating the bosses in each one, until the chief of the pirates shows up. Here's an explanation of what is to come: you will have to fight your way through three ships before the pirate chief appears. The battles in all the ships are not random, they are activated when you touch one of the monster sprites running around (just like in the Draconis at the beginning of the game). The first three ships have the same structure, the only thing that changes is the content of the many treasure chests. After you finish each ship, the captain of the Oberon Lens transport will say something about your performance (based on how long you took, I believe). Depending on how you did on the last ship, the treasure aboard the next ship varies. The only ones that are always the same are the first and fourth ships. ==================================== - Map and Walkthrough of the Ships - ==================================== Since the first three ships have the same design, I will write a general walkthrough, putting 'T##' instead of the actual name of the item. The list of what you get in each ship is provided at the end. NOTE: Each of the three times you have to aboard the enemy, there will be several pirate ships ready for you to raid. Feel free to get on any of them, they are all the same. ____________________________________________________________________ / MAP OF THE PIRATE SHIPS \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BASEMENT 1 | | To Deck | | _____________/<>\_____________ | | | 09 | | | | | | | | |ŻŻŻŻŻŻ\>\______|__--__| | | | | | | | 02 01 | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | | |--------------------------------------------------------------------| | | | BASEMENT 2 | | __________ __________ | | | 12 11| |13 | | | | | |14 | | | | | To B1 |15 | | | |_____--___|__/<>\__|___--_____| | | | 10 | | | | | | | | | | | |ŻŻ--ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ--ŻŻ| | | | | | | | | | 21| |16 | | | | | | | | | | | | | | | | 20| | 17| | | | | | | | | |__--__|________________|__--__| | | | | | | |19 18| | | | | | | ŻŻŻŻŻ\>\ | -- | | | | |Ż ŻŻŻŻŻŻŻŻ ŻŻŻŻ | | | | 22 | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | | |--------------------------------------------------------------------| | | | -- Connections \>\ Stairs Going Up | | List Below | |____________________________________________________________________| Board any of the ships available and enter using the lower entrance. Go right to get T01, then go far left and get T02. Use the nearby door and go north, collecting T03, T4 & T5 along the way. Once in the next room, grab T06 from the chest near you, then walk far right for T07. Use the door going down there, get T08 and return up. Use the door in the middle of this hallway to go up into the next screen. Walk right, then up and left. Get T09 from a chest and go downstairs. Get T10 from the nearby chest, then enter the room to your left. Grab T11 and T12, return down and use the door in the upper right door to enter another room. Collect the chests for T13, T14 & T15. After returning to the hall, use the nearby door to go down. Get T16 and T17 as you go down into the next screen. Grab the chest for T18, then walk left for T19. Ignore the stairs going down right now and head north, get T20 & T21, returning down afterwards and using the stairs. Get T22 from the chest near the stirs, then walk right and go through the door there. Grab the chests in the room for T23 & T24, return outside and follow the patch going right and up. Use the door there to find the chief of the ship. Before talking to him, get T25 from a chest in the left side of the room. ================= - List of Booty - ================= First Ship: T01 Life Bottle T14 Oberol EX ŻŻŻŻŻ ŻŻŻŻ T02 Panacea Bottle T15 Lemon Gel T03 Pine Gel T16 Miracle Gel T04 Miracle Gel T17 Lavender T05 Lemon Gel T18 Oberol EX T06 Green Gel T19 Oberol C T07 Melange Gel T20 Bellebane T08 Orange Gel T21 Oberol C T09 Bastard Sword T22 Sage T10 Oberol C T23 Savory T11 Melange Gel T24 Bellebane T12 Pine Gel T25 Oberol Gold T13 Oberol C CONDITIONS: None. The first ship is always the same. ------------------------------ Second Ship A: T01 Pine Gel T14 Squid ŻŻŻŻŻŻ ŻŻŻŻ Ż T02 Holy Bottle T15 Mackerel Pike T03 Squid T16 Squid T04 Splint Mail T17 Mackerel Pike T05 Red Snapper T18 Squid T06 Red Snapper T19 Tuna T07 Miracle Gel T20 Squid T08 Lemon Gel T21 Hourglass T09 Squid T22 Tuna T10 Blue Ribbon T23 Tuna T11 Smelt T24 Tuna T12 Squid T25 Kite Shield T13 Land Hat CONDITIONS: You can get all of this in the second pirate ship after the captain of the Oberon Lens transport says that "Your fighting was swift and magnificent...". Second Ship B: T01 Spectacles T14 Holy Bottle ŻŻŻŻŻŻ ŻŻŻŻ Ż T02 Melange Gel T15 Squid T03 Spectacles T16 Squid T04 Wrasse T17 Red Snapper T05 Dark Bottle T18 Holy Bottle T06 Dark Bottle T19 Splint Mail T07 Barracuda T20 Squid T08 Spectacles T21 Holy Bottle T09 Spectacles T22 Amber Cloak T10 Amber Cloak T23 Red Snapper T11 Holy Bottle T24 Red Snapper T12 Red Snapper T25 Blue Ribbon T13 Red Snapper CONDITIONS: You can get all of this in the second pirate ship after the captain of the Oberon Lens transport says that "You are too damn slow..." ------------------------------ Third Ship A: T01 Elixir T14 Rune Bottle ŻŻŻŻŻ ŻŻŻŻ Ż T02 Energy Bullet T15 Winged Boots T03 Oberol Gold T16 Melange Gel T04 Charm Bottle T17 Energy Bullet T05 Mangosteen T18 Rune Bottle T06 Silver Cloak T19 Miracle Gel T07 Liqueur Bottle T20 Sea Bream T08 Energy Bullet T21 Miracle Gel T09 Flare Bottle T22 Energy Bullet T10 Rune Bottle T23 Talisman T11 Miracle Gel T24 Winged Boots T12 Sea Bream T25 Holy Symbol T13 Melange Gel CONDITIONS: You can get all of this in the third pirate ship after the captain of the Oberon Lens transport says "Well done, we've got their backs against the wall! Now finish them off." Third Ship B: T01 Liqueur Bottle T14 Oberol C ŻŻŻŻŻ ŻŻŻŻ Ż T02 Miracle Gel T15 Flare Bottle T03 Flare Bottle T16 Flare Bottle T04 Panacea Bottle T17 Liqueur Bottle T05 Miracle gel T18 Oberol C T06 Liqueur Bottle T19 Miracle Gel T07 Rune Bottle T20 Oberol C T08 Melange Gel T21 Melange Gel T09 Flare Bottle T22 Miracle Gel T10 Miracle Gel T23 Rune Bottle T11 Oberol C T24 Talisman T12 Liqueur Bottle T25 Winged Boots T13 Melange Gel CONDITIONS: You can get all of this in the third pirate ship after the captain of the Oberon Lens transport says "I know it's a tough fight...". ==================== - The Chief's Ship - ==================== After beating the boss of the third ship, you will be able to aboard the pirate chief's vessel. Here's a map of it: NOTE: Although the captain's room is actually in a separate floor, I've added it as part of B1 for order's sake. ____________________________________________________________________ / MAP OF THE PIRATE CHIEF'S SHIP \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BASEMENT 1 | | __________________ | | |SP TD | | | | | | | | | | | | | | | | | | | ŻŻŻŻŻŻŻ\>\_____________| | | | | | | | 04 | | | | | | | | |ŻŻŻŻŻŻ\>\______|__--__| | | | | | | | 01 02 | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | | |--------------------------------------------------------------------| | | | BASEMENT 2 | | | | To B1 | | /<>\ | | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻ| | | | | | | | 37 | | | | | | | | | | | ŻŻŻŻŻŻŻ\>\______|__--__| | | | | | | | 13 08 | | | | | | | ŻŻŻŻŻŻŻŻŻŻ| 09|ŻŻŻŻŻŻŻŻŻŻ | | | 10| | | | 12 11 | | | ŻŻŻŻŻŻŻŻ | | | |--------------------------------------------------------------------| | | | BASEMENT 3 | | | | To B2 | | _____________/<>\_____________ | | | | | | | | | | | | | | |ŻŻ--ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ--ŻŻ| | | | | | | | | | | | | | | | | | | | | | | To B2 | | | | | |______/<>\______| | | | | | | | | | | | |_ ________________________ _| | | | -- |________ | -- | | | | | | | | | | | | 35 36 | |ŻŻŻŻ--ŻŻ| | | | | | | | | | | | | |__--____| | 30 31 | | | | | | |________| | | | | | | | | | |Ż--ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ--Ż| | | | 34 33 32 | | | |______________________________| | | | | | |--------------------------------------------------------------------| | | | SP Save Point ¨¨ Locked Door | | TD Teleportation Device \>\ Stairs Going Up | | Between Screens | | | | 01 Oberol C 20 Battle Axe | | 02 Lemon Gel 21 Amber Cloak | | 03 Oberol C 22 Green Gel | | 04 Wall of Flame 23 Iron Glove | | 05 Green Gel 24 Orange Gel | | 06 Orange Gel 25 Green Gel | | 07 Oberol C 26 Melange Gel | | 08 Splint Mail 27 Oberol EX | | 09 Orange Gel 28 Orange Gel | | 10 Green Gel 29 Iron Helm | | 11 Thief's Cape 30 Silver Cloak | | 12 Aquamarine 31 Barracuda | | 13 Silver Chain 32 Holy Bottle | | 14 Green Gel 33 Life Bottle | | 15 Orange Gel 34 Oberol Gold | | 16 Lemon Gel 35 Dark Bottle | | 17 Pine Gel 36 Tuna | | 18 Miracle Gel 37 Hourglass | | 19 Veldan | |____________________________________________________________________| Note that unlike the other ships, this one has only set of stairs for you to enter. Go down. From the stairs you just used, go left and get an Oberol C, then go right for a Lemon Gel and head up, into the next screen. Grab another Oberol C from the chest as you go up, then turn left for and get the Wall of Flame disc by the stairs (equip it on Rutee or Philia). Walk left and down, get a Green Gel from the chest and leave this room using the stairs going up. Go to the left and right ends of this hall for an Orange Gel and an Oberol C, then return downstairs (the door in the middle is locked). Go down the stairs in front of you to reach B2. Walk right for a Splint Mail (equip it on Stahn or Leon). Go a little left and down, get an Orange Gel and a Green Gel, then grab the hidden chests (they are "under" the southern wall) for a Thief's Cape and an Aquamarine. Walk back up and left, get the Silver Chain and head up into the next room. Collect the treasure (Green, Orange, Lemon and Pine Gels) as you walk north and head into the next screen. This hall has three doors, go through all of them for the booty (Miracle Gel, Veldan, Battle Axe, Amber Cloak, Green Gel and an Iron Glove). Now go south using the door in the right end of the corridor and get an Orange, Green and Melange Gel along with an Oberol EX before going back up. Before going down to B3, check around the area covered by the wall on both sides of the stairs for an Orange Gel and an Iron Helm (check the map for more clarity ^_^). Once you are in B3, walk right and head down into he next screen. Enter the room in the hallway for a Silver Cloak and a Barracuda, then keep going down until you reach another hall. Walk left, getting a Holy Bottle, Life Bottle and Oberol Gold along the way, then head up. Get a Dark Bottle and a Tuna from the side room and keep going north. You should be back in the first room of B3. Walk up until you reach the next screen, then use the stairs in the middle of it to reach a new portion of B2. Get a Hourglass from the chest and proceed up, to reach what looks like an office. Save your game and prepare your characters for a tough battle. It would be a good idea to replace Philia with Mary, since the boss' constant pummeling will probably give Philia very few chances to cast spells. Once you are ready, get in the cylindrical thing to be transported to the captain's room. DO NOT USE THE DOOR GOING DOWN, it takes you near the beginning and it can't be opened from that side. Just go near the man standing there, who Philia recognizes as Batista a priest from Straylize Temple. You will have to fight him now! BOSS: Batista_________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Batista HP 4500 TP 0 Priestess [2] HP 494 TP 60 Monk Soldier [2] HP 664 TP 0 EXP 692 GALD 460 LENS 35 ITEMS Green Gel, Bellebane ---------------------------------------------------------------------- This is the first real boss battle you'll have to fight, and it can be tough, since Batista is very fast and powerful. Try to hold off Batista while Leon and Mary take care of the enemies on the left. The Kick Attack skill is pretty effective and so is Vortex (learned at level 18), which keeps Batista busy, but dealing hardly any damage. Whatever skill you use, just make sure you refill TP often. Rutee's role will be healer once again. She should never let anyone's HP go below 700. If everyone is safe, have her cast Ice Wall (Ice Tornado if Atwight is not level 17 yet) on Batista. If you feel like it, have her use her Thievery skill on Batista to get a Bellebane. Just have her ready to heal (remember that using items is more effective than casting spells, since it's quicker). If a character dies, make sure you revive them right away! After Leon and Mary are done with the enemies on the left, send Mary after Batista ^_^ Leon should use his magic though, Stone Wall seems to be pretty effective. Batista's attacks are very strong. You can easily lose over 300 HP if you are hit! On top of that, he is dreadfully fast. ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After the battle, Batista will still hide Lydon's whereabouts, so you will take him with you to Neuestadt for a nice little interrogation session... Once in Neuestadt, Leon and Ilene will leave with Batista to get everything ready. Now walk down and use the Save Point, then leave the docks. You'll be automatically in Ilene's mansion, where Batista is being interrogated. As a means of making Batista talk, Leon will take Mary's tiara and put it on him. After Rutee and Mary leave, Ilene will take Stahn to see the city. Watch the amusing "date" scene, with Rutee and Mary spying ^_^ After the stroll in the park, Ilene will show Stahn the coliseum, where you will end up fighting Bruiser Khang, the current champion. Don't even bother trying to win, although it's possible (I'll explain how later), the result is the same. Just let him beat you (it shouldn't take more than a few blows). You will wake up in the waiting room of the arena. Khang will apologize (sort of...) and you will return to the mansion. Meanwhile, Leon finally decides to stop the interrogation for the day, seeing how Batista won't be talking soon... Now you'll witness one of Philia's memories about Batista being a kind person (yet he seems to disagree with the Archbishop in certain aspects...). After the flashback, the prisoner manages to escape from the mansion. The next morning, Philia and Stahn discover that Batista is missing. It appears Leon let him escape because he could track him with the tiara, thus finding out where Lydon is. Before going to the harbor and talking to Ilene, you should take care of some business in this place: - First of all, beat the Mach Boy at least thrice and choose the prize you consider most useful (I recommend the Sage). Note that the boy won't race you anymore after you win three times and you will be called the 'Prince of Mach Speed'. For more information on this see section 4.2. - Note that you can enter the Coliseum any time now, but you have little chances of winning normally. There is a way, but it costs some money... You can get Bruiser to join your party that way, but he will leave as soon as you move on with the story (i.e. get on a ship). It's worth your time anyway, as the prizes are pretty good. - You remember that Stahn comes from a country village in Fitzgald, don't you? Well, you can visit it now if you feel like it (there's nothing to do there, though). You'll have to leave the city and travel far north to get there, so you may want to bring Bruiser along so that he takes care of the enemies quickly. Once you are done with the little details, return to Neuestadt (if you went to Lienea, that is: go shopping! Buy all the necessary gels, a few Panacea Bottles and a couple of Rune Bottles, because there are no working stores in the next town. Also, exchange all of your lens at the best possible rate, you get a chance to do it for a long time... Finally go the harbor and save your game, then talk to Ilene by the ships. Leon will tell her to get a ship ready to go to Aquaveil, which is where Batista went... NOTE: If Bruiser is in your party at this point, he will stay behind, saying that he can't leave his home country (phony champ...). Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.11- Sheeden and the Tidal Cave _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Rotten Orange [1], Wormy Apple [1], Pom Seed [1], Wendiene [1], Red Bellebane [1], Red Lavender [1], Crescent Axe [1], Orange Gel [1], Life Bottle [1], Flare Bottle [1], Hourglass [1], Panacea Bottle [1], Melange Gel [1] Discs to Get: ?DISC [1], Shelter [1], ?DISC [1] ---------------------------------------------------------------------- By the end of the trip, Leon will talk about Aquaveil and its relation with Seinegald. Ilene will then come in and announce that you have reached the destination. Go out to deck to find out that you will be dropped off near the city of Sheeden. Once on the map, walk a little north and enter the city. There's not much happening in town, since there's no communication with the other cities, the stores have no supplies (that's why you had to buy everything back in Neuestadt). This part of the game may be a little tricky, you'll have to talk to certain people in order to move on with the game. First of all, talk to the old woman near the southern entrance of town. She will mention that a man named Batista became the new lord of Moreau (he doesn't waste any time, does he?). With this, your party will be resolved to head for Moreau, so go to the harbor and talk to the sailor on the ship. He will say that he can't take you, but don't despair, just walk a little down and talk to the old man there. He will reveal there's an underground way to Moreau in the coastline south of the city. Before leaving the harbor and talk to the peddler by the warehouses. Buy what he calls 'Shiny Junk' for 6,000 Gald. It's actually a ?DISC which transforms into the SW060060. Equip it on Stahn, then give to Leon the disc Stahn had. You can buy some supplies from him if you didn't buy any at Neuestadt. NOTE: Be sure to get the treasure from the Warehouses in the harbor, see section 4.1 for more information. The prizes are a Pom Seed, a Wendiene, a Red Bellebane and a Red Lavender. Now talk to everyone in town to learn what's been happening in Aquaveil lately. Note that once again you can get infinite Rotten Oranges from trash can in one of the houses and one Wormy Apple from another ^_^ Leave the city once you are ready. With the mountains to your right, walk south. You should find a cave by the shores (if not, you forgot to talk to someone in town!). Here's a map of the cave: ____________________________________________________________________ / MAP OF THE TIDAL CAVE \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Section A | | ________ | | / T2 \ | | ______________ | | | | To B-|- | |__ __| ENTRANCE | | |_______--_____|__ _______|--|_______ __ | | | |T3 | T1 \ | | | ŻŻŻŻŻŻ | | | | To B-|- -|- | | | | | | | | |_________________|______________________| | | | | | |--------------------------------------------------------------------| | | | Section B | | EXIT | | _ ______ __________ | | | DB___ | SP | | | | |×××| -|- |ŻŻŻŻ| | | | | |×××| | |~~~~| | | | | ŻŻŻ /\ \~~/ / | | ŻŻŻŻŻŻŻŻ | |~~| |____ __________________ | | _|--|~~|--| -|- | | | / _|~~|T9|T5 | __ _ ___ -|- To A | | _____________ __/ _|~~~~~ŻŻ|ŻŻŻŻŻŻ|××|--|×|×××|ŻŻŻŻ| | | | ______ | |~~~~~ĞĞĞĞĞ__ |\Ż T4Ż|×××| | | | | /~~~~~~| -|- ĞĞĞĞĞĞĞĞ~~~~~| | ŻŻŻŻŻŻ|×××| | | | | ĞĞST~~~| | _|~~~~~~~~T6ĞĞĞ -|- |×××| -|- To A | | |T8|~~~~~~| T7|__| ~~~~~~~~~~~__| | ŻŻŻ | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻ|~~~~~~~~~~~~~~/ | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | | |--------------------------------------------------------------------| | | | -- & -|- Connections Between ĞĞ Paths over the Water | | Screens ST Sacred Skill Slab | | ××× Unwalkable Areas SP Save Point | | ~~~ Water DB Dungeon Boss | | | | T1 Crescent Axe T6 ?DISC | | T2 Shelter Disc T7 Hourglass | | T3 Orange Gel T8 Panacea Bottle | | T4 Life Bottle T9 Melange Gel | | T5 Flare Bottle | |____________________________________________________________________| NOTE: Yep, it must the crappiest map I've ever made, but please bear with it ^_^ Inside the cave, walk left and get a Crescent Axe from a chest behind a small waterfall (equip it on Mary), then go left a bit more and up, into another screen. Get the Shelter disc from a blue chest (equip it on Philia) and return down, then walk left and leave the screen. Keep going left. Use what looks like some kind of natural set of stairs to go up, near a passage. Get an Orange Gel from the chest a little to the left and go up into the next screen. Head left, into the next screen. Once in the new room, use the passage going down near the middle to get to a chest containing a Life Bottle. Go back up and this time, leave the screen using the left exit to find a Flare Bottle. You will have to go all the way back to the place where you found the Orange Gel. In case you don't remember: from the last chest go two screens right and one down. Now go down the natural stair thingy and head left, into the next screen. Walk down and left, then leave this screen using the exit around there. You will be in a room with a big pond in the middle. Note that there is a little path going into the pool (it's near the entrance to this place), use it to get to a chest containing a ?DISC. Use a Rune Bottle to transform it into the SP025062 disc (equip it on Leon). Now look for another path in the water in the upper part of the screen. After getting across the pond, then use the passage going left. Walk down a bit to get a Hourglass from the chest. Now go up and left to see the 'Black Wings' once again. This time Grid is trying to learn a Sacred Skill from the stone slab, which he obviously can't read ^_^ Once they leave, get a Panacea Bottle from the chest and return to the last room (you can't learnt the Sacred Skill yet). Go up and left from the passage, then go up into another screen. Go up and left to get to a Save Point. Keep going left, then head down to find a chest containing a Melange Gel. Return to the Save Point, heal up and use it, because you will have to face a boss pretty soon. Go left using the passage near the Save Point. Keep walking and you will find the Orgus Queen guarding the exit. BOSS: Orgus Queen_____________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Orgus Queen HP 2800 Weakness: Fire TP 0 Orgus [4] HP 880 Weakness: Fire TP 0 EXP 1066 GALD 418 LENS 58 ---------------------------------------------------------------------- You will be surrounded at the start of the battle. Have Stahn get rid of the enemies on the right using Tiger Teeth. You may also want to have Rutee (or whoever is equipped with the WOF disc) cast Fire Wall to help Stahn. Meanwhile, the other characters will manage the Orgus Queen and the other Orgus. Once there are no more enemies on the right, have Stahn cast Fire Storm (or Fire Wall if Dymlos hasn't reached level 19 yet) on the Orgus Queen for a good amount of damage. Make the character equipped with the WOF disc cast Fire Wall while the rest of the party keeps the boss busy, so it doesn't interrupt the spell casters. The battle should be over pretty soon this way. Just try to avoid leaving the Orgus Queen alone, so that it can't do anything nasty. ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After beating the boss, you can finally go leave the cave. Save your game, then go follow the path until you reach the city of Moreau. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.12- Showdown Time! Onslaught on Moreau Castle _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Score A [1], Blue Talisman [1], Rabbit's Foot [1], Gnome [1],Life Bottle [1], Green Gel [15], Melange Gel [11], Orange Gel [8], Amethyst [1], Score B [1], Lemon Gel [1], Pine Gel [1], Halberd [1], Miracle Gel [1], Valve Handle [Valuable] Discs to Get: Sharp Stone [1], Swirling Flame [1] ---------------------------------------------------------------------- Before doing anything here, let's buy items. From the entrance, go up and a bit right, then enter the shop. Buy the usual items plus Breastplates and Gauntlets for Stahn, Leon and Mary from the right clerk. Leave the store and go right (note that one of the posters there is a plug of Tekken 3 ^_^), far down and right until you see some guards hassling a woman and her child. Stahn will get furious and attack them with his Missile Sword skill. As could be expected, you will have to fight the guards, but don't worry, they are the same enemies you fought back in the temple where you met Rutee (yes, they are THAT weak). While escaping, the party will meet a bard named Karyl, who wants to team up with you to save his friend and defeat Batista. After the conversation, you will be in control of Karyl. NOTE: When Karyl enters your party, you get the Score A item, which allows Karyl to use one of his special skills. From the pier, go up the stairs, then right a bit and all the way down into the harbor. There are several stores here, one of them sells only ?items. Most of them are a waste of money, but some are great: buy the second ?SWORD of the list for Mary (it becomes a Mythril Sword), the first ?ARMOR of the list for Rutee or Karyl (it becomes a Mythril Chain) and maybe the first ?HELM (it becomes a Lucky Cap). You may also want to buy Striped Ribbons for the girls at the hat store. NOTE: Be sure to get the treasure from the Warehouses in the harbor, see section 4.1 for more information. The prizes are a Rabbit's Foot and a Gnome. Return to the city now. Go up from the harbor entrance, then go far right. You will be in the spot where you fought the guards. Head down and follow the path leading into a house, where you can meet the mother you helped before. She will offer you a reward, the item depends on what you answer: number 1 gets you a Charm Bottle while number 2 gets you a Blue Talisman (I recommend the second one). Leave the house and go back up, then follow the path to your right. Karyl will stop you, as the castle is ahead and using the front door is not an option. Now you have to go to the pier (head down, then all the way left and down the stairs), where a man will take you to the castle. ____________________________________________________________________ / MAP OF MOREAU CASTLE (THIRD FLOOR) \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | E | | __ __ __ ___ _________ N | | |09| |VV| |12| | | ___ | T | | | |__| |__| | |SP-|- | L | -|- R | | | | ___________ | | |01 | | A | | |_____ 10 11| | | | | Ż Ż | N | | __|--|ŻŻŻŻŻ |_--_____--_|___| |ŻŻŻŻŻŻŻŻŻ C | | |08 ŻŻŻŻŻŻŻ |05 04 02| E | | | _|__-- 03| | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ŻŻŻŻ|ŻŻŻŻ | | |______________ ____| |13 | | | | > < 06 | 14 | | | |19 | | ____|___ | | | __|_--_______ | | | -|- |15 | | | | ___| |20| |07| |ŻŻ| | 16| | | | |== |__|Ğğ ŻŻ | | |_ ___| | | |21 | -|- | | == | | | | | |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ | 18 17 | | | | | | 23| |_________| | | | | ==| | | | | | | |___ | | | |__ ___| | | | | |22 > < -|- | EXIT | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | |¨¨| | | | |____| |__ | | | | | | | 24| | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | | |--------------------------------------------------------------------| | | | -- & -|- Connections between SP Save Point | | screens VV Valve | | > < Place wooden blocks ¨¨ Locked Door | | here to make a path == Stairs | | you can walk over Ğğ Wooden blocks | | | | 01 Life Bottle 13 Melange Gel | | 02 Green Gel 14 Lemon Gel | | 03 Green Gel 15 Melange Gel | | 04 Green Gel 16 Pine Gel | | 05 Melange Gel 17 Green Gel | | 06 Orange Gel 18 Halberd | | 07 Melange Gel 19 Green Gel | | 08 Green Gel 20 Orange Gel | | 09 Amethyst 21 Orange Gel | | 10 Green Gel 22 Melange Gel | | 11 Green Gel 23 Green Gel | | 12 Score B 24 Green Gel | |____________________________________________________________________| Once you are on the balcony, go left. Enter the cell (or should I say room...) where the red haired girl is and talk to her. Her name is Leianna and she is the next lord's wife! From now on, you can recover your HP and TP by talking to her. Get a Life Bottle from a chest near the door, then go left and save your game. Walk south (note that you can walk over the shallow water) and get two Green Gels from the bags by the wall. Go left for another Green Gel, then get a Melange Gel near the door and head up into the next room. Walk left and go down. Get an Orange Gel from behind the big bush as you walk down, then left and down for a Melange Gel (also behind a bush). Go back to the door and head left this time. Grab the chest by the door for a Green Gel, then go up. Collect all the chests in the room (they contain an Amethyst, two Green Gels and a the Score B), then examine the valve once to close it. Equip the Amethyst on the character of your choice. NOTE: Karyl can play the 'Samba' with the Score B. Go back to Leianna for healing and save your game. From the Save Point, go down and left, then down into another room. Check behind every bush as you walk down to get hidden items (two Melange Gels, a Lemon Gel and a Pine Gel). Walk onto the previously flooded part of the room, grab a Green Gel and a Halberd (equip it on Mary), then follow the path left into another screen. There's a big wooden block thingy here. You have to push it around so that it fills the breach in the path in the upper platform. Now proceed left to find another block. This time, push it all the way down and fill the gap there. Ignore the chests for now and use the exit at the top of the screen. Get a Green and Orange Gel, then cross over the wooden block you moved before, walk a bit and far left, then enter the valve room. Check the valve, so that the water starts running again and return down. If you are in need of healing, now is a good time to visit Leianna. Go back to the place where you ignored the chests. Get an Orange Gel and a Melange Gel from behind the bushes as you go down, then walk over the wooden block. Go up for a Green Gel and use the exit around there to go right. Walk down and left, get a Green Gel from a chest and go up through the door to reach a new section of the castle. NOTE: The layout of this part of the castle is way too complicated for me to make a map without confusing the heck out of you ^_^ In this new area, walk up and get the two chests behind the bushes and the ones in the corner of the room (they contain a Green Gel, two Orange Gels and a Melange Gel). Now go north into another room. Get a Melange Gel from the chest there and keep going up. Loop around the wall to your right, then go down the stairs and leave the room to reach a dry canal. Walk down and right, then up for a Melange Gel. Push the wooden block left and up to fill the breach and go all the way back to the first room of this area. You should be at the first room of the area. Use the stairs to get to the lower part of the room, get a Green Gel from the chest and use the door. You will have to descend into the canal using the stairs. Get a Melange Gel from the chest there, then move the wooden block around so that it completes the path in the upper platform (make sure you don't get trapped ^_^). Now use the exit in the northern wall of the room to get to a room with an organ in the middle. Go near it and Karyl will start playing it, opening the door in front. Karyl suggests that you proceed while he plays. Leon objects, saying he may lock you in. You will have to choose a character to stay with Karyl and prevent him from doing anything funny. Go through the door Karyl opened, then turn right and get the Sharp Stone disc. DO NOT GO DOWN FROM THERE, just return to the last room and proceed up. You will have to solve a puzzle here: there are eight switches on the floor, each one produces a different sound when you step on it. Check the door to hear the sequence of sounds you have to repeat. It much easier than it looks. If we name the switches (from left to right): A B C D E F G H 1 3 5 7 8 6 4 2 In other words, all you have to do is alternate between the switches on both ends. Once the door opens, go through it to get the Valve Handle (a Valuable item). Now go back to Karyl to get him and the other character back, then return to the first room of this area. Use the left exit this time. Grab two hidden chests behind the bushes for a Green Gel and an Orange Gel, then use the stairs to descend into the dry canal. Once again, move the wooden block so that it fills the gap in the upper path, go over it, get a Melange Gel near the door and proceed north. Open the valve and get all the treasure here (there are two Green Gels and two Orange Gels). Now return to the first room of this area (don't worry, this will be over soon). Yay! Say goodbye to this room forever and use the right exit. Use the stairs here to go down, get a Melange Gel and return up. Go north, into another room. Walk over the wooden block you moved earlier and open the door, then go downstairs to enter the third and final area of this castle. ____________________________________________________________________ / MAP OF MOREAU CASTLE (FIRST FLOOR) \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | ENTRANCE ______ | | |==|__|==| | | ______ | | | | | Cell | | VV | | | | -- | | | | | | | _______|ŻŻŻ ŻŻŻŻŻŻŻŻŻ¨¨ŻŻŻŻŻ| | -- | | | |Batista|___ ____________ |ŻŻŻŻ ŻŻŻŻ| | | | == | == | -|- | | | |__==___|_____________Ğğ__| | SP | | | | -- | > < | | | | | == |_____ _____| | _|____ ____| | | | == | -- |ŻŻŻŻŻŻ| 01| -- | | | | == | | 02| |__ ___| | | | == -|- -|- | == | | | |_______|_____--_____|______|____________| | | MAIN | | DOOR | | | | | |--------------------------------------------------------------------| | | | -- & -|- Connections between SP Save Point | | screens VV Place the Valve | | > < Place wooden blocks Handle here | | here to make a path == Stairs | | you can walk over Ğğ Wooden blocks | | ¨¨ Locked Door | | | | 01 Swirling Flame 02 Melange Gel | |____________________________________________________________________| From the room with the stairs, go south. Walk far right, ignore the locked door there and proceed into the next screen. There is a Save Point here (thank god!), use it and go up. Install the Valve Handle and close it, so that the canal in the other rooms empties. Now go down from the Save Point to get the Swirling Flame disc from a chest (equip it on Rutee or Philia). Return to the room with the canal (left from the Save Point). Walk to the left side of the room (near the door to the first room) and use the stairs to descend onto the canal. Fill the breach in the path using the wooden block and return up. Go back to the Save Point, recover both HP and TP completely and save your game, the final battle against Batista is very near! Back in the room with the canal, Walk down, then head left over the block you just moved and use the door going south. You will be in a room with four exits. Go right, get a Melange Gel from behind a bush, then return. Go left this time and go all the way up the stairs to find Batista. BOSS: Batista_________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Batista HP 6000 TP 0 Sorceress [2] HP 880 TP 80 Assassin [3] HP 880 TP 0 EXP 1640 GALD 666 LENS 60 ---------------------------------------------------------------------- Just like in your last encounter, Batista is painfully fast. He might destroy your strategy if you make one slight mistake. He's not all that tough, anyway. As soon as the battle starts, have Stahn attack Batista. The special technique of choice is Force, because it will keep Batista away from the party and damage the Sorceress behind him in the process! If you don't have access to Force yet, just use Vortex to entertain Batista. Have Rutee cast Sharpness on Stahn, then just have her do the healing. Philia should make use of the Barrier spell (from the Shelter disc) to protect Stahn and the your other fighter (Leon or Mary). Mary (or Leon, depending on your preferences) should just wreak havoc on the left side of the battlefield, that should be more than enough. You may want to have Philia entertain the Sorceress there with quick weak spells (like Wind Arrow) for while, though. Once Batista is the only enemy left, it shouldn't be hard to corner him. Have Rutee use a Flare Bottle on Stahn and Mary, who should already be pounding Batista with all their might. Now have Philia cast Ray and Rutee cast Fire Storm until the battle is over! If you are fast enough in giving order to your characters, this battle should be a cinch. Just make sure Stahn keeps Batista away from the party and that Philia prevents the Sorceresses from casting Storm. ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After Batista's defeat, Karyl will try to kill him, but will be stopped by Philia, who asks where Lydon is. Realizing Philia's newfound strength, Batista gives Karyl the key to the cell where Fayte is, committing suicide afterwards... Fayte turns out to be just OK. He was imprisoned after his father, lord Zino, was killed for rebelling against the plans of King Tiberius and Lydon to attack Seinegald. The path is clear now: you will have to go to Terazzi and deal with Tiberius. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.13- Overthrow King Tiberius! A Frontal Attack! _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Miracle Gel [2], Bonito Flakes [2], Squid Jerky [1], Pine Gel [7], Life Bottle [5], Melange Gel [5], Lemon Gel [5], Plate Armor [1], Juicy Beef [14], Chestnut [2], Persimmon [2], Wormy Apple [2], Rotten Orange [2], Sour Milk [2], Loser [1], Mythril Mesh [1], Biwa [1], Cross Helm [1], Jam [1], Apple [2], Blowfish [1], Eel [1], Melon [3], Green Gel [3], Orange Gel [3], Dorian [4], Flare Bottle [1], Bread [1], Cheese [1], Beef [1], Steak [1], Chicken [1], Roast [1], Tender Roast [1], Brie [1], Elixir [1], Efreet [1], Hourglass [1], Grow Fruit [1], Sheeden [1], Diamond [1], Channeling [1] Discs to Get: Revitalize [1], Blessing [1] ---------------------------------------------------------------------- The next morning, you will be just outside the inn. Don't go to the harbor just yet. There's some new stuff to do in town. Walk down using the nearby path, then turn left to get to the pier. The boatman can now take you to several places in the city. Visit the houses in southern and northern Moreau for some treasure (a Miracle Gel, Bonito Flakes and Skid Jerky), then go to the Arms shop and buy a Cross Helm and a Light Shield for Stahn, Leon and Mary. Finally, go to the equipment shop and buy some Pine and Lemon Gels. Go to the harbor now and save your game. You will find Fayte and Leianna talking to the captain of the ship on the right. Tell Fayte you are ready to start the trip to Terazzi. On the ship, you will learn a little more about Karyl's personality, then a monster will attack. Make sure the Swirling Flame disc on Philia and the Wall of Flame disc on Rutee. Now go to the deck and walk up to start a battle against Kraaken. BOSS: Kraaken_________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Kraaken HP 10000 Weakness: Fire TP 200 Absorbs: Water EXP 625 GALD 420 LENS 46 ITEMS Orange Gel [1], ?JEWEL [1] ---------------------------------------------------------------------- Even though the enemy looks big and scary, this battle is quite easy. Just have Stahn use his best specials to keep the boss busy (dealing quite some damage too, since Dymlos is a Fire elemental weapon). Your other fighter character (Leon or Mary) should do the same as Stahn, pound the enemy with his/her best specials. If things ever get out of control (i.e. Kraaken goes wild and gives your entire party a good beating), have this character use items to help Rutee heal everyone. Rutee should use a Flare Bottle on Stahn and Leon. If everyone is in good condition, you may want to have Rutee use her Thievery special on the boss until she steals a ?JEWEL from Kraaken. After that, just have her cast Fire Wall. Philia should be casting Fire Storm on Kraaken to get great results (1000 points of damage per casting!). If you forgot to equip the Swirling Flame disc on Philia, just have her cast Ray. ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After the battle you will resume your trip to Terazzi. Once you regain control of Stahn, use a Rune Bottle on the ?JEWEL you stole from Kraaken to transform it into an Aquamarine (equip it on anyone). Walk up now, buy some supplies from the peddler if you need to, then walk left and up, into the pier (entering the town is useless, since every single door is locked). Talk to the boatman and tell him you want to get on. This is different from the last time you rode a boat, you will have to decide where to go in certain points. When you are first asked where to go, choose left, then left twice more and up once. You'll get to a house, just pick up the treasure (a Miracle Gel and a Pine Gel) and leave. Now choose right, up, right and up. Note the two chests in the upper room (you will get to them later), then get a Life Bottle from the chest and go left. Use the device to open the gate and leave. Choose left, down, right, up (this path was closed before because the gate was down), down and up to get into a house. Pick a Pine Gel, a a Melange Gel and a Lemon Gel from the chests and leave. Finally, go right, up and left to get to the pier of Terazzi Castle. Go up from the pier and enter the castle. Use the Save Point if you want to. Talk to the guard and pay him 500 Gald to pass through. Get a Plate Armor from the chest (equip it on Stahn), then talk to the Bush Baby (the statue). It will heal you completely if you pay 500 Gald. Now try to leave the room. The guard will be in the way again, and you will have to pay ANOTHER 500 Gald ^_^ Healing up costs 1,500 Gald here, but it's worth it. Note that you can also ask the guard to give you clues about a puzzle you will find later on (of course you shouldn't, since you are using this guide). Now walk left from where the guard is. Grab the contents of all the chests there (Juicy Beef, Chestnut, Persimmon), then head left, into the next screen. You should be in a corridor with a canal running in the middle. Go up and pull the lever there to stop the water from flowing. Now return to the room where the guard is. Go right from the Save Point, then down into another screen. Go to the left side of the room and get all the treasure there (Wormy Apple, Rotten Orange, Sour Milk, Loser). Note the weird looking thing on the floor in the upper left corner. Grab the bonsai tree up there and move it to discover a ladder, then go down it. Walk a bit down and right, go through the first door and get all the treasure there (Mythril Mesh, a Biwa, a Cross Helm and a Lemon Gel). Leave the room and go farther right, then use the door at the end of the hallway. Get an Apple, a Jam, a Sour Milk, a Rotten Orange and a Wormy Apple from the chests, and go all the way back to the dining room. Walk to the left side of the screen and use the door going down. Get a Blowfish and Bonito Flakes in the kitchen and proceed left. Grab the chest for a Juicy Beef, then use the stairs to descend into the canal and go left. Get an Eel from the chest and keep following the path. You will eventually get to a chest containing the Revitalize disc (equip it on Stahn for the Slash and Thrust boost). Now go all the way back to the room with the Save Point. Pay the guard to get through and have the Bush Baby heal you, then return down. Walk right from the guard, then go down and leave the screen. You should be in a room with four exits now. Go right and get a Juicy Beef from the chest on the upper platform, then go one step down and check around to get a Lemon Gel and a Pine Gel from chests hidden "under" the wall. Now use the exit going down in that very room to get a Lemon Gel from a chest. Return to the room with the four exits and go down for a Melange Gel and another Juicy Beef. Go back to the last room and proceed left. You should be back in the room with the canal running through the middle, only in the lower part of the screen. Walk right, over the bridge. Go up and get a Juicy Beef, then use the exit going left. You are now outside the castle. Get a Life Bottle from the nearby chest, then walk down a bit. Check behind the big tree there for a Pine Gel, a Lemon Gel and a Juicy Beef. Walk down a little and get a Life Bottle, a Pine Gel and another Juicy Beef from behind the tree. Finally, check behind the tree in the lower left corner to get a Melange Gel, then walk right and down to leave the screen. Check behind the tree by the path for three Melons, then grab the chests on the right for a Green Gel and an Orange Gel. Walk down for a Life Bottle, then get four Dorians from behind a nearby tree. Grab two Juicy Beefs from behind the trees at the bottom of the screen and a Flare Bottle from the chest on the right. Note the ladder that leads into the building and go up it. get a Melange Gel from the chest there and go inside. Get a Persimmon from the chest to your right, then go up for a Chestnut and cross the bridge to your right. Grab the contents of all the chests there (Bread, Cheese, Beef, Steak, Chicken, Roast, Tender Roast, Brie and Apple), then proceed north, into the next screen. Walk straight up into the next room, pull the lever and use the left exit for two Juicy Beefs. Now return to the room right before the device with the lever. Walk right and use the ladder to go down, get a Pine Gel and go back up. Go north using the exit on the right to get to a study. Grab the contents of all the chests there (a Green Gel, an Orange Gel and a Melange Gel), then use the ladder in the upper-right corner to go up into a bedroom. Check the reliquary left of the bed to get 1,000 Gald. Now use the door in this room to get to a room with a huge hole in the floor. Drag the bonsai tree at the top of the room and let it fall down the hole. Go back to the room before the study. This time, use the lower right exit. Get a Life Bottle on the right side of this room and two Juicy Beefs hidden "under" the wall nearby. Now leave the room using the upper passage. Get a Green Gel, an Orange Gel and a Juicy Beef, then check "under" the wall there to get an Elixir, an Efreet and a Hourglass. Proceed left to find the bonsai tree you pushed down a the hole a while ago. Drag it onto the switch to open the locked door, then go through it. Go north again to enter a room with a puzzle. There are twelve doors, each with a different image. They represent the twelve zodiacal signs (in case you didn't notice ^_^). Each time you go through a door, you will appear in the same room again. In order to get past this place you will have to go through the doors a certain order, which happens to be the order of the signs in the year (starting with Capricorn in January, finishing with Sagittarius in December). In case you didn't understand, go through the doors in the following order: 1 - Goat (Capricorn) 2 - Water Bearer (Aquarius) 3 - Fishes (Pisces) 4 - Ram (Aries) 5 - Bull (Taurus) 6 - Twins (Gemini) 7 - Crab (Cancer) 8 - Lion (Leo) 9 - Virgin (Virgo) 10 - Balance (Libra) 11 - Scorpion (Scorpio) 12 - Archer (Sagittarius) After going through the twelfth door, you will come upon a room with a Save Point. Heal up and save your game (duh!). At the top of this very room, you will meet King Tiberius and Lydon. As could be expected, Tiberius will fight you. BOSS: Tiberius________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Tiberius HP 10000 TP 0 Monk Warrior [2] HP 990 TP 0 Sorceress HP 880 TP 80 EXP 2182 GALD 1256 LENS 11 ITEMS Sheeden [1] ---------------------------------------------------------------------- The key to this battle is magic. That is why a party comprised of four Swordian masters is the best you can have here. As soon as the battle starts, have Stahn use Force on the Monk Soldiers, then start pounding them with your best specials (use Force occasionally for a better effect). Rutee should cast Sharpness on Stahn, then cast Ice Wall or Icicle (if Atwight has reached level 28) on the enemies. Once Tiberius is all alone, you may want to have her use Thievery to steal the Sheeden (a decent water elemental weapon) from him. Philia, as usual, will be using Clemente's best spells. Always aim for the Sorceress, so that she can't use spells on your party. If Clemente has reached level 28, he should have the Fear Flare spell. Use it! It can deal as much as 1600 points of damage! Leon will be fighting as a mage this time. Have him cast Stone Wall or -if Chaltier has reached level 26- Stone Press, which can deal as much as 1800 points of damage! Nevertheless, don't doubt to have Leon attack Tiberius directly if you have trouble keeping him at bay with Stahn alone. ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Unfortunately, Lydon gets away in the Draconis... Tiberius will tell you that Lydon went to Phandaria, from where he will carry on with his plans to destroy Seinegald. Fayte will then come in to hear what happened. The party is now heading for Phandaria, though Karyl decides to stay, seeing the state of his country... You have to leave the castle on foot now, but it's no big deal at all, there are no more random battles. You may want to pick any chests you forgot to take before. Once outside, you will note that the town is now normal. There's people walking around mindlessly while a little tune sounds ^_^ Talk to the boatman, who will now offer to take you to four different places, though there's nothing interesting in the Weapon Shop and you should have already taken the treasure in the houses. Just tell the man to take you to the pier. NOTE: Be sure to get the treasure from the Warehouses in the harbor, which are now open (see section 4.1 for more information). The prizes are a Pine Gel, a Grow Fruit, a Sheeden, a Blessing disc Diamond and a Channeling Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.14- Phandaria, the Country of Perennial Snow _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Pine Gel [1], Melange Gel [1], Egg [1], Elixir [1], Lemon Gel [1], Bolt [1], Thinking Cap [1], Tech Ring [1], Mystic Symbol [1], Sorcerer's Ring [1], Mythril Sword [1], Rune Bottle [1] Discs to Get: ?DISC [1], ?DISC [1], Light [1] ---------------------------------------------------------------------- Once you are back at the harbor, head into town for supplies. Buy Plate Armors for Leon and Mary at the Armor Shop, then go to the Equipment Shop and buy whatever you need. Now walk north from the last shop and enter the building there. You should see the water gate control in the lower floor. Walk left and up, then go downstairs to get the two chests you saw when you opened the gate (a Pine Gel and a Lemon Gel). Just in case you are interested, you can get an Egg if you "talk" to a hen in a house in the east side of town ^_^ Go back to the harbor now and save your game, then get on the right ship and tell Fayte that you are ready to go to Phandaria. As usual, you will be attacked during the trip. Go to deck and talk to Fayte. It seems Lydon has sent monsters on Phandaria's fleet! You will have to play a little mini-game now. It's just like an old arcade shooter. You can move in eight directions and shoot with the Circle button. If things get nasty, you can always call for reinforcements with the Triangle button. Start the game now. There are four enemy ships and a whole fleet of monsters in front of them. If you destroy the group of monsters "created" by a ship, another group will replace it soon afterwards. Note that every once in a while, an enemy ship will cross the screen at the top of the screen. SHOOT IT! Destroying those ships grants you prizes, such as enhanced firepower or bonus points. TIP: A good strategy is to destroy all the enemy ships but one. Try not to damage this ship while fighting the monsters that come from it. The point of this strategy is waiting for the extra ships that cross the screen at the top. Destroying them not only grants you lots of points, but you may even get bonus points! After the battle, you will be given a rank for your score. Then you will receive an item from Fayte, depending on your rank: If you called for reinforcements, your rank is 'Seaman' and you receive a Green Gel; if you got less than 2,500 points, your rank is 'Sergeant' and you get a Miracle Gel as your prize; finally, if you got over 2,500 points, you are called an 'Officer' and your prize is an Elixir. You will now arrive at Frostheim. Pay attention to what Fayte says: you must buy Fur Capes to protect your characters from the cold. Now walk up and right to find Mary. Talk to her to see a little scene. After the scene, talk to the merchant walking around in the harbor and pay 7,000 Gald for a ?DISC, which can be transformed into the SP075115 (equip it on Stahn). NOTE: Be sure to get the treasure from the Warehouses in the harbor, see section 4.1 for more information. The prizes are a Lemon Gel, a Bolt, a Thinking Cap, a Tech Ring and a Mystic Symbol (make sure you equip the Mystic Symbol on Rutee or Philia). Go into town now. Start by going into the inn near the left end of town. There will be an Oberon Corp clerk there. Exchange the ton of Lens you must have by now at the best possible rate (the best I got was 6 Gald per Lens). Now that you are filthy rich, go to the general store. There are lots of good pieces of equipment there. Buy whatever you think is convenient (don't try to save money, you won't have it for long) and MAKE SURE YOU BUY FUR CAPES FOR YOUR ENTIRE ACTIVE PARTY!! Equip the Fur Capes and go out of town. Walk a bit north and then west to enter a forest. There, you will see a group of soldiers attacking good old Garr! You will have to fight a group of 2 Monk Warriors, a crow and a Sorceress to protect him. After the battle, the party will take Garr to Frostheim for recovery. Upon waking up, Garr will explain that the capital, Heidelberg, was attacked, and the Eye of Atamoni is now kept at the castle. The most shocking revelations are that Garr is a member of the royal family of Phandaria, plus he is a Swordian Master! Unfortunately, his Swordian, Igtenos, is now in Lydon's hands. The party obviously decides to go to Heidelberg to face Lydon, and Garr goes along (sadly, he is at the same level he was at the very beginning of the game). Leave the inn. Garr will explain the two possible routes: you can either go west through the forest (which is blocked by Lydon's army) or going along a frozen river to get to Heidelberg from the mountains. The best option is pretty clear, so Leon decides to go along the river. Go to the store and update Garr's equipment, then leave the town. Walk a bit west and far north to find what looks like a cave in the mountain. Go inside. NOTE: Although he is very weak for the time being, you should put Garr in the active party for a while, so that he gains levels more quickly. This is where the Fur Capes are necessary. If the character in the active party are not equipped with one here, they will lose 10% of their HP with each step! Walk north, then a bit left and go near the big chunk of ice. Garr will give you the Sorcerer's Ring, which uses Lens energy to shoot rays of light (each shot takes one Lens). Equip the Sorcerer's Ring on someone (preferably someone in the inactive party), then face the ice chunk and press the Square button to melt it. Now go up, into the mountain. Walk north until you see a frozen pond. Note that if you get on the ice, you will slide across. In order to get the chest in the center, just stand in front of it and walk onto the ice. Get the ?DISC, which can be transformed into the SW100100 (equip it on Stahn), and head left. Walk over the bridge, then go down and leave the screen. Walk down and left to come upon another frozen pond. Stand in front of the pine in the middle, then walk onto the ice, you should hit the pine and stop. Go down now and get the Light disc from the blue chest (equip it on Rutee). Go up across the ice, then left and up again to get a Mythril Sword. Head down, left after hitting the pine, down across the ice, then right. Although the exit is there, don't use it just yet. Stand by the pines on the right and go up, then right for a Rune Bottle. Finally, return to the exit and use it to reach the world map. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.15- Remembrances... Mary's Lost Love _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Apple [1], Wormy Apple [1], Flare Bottle [1], Rotten Orange [1] ---------------------------------------------------------------------- You are now just outside Heidelberg. Do not enter the city yet! Instead, walk south west until you reach the town of Cyril. As you enter, Mary will remember something... Now go into the house in the lower left corner of town, Mary will recognize it as her home. This will cause her to remember many details about her past life, yet she cannot remember the person she lived with... After the whole scene takes place, just leave the town and go back to Heidelberg. Explore the city now. There's very little to do here since all the shops are closed... You can get Apples and Wormy Apples from some houses. Apart from that, you can get a Flare Bottle and a Rotten Orange in the guard station. Visit the inn if you need healing, then go to the castle, at the top of town. The guards will stop you, then a man will appear and tell you to go away. Mary finds his voice familiar and decides to show him the sword she kept as the only link she had to her past. It seems this man, Dalis, is the person Mary was looking for... Unfortunately, the guards recognize Garr during the conversation and try to capture the party. Everyone manages to escape, except for Stahn and Rutee, who stay with Mary. Stahn and Rutee are put in jail while Dalis interrogates Mary. After a while, the rest of the party show up to rescue you. Make sure that Garr is not in the active party, as you will soon be fighting in a boss battle. Go upstairs, to the office, to see what Mary is doing. The party will start eavesdropping while Mary tells Dalis her tragic story... Just when Dalis is about to recover his memories, a couple of soldiers appear and ruin everything, convincing Dalis to fight you! BOSS: Dalis___________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dalis HP 7500 TP 0 Stray Monk [2] HP 1300 TP 0 Archer [2] HP 900 TP 0 EXP 1890 GALD 904 LENS 58 ITEMS Composite Bow [2], Moonstone [1] ---------------------------------------------------------------------- Stahn as always, should just use his best specials. Note that Force doesn't work too well on Dalis, thus you should just concentrate on skills like Dragon Blade and Tiger Blade. Have Rutee cast Sharpness on Stahn and Leon, then have her cast Ray (from the Light disc) on Dalis and the enemies near him. If Stahn's HP drops below 1300, have her heal him quickly, just in case. Once Dalis is the only enemy standing, you may want to have Rutee steal from him to get a Moonstone, an accessory with good defensive powers. Leon should deal with the enemies on the left to protect Philia while she casts spells. Once those enemies are dead, have Leon cast Stone Press on Dalis for a fair amount of damage. As usual, Philia will be casting spells like crazy. Take care of the guys on the left first, then focus on Dalis and company to support Stahn and Leon. Watch out for Dalis' attacks. Although most of them are not a cause of worry, he does have a deadly combo that can knock about 1000 HP off Stahn and put you in a nasty situation... Overall, this battle is not really difficult if you are careful enough. ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After the fight, Dalis will get his memories back. You will have to escape via the roof, but before heading out, make sure you grab the sword on the desk. Now use the stairs in the lower right corner of the room to go up. After jumping off, follow the path into the cave. You will be in a passage way that leads to the castle. During the scene, you will meet Darzen, an old soldier that remains faithful to Garr's family. He will take you to a safe place. There will be a little scene now, during which it is decided that it is best for Mary to stay behind with Dalis. Talk to Darzen for healing now, save your game afterwards. NOTE: The scenes after the fight vary slightly depending on whether you visited Cyril before or not. If you did, Rutee acts quickly and heals Dalis, which leads to his eventual recovery and Mary's happiness. If you didn't, Dalis' injuries will be really bad and he will die... Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.16- The Decisive Fight Against Lydon! _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Bracelet [1], Beef [1], Mythril Tiara [1], Melange Gel [1], Life Bottle [2], Sacred Text 5 [1], Bread [1], Orange Gel [1], Winged Spear [1], Pine Gel [1], Reflex [1], Aquamarine [1], Orange Gel [1], Hunter's Bow [1], Deck Brush [1] Discs to Get: Wind Spear [1] ---------------------------------------------------------------------- You will now have to go through the passage to get into the castle. Here's a little map for reference: ____________________________________________________________________ / MAP OF THE PASSAGE AT HEIDELBERG \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | EXIT | | |ŻŻ‡‡ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| | | |______ | T6 T7 | | | | |___--___| | | |________ | | | ____|--|____ | | | ´´¨¨şş¨¨´´ | | | | ´´´¨IG¨´´´ | | | | ´´´´´´´´´´ | | | | ´´´´´´´´´´ | | | ______ |____ ____| | | |T5 |_ ______|--| | | | ST -|- ___| | | |______|Ż ŻŻ| |____ _______________ | | | -|- __ __| | | ŻŻŻŻŻŻŻ ŻŻ\ | \> Ignasea Green ---> Rodeon Red -----> Josaia Yellow --> Deimos So, go through the red gate and step into the light to reach Josaia (note that Dymlos won't let you go anywhere else right now). Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.21- Josaia, Mikheil and the Sky Cruiser _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Arc Wind [1], Bear Claw [1], Duel Helm [1], Rare Shield [1], Winged Boots [2], Burning Sword [1], Holy Bottle [1], Hourglass [1], Oberol G [1], Sacred Text 3 [1] Discs to Get: Strengthen [1], Demon Arrow [1] ---------------------------------------------------------------------- You will arrive at the Warp Gate of Josaia. Just like in Ignasea, there's a little teleporter in the corner that can take you to the entrance of the Aeropolis, but it's not working yet. Now, from the Warp Gate, go south and step onto the teleporter to enter a dungeon area, much like the one in Ignasea: ____________________________________________________________________ / MAP OF THE JOSAIA DUNGEON \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | LEVEL 1 | | | | +------+ (¤) | | | | | | ş--+ | | +--ş +-•-----+------+ | | | | • | | | | +---+--+ | | | | | | | | +-+-+-•---•-+------+---+ | | | | | | | | +--+ | | | | | +------+------+---+--- | | | | • | | +---+-•-+--ş | | | | • | | ş--+----+ +-------+-+ (U) | | | | | | | | | | +--•-+ | | | | | | | | | +---------+---+ | | | |--------------------------------------------------------------------| | | | LEVEL 2 | | | | +---------- | | | +-------+ | | +---------+ ş--+ | | | | | | | | | | +-•--+------+--+----+ | | | | • | | | +---ş | | +-•--+ | | | | | | | | | | ş---+ +----+ +---ş | | | | | | • | | | | | +----+ | | | | | | | | | +----+----+-•--+----+ +--(D) | | | | | | | | | | +--ş | • +-•--+ | | (U) ---+----+ | | | | |--------------------------------------------------------------------| | | | LEVEL 3 | | | | +------------+--- | | | | | | | --+------+-•-----+----+-----(U) | | | | | | | ş | ---+---ş +------+ | | | | | | | | | | +--+---+-------+-•-----+ | | | | | | | +•-+ | | | | +-ş +---+---+-------+ | | | | | | | | | +----+-----+ -•-+ ş +-- | | | | | | | | | (D) +---+---+ | | | |--------------------------------------------------------------------| | | | LEVEL 4 | | | | +--- | | | | | | | ş--+------+--------+ | | | | | | | | | | (D) | | | (U) +•--+ | | | | | | | | | +--ş ş--+ +--+--+ | | | | | | | | | ş | +•--+ | | | | | | | +-----+ | | +---+-----+-----+-----+-- | | | | | | | | ş--+ | | | |--------------------------------------------------------------------| | | | LEVEL 5 | | | | (1) | | | (¤) | | +-----+-----+ | | | | | | | | | | | | • | | (2)--+----(D)----+---+ | | | | | • | | | | | | | | +-----+-----+ | | | | | | | (3) | | | |--------------------------------------------------------------------| | | | --- Horizontal Path (¤) Teleporter | | | Vertical Path (D) Elevator Going Down | | + Junction (U) Elevator Going Up | | • Switch ş Orb | | | | (1) Arc Wind (3) Strengthen | | (2) Bear Claw | |____________________________________________________________________| This dungeon is a bit like a mini-game, though the amount of enemies detracts from the fun. In each floor, you must collect several orb thingies to activate the elevator leading to the floor above. This would be rather easy if it weren't for the horde of monsters roaming around. Fortunately, there are also switch-like tiles on the floor (which are activated by stepping on them) that you can use to prevent the enemies from advancing... Since there is no treasure in the first four floors, I won't write a walkthrough for them (the map should be just enough). One word of advice before you get to it: don't waste too much time trying to use the switches to avoid enemies, it's not worth the effort. When you finally get to level 5, get the chests at the northern, western and southern ends for the Arc Wind, Bear Claw and Strengthen disc (you may want to equip it on Philia). Now use the teleporter in the upper right corner to get to the exit of Josaia. There you will find the other end of the device that you saw at the Warp Gate. Take this chance to return to Radisrol for healing and to exchange your Lens at Seinegald (since you are probably near getting 9999, which is the max). After that, return to Josaia and use the exit. Travel far north-east of Josaia using the map to guide yourself. You will eventually reach the Aeropolis Mikheil. Inside Mikheil, go north once to find a switch and three paths going up. Ignore the switch and head up using the leftmost path. Use the yellow platform to go up, then go right a bit and go down on the purple one to return to the entrance. This time use the right path to reach another yellow platform going up. Finally, go far to the left and use a purple platform to go left to a teleporter. You will be in yet another dungeon like the one in Ignasea (I don't understand how the Aetherians managed to live or work in these places ~_^). Anyway, work you way to the bottom-right corner and use the elevator to reach level 2. Walk far left (beware of the tiles that disappear) to reach a teleporter, use it. Get a Duel Helm from the chest in the lower-left corner (equip it on Stahn), then use the yellow platform to go right. Once you are on the other side, throw the nearby switch and go right to get a Rare Shield from a chest (equip it on Stahn). Now return all the way left and step on the teleporter. Walk right over the disappearing tiles once again, then use the teleporter just north of the elevator. Throw the switch there and step onto the purple platform, then go north and left. Get a pair of Winged Boots from the chest in the upper-left corner and step on the yellow platform going down. Use the teleporter there to reach return to level 2 of the other part of the dungeon. Walk left and use the elevator to reach level 3. Work your way to the lower area of this place and step onto the right teleporter. Use the yellow platform, then go left and two screens north to reach a chest containing a Burning Sword (if you didn't get on from the Coliseum, equip it on Garr). Now return to the yellow platform and use it, then go right and up. Use the gray platform to reach a puzzle room. NOTE: This puzzle can be very tricky if you mess with switches without knowing. In other words: in order to prevent complications, don't touch anything unless you know what you are doing! Now throw the green switch near you and use the platform to go up. Walk to the top of the screen and use the gray platform there to get to a red switch, throw it. Now, as you walk back down, step on the seemingly pointless purple platform (that should make a nearby platform of the same color move right). Step on the purple platform that just moved, then go up. You should be near a red and a light-blue platform. Step on the latter, then walk a bit left and go down using yet another platform to reach a chest containing a Holy Bottle. Return to the red platform you saw before and use it to go up, then move left on the blue platform. Walk up, far left and down, then get on the light-blue platform to go a bit right. There should be a yellow platform going down, use it! Step on the left gray platform to get a Hourglass from the chest, then proceed down using the white platform. Walk right and use the white platform there to go up near two gray platforms more. Use the lower one to get an Oberol G, then go back and use the upper one platform. Finally, go south from there to reach a teleporter. You are now in level 3. Follow the path and use the elevator, then walk left and step onto the teleporter. Use the gray platform and go right to reach a large rectangular room. Walk far right and go down the path there, then use the platform to be taken south. Throw the nearby switch and head left to throw a purple switch, then return right. Go down and use the white platform, then follow the path until you come to a room with a Save Point. After saving your game, get the chests for a pair of Winged Boots and the Demon Arrow disc (equip it on Rutee). Use the teleporter on the right to be taken to level 4, where you have to work your way to the elevator in the lower part of the screen. Be VERY CAREFUL not to fall down to level 3 (the way back up is too long, you should just reset). Once in level 5, go north and use the transporter. There you will find a tough puzzle (not because of the puzzle itself, but because what you have to do is hard to guess). Note that there is a weird device on the right side of the room with a plug thingy that runs over a track. You can move this plug by pressing the Circle button next to it and walking down over the track. Doing that opens up the path going north for a couple of seconds, which is not enough for you to get through. Now, look at the left side of the room, there should be a boulder of some sort there. Drag it and place it just left of the track of the device. Pull the plug all the way back and quickly push the boulder onto the track to block it. If you do it right, the path will remain open! Now that the path is open, heal up and go through it to find Rembrandt and Marian. After a scene that shows what happens when the translation team consumes illegal substances while working (I suspect the nonsensical conversation is fruit of censorship), your party will be in critical condition. Use magic to recover your HP and Orange Gels for your TP, then go north after Rembrandt. After another weird scene, you will have to fight! BOSS: Rembrandt_______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Rembrandt HP 15000 TP 0 EXP 3500 GALD 2312 LENS 56 ITEMS SW280280 [1] ---------------------------------------------------------------------- As usual, have Stahn start with Dragon Blade. If he has reached level 40 already, attack Rembrandt with Light Spear. It doesn't make much of a difference, just try to keep him busy so that he can't unleash one of his vicious attacks on the party. Rembrandt carries a very powerful disc, so you should make sure that Rutee steals it from him. After that, have her cast Demon's Lance. Don't bother healing unless it is really necessary, Garr can take care of any minor damage using items... If Clemente has reached level 40, have Philia cast the Holy Wrath spell to deal about 900 points of damage; if he hasn't, just cast Holy Lance (700 points of damage). As mentioned before, Garr should play the part of the healer in this battle. However, if Rembrandt manages to give Stahn a hard time at the front, don't hesitate to send Garr after to support him (note that Rutee would have to concentrate on healing instead of casting attack spells in this case). This is an easy battle overall, but don't take it for granted. Rembrandt's attacks pack quite a punch, you must not let your guard down. ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After the fight, Rembrandt will explode (!). Marian, upon finding out that Leon is dead, will explain that she was hired by Hugo because she resembled Leon's mother... After Marian is sent down to the safety of the surface in an escape pod, the party will get on the Sky Cruiser. Unfortunately, the security system of Dycroft, which comprises the Guardian Draconis and the Mirror Shield, will stop you. This opens up the path of two new missions: going to the Aeropolis Cloudius to deactivate the Guardian Draconis and going to Helraios to revive Igtenos and find a way to neutralize the Mirror Shield. Even though there is no set order for these missions, I recommend doing the latter first (because Igtenos will need every bit of experience he can get once he is revived). NOTE: Remember to equip the SW280280 disc on Stahn! Anyway, leave the Sky Cruiser and enter the nearby Aeropolis, Josaia. Use the teleporter to get to the Warp Gate, then head for Ignasea (through the blue gate). You should go to Radisrol for healing and new equipment (the Weapons and Armor shops should be there already). Now go down to the surface using the anti-grav elevator, then go all the way to Lienea village in Fitzgald. Check the stone slab near by the pond, you should be able to get the Sacred Skill 'Dragon Toss' now (the right answer are 'Fire Storm' and 'Kick Attack'). NOTE: Around this point, if Chelsea is in your party, she will talk about being homesick (in my case, it happened on the way to Radisrol's control room). If you visit Alba in his cabin near Janos, you can learn about Chelsea's past. Now, take the anti-grav elevator at Darilsheid to go back to Radisrol. Remember that the next two missions can be done in any order, but I strongly recommend that you go to Helraios first! Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.22- Rodeon, Helraios and Igtenos' Revival _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Ankh Shield [1], Elven Bow [1], Warrior Symbol [1], Juicy Beef [8], Oberol EX [3], Oberol G [1], Green Gel [1], Card Key [Valuable], Orange Gel [1], Score D [1], Flare Claw [1], Laser Blade [1], Flare Sword [1], Winged Boots [1] Discs to Get: Volcano [1] ---------------------------------------------------------------------- Leave Radisrol, then go to Ignasea. In the Warp Gate room, go through the green gate and step into the light to be beamed to the Aeropolis Rodeon. From the Warp Gate at Rodeon, go south and use the teleporter to be taken to level 5. This is the easiest Aeropolis yet, so there's not even the need to draw a map. Just like the in Josaia, you can play a mini game of sorts here with the monsters: in certain points of the girders you will find bombs which you can drag around and detonate using the Sorcerer's Ring to eliminate the monsters. From the point where you start in level five, go to the upper left area and use the elevator to reach level 3. Use one of the elevators there to get to level 1; once there, get an Ankh Shield from the blue chest in the middle and get on the nearby elevator. You should be in level 2 right now. Get an Elven Bow from the chest at the bottom, then use the elevator at the top-right corner to get a Warrior Symbol from a chest in level 4 (equip it on Garr). Return down and get on the nearby elevator that leads to a different part of level 4. Finally, use the teleporter in the upper left corner to reach the exit. Once outside Rodeon, travel a bit north, then west and a bit south to reach Helraios. Enter the Aeropolis and go north in the first room. In the short corridor, go up to reach a spacious room. Get a Juicy Beef from a chest to your left, then check the computer in the upper right corner for a clue about a password if you feel like it (the clues were messed up in the translation...). Return down now and follow the path until you come to a room with three doors (including the on you came through). Use the left door and go through the room filled with conveyor belts to reach a room with four chests (they contain 3 Oberol EXs and an Oberol G). Go down from there, then walk left and up past the flame-throwers into another room. Here, you will have to move using the conveyor belts. Walk up and get on the belt to your right. When you have to chose go up, right, up, up and right. Get a Green Gel from the chest, then go left and up to reach a door, go through it. You should be in front of three doors, go through all of them and get two Juicy Beefs, the Volcano disc and the Card Key (a valuable). Now return down using the left door (the one you came through). Go back to the bottom of the room, get on the belt from before and go up, right, up, up, left, up, up, then use the door there to get a Juicy Beef. Return down and use the belts to go left, grab an Orange Gel from the chest and use the left belt to return to the beginning of the room. Back in the room were you saw the flame-throwers, use the right exit and follow the path to enter another room with conveyor belts. Just like before, get on the belt going right; when you have to chose, go up, right, right, up and up to get to a chest containing the Score D. Return to the bottom and get on the belt, then go up, right, up, left, right, left and up for an Orange Gel. Use the nearby belt to return down. Now backtrack to the room with the three doors you saw near the beginning of this place (before the conveyor belt area). Go through the golden door in the middle; check the two computers there for more useless clues, then check the door at the top to open it with the Card Key. In the new area, walk a bit up and go left to get two Juicy Beefs, then return right. Ignore the door just north from there and follow the path, getting the treasure in each of the rooms (two Juicy Beefs and a Flare Claw). Now go through the door you ignored earlier (it's in the middle of the room) and just keep moving until you reach a Save Point, use it! Go north through the door and check the computer to enter the infamous password. As I said before, the translators screwed up here, so guessing the password by yourself is almost impossible... You have to pick from the four sets of characters and then chose which one you want to input. To start, input 'GIFT', then 'FATE' to open the door. If you input 'GIFT' before, you should find a chest containing a Laser Blade (equip it on Garr). Now go through the door in the upper right corner of the room to get a Flare Sword, then return down and use the door on the left side. You will meet Ilene, who will attack you after a short conversation... BOSS: Ilene___________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ilene HP 13000 TP 800 EXP 3500 GALD 1980 LENS 60 ITEMS Mind Ring [1] ---------------------------------------------------------------------- Ilene is really weak, so there's no need for any kind of strategy, just pummel her with all you've got. Stahn's Dragon Blade and Garr's Mirage work great, so does the Holy Lance spell. You can have Rutee steal a Mind Ring from Ilene if you want to; though I doubt it's going to be of much use... ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After her defeat, Ilene will explain her reasons for siding with Hugo: she wanted to create a better world from the ashes of the one under the Aethersphere. Sadly, after reasoning and realizing how wrong Hugo's methods were, Ilene commits suicide... After another long scene, Igtenos will finally be repaired. While he and the others start work on a device to neutralize the Mirror Shield, Rutee will try to comfort Stahn... When the device is finally complete, you will regain control of your party. Equip Igtenos on Garr immediately (he starts at level 7, so he will need every single bit of experience he can get). Now get a pair of Winged Boots from the nearby chest and use them to leave the dungeon. Now go back to Rodeon and warp to Ignasea. Return to Radisrol for healing and supplies. Also, buy some new equipment there if you can afford it, it's pretty good. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.23- Deimos, Cloudius and the Guardian Draconis _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Gold Key [Valuable], Iron Key [Valuable], Bronze Key [Valuable], Guitar [1], Green Gel [1], Orange Gel [1], Melange Gel [1], Lemon Gel [1], Pine Gel [1], Miracle Gel [1], Life Bottle [1], Dark Seal [1], Rubber Suit [1], Silver Plate [1], Crescent Bow [1], Lucky Blade [1], Protect Ring [1], GC Rod [1], Elven Cape [1], Sacred Text 6 [1], Egg [Valuable], Winged Boots [1] Discs to Get: Earth [1], Tornado [1] ---------------------------------------------------------------------- Just like before, leave Radisrol and go to Ignasea. In the Warp Gate room, go through the yellow gate and step into the light to be beamed to the Aeropolis Deimos. From Deimos' Warp Gate room, go south. You will be in a dark room where all you can see is a small circle of light around you. Don't worry about it, it will change soon. In fact, this is the easiest Aeropolis you will ever visit: there aren't even random encounters, just three measly groups of monsters to beat! Here's a map of the place: ____________________________________________________________________ / MAP OF THE DEIMOS DUNGEON \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | _ _ | | ___| ¨¨ |___ | | |_____ _____| | | | <<<>>> | | | | ŻŻ | | | | |ŻŻŻŻŻŻ| | | | | | | | | | | |______| | | | | ______ | ENTRANCE | | _| |_ | | WARP | | DESTROYED | | |--| GATE | | WARP | T1 | | | |--|__ | | GATE ŻŻŻŻŻŻ | | | | | | __|--| ________/ \____| | | | | | | -|- -|- | | | | |___| |ŻŻŻŻŻ\ /ŻŻŻŻŻŻŻŻŻŻ | | |____________| | | | | ________|--|________ | | | |___ ___| |_____ | | _______| _ <<<>>> _ ___| | | __|_ ____ |_| ŻŻ |_| |>>>> | | | ____________ | <<<<| | |ŻŻ___| | | | __ | | ŻŻ| | _ _ |>>>> | | | | |__| | ŻDDŻŻ_____| |_| |_| |ŻŻ | | | |_____ _____| | __ |_ __| | | | _ _ | | | |_______________ _| DD | | | |_| |_| |______| | | | | | | _ _ ______ | _____ | |__ | | | |_| |_| | | |____/ _ \__ |__ | | | | | |_______ |_| __| | | | | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ| \_____/ | | | | | | _____ | | | | | T2 T3 |__________________/ _ | | | | | | ________ ________ |_| |__| | | | | T4 T5 | / ×× \ |___________| | | | | | | | | |____________________| | (¤) | | | \___ ___/ | | |--| | | EXIT | | | |--------------------------------------------------------------------| | | | -|- & -- Connections Between ¨¨ Locked Door | | Screens ×× Sealed Door | | << & >> Stairways (¤) Teleporter | | DD Stairs Going Down | | | | T1 Guitar T4 Earth | | T2 Dark Seal T5 Silver Plate | | T3 Rubber Suit | |____________________________________________________________________| Okay, you should still be just south of the warp gate. Go left to find a crossroads, then go down into the main part of this dungeon. You should be able to see three rats running around in the darkness; you have to chase them and "talk" to them to engage in battle. After each battle you will get a Valuable item: the Gold, Iron and Bronze Keys, which you will soon be using... Once you have all three keys, return north to the crossroads and use the exit going up. Walk north and use the stairs, then check the nearby door to open it with the three keys. Walk into the new room and check the strange looking thing in the center, this should turn the power on, which means there's light now! Walk back south now, but before returning to the crossroads, get a Guitar from the chest in the bottom-left corner of the area. Return down to the room where you fought the rats. Go down the stairs near the entrance and walk far left to find a set of stairs going down to another area. Use them and follow the long path to reach a room with several chests containing a Green Gel, an Orange Gel, a Melange Gel, a Lemon Gel, a Pine Gel, a Miracle Gel and a Life Bottle. Now go back to the room where you found the rats. From the stairs near the entrance, go right and down the stairs to reach another area. Follow the path left to get Score C from a chest, then return to the main area once more. This time, use the path going left at the bottom of the room. Turn left when you get to a junction and you should reach a room with four pillars. Go down from there into a spacious room and get the contents of the four chests: a Dark Seal, a Rubber Suit, the Earth disc and a Silver Plate. Now find a path going right in this room and use it, you should see a door going down pretty soon, go through it. The exit is right there! TIP: The Dark Seal increases the experience gained by one character, but cancels all of his/her special skills. You should equip it on Garr, since he and specially Igtenos are low on levels. Plus, since Igtenos is so weak, Garr's special attacks don't help much. This doesn't mean he'll become a burden, just equip a powerful disc on Igtenos (such as Demon Arrow) and Garr will become a deadly spell-casting machine! In the world map, save your game and travel south, east and northeast to reach the Aeropolis Cloudius. Save your game and enter. Step on the teleporter to reach a girders area (like you didn't see THAT coming): ____________________________________________________________________ / MAP OF THE CLOUDIUS DUNGEON \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | LEVEL 1 | | ---+----- | | | | +-----+ | | | | +-----+ --+--+---+ | | | | | -----+ | | | +-----+---+ | | | | | | | | +--+ ---+-+----+---+---+ | | | | | | | | | | | +---- | | | ----+------+ | | +---+ | | | | +---+ | | +---+ | | | | | ------+-----+ (¤) | | (U) | | | (¤) | | | |--------------------------------------------------------------------| | LEVEL 2 | | +--------+--------+ | | | | | | | +---+-+ | +-+---+ | | | | | | | | | | | | | | | | | (U) (U) (U) | | | | | | | +---+----+----+ +----+ | | | | | ++ | | +---+ +-+ | | | | | | +---------+ | | | | | | (D) +---------------------(¤) | | | |--------------------------------------------------------------------| | LEVEL 3 | | | | | ---+----------+ | | | | | | +------+--+ | | +--+ | | | | | ---------+----------+ | | | (¤) | | | | (D) (D) (D) | | | | | | | | +---+ +-------------+ | | | | | | | +---+--------+ | | | + +--------- | | +-------+----------------------(U) | | | |--------------------------------------------------------------------| | LEVEL 4 | | +------ (U) +-- | | | | | | | +---- | +-- | | | +-----------+ | | +-+------+ | +-- | | | +----+ | | | | | +--+-- | | +-+------+ | | | | | | | | + +----+--------+ | | +------+ | | | | | | +-----+ | | (¤)-----+ (¤) | | | | | (D) | | | |--------------------------------------------------------------------| | LEVEL 5 | | (¤) (D) (¤) | | | | | | | | +--------+ | | +---+ | | | | | | | | | | | | | | +------- +--+-- | | | +-----+ | +--+ | | | | | | | | | ---+--- | | | | | | | +--+ | | | ---+--------+- | | | ' ' | | | |--------------------------------------------------------------------| | | | --- Horizontal Path (¤) Teleporter | | | Vertical Path (D) Elevator Going Down | | + Junction (U) Elevator Going Up | |____________________________________________________________________| NOTE: You can get the GC (Green Crystal) Rod in this dungeon. If you miss this item, you will not be able to access the bonus dungeon of the game, so MAKE SURE YOU GET IT! You start in the lower right corner of level one. Go left and use the teleporter to be taken to a room with plants. Walk right and get a Crescent Bow from the blue chest, then check the plaque in the middle to get a clue for an upcoming puzzle: "The Goddess who shines her light upon darkness bides her time silently." Note also that there is a crest engraved on the wall, it's the moon. Now return to the girders using the teleporter. Walk back right and follow the path going north. When you reach the top, go left and up, then down to reach an elevator leading to level 2. Walk a bit north from the elevator, then go right and down at the first junction. Follow the path and use the teleporter to get to a room with another clue: "The fragment of the night's first star falls in the west." Get a Lucky Blade from the chest next to the star crest engraved on the wall and return to the girders. Walk left and up, then follow the path to your right. You will eventually reach a three-way junction; go down and use the teleporter there to get another clue for the puzzle: "The Fire Spirit, the source of all light, faces the Goddess and burns when it receives the light of fire." Note that the crest on the wall is the sun. Now backtrack to level 2. Walk up and follow the path left. Ignore the first junction and continue left, go down at the next one and take the elevator to level 3. Now walk down and use the lower path going right to reach an elevator going to level 4. Go left of the elevator and step onto the first teleporter you see to get to an area with three chests containing a Protect Ring, an Elven Cape and the GC Rod (which you need to access the bonus dungeon). Return to the girders and work your way to the teleporter on the bottom-left corner for another clue: "Saturn stands between the Fire Spirit and the Goddess." Get back on the teleporter to reach level 4, then work your way to the elevator at the top and use it. Walk south to the bottom of the screen, then go left and up to reach a teleporter. You should appear in a room with a stairway and a stone slab by the right wall. Check the latter; you should be able to obtain the Hellfire Sacred Skill from it (the right answers are 'Flare Tornado' and 'Force'). Now use the stairway to go up and save your game. Go through the door at the top of that very room to reach the puzzle. Figuring out this puzzle on your own could take a while, but it'd be quite fun. I recommend you try to do it by yourself, but anyway... Start by going through one of the doors at the top to get to another floor. There are four holes and a crystal sphere with little stars. Remember the second clue: "The fragment of the night's first star falls in the west.", which means you should drop the sphere into the left hole (you will hear it shatter; don't worry, it's supposed to happen). Get the Tornado disc from the chest in the middle and return downstairs. According to the first clue: "The Goddess who shines her light upon darkness bides her time silently.", so place the moon sphere over the clock at the southern peak of the cross (you will know it has been situated correctly when the sphere lowers itself onto the floor). Now, the third clue said: "The Fire Spirit, the source of all light, faces the Goddess and burns when it receives the light of fire.", making pretty obvious that the sun sphere should go on the top spot. The fourth clue reads: "Saturn stands between the Fire Spirit and the Goddess." The odd part is that you don't have a Saturn sphere... Fortunately, you can make one yourself: move the empty crystal sphere onto the ring in the lower-left area of the room; they will combine forming Saturn! Drag the new Saturn sphere onto the last peak of the cross. Now, for the finishing touch, remember the third clue again. It said that the sun "burns when it receives the light of fire", so equip the Sorcerer's Ring and shoot the sun sphere. If everything is right, a dome of light will appear. You are finally done with the puzzle, just go back down and save your game, then return to the girders area using the teleporter. Okay, now work your way to the teleporter in the top-right corner and use it. If you solved the puzzle correctly, you should be able to walk over a path of... overgrown roots. Heal up and go up through the door to meet Baruk, who will tell you about his desire for a true utopia and attack you, of course. BOSS: Baruk___________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Baruk HP 15000 TP 0 Earthworm [3] HP 2835 TP 0 EXP 5075 GALD 1829 LENS 76 ITEMS Dark Bottle [1] ---------------------------------------------------------------------- A good way to describe this battle would be pathetically easy. Really, I don't know why they even bother... Apart from that, he doesn't even carry a decent item for you to steal! Anyway, have Stahn use his best skills. You may even want to try your Sacred Skills (though they aren't very useful in my humble opinion). The Earthworms should be dead in a snap (specially with Rutee and Philia casting spells), then you should get Baruk. I don't want to sound repetitive, but Dragon Blade is the most effective skill here again. In order to get rid of the Earthworms, have Rutee cast Blizzard and Philia cast Holy Wrath or Explode (even better). It shouldn't be long before they all die, leaving poor Baruk alone. From the beginning of the battle, have Garr cast Demon's Lance on Baruk to keep him busy. Rutee and Philia should join Garr once they are done with the Earthworms, just cast the same spells from before to deal thousands of damage. ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After the fight, check the chair under the chest under the chair where Baruk was sitting to get the Egg (a Valuable item). You need this item for an extra quest, so don't miss it! Now press the big red button on the wall and the Guardian Draconis will be no more. If you have already been to Helraios, Belcrant will go off again as you try to leave. Now check Baruk's body, it will disappear and you will get some Winged Boots (what the...!). Leave the room and use the Winged Boots to exit to the Aethersphere, which is now almost complete. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.24- Battle in Belcrant. Hugo's Secret... _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Score E [1], Duel Sword [1], Silver Cape [1] Discs to Get: Blizzard [1], SP100300 [1], Mercy [1] ---------------------------------------------------------------------- It's time to go to Belcrant already! However, I recommend that you visit Radisrol one last time before facing Hugo. To reach Radisrol, simply travel southeast (you can recognize it in the mini map for its proximity to Ignasea). This is the last time you will be in Radisrol, so try to buy any useful equipment you couldn't afford before. You could also go down to Darilsheid to exchange your Lens (though it's not essential). NOTE: Make sure you buy several pairs of Winged Boots while you are in Radisrol, they will come in handy later on! In case you are interested, you can now play the Ship Combat mini-game at Moreau Square, check section 4.9 for more information. There's nothing important to win from it, and it will be available later, but I figured some of you would like to know... Once you are ready, leave Radisrol and enter the nearby Aeropolis, Ignasea. Use the teleporter near the entrance to reach the Warp Gate, then go through the red gate and step into the light to be warped to Josaia. Leave the Aeropolis to find the abandoned Sky Cruiser. Now save your game and get on to start the trip to Belcrant! In Belcrant, follow the path and go inside, then step on the teleporter. Once again you will be in a dungeon resembling the other Aeropolises, though this one is actually much easier. All you have to do is go from level to level using the elevator thingies. Every level has the same design, so there's no need for much explanation. You start in level 1. Get Score E for Karyl from a chest at the top, then use the device near the middle to get to level 2. Grab the Blizzard disc from the blue chest at the center and equip it on Garr or Rutee (mainly for the status boost). Now get on the elevator at the southern end to reach level 3, get the SP100300 disc from the chest on the left end and a Duel Sword from the upper-right area, then use the elevator near the center. There's no treasure in level 4, just get on the elevator at the top. Go near the center of level five to get the Mercy disc from a chest (equip it on Philia), then use the elevator on the left end of the place. Finally, in level 6, get a Silver Cape on the right side and use the teleporter at the center. You should be in a room with two teleporters. Get on the right one to enter level 1 of what we could call the second 'tower' of Belcrant. There's not even treasure to collect here, just keep going up until you find another teleporter. After going through the second tower, you will appear near a stairway going up. Heal up completely and make sure that Garr is equipped with the Demon Arrow disc, then go north to meet Hugo, who will give Rutee the "I'm your father" and "come to the dark side" speech ^_^ After that, he will reveal that he has Berselius, the Swordian who had supposedly died during the Aeth'er Wars! After some more talking, you will have to fight. BOSS: Hugo____________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hugo HP 20000 TP 999 EXP 4400 GALD 3200 LENS 25 ITEMS Mystic Symbol [1] ---------------------------------------------------------------------- Although this battle is not really difficult, taking victory for granted can be deadly. Giving Hugo a short break can lead to him casting a deadly spell! Okay, I guess you already know what Stahn has to do... Dragon Blade! Hugo must not get the chance to do anything. When he teleports, go after him immediately or he will play havoc with your party! Rutee should use her Thievery special skill on Hugo until she is successful, as Hugo carries a Mystic Symbol, which is well worth the effort. Once you are sure you have gotten the item, have Rutee either cast attack spells or use Bloody Rose on Hugo. Obviously, if Hugo gets to cast a spell and damage the party, you will have to stop whatever you are doing to cast Nurse or another healing spell. Philia should cast either Holy Lance or Holy Wrath (which damage Hugo for about 1300 and 1700 points respectively). Meanwhile, Garr should cast Demon's Lance for an astounding 1600 points of damage! While Hugo doesn't seem to be tough at first, you should be careful around him. If you ever leave him alone for a while, he will cast Holy Wrath on your party, damaging everyone for about 2000 points! Hugo can also teleport around and use a special attack that resembles Rutee's Snipe Roar, but that shouldn't be much of a problem. The most powerful attack Hugo can use is called 'Divine Power': it's an attack composed of four very powerful spells (one for each of the classic elements) hat will definitely hurt everyone on the screen for over 3500 points! Although Huge rarely uses Divine Power, you must be ready for it. This attack is the main reason for the special attention you must pay to healing. ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After the battle, Hugo will start acting oddly... It appears Berselius was the mastermind behind this whole plan, Hugo was simply a pawn! Realizing that she was abandoned for her own protection, Rutee will finally accept Hugo as her father minutes before his death... Suddenly, a person will appear out of thin air. It's Kronos, king of the Aetherians! It seems that, upon his defeat, Kronos' soul possessed the body of Berselius, who died in battle! On top of that, Berselius has evolved over the years, he is now what Kronos calls the 'Swordian Prime'. After a display of power, Belcrant will go off one last time, completing the Aethersphere. Kronos will then have Belcrant sink into the sea with you inside! Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.25- A World of Fear and Darkness... _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: None ---------------------------------------------------------------------- After being miraculously rescued by Fayte, you will be taken to talk to the king of Seinegald. The situation does not look nice, Radisrol has been taken by the enemy, and although Riker's assistant managed to escape, he is badly injured and needs to rest for now... Continuing the avalanche of bad news, you will be informed that there are monsters descending from the Aethersphere attacking the villages in Seinegald. You will help, of course: you'll have to visit one of the three villages in Seinegald (Harmentz, Armeida and Cresta) and defeat the monsters there to continue with the game. I recommend going to Armeida, since it's the nearest town and there's only one monster to kill. It's not that the monsters are tough or anything, but they do get annoying when you have to fight them ten times or more (as in Harmentz). Buy any supplies you are missing, then leave the city. Note that monsters you encounter on the World Map have changed, so don't let your guard down. Travel west, then north near the crater and you will reach Armeida. When you enter the town, an Ogre will attack you, just kill it! Vims and Melina (of the Seven Generals of Seinegald) will now appear and tell you that they have decided to abandon Armeida. Then you will be summoned to Darilsheid to talk to Raiker's assistant, who has just woken up. Back in Darilsheid castle, you will have to go to the war room (it's on the second floor of the main structure). Now talk to the assistant at the top of the room to start the meeting. The new plan is basically to build a gigantic Lens cannon and vaporize the Aethersphere. Once you are in control of Stahn again, go up to the pulpit to receive your instructions: after the cannon destroys a part of the Aethersphere, you will have to go up there and defeat Kronos. In order to do that you will need to find some of the rare metal called Belselium to repair the Draconis AND go to a secret lab to upgrade your Swordians. According to Dymlos, the Belselium can be found somewhere in Junkland (a city in Calvalese) and the Swordian R&D Laboratory is located just north of Armeida. Although you can do these missions in any order, I think that going to Junkland first is slightly better, so... Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.26- Garbage Labyrinth! The Quest for the Belselium _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Magical Rouge [1], Bahamut's Tear [1], Score F [1], Winged Boots [1], ?HELM [1], Doom Blade [1], Dragon Fang [1], Flare rod [1], Belselium [Valuable] Discs to Get: Thunder [1], SW400400 [1] ---------------------------------------------------------------------- Go to the harbor and use the Horn to summon the Sea Dragon. You will have to travel northwest, to the port town of Cherik in the continent of Calvalese. Once in Cherik, buy supplies if necessary. Make sure you check the dresser in the house where there's a baby to get a Magical Rouge. Leave the town now and travel north until you reach the city of Kalviola. From there, go southwest and then north to enter Junkland. Inside Junkland, go to the equipment shop and buy 15 Neutralizers (you will need them to survive in the next dungeon). Now go to the top part of the town and talk to the person blocking the cave entrance to have him move. NOTE: The junkhunter near the cave will try to sell you a ?SWORD for 99,999 Gald, don't buy it! It's just a Laser Blade, like the one you got at Helraios. You don't need it at all. Inside the cave, enter your menu and use a Neutralizer. It will protect your party from the toxic gas in this cave for a certain period of time. This is quite important, as your party's HP would drop by 2% with each step in the gas under normal conditions! That is why it's so important to bring as many Neutralizers as possible. As usual, the map of the dungeon is below. Since the layout of this place can be a bit confusing even with the map, I have differentiated the areas where you can walk from the areas where you can't. ____________________________________________________________________ / MAP OF TRASH MOUNTAIN \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | GROUND LEVEL | | ______ | | ×××××××××××××××××××××××| |××× | | ×××××________××××××××××|\D/ |××× | | ××××|T2 |××××××××××ŻŻŻ| |××× | | ×××××ŻŻŻŻŻ| |×××××××××××××|--|××× | | ×××××__×××| |×××××××××××××| |××× | | ××××|T1||Ż _|××××××××××××××\ \×× | | ××××| || |×××××××|ŻŻŻŻŻŻ|××| |× | | ××××| || |×××××××|˜˜|\ |××| |× | | ×××|Ż--ŻŻ˜˜Ż|××××××|T5|| |×/ /×× | | ×××| |××××××| || || |××× | | ×|Ż Ż|××××|--||--||--|××× | | ×| |××××| || || |××× | | ×|ŻŻŻ˜˜ŻŻŻŻŻŻŻŻ|×××| || || |××× | | ×| |ŻŻŻŻŻŻŻ| |×××| || || |××× | | ×| |×××××××|˜˜|××|ݘ˜ŻŻ ŻŻ˜˜ŻŻ|× | | ×|--|×××××××| |××| |ŻŻŻŻŻŻŻŻŻŻ×× | | ×| |___××××| |××| |×××××××××××× | | ×| |×××|__ ŻŻ __|×××××××××××× | | ×| \D/ |××××××| |××××××××××××××× | | ×|______|×|ŻŻŻŻŻ--ŻŻŻŻ|××××××××××× | | ××××××××××| |××××××××××× | | ××××××××××|___ ____|××××××××××× | | ××××××××××××××| |×××××××××××××××× | | ENTRANCE | | | |--------------------------------------------------------------------| | BASEMENT 1 | | | | ××××××××××××××××××××/U\××××××××××××××××××××××××××××××× | | ××××××××××××××××/ŻŻŻ ŻŻŻ\____________________/ŻŻŻŻ\× | | ×××××××××××××××| -|- __|× | | ××××××××××××××××\_________/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ /×××× | | ××××××××××××××××××××××××××××××××××××××××××××××| |×××× | | ××××/ŻŻŻ\×××/ŻŻŻŻ\××××××××××××××××××/ŻŻŻ\×/ŻŻŻ____ŻŻŻ\ | | ××××|_ |×| _/×_________________| |_| /××××\ | | | ××××××\ |×| /××/ -|- \××××/ | | | ××××××| |×| |×××| /ŻŻŻŻŻŻŻŻŻŻŻ\ |Ż\ ŻŻŻŻ / | | ××××××| |×| |×××| |×××××××××××| |\__/ ŻŻŻŻŻŻŻŻŻŻ× | | ××××/Ż ŻŻ˜˜ŻŻŻŻ |×××××××××××| |××××××××××××××××× | | ××××| |ŻŻŻŻŻŻŻŻŻ| |×××××××××××|--|××××××××××××××××× | | ××××| |×××××××××| |×××××××××__| |___×××××××××××××× | | ××××|\D/|×××××××××| |××××××××/ _______|××××××××××××× | | ××××|T6 |×××××××××| |×××××××( (_______×××××××××××××× | | ××××| \_______/ \____×××\_______ \××××××××××××× | | ×××××\_________________ __|×××××_____) |×××××××××××× | | ×××××××××××××××××××/ -- \××××/ |×××××××××××× | | ×______/U\_××××××××| |×××| /ŻŻŻ| |×××××××××××× | | / T3 \×××××××| \__/ |×××|__|×××××××××××× | | |\D/ |×××××××\______________/××××××××××××××××××× | | \__________/×××××××××××××××××××××××××××××××××××××××××× | | ×××××××××××××××××××××××××××××××××××××××××××××××××××××× | | | |--------------------------------------------------------------------| | BASEMENT 2 | | ________ | | ××××××××××××××( T8 T9 )×××××××××××××××××××××××× | | ×××××××××××××××\ -- /×××××××××××××××________×× | | ×/ŻŻŻŻŻŻŻ\_____/ŻŻ˜˜ŻŻ\______________/ ____ \× | | ×| |ŻŻ\ -|- (ŻŻ) -|- /××××\ | | | ×| \××ŻŻŻŻŻŻŻ\ ŻŻ /ŻŻŻŻŻŻŻŻŻŻŻŻŻ| \____/ | | | ×| _ŻŻŻ\××××××ŻŻŻŻŻŻ×××××××××××××××\___˜˜___/× | | ×| |×\ |××××××/U\×××××××××××××××××××/ ¤¤ \× | | ×|¤¤|×|Ğğ|××××/Ż ŻŻ\×××××_______/ŻŻŻ /ŻŻ\ |× | | ×| |× ŻŻ×××××\___ |××××|_ _____ __/×××| |× | | ×\ ŻŻŻŻŻ\×××××××\ |×××/ ˜˜ Ğğ |××××| |× | | ××ŻŻŻŻŻ\ |×××××××| |××/ /ŻŻŻŻŻŻŻŻŻŻ×××××|--|× | | ×××××××|--|×××××××\ ŻŻ /××××××××××××××××| |× | | ××_____| |××××××××ŻŻŻŻŻŻŻ×××××××××××××××××|T7|× | | ×/ _____/××××××××××××××××××××××××××××××××ׯŻ×× | | ×| /××××××××××_/U\_____×××××××××××××××××××××××× | | ×| |×××××××××/ ___ \××××××××_____×××××××××× | | ×| |×××××××××| /×××\ |×××××××/ T4 \××××××××× | | ×| ŻŻŻŻ\××××| \×××/ |_______| |××××××××× | | ×| )×××\ ŻŻŻ -|- /××××××××× | | ×|_______/×××××ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ×××××××××× | | ×××××××××××××××××××××××××××××××××××××××××××××××× | | | |--------------------------------------------------------------------| | | | -- & -|- Connections Between \D/ Ropes Going Down | | Screens /U\ Ropes Going Up | | ˜˜ Breakable wall Ğğ Boulders | | ××× Unwalkable Areas ¤¤ Hole | | Belselium | | | | T1 Bahamut's Tear T6 Dragon Fang | | T2 Score F T7 Thunder | | T3 Winged Boots T8 Flare Rod | | T4 ?HELM T9 SW400400 | | T5 Doom Blade | |____________________________________________________________________| Now, from the entrance go north. At the fork choose the left path and inspect the suspicious looking wall to break it. Proceed up and turn left, then break the wall by the little gas cloud near the left end and go north through the passage. You should be in a room filled with gas clouds. At the top, use the open passage to reach a chest containing the Bahamut's Tear axe (a great weapon, equip it on Mary if she's with you). Return down, walk right a little and break the wall there, then go through the passage to get the Score F. Now backtrack to the passage before the room filled with gas. From the passage you just used, walk south into another room. There should be a rope leading to a lower level, go down it. Walk left for a pair of Winged Boots and use the nearby rope to go further down. Walk down and head right. You will come to a room with a chest contaning a ?HELM (use a Rune Bottle or Philia's 'Identify' skill to transform it into a Star Helm and equip it on Stahn or Garr). Now you have to go back to the fork near the entrance. If you want to save some time, you could use a pair of Winged Boots (just make sure you have another pair for later). Anyway, once you are at the fork, take the right path. Break the weak part of the wall in front of you and follow the path to get to a chest containing a Doom Blade, then return down. Walk right past the open passage and break the nearby wall. Just follow the long path now until you find a rope leading to a lower level, use it. Walk a little down from the rope and head right, into another screen. Keep going right through the long passage, then walk a bit down and follow the path going left. You should eventually come to a place where you have to choose between two passages, one leading south and one leading west, use the latter. In the new screen, walk left first, then go all the way down to the bottom of the screen (. Follow the path to your left to get the Dragon Fang (a weapon for Bruiser), then return right, go up a little and turn left. Head south when you reach a junction and you should reach a rope leading down to a lower level. Follow the path going down and right and you will eventually find a boulder in your way (you can drag it around if you press the Circle button next to it). Now, take it right and up and place it on the little hole in the floor so that you can walk over it. Go right from there and follow the path south to get to a chest containing the Thunder disc (equip it on Garr). Return all the way up to the spot where you placed the boulder and examine the weak wall there to break it, then follow the path going left into another screen. Walk a bit right and then up. Check the northern wall to break it and go through the passage. Get the chests in the room for a Flare Rod and the SW400400 disc (equip it on Stahn!). Return down now and proceed left. Follow the path until you get to a junction. Take the right path first to find a small boulder like the one from before. Push it up, left and down to cover the hole and proceed down. Just follow the winding path now until you find a little silver pyramid on the floor; that's the Belselium. Take it (it will appear in the Valuables sub-menu) and use a pair of Winged Boots to leave the dungeon. Now just leave the town and save your game! Okay, now simply return to Darilsheid and get ready for the typical fire dungeon... Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.27- Swordian R&D, the Birthplace of the Swordians _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: RC Rod [1], Sacred Text 4 [1], Vorpal Sword [1], Beam Shield[1] Discs to Get: SP240360 [1], Hellfire [1], SW350350 [1] ---------------------------------------------------------------------- As always, buy any items you need before leaving the city. The laboratory is located just north of the village of Armeida (the cave entrance may be hard to see because of the darkness, but it's there). As you enter, the party will have a short conversation, once it's over enter your Equipment sub-menu. Since most enemies in this place absorb Fire elemental damage, Dymlos is useless for the time being, which means it's time to give Stahn another weapon (the Bahamut's Tear axe is recommended). It would also be a good idea to give the SW400400 disc to Rutee, since her Swordian is a Water elemental. Finally, go to the Spell-sub-menu and disable all of Philia's Fire elemental spells. Walk up from the entrance and go over the bridge. Use the Sorcerer's Ring on the pillar near the right end; you should hear a sound. Now just follow the path up and left to leave the screen. Walk up and then a bit right over the bridge, then head down into another room. Get the RC Rod from the chest and then check the stone slab on the left to get the Sacred Skill 'Flame Vortex' (the right answers are 'Explode' and 'Vortex'). Return up now and proceed right. Get the Vorpal Sword from the chest and go up into another room. You should now be in a room with many pillars and platforms. In order to make your way through this place, you must use the Sorcerer's Ring on the pillars to open or close paths. If you activate the wrong switch and get stuck, you can always use the little teleporters found on each platform to return to the entrance and then step on the switch there to reset the whole puzzle. Walk up to the platform just north of the entrance and use the Sorcerer's Ring on the platform to your left. Go up, right and a bit down, then shoot the rightmost pillar and get the SP240360 disc from the nearby chest. Go far north now, then walk right behind a pillar to reach a chest containing the Hellfire disc. Head left this time and get the SW350350 disc from the chest (equip it on Garr or Rutee), then go north and activate the last switch to open the path to the exit. Once in the new room, walk left and down. Activate the switch near the lower bridge and use the path that appears to reach a chest containing a Beam Shield (equip it on Stahn). Now use the passage in the lower right corner of the room to leave. This room has another rather interesting puzzle. You will have to direct a laser beam to a device at the top of the room using the pillars. I suggest you try solving this yourself, just for the fun of it... Note that each pillar has either a '\' or a '/' mark on it. That mark shows the position of the mirror inside the pillar which you will use to reflect the beam. Arrange all the pillars as shown in the diagram below to open up the path: ____________________________________________________________________ / SWORDIAN R&D PUZZLE SOLUTION \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | ORIGINAL ARRANGEMENT DESIRED ARRANGEMENT | | ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ | | (T) (T) | | : | | [\] [\] [\] [\] [\] [\] [/]··[/] [\] [\] | | : | | [\] [\] [\] [\] [\]··[\] [/]··[\] | | : : : | | ··[\] [\] [\] [\] [\] [\] [\]···:···[/] | | : : | | [\]·······[\] [\] [\] [\] [/]··[/] [\] | | : : | | (S) (S) | | | |--------------------------------------------------------------------| | | | ·· & : Beam [\] Pillar with a '\' Mark | | (T) Target Device [/] Pillar with a '/' Mark | | (S) Source of the Beam | |____________________________________________________________________| Once the puzzle is solved, step on the teleporter at the top and go through the door. After a short conversation, your Swordians will receive a juicy boost of 100 to their Slash and Thrust stats, which is apparently all they needed to fight Kronos. Anyway, you will now have to leave the place on foot, as Winged Boots can't be used here for some reason. There's no way to get lost, so I won't write a walkthrough. Once you are out of the cave, equip Dymlos back on Stahn and activate Clemente's Fire spells. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.28- One Last Peaceful Night _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Sacred Text 7 [1], Lens [Valuable], Old Cane [1] ---------------------------------------------------------------------- Return to Darilsheid now. If you didn't deliver the Belselium before, enter the Draconis now and give it to the person there. Enter the city and go tell the king that you have fulfilled your mission so he can give you a new assignment. There are not enough Lens to power the cannon, so you will have to retrieve the special Lens kept in Armeida, Cresta and Harmentz. First of all, you will have to talk to the mayor of Armeida, who is in the castle's War Room . He will tell you that the Lens was stolen by a bandit who supposedly hides in the forest around Straylize Temple. And since all rumors and suppositions are true in RPGs, you will have to go there ^_^ As you leave the castle, make sure Stahn is equipped with Dymlos and check the stone slab in the courtyard. If both Stahn and Dymlos are at high enough levels, you will be able to get one of the best Sacred Skills, 'Assassin' (the right answers are 'Dragon Blade' and 'Fiery Wave'). In case you don't remember, the forest leading to Straylize Temple is northeast of Armeida. Once there, go up a bit and head far right. The bandit should be standing by the stone slab. Talk to him and he will attack (it's just an Ogre like the ones you fought before). After the fight, you will get back Lens. Don't even bother to check the stone slab, you need a special item to get the last Sacred Skill. Just leave the forest and go to Harmentz (southwest of Armeida). The Lens of this town is held by Walt, so go into his house and talk to him. Remembering the time Rutee stole from him, Walt will ask you to give him all your money and you will have to accept, there's no other way. You have the Lens now, but don't leave so soon! Go into the room just south from where Walt is and check the large dresser to get the Old Cane. You must not miss this item, as it can be transformed into the BC Rod, one of the three keys to the secret dungeon of ToD, the Tower of Druaga. Now try to leave the mansion and Walt will give you all your money back. Isn't he nice? The last stop will be Cresta, Rutee's hometown. To get there, go a bit south from Darilsheid, and then far east. Go to the mayor's house (in the upper-right corner of town) and talk to him. After hesitating a little, he will tell you that the Lens was buried by a tree in the orphanage's grounds, go there. Check the tree, you will find nothing; go inside and ask the Director of the orphanage, who will explain that there used to be a tree where the shed is now. Finally, enter the shed, stand just right of the window and walk three steps south, then dig to find the last Lens you need! Now that you have all three Lenses, return to Darilsheid. Talk to General Lewein at the courtyard and hand him the Lenses so he can finish the cannon. Go talk to the King. He will suggest you get some rest while the final adjustments are done. You will now see a pretty lengthy scene of what happens at the inn. Since it's so interesting, I decided to copy the dialogues here. Note that the scenes for the optional characters take place only if they are in the party at the time and some of them (particularly Mary's) may vary according to certain decisions you made earlier. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż -In Stahn and Garr's room - Garr: What's the matter? Can't you sleep? Stahn: I'm really tired, but I can't seem to get to sleep... Garr: I understand how you must feel, but you should try to get some rest. Stahn: Yeah, I'll try... How about you, Garr? Aren't you sleeping? Garr: I have many things on my mind. Stahn: Like what? Garr: Oh, about the future... Stahn: What? Garr: I wonder if we'll be able to restore peace to this world after all the fighting is done? Belcrant has torn away the surface of the world and sunlight has been taken from us as well. When I start to think about what needs to be done after the fighting is over, my head starts to hurt. Stahn: You're right... Even if we win, the world won't return to normal right away. Garr: Yes, that's why we need young people like you to rebuild our world. Stahn: ... I don't think I'm capable of... Garr: You should believe in yourself. Don't underestimate yourself. For example, you're still carrying on even though the odds are against us. You are an optimist. This world needs more people like you. Stahn: Garr... Garr: I suppose we should call it a day. We still have a hard road ahead of us. Stahn: I'm going to step out for a bit... Garr: All right... Don't stay out too late. Stahn: Sure. -In Rutee and Philia's room - Philia: Why don't you relax for a while? Rutee: Philia... What do you think about Stahn? Philia: Why are you asking me that all of a sudden? Rutee: I don't really mean anything by it... I'm just curious about what you thought of him. Philia: ...I think he's wonderful... Yes, he is wonderful. Rutee: Wonderful? When? How? He's just a country boy... Philia: He's so pure and honest... Rutee: When he's focused on something, he forgets about everything else... Philia: He's so earnest and hard-working... Rutee: He tries to take responsibility for everything... Philia: He has a strong sense of duty... Rutee: Why is it that everything you say about him is so nice? Philia: Rutee, you think about him only in negative terms. Rutee: That, that's not true. Philia: Rutee, why do you think people can't be more honest? Rutee: I dunno. Beats me. Philia: Life would be so much easier if everyone was honest with themselves... Rutee: ... So, you want to say I'm not being honest with myself, right? Philia: Only you will know that for sure. Rutee: Oh, leave me alone, will you? Philia: Sure... Rutee: I'm going out. Philia: Okay. -After Rutee leaves, Clemente starts talking to Philia- Clemente: How can you say those things? Philia: What do you mean by that? Clemente: Come now, you're no better than her. Philia: I, I don't know what you are talking about... -Someone knocks on the door- Philia: Yes? Stahn: Can I come in? Philia: Stahn? Why, certainly. -Stahn comes in- Philia: So, what brings you here? Stahn: Well, nothing really. I just couldn't sleep. I wanted to see how everyone was doing. Philia: I see. Stahn: Hmmm? Where's Rutee? Philia: She went outside. Stahn: Outside? Where? Philia: I don't know. I think she went outside to think for a while. Stahn: I'd better go find her. She's probably up to no good if she's by herself. Well, thanks. I'm going to find her now. -Stahn leaves and Clemente starts talking again- Clemente: You're not being honest. Philia: This is the way it should be. -Now we see Stahn walking around the inn. The optional character's scenes take place now- ============== - Mary's Scene - ============== -Stahn finds Mary looking out the window near the stairs- Stahn: Mary? What's the matter? Mary: I can't sleep. You too, Stahn? Stahn: Yup. By the way, have you seen Rutee around here? Mary: Rutee. I thought I saw her pass by a little while ago. Stahn: Okay. Thanks for the tip. I'll se you later. -Stahn leaves- Mary: Now, this is interesting... - End of Mary's Scene - =============== - Karyl's Scene - =============== -Stahn finds Karyl alone in a hall- Stahn: Karyl? What's going on? Karyl: Yo, Stahn. I didn't want to bug anyone, so I'm doing a mini-concert here. So, what's up? Do you want to hear some tunes? Stahn: Um, not exactly. Have you seen Rutee? Karyl: Yeah, sure did. Stahn: Really? Karyl: Yup. Ya know, I asked her if she wanted to hear a song, but she ran out of here. Stahn: Where did she go? Karyl: She headed toward the east wing. Stahn: Gotcha. Thanks, see ya. -Stahn leaves- Karyl: This blue light doesn't go well with a night like this. - End of Karyl's Scene - =============== - Khang's Scene - =============== -Stahn finds Khang in the hall, surrounded by women- Stahn: K, Khang!? Khang: Whaddaya want? You got something to say to me? Stahn: Not exactly... Khang: Hey, will you get a clue and figure out what you want before you bug me?! Here's a word of advice, bubba. Have a clear goal in life, or you're gonna die! My goal in life? Women! I want to be loved and adored by women! That's my goal in life! Stahn: Err, okaaaaaaaaay... (I think)... Khang: Hey!! You'd better not die! Stahn: Huh? Khang: Whaddaya mean 'huh?'!!! I haven't finished my fight with you yet! You're mine! You'd better not die! Got it? Stahn: Khang... Khang: That's all I've gotta say to you. See ya. -Khang leaves and Stahn enters the pub- - End of Khang's Scene - -At the pub, Stahn sits next to Rutee- Stahn: I've finally found you. Rutee: What do you want? Let me guess, you can't sleep either? Stahn: Kinda... Rutee: There's nothing we can do about it. In fact, if you can sleep at a time like this, there's something wrong with you. Stahn: This is it... We can't lose... Rutee: You're right... Stahn: What's wrong? Rutee: I was thinking about all the things that happened. About my past, the orphanage, my father, brother... Stahn: Rutee... Rutee: I'm sorry. I guess it's not the right time to get sentimental yet... Stahn: You know, I'm a pretty good listener, so I'll listen to you if you want. Rutee: Your kind words are more than enough. There's really no use staying up all night to talk about this stuff. We still have a very important job to do. Stahn: Yeah. Rutee: Let's go back. -Rutee turns to the bartender- Rutee: Thanks. T. Owner: Sure thing, no problem. Rutee: Then, good night. Stahn: Yeah, good night. -Rutee leaves the pub- -Now we see a conversation between the four Swordians...- Dymlos: Our time has come. Atwight: This is out destiny. Igtenos: We lost Berselius during the Aeth'er Wars. Clemente: And Chaltier is no longer with us... Dymlos: There are only four of us left now. Atwight: Will we achieve victory with out powers? Igtenos: We have to believe. Clemente: We have to believe in the masters each of us has chosen. Dymlos: In order to stop the Eye of Atamoni... Atwight: ... there is no other choice. Igtenos: We must take responsibility for the legacy of our past. Clemente: Even if it means our existence. -The next morning, in the hall- Rutee: Looks like everyone's here. Garr: The Multiplexed Lens Cannon should be operational now. Let's go to the castle courtyard. Stahn: Yes, let's go! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż NOTE: Chelsea doesn't really have a scene of her own. She is just sleeping in Rutee and Philia's room. The other character's say a couple of lines about her, but nothing important at all. Once you in control of the party again, leave the hotel and go to the castle courtyard. Monsters will appear from the anti-grav elevator and wreak havoc. On top of that, the cannon doesn't even scratch the Aethersphere, as the energy is actually absorbed. The party will now hear Raiker's voice. He will say that it's no use shooting the Aethersphere, as there is a special field that not only absorbs the energy of the canon, but is also absorbing the very life force of the planet! The only way to open up a path is to aim at Radisrol... Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.29- A Bunch of Sidequests _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Blue Talisman [1], Valkyrie [1], Holy Symbol [1], Golden Seed [1], Terra [1], Gourmet A [1], Gourmet B [1], Gourmet C [1], Gourmet D [1], Score G [1], Sacred Text 8 [1], (plus all the stuff from the Tower of Druaga and the Coliseum) Discs to Get: Giant [1], Wind Power [1], Dark Power [1], Blue Dragon [1] ---------------------------------------------------------------------- Okay, now you can attack Dycroft! But, of course, you will want to do all the side quests before. Believe me when I say there's plenty to do! While you are in the courtyard, talk to the Assistant, he will give you a Blue Talisman. Now go out to the map and get on the Draconis. You will be asked if you want to attack Dycroft or fly around the world. Choose the second option! Coliseum: It's time to do the final part of the Coliseum at ŻŻŻŻŻŻŻŻ Neuestadt. The prizes are pretty decent and it should be rather easy to win. Read 'Phase 3' in section 4.4 for more information. Secret Spots: There are four hidden areas in the world map that you ŻŻŻŻŻŻ ŻŻŻŻŻ can visit now that you have the Draconis. While there are not really crucial, some of them provide good items and clues about the rest of the sub-quests. See section 4.10 for more information. Lienea: There are two sub-quests waiting for you at Lienea, ŻŻŻŻŻŻ check section 4.11 for more information. Make sure you get a Golden Seed from Aunt Maggie's garden if you want to learn the last Sacred Skill later on. Oh, while you are in Lienea, talk to Stahn's uncle Bob to get a Holy Symbol. Golden Voice: If you take Karyl to his house in Sheeden and go into ŻŻŻŻŻŻ ŻŻŻŻŻ his room, you can meet his friend Sakuraba (who is actually the game's composer). After some chatter, he will play the piano, which will inspire Karyl to write a new tune; after a few tries you will get the Score G, which enables Karyl's final skill, Golden Voice. After that, you can come back and ask Sakuraba to play the piano for you (you can choose from two tunes). I recommend doing this even if you don't use Karyl at all, because the music itself is worth it. The Tower: If you got the GC Rod, RC Rod and BC Rod, you can ŻŻŻ ŻŻŻŻŻ access the secret dungeon, the Tower of Druaga, and now's the perfect time to do it. You don't want to miss all the great equipment that's up there! Check section 4.12 for more information. Phoenix: If you've done everything else by now, you should be ŻŻŻŻŻŻŻ ready to earn Stahn's last Sacred Skill. For that, you have to give the Golden Seed to Otto at the Laboratory in Darilsheid. He will give you the Giant disc, equip it on Dymlos and go to the monolith near the entrance of Straylize Forest (don't forget to give Dymlos to Stahn). If your level is high enough, which it really should by now, you will be able to retrieve the Sacred Text (the right answers are number 3 and number 1). Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 3.30- Dycroft, Last Hope of the Aetherians _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Star Shield [1], Shamisen [1], Fragment [4], Terra [1], Star Glove [1], Star Cap [1], Soul Steel [1], Delis Emblem [Valuable], Resist Ring [1], Force Ring [1], Star Cloak [1], Faerie Ring [1], Cuttie Mitten [1] Discs to Get: SP300410 [1] ---------------------------------------------------------------------- Okay, now that you've done all the sidequests (I'll be assuming you did, by the way), you should be ready to kick some major ass in Dycroft. Just do the usual stuff: replenish you inventory rest at an inn if you have to, then get on the Draconis and choose the first option! From the Draconis follow the path to reach the Save Point placed at the entrance (how convenient...), then go on. Go down the stairs in the left to reach a chest containing a Star Shield, then go back and use the stairs on the right for a Shamisen (a weapon for Karyl). Now proceed north until you find a big mirror, touch it to reach another room. =============== - Mirror Area - =============== Keep going until you find another mirror; go through it for a Fragment and a Terra armor, then continue your way right. After a while you will reach a blue chest (contains a SP30041 disc). Use the door right above the chest to reach a Star Glove and the second Fragment, then return down and continue left to reach a mirror leading to a new area. Leave the mirror room and follow either path (the lead to the same place). You will reach a wall with mirrors: go through the left and middle ones first to get a Star Cap and the third Fragment, then use the right mirror and follow the path to reach a different area. =============== - Prison Area - =============== Walk down and step on the magic circle to be transported to the prison area, don't worry though, as bad guys never lock anything and when they do, the just drop the key around somewhere... Now just leave your cell and pick up the rest of your party (remember to rearrange if necessary). The exit is on the upper-left corner of the area, but before you leave, make sure you get the Soul Steel bow and the last Fragment from the cells on the bottom-right. Once out of the dark prison, use the Save Point and go down to reach the first room of this area. Check your item screen. You should have 4 Fragments by now; if you have any less, you will have to backtrack for the ones you misseed. Now, assuming you have everything, just walk down over the magic circle and the four Fragments will fuse into the Delis Emblem (a valuable), allowing you to proceed to the next area. Run left by the mirrors, and use the door at the end to reach a spacious room. Head down through the passage at the bottom to get to a chest containing a Resist Ring, then follow the path right into another chamber. The path is simple here, just follow it, but make sure you get the Force Ring from behind the railing near the exit (it's on the right) before you leave. You should now be in a room full of mirrors. Nothing special, you just have to break them until you find the exit. In case you are not in the mood to search for yourself: just shatter the second mirror from left to right on the second row. Now follow the path into the very annoying crystal zone. ================ - Crystal Area - ================ First and foremost: save your game! This area is the longest one in the whole dungeon, and it's not particularly fun, so you may want to take a break now. Anyway, once you are ready, read the text on the wall, then go through the left door and step in the central hexagon. Stahn will be teleported alone to a crystal area, and he will have to solve the puzzle here all by himself. Fortunately, there are no random encounters here, only battles activated by stepping in front of certain mirrors. Leave the room you appeared in to reach a cross shaped hall. Note that if you stand in front of the mirror in the center you will have to face a Shadow (they are not hard, but they do get annoying). Take the path going down to another room. Check out the Blue Crystal here, it can be put in five different positions (the four cardinal point plus a central position). Anyway, avoid the hexagons on the floor and proceed south. Note the coffin-looking thing by the door, you can move in front of mirrors to block your reflection, avoiding those annoying Shadows. Now examine the huge crystal in the middle of the room to shatter it, then continue right. Okay, down from where you are you can see a Green Crystal, leave it alone for now and go a bit up (ignore for now the weird device) and right to reach a room with hexagons on the floor. Grab the Faerie Ring there and have a good look at the room. Return to device you saw and examine it. This will shut the power in the room you just visited, which will keep the hexagons from teleporting you out. In the dark, you will have to find a passage going south, into a room where Stahn will be able to contact the party. Rutee will read you a clue that consists of colored letters: - W (white) - U (blue) - E (red) - S (purple) - E (green) - W (light blue) - N (yellow) If you want to figure out the solution to the puzzle alone, just skip to the next area once you are done, if not, read on: the colors are a reference to the big crystals you saw around here, and the letters are for the directions it can point ('U' is for Up, by the way). You will have to arrange all the crystals so that they point in the right direction and come back here. Okay, return to the dark room now and head right to reach the Yellow Crystal. Examine it until it's pointing north (use the little symbols on the floor to guide you), and run all the way left until you are back in the light. Walk up and use the passage to the left. Use the coffin-thing to block the mirrors if as necessary to reach the exit at the very top, then go up. Leave the light switch alone until you've had a good look at the next room, then shut the power and go into the dark. Get a Star Cloak from the chest and use the nearby door to reach the Purple Crystal. Change it's position until it points south and return out. Back in the darkness, walk down to the bottom of the room, then go right until you hit a wall and try to find a door going up. Once in the new room, cover the mirror on the way right to reach the Red Crystal (make it point east) and the Light Blue Crystal (make it point west). Now go all the way back to the room before the last light switch. Still with me? Walk down to the middle of the room (fight a Shadow if you have to) and head left, getting a Cuttie Mitten from the chest on the way. You should be in the cross shaped hall from the beginning. Go through the passage at the top to find the White Crystal, touch it until it points west and return to the hall, then use the exit at the bottom. Have the Blue Crystal point upwards, then follow the path you used when you first came here to eventually reach the Green Crystal (examine it until it points east). If you did everything correctly, you should be ready to leave the place now. Just go to the room where Stahn talked to Rutee (go right and down from the nearby light switch) and step on the hexagon at the center. Finally back with the party! Save your game and use the right door to reach the final area of Dycroft! ============== - Final Area - ============== Okay, this is a short one. Follow the path to your right and just continue south until you reach a big button on the floor, step on it to power this entire area. Return to the last screen and go through the mirror at the left side of the top wall, then keep going until you reach a room with three mirrors. This last puzzle is very simple: just go through the mirrors and examine the crystal things. After doing those three crystals, examine the one that just appeared in the room with the three mirrors to open up the path to the final battle! Well, you're almost there, so heal up and check your equipment (make sure that your spell casters are equipped with a Mystic Symbol each), then save your game and go north. NOTE: Now that you've saved here, you have access to all the world map conversations that were removed from the American version (they're all in Japanese, by the way). Just check the Sound menu (access it from the intro screen). Walk into the center of the room to witness a very short event, then follow Kronos into the next chamber. After a little bit of talking, you will have to face someone you know. BOSS: Leon____________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Leon HP 16000 Weakness: Light TP 9999 EXP 4000 GALD 1520 LENS 5 ---------------------------------------------------------------------- He's pitifully weak, really. If you've done all the optional stuff, the AI could probably win this battle without you doing anything... Anyway, just send Stahn to the front and keep Leon busy while the party cast their beast spells. Big Bang is particularly effective, knocking about 9,000 HP off Leon! Leon's only dangerous skills is called 'Demon Attack'. It can hurt everyone for quite some damage, but since he uses it rather rarely, and his other attacks are so weak, there's nothing to worry about. ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ And now for Kronos's first form! BOSS: Kronos__________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Kronos HP 25000 TP 999 EXP 5600 GALD 0 LENS 99 ---------------------------------------------------------------------- Kronos can be annoying, as can both fly and teleport around, so it's in your best interest no to give him a single second of peace. Have Stahn and Garr use all they've got from the very beginning, but don't bother with the more powerful skills if they have little chance of hitting (when Kronos is flying, for example). Just use whatever skill let's you hit him there (Spin Slash and Vortex are pretty good for this battle). Of course Rutee and Philia should keep to their best spells as usual. Big Bang will do some heave damage (around 5,000) and Tidal Wave about half of that. Keep the party's HP above 4,000, just in case you get hit by Divine Power. Kronos can cast some of the most powerful spells in the game, most of them do less than 2,000 damage (either to the whole party or to one character), so healing should not be a problem for the most. The one powerful spell he can cast is 'Divine Power', which consists of four spells (one for each of the main elements), the total damage being somewhere between 3,000 and 4,000 (as the Earth spell may not hit all of the party). As long as you keep everyone's HP above 4,000 you have nothing to worry about, anyway. ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Of course Kronos, being the maniac that he is, can't accept defeat graciously, so he absorbs power from the Eye of Atamoni and transforms into a huge... lump of flesh? BOSS: Ultra Kronos____________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ultra Kronos HP 30000 TP 9999 EXP - GALD - LENS - ---------------------------------------------------------------------- I actually thought his last form was tougher. Granted, he has more HP now, and takes only half the damage he used to, but his attacks aren't really dangerous. He basically just sits there while you fight, though he CAN actually teleport to the other end of the battlefield (when he does, just remember to change the direction your party faces!). Well, as usual, start by sending your warriors to the front to keep Kronos busy while your other characters to heal everyone to top condition (you may want to use Flare Bottles, too). Since Kronos is mostly static in the corner, you use your favorite attacks or even practice combos ^_~. Just keep hitting! Since Kronos's defense has received quite a boost, you will want to have Rutee cast Acid Rain and use Flare Bottles on your fighters. Don't overdo it, though, as casting attack spells is probably more useful. Big Bang will only do about 2,500 damage, Tidal Wave 1,200 and Meteor Swarm some 1,800. Note that Kronos can use weak attacks on the party members who stay in the back, even while you are hitting him! This means your spells will be interrupted often... This guy's arsenal of spells is not quite as impressive as it was last time, the most damage he can do with a single spell is around 2,500. His most annoying attack he has is a ray that hits the whole party (the damage isn't that much, though). So, as I said before, if you get too bored just fighting him, try practicing combos. He has plenty of HP and his body is so big it's hard to miss! ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Just sit back and enjoy the ending now. Congratulations! ====================================================================== ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 4.- SECRETS AND EXTRA STUFF ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ====================================================================== Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 4.1- Warehouse Treasure! _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Every harbor in the world has at least one warehouse. Though they seem pointless at first, you can get several useful items from them by playing around with the positions of the crates. Since describing the correct arrangement of the crates would be rather confusing in most cases, I've included a diagram of every warehouse and a short explanation of what you have to do. Finally, note that in most warehouses there are two or more possible arrangements that yield items, one of them easy and the others difficult to discover by yourself, and the items you get vary according to the difficulty. ============== - DARILSHEID - ============== - Left Warehouse: · Move one of the crates to the upper-right corner to get an Orange Gel or a P. Bottle. · Place the crates one space to the right and to the left of the central column for an Elixir. - Middle Warehouse: · Place the two crates by the upper wall, between the wooden boxes for a Miracle Gel. · Place one in the space down and left from the right column for a Red Savory. - Right Warehouse: · Place the crates around the grain sack at the top of the room for a Miracle Gel. · Place on of the crates down and right of the central column, and the other one, down and right from the first for a Hourglass. ========== - CHERIK - ========== - Left Warehouse: · Place the three crates in a diagonal line going down and left by the cluster of boxes at the top for an Elixir. - Right Warehouse: · Place the three crates by the right wall, just below the wooden boxes, for a C. Bottle. · Place the crates as in the diagram below for an Efreet. __________________________ | ĞğĞğ#### ########| LEGEND |#### Ğğ#### ########| |## [] [] ####| ## Boxes/Jars/etc. | ####| Ğğ Crates |#### ########| [] Target Spots |#### []########| |## | | | |## | |#### | ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻ ============= - NEUESTADT - ============= - Left Warehouse: · Line up the crates to the right of the column, leaving one space between them to get an Elixir. - Right Warehouse: · Place the three crates by the northern wall, blocking the door at the top-left corner of the warehouse to get a pair of Winged Boots. · Place the crates around the right column (one to the right, one to the left and one below), leaving one space between the column and the crates to get a Sylph. =========== - SHEEDEN - =========== - Left Warehouse: · Line up the four crates next to the grain sacks to get a Pom Seed. · Place the crates as in the diagram below for a Wendiene. ________________________ | #### ########| LEGEND |######## ########| |#### ĞğĞğ####| ## Boxes/Jars/etc. |######## ĞğĞğ####| Ğğ Crates |######## [] | [] Target Spots |######## [] | |######## [] ####| |## [] ####| | | |## | | ## | ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻ - Right Warehouse: · Of the spots marked in the diagram below, place the four crates on a, c, e and g to get a Red Bellebane. · Place the crates on b, d, e and g to get a Red Lavender. ________________________________ LEGEND |###### ############Ğğ########| |###### ############Ğğ########| ## Boxes/Jars/etc. | ####ĞğĞğ ########| Ğğ Crates |#### [a [e #### ##| [- Target Spot | #### [b[d[f | |#### [c [g ##########| | ##########| |#### ##########| |######## ##########| |######## | |#### | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ========== - MOREAU - ========== - Only Warehouse: · Place the crates on a, b, c and d to get a Rabbit's Foot (note that spots c and d already have crates on them). · Place the crates on e, f, g and h to get a Gnome. __________________________________ LEGEND |############ ## [e [f [g [h| |############ | ## Boxes/Jars/etc. |######## #### | Ğğ Crates |########[a ####| [- Target Spot |########[b ####| |####[c[d #### ####| |##ĞğĞğ #### ####| | ########| | ########| | ############| | ############| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻ =========== - TERAZZI - =========== - Left Warehouse: · Place the crates around the pair of barrels at the top to get a Pine Gel. · Place the crates as shown in the diagram below to get a Grow Fruit. __________________________ LEGEND |###### | |###### ####| ## Boxes/Jars/etc. |## [] ####| Ğğ Crates |#### ######| [] Target Spots |######## [] ######| |####ĞğĞğ ####| |####Ğğ [] ####| |####Ğğ | | [] ####| |#### ####| |######## ########| | #### ########| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ - Middle Warehouse: · Place the crates on spots b, c, f and g to get a Sheeden. · Place the crates on spots a, d, e and h to get Blessing (disc). ____________________________________ LEGEND |######## ## ####| |######## #### | ## Boxes/Jars/etc. |ĞğĞğĞğĞğ | Ğğ Crates | [c[e | [- Target Spots |#### #### [a [g | |#### #### ##[b [h | |######## ######## [d[f ####| |######## ######## ####| |###### ########## ####| |###### #### ####| | ########| |## ########| | ## ############| |## ############| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Right Warehouse: · Place the crates on spots b, c, f and g to get a Diamond. · Place the crates on spots a, d, e and h to get a Channeling. ______________________________ LEGEND |###### #### ############| |###### ############| ## Boxes/Jars/etc. | ########| Ğğ Crates |#### ########| [- Target Spots |#### [a [g ####| |#### [c[e ####| |#### [d[f ####| | [b [h ####| | | |###### | |########## | |########## | | #### | |#### | ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ============= - FROSTHEIM - ============= - Left Warehouse: · Place the crates on spots a, b, c and d to get a Lemon Gel. · Place the crates on spots e, f, g and h to get a Bolt. ______________________________ LEGEND |######## ## ######| |######## ######| ## Boxes/Jars/etc. |#### ####| Ğğ Crates |#### | [- Target Spots |#### ####[a [g | |#### ########[b[e | |ĞğĞğ ########[c[f ####| |ĞğĞğ ####[d [h ####| | ####| |## ####| |## ########| | ########| ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Right Warehouse: · Place the crates on spots b, d, f and g to get a T. Cap. · Place the crates on spots a, c, d and e to get a Tech Ring. · Place the crates on spots a, c, f and g in under 16 seconds to get a Mystic Symbol. __________________________________ LEGEND |######## #### | |#### | ## Boxes/Jars/etc. | ####| Ğğ Crates |###### #### ####| [- Target Spots |###### ######## ########| |###### ######## ########| |###### ######## [b [e########| |####Ğğ #### [d ########| |####Ğğ [c [f ####| |##ĞğĞğ [a [g ####| |## | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 4.2- Run! The Tag Mini-game _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- This mini-game takes place in Cherik. To begin, talk to the boy standing to the right of the well. He will ask you if you want to play tag with him. All you have to do is avoid being caught for as long as possible. My advice: RUN! RUN LIKE HELL! ^_^ There's not much to say, just try not to get caught in narrow places. Sometimes, running in circles (or, should I say, squares) around the well can keep you out of the children's reach for a while. The prices consist of 1 Gald per second plus a certain item. Here's the list: 0 to 19 Seconds -> N/A 20 to 49 Seconds -> Melange Gel 50 to 99 Seconds -> Miracle Gel 100 + Seconds -> Efreet Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 4.3- The Racing Boy at Neuestadt _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- In the park in the upper right sector of Neuestadt, you can race the fastest kid in town for prizes. You should have the organizers show you the route before running (don't worry about memorizing it, there are arrows in certain spots to help you). =================== - First Challenge - =================== Note that if you move before the countdown ends, it will start again. There is one way to cheat and get a good start every time: when the countdown starts, talk to the kid, but don't pass the dialogue. This will keep the boy from moving immediately after the countdown ends. Now press left in your controller in advance and press the Cross button to pass the dialogue! The rest of the race is pretty easy. It shouldn't take more than two or three attempts to win the race, just make sure you are a smart runner (run on the inside of the course and be careful when turning). When you win, you will have to choose one of the three different prizes: 1.- Sage [permanently raises a character's HP by 5%] 2.- Magical Rouge [gets you a 10% discount at stores] 3.- Thief's Cape [Def +3, Evade +5%] The best prize here in my opinion is the Sage. The other ones aren't all that useful when you think about it. Plus, you can use a Rune Bottle on the Sage to make it a Red Sage, which raises a character's HP by 10%! After you win thrice, the boy won't race you anymore, making you the 'Prince of Mach Speed' ^_^. ==================== - Second Challenge - ==================== After the first half of the game, you will be able to race the Mach Boy again and get new prizes. The race is much harder this time, since he will get an extra speed boost. Having a good start is not enough, in order to win now, you must try to get right in front of the kid before going down the first set of stairs, which is where he gets his first boost. Although this may seem hard, you should be able to get it right after a couple of tries. Just like before, you will have to choose your prize when you win. Here's what you can get: 1.- Elixir [Completely recovers HP & TP] 2.- Charm Bottle [Gets you big discounts at stores] 3.- Gnome [Summons Gnome, the Spirit of Earth, once] The Elixir is not that impressive, as you can get as many as you want from the coliseum. Since you can get only three prizes, my advice is that you get two Gnomes and a Charm Bottle. Just like the last time, the boy will refuse to race you after you win for the third time and you will be made the 'Prince of Mach Speed' again. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 4.4- Neuestadt's Coliseum _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Elixir [3], Savory [2], Sage [2], Lavender [2], Bellebane [2], Lucky Cap [1], Jam [1], Crab Soup [1], Beef Tartar [1], Herring [1], Pine Gel [3], Lemon Gel [3], Melange Gel [1], Orange Gel [1], Grow Fruit [1], Flare Sword [1], Red Savory [1], Red Sage [1], Red Lavender [1], Red Bellebane [1], Miracle Gel [2], Combo command [1], Channeling [1], Diamond [1], Moonstone [1], Ruby [1], Emerald [1], Sardonyx [1], Silver Cape [1], Mystic Symbol [1], Antidote Charm [1] Discs to Get: Swirling Flame [1] ---------------------------------------------------------------------- The tournament held at Neuestadt's coliseum has three different stages, each one has different monsters and prizes. This is a great improvement over the system used in Tales of Phantasia, as it allows you to take part in the coliseum at any time without being mercilessly slaughtered ^_^ Below, are some tips for each of the stages of the coliseum, including the monsters you fight and the prizes you get. =========== - Phase 1 - =========== After the pirate's episode in Neuestadt, the coliseum will become available for you to fight for the first time. You will still have to buy the tickets to enter the place, though. Although the battle against the champion is almost impossible to win by normal means when you first gain access to the coliseum, there is a way. All you need is 15 Energy Bullets (you can buy them from any of the Oberon shops). Now enter the competition, you will have to fight against 8 enemies before facing the champion: 1- Barbarian 2- Lizard man 3- Scorpion 4- Worm 5- Hornet 6- Poison Snake 7- Tzin 8- Mandragora These enemies shouldn't be a problem at all! Now get ready to fight the champion! BOSS: Khang___________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Khang HP 2935 TP 272 EXP 150 GALD 320 LENS 0 ITEMS Green Gel [1] ---------------------------------------------------------------------- As soon as the battle starts, use an Energy Bullet on him. While he recovers from the shock, get a little closer (only so that he stays on the screen) and use another one. Repeat this until you have used all of you Energy Bullets. If Bruiser is still standing, just use a Flare Bottle and battle normally to finish him off. ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After his defeat, Bruiser will offer to join the party. Accept! Although he will leave as soon as you leave the continent of Fitzgald, having him in your party, saves you the trouble of beating him each time you take part in the competition. This means that you only have to defeat the first eight monsters to receive the prizes ^_^ After the defeat of the last enemy, you will be given your prize. Here's the list: 1st Time - Elixir: Elixir [1] ^_^ 2nd Time - Set of Herbs: Savory [1], Sage [1], Lavender [1], Bellebane [1] 3rd Time - Lucky Cap: Lucky Cap [1] ^_^ 4th Time - Gourmet Set: Jam [1], Crab Soup [1], Beef Tartar [1], Herring [1] 5th Time - Gel Set: Pine Gel [1], Lemon Gel [1], Melange Gel [1], Orange Gel [1] If you participate again after winning for the fifth time, you will only get more Gel Sets. =========== - Phase 2 - =========== During the second half of the game, after the revival of Dycroft and Radisrol, the Coliseum will be open again. You won't need a special strategy to beat the champion this time, he is actually easier to beat than some of the enemies before him ^_^ The new 8 monsters that you will have to fight before kicking Khang's butt are the following: 1- Imp 2- Clay Golem 3- S. Giant 4- Blood Slime 5- Zombie 6- Blood Wolf 7- Evilstar 8- Ice Golem The monsters are easy to beat, but Khang is even easier. Just use Dragon Blade a few times and he will be history! Just like the last time, let him join you to save you the battle against him in the future. The prizes are much better than last time: 1st Time - Grow Fruit: Grow Fruit [1] 2nd Time - Flare Sword: Flare Sword [1] 3rd Time - Swirling Flame: Swirling Flame [1] 4th Time - Deluxe Herb Set: Savory [1], Sage [1], Lavender [1], Bellebane [1], Red Savory [1], Red Sage [1], Red Lavender [1], Red Bellebane [1] 5th Time - Powerful Gels Set: Lemon Gel [1], Pine Gel [1], Miracle Gel [1], Elixir [1] If you participate again after winning for the fifth time, you will only get more Powerful Gels Sets. Note that this allows you to get infinite Elixirs! You may want to stock up two or three extra ones, just in case ^_~ =========== - Phase 3 - =========== At anytime after the Aethersphere's completion, you can access the last set of battles of the Coliseum. You should have no trouble with most battles (except maybe the eighth one). Once again, if Khang is not in your party, you will have to fight him after defeating the eight enemies, which is just a waste of time. Have him join the party to make things quicker. Here's the list of enemies: 1- Trent 2- Basilisk 3- Gas Cloud 4- Grizzly 5- Killer Owl 6- Red Roper 7- Baldios 8- Wybern The last enemy is the only one that could give you trouble, since it has 20,000 HP! Just use a Flare Bottle and slash away... By the way, note that the enemy's name is spelled 'Wybern' when it should be 'Wyvern'. Yeah, I'm a nitpicker, so? ~_^ The prizes are not all that impressive, still, I recommend getting them all, as that enables a new mini-game: 1st Time - Combo Command: Combo Command [1] 2nd Time - Channeling: Channeling [1] 3rd Time - Jewel Set: Diamond [1], Moonstone [1], Ruby [1], Emerald [1], Sardonyx [1] 4th Time - Silver Cape: Silver Cape [1] 5th Time - Powerful Gels Set: Lemon Gel [1], Pine Gel [1], Miracle Gel [1], Elixir [1] Note that once again, you can keep fighting for more gel sets, which means you can get as many Elixirs as you want. The interesting part is that after you win for the fifth time, you will be able to play 'Ghost Hunt' an annoying mini-game with a great prize. Read the below for more information. NOTE: The Combo Command you get here allows the character equipped with it to use any skill in a fighting game fashion (that is, by quickly imputing a series of commands). While it may seem quite impressive, it's pretty much a waste of an Accessory slot, since ToD let's you change the skills selected even during battle. ============== - Ghost Hunt - ============== Once you have finished the Coliseum five times in Phase 3, the man guarding the gate to the battle arena will give you a new option, playing 'Ghost Hunt'. The game is pretty simple, you have to run around the arena slaying ghosts with your sword. The ghosts appear at random spots in the arena and disappear after a while. Slaying them is simple, just get next to them and press the Circle Button to use your sword... While this may sound easy, it's not. Some of the ghosts are quite erratic in their movements and it's hard to guess what they'll do next. On top of that, some of them may teleport around, making you waste precious time looking for them. Last but not least, if you miss one single ghost, you just lose. You don't get absolutely anything, which just adds to your despair... The bottom line is: this game can get pretty annoying after a while, but the prize you get is really worth the effort (particularly if you did not get a Mystic Symbol from your battle against Hugo). Just make sure you don't push yourself to playing for too long... or keep a dose of valium handy ~_^ The prize for this madness inducing mini-game is a Mystic Symbol, which halves the time it takes to cast a spell. This should be your second one, which means you now have one for Philia and one for Rutee. Can you hear that? It's the sound of your party kicking Kronos's butt in the near future... ~_^ By the way, if you keep playing you get measly Antidote Charms; don't even bother... Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 4.5- The Blackjack Match _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Mental Ring [1], Miracle gel [1] ---------------------------------------------------------------------- At any time during the second half of the game, you will be able to play a game of Blackjack in Neuestadt. Just enter the inn and go downstairs, into the pub. Talk to the people there to be offered to play blackjack. You have to place a bet of 100 Gald and pick cards numbered from 1 through 13 four times. In order to win, the sum of the values of the drawn cards must be 21. You lose if you exceed that number and you get your money back if after the getting the fourth card you haven't reached 21. You can also retire at any moment and get your money back. Almost all the cards have at least two different values that appear at random, which makes the game a bit difficult, plus the fourth set of cards varies all the time. Winning seems to be a long shot, but do not despair, there's a simple way to win most of the time. You see, some of the cards take the same value most of the time, and they happen to sum 21 exactly. All you have to do is pick: 'Mountain' (numbered 8, hopefully), then 'Sun' (numbered 11) and finally 'Monkey' (numbered 2, if you are lucky). Obviously, you should quit the game if you happen to find a 'Mountain' numbered 9. You could also keep playing and try with 'Cat' instead of 'Monkey' from the third set, but winning is not just as likely. That way, you should win one out of four matches! The prize for this is 200 Gald plus a Mind Ring the first time (after that, you just get Miracle Gels). Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 4.6- Cress' Quiz! _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Sacred Text 2 [1], Channeling [1] ---------------------------------------------------------------------- At any time during the second half of the game, you can go to Armeida village to meet two characters from ToD's predecessor, Tales of Phantasia. They are standing right outside the inn in the center of town. When you talk to them, they will ask you if you know their names, the right answer is number 2, 'Cress, Arche'. Now they will ask you 50 questions, each of which you will have to answer within 4 seconds. You can stop the quiz at any time by pressing the Cross button. Here's the list of the correct answers: Q A Q A Q A Q A Q A ŻŻŻ ŻŻŻ ŻŻŻ ŻŻŻ ŻŻŻ ŻŻŻ ŻŻŻ ŻŻŻ ŻŻŻ ŻŻŻ 1- B 11- B 21- B 31- C 41- D 2- A 12- A 22- B 32- A 42- B 3- D 13- D 23- A 33- A 43- D 4- C 14- C 24- D 34- C 44- A 5- C 15- C 25- B 35- C 45- C 6- D 16- D 26- C 36- A 46- B 7- B 17- B 27- D 37- D 47- D 8- B 18- A 28- A 38- A 48- C 9- A 19- C 29- C 39- D 49- D 10- C 20- D 30- D 40- B 50- C After the quiz, Cress will tell you how many answers you got right. If you did well, he will give you the Sacred Text 2, which teaches Stahn the 'Throw Sword' Sacred Skill. If you got a perfect score, you will also receive a second Channeling ring. NOTE: You can repeat this mini-game as many times as necessary until you get the Channeling. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 4.7- Cats 'n Stones _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Elixir [1] ---------------------------------------------------------------------- During the second half of the game, you can go to the square at Moreau and talk to one of the cat men to play this mini game. Those who played Tales of Phantasia will probably remember this game. The cat tells you the number of stones in a pot (a random number between 16 and 29), then you both get turns to take stones away from the pot, and the one to take away last one loses. In order to win you have to put him in a position he can't escape. You have to make the number be one of the following when his turn comes: 1, 5, 9, 13, 17, 21, 25, 28. Before starting he will say the number and ask if you want to go first, if the starting number is one of the above say no, if not, take the first turn and take away the amount needed to make it one of the special numbers. If the number is 27 you have to take away 2 to make it 25, suppose your opponent takes 2, the number is now 23, so take two more to make it 21. You will get an Elixir for winning this game. Note that you can't play again after winning. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 4.8- The Tricycle _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items to Get: Tricycle [1] ---------------------------------------------------------------------- This quest becomes available right after Radisrol rises to the Aethersphere. Go to the village of Armeida, north of Darilsheid. Enter the house in the top left corner and talk to the old lady sleeping in the bed. She will wake up suddenly and give you 500 Lens thinking that you are a man named Gale. Now go to Darilsheid. At the Oberon Corp shop you will see a man who seems to be upset about something. Talk to him to discover that he is Gale, who came to Darilsheid to exchange his Lens, but forgot them at home ^_^ Philia will ask you if you want to give him the Lens that the woman mistakenly gave you; accept to do so. Gale will be so happy to get his Lens, that he will give you his Tricycle. If you equip it as an accessory, you can avoid random encounters in the world map, but the speed leaves much to be desired, really. This makes the Tricycle a pretty... useless item. It's there for those who'd do virtually anything to avoid battles ^_^. Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 4.9- Ship Combat! _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Remember the arcade shooter clone you played back when your ship was attacked on its way to Phandaria? Well, you can play it again now! This mini-game becomes available before going to Belcrant for the first time. All you have to do is go to Moreau and pay 100 Gald to one of the cat people in the square. The rules are pretty much the same: you have three ships that can move in eight directions (always together). You have to use the Circle Button to shoot and destroy every enemy that appears. There are four enemy ships, each with a small group of monsters protecting them. Note that if the monsters are destroyed, more will replace them after a while. Every once in a while, an extra enemy ship will cross the screen at the top, dropping water mines in its wake. Its important that you destroy them because they will accumulate at the bottom of the screen otherwise, and you will have less room to move. Plus, these extra ships leave prizes when destroyed which can double the firepower of one ship (if a ship with enhanced firepower gets one of these prizes, you get some bonus points). Each time you destroy all the enemies on screen, another fleet will appear, so this time you don't have to hold back to get lots of points. Now, the rewards you get for playing this are not very good: my best score 9950 and I still got a measly Oberol G. Other rewards I got were Lemon Gels, Pine Gels, Melange Gels, Green Gels and Winged Boots... According to the cat guy, you get something special if you get a score of 100,000 or more, but I've never gotten past 10,000 points, so I don't know what it is... Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 4.10- Secret Areas - Seeds, Lens and... Roshambo? _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Once you gain control of the Draconis at the very end of the game, you will be able to reach many places you could not get to before. This may not seem like much at first, since you have supposedly visited every possible location on the world map. What you didn't know is that there are four unmarked areas you can enter in the world map. ============= - Seed Shop - ============= The seed shop is located in the coast just west of Junkland, in the continent of Calvalese. Walk into the little indentation going into the land. The man in this place can sell you three kinds of seeds for a bunch of Gald: - Pom Seed for 1,000 Gald - Estima Seed for 10,000 Gald - Lanakear Seed for 10,000 Gald I know the prices seems incredibly high for just seeds, but they are actually useful. You will want to buy at least two Lanakear Seeds for the Planting sub-quest (see section 4.11). By the way, don't buy Pom Seeds from this guy, you can get them from Otto (the scientist at Darilsheid) for much less. ============= - Lens Shop - ============= Land on the big snowy island south-west of Janos, in Phandaria and walk into the northern forest. You can trade your Lens for some pretty nice stuff here. It works like this: he takes all your Lens and you get to choose one of the possible rewards: Less than 100 Lens - Green Gel More than 100 Lens - 1. Savory 3. Lavender 2. Sage 4. Bellebane More than 1,000 Lens - 1. Red Savory 3. Red Lavender 2. Red Sage 4. Red Bellebane More than 3,000 Lens - 1. Efreet 3. Wendiene 2. Sylph 4. Gnome Be careful when trading with him, as he will take all your Lens, even if you have much more than is needed to get a certain reward. Now, as you have probably realized, this is a great chance to raise your characters' stats, especially their maximum HP and TP. All you have to do is fight until you get 100 Lens or more and trade for one of the herbs, then repeat. Once you feel you have enough, just use Philia's Identify skill to turn the low level herbs into high level ones (that means, turn a Lavender into a Red Lavender). Another interesting detail is that if you bring over 3,000 Lens to this man and instead of choosing one of the four items he offers you cancel (pressing X), you will get a Mist Orb, an accessory that reduces the time needed to escape a battle (which is not recommended, by the way). =================== - Heiroku's House - =================== Land on the big island north of Terazzi in Aquaveil and walk around the westernmost end of the island to find the hidden area. If you talk to the man there, you can choose to play Roshambo (it's actually just some Rock-Paper-Scissors game). Stahn plays RPS against Philia. The winner of each draw gets a chance to hit the opponent (pressing the Circle Button); if the opponent fails to defend him/herself (pressing X), the other scores a point. The first player to get 5 points wins. There are three challenge levels. The higher the difficulty, the more you get to bet: Level 1 ---> Maximum Bet = 9 Gald Level 2 ---> Maximum Bet = 99 Gald Level 3 ---> Maximum Bet = 999 Gald Here are the prizes: 5 wins; 0 Losses = Bet + Bet * 2 1 Loss = Bet + Bet 2 Losses = Bet + Bet/2 3 Losses = Bet + Bet/4 4 Losses = Bet As you can seem the money you can get from this mini-game are completely worthless. However, I believe that there may be a special prize if you manage to beat Philia several times in a row in the hard mode (though this is based entirely on my own speculation). ====================== - Programmers' House - ====================== This place is located on the shore just east of Lienea, in Fitzgald. Just walk around a bit and you should find it. The house is full of weird people (avatars of the programmers, probably) talking about the game's secrets. Given the importance of what the people here say, I've decided to transcribe it here along with my comments on what I believe they are hinting. Karell: "Her husband should be allowed to live so they can live happily together... Or did you kill him by any chance? Well, if that's the case I guess it's too late." COMMENT: This is quite obviously a reference to Mary and Dalis, so there's not much to say. Soleili: "Did you get the mystical item that summons... You know, it summons that thing." (Yes) ---> "Hey, that's great." (No) ---> "The harbor is far away..." COMMENT: This one is probably referring to one of the summon items that you can obtain from the warehouses in harbors around the world. Longo Rango: "If there are any typos and grammatical errors, it's my fault. Sorry!! By the way, how's that Channeling thing working? Is it sending out those positive waves? COMMENT: A reference to the Channeling ring. While it doesn't quite reveal the use of this accessory, this comment exposes the fact that the Channeling is pretty important (otherwise, there would be no reason for it to be mentioned). Myu: "Wheeeeeee! Is my Mary happy? Well, at any rate go to Cyril!" COMMENT: Another reference to Mary... Solarei: "I don't like a person who goes north when he's told to go south. You know, sometimes it's good to do what you are told." COMMENT: I really don't know what this is supposed to mean. Mail me if you have a clue... Lefise: "Isn't Pooky cute? It's always interesting to add someone to your party other than a Swordian Master. Like that certain someone... COMMENT: This is most likely a reference to Lilith, Stahn's sister. She was a playable character in the Japanese version, but the method to getting her into the party normally seems to have been disabled in the American version... Hyupo: "At night, a fairy does my work for me. By the way, did you go buy the Sunfish?" (Yes) ---> "You're strange." (No) ---> "Heh, that's unfortunate." COMMENT: Remember Stahn's time at Lienea, after beating Lydon, when Lilith asked him to go get some fish? Well, if you cared enough to go all the way south to Neuestadt and buy some, you probably remember that you could either buy a Sunfish or a Whale (which is not even a fish, by the way). Though it didn't seem to make any difference back then, buying the Sunfish (hence, being a good brother) probably had something to do with getting Lilith into the party (in the Japanese version, of course). Moframe: "I love the ocean. Whatever happens, you must save your game on the final Save Point. I ain't sayin' there's a boss after that, but you know, there will be STUFF after that... you know what I mean?" COMMENT: This one hint about an option that opens up in the Sound Test menu after using the final Save Point. You see, in the Japanese version, the characters would have occasional conversations on the world map, but these were removed from the American version (since they decided not to dub anything). Jokah: "Did you get all three rods? Out of the three, one has to be changed from something else. What should you do? A bottle has something to do with it." COMMENT: This is, of course, referring to the three rods that open the path to the secret dungeon. They are the RC Rod, the GC Rod and the BC Rod. In order to get the latter, you have to use a Rune Bottle on the Old Cane, which you have to take from Walt's house in Harmentz near the end of the game. See section 4.12 for more information. Moomoo: "If you can't figure out what's going on in the warehouse, use a Lantern. But if you do that, it's gonna be too late for the boy to receive the wave." COMMENT: The Lantern is an item you can get at the secret dungeon. It shows you the right positions for the crates in the warehouses. The second part of this message is quite puzzling... Mail me if you have any clues. Cronoa: "Wahoo! Do you want some advice? (Yes) ---> "Sneaking around someone else's house is dangerous to your health. 4 out of 5 doctors recommend against it." (No) ---> "I'm bored." COMMENT: I dunno... Maybe the "4 out of 5" part means something. As usual, mail me if you think you know what this might mean. Glybz: "I love music... By the way, I heard there is a woman in Lienea who's the best farmer in the world. She can grow anything." COMMENT: A reference to Stahn's aunt. If you pay her and give her the seeds, she can grow plants that bear items! You can get great things this way. Check section 4.11 for more information. Moobal: "Here's your thought for the day! You shouldn't waste food, whatever it may be! Even if it's a little spoiled, eat it." COMMENT: This insanitary piece of advice doesn't seem to be of importance... Gadius: "Don't you think Radisrol is cool? There are three other hidden places like this one, though I'm sure you've found them already by now." COMMENT: Of course, a reference to the other three places covered in this section. Seadof: "Hey, you. Have you climbed that tower yet? You should have been there by now." COMMENT: The hellish Tower of Druaga... Truly a pain in the... neck to climb. This is the secret dungeon of the game. See section 4.12 for more information. Zyppo: "If you don't understand how to get around that tower, you should try to find out what happened in the original. I don't think you'll be able to figure everything out that way, but I think you might be able to get to the end." COMMENT: In the original Tower of Druaga, you played as Gilgamesh, who had to climb the tower collecting the treasure in order to free princess Ki from Druaga. Burny: "Even if you are tired of fighting at the arena, try winning at least 5 times. It might be worth your while." COMMENT: After winning five times in the Coliseum, you will get access to the Ghost Hunt mini-game, see section 4.4 for more information. Nahatom: "You shouldn't repay someone's kindness with hostility. If you steal from someone who saved your life, it will come back to haunt you later on." COMMENT: Beats me... Maybe this guy is just trying to teach you good manners ~_^ Boyn: "Despite its appearance, a Piyo Bird is a ferocious monster. By the way, you shouldn't just move the boxes in the warehouses around harbors. You need to listen to them too." COMMENT: When you put a crate in the right spot in a warehouse, you will hear a "click". Of course this is a pretty useless clue, since you can now access the Tower of Druaga and get the Lantern, which will make everything much easier. Ngpogo: "I love snow... By the way, have you met the Blue Dragon? It's quite a gourmet and eats a lot. But if you raise it well, it'll reward you. For example, it'll give you a shiny disc." COMMENT: After defeating Baruk in Cloudius, you should have checked under his chair to get an Egg. If you give this item to Stahn's sister, a baby Blue Dragon will hatch from it. In order for the Blue Dragon to grow, you will have to feed it the four gourmet dishes from around the world. See section 4.11 for more information. Baloo: "Hi there. Did you find everything? By the way, how's the tricycle?" COMMENT: The Tricycle is an accessory that lets you move on the world map without worrying about enemies attacking you. Too bad the speed sucks. See section 4.8 for more information. Well, that's it for this place. Please mail me if you know anything about what Solarei, Cronoa and Nahatom are hinting at. Before leaving, check behind the column on the left to get the summon item Valkyrie! Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 4.11- Lienea - Quiet Village Business _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- For a little village lost in the country, Lienea is quite a busy place. Okay, there's no hustle and bustle, but there are two interesting mini-quests, which more than you can say for Harmentz, Armeida or Janos... ============================ - Auntie Maggie's Planting - ============================ NOTE: Most of the information here was adapted from Jens Osumek's Seeds guide (available at GameFaqs). I would have liked to include the complete list he wrote, but I was not able to contact him. Thus, I decided to borrow from his guide... If you want to know all you get from this quest, please refer to his very complete guide. You can have Auntie Maggie grow items for you; all you have to do is get the seeds, select the fertilizers to be used and pay the price. In each of the 3 stages of the plant's grow, you will have to choose a fertilizer to add. In order to get the plant from one stage to the next all you have to do is leave the village and re-enter. When you do it for the third time, your plant will be fully grown. Depending on the combination of fertilizers and the type of seed, you will get an item (or just a dead plant ^_^;). Although one would initially think all you get from this is trash, it is not so. You can grow many things: from powerful Discs to the stuff the translators were smoking when they re-wrote the dialogue for the scene with Rembrandt at Mikheil -- Just kidding ~_^ It's important to know that Auntie Maggie won't do all this for free. Renting the space necessary to grow the plant costs 2,000 Gald, and each time you add fertilizer she will charge you 1,000 more. This means that growing a plant costs 5,000 Gald, and that's without the cost of the seeds! There are seven types of seeds you can get. Three of them can be bought from the Seed Shop (see section 4.10) and Otto (the scientist at Darilsheid Castle), while the others have to be grown from other seeds: · Pom Seed (buy from Otto for 50 Gald) · Lanakear Seed (buy at Seed Shop for 10,000 Gald) · Estima Seed (buy at Seed Shop for 10,000 Gald) · Phen Seed (grow from L. Seed - Total Cost: 15,000 Gald) · Dolgenia Seed (grow from E. Seed - Total Cost: 15,000 Gald) · Oriola Seed (grow from Phen Seed - Total Cost: 20,000 Gald) · Charak Seed (grow from Phen Seed - Total Cost: 20,000 Gald) The four fertilizers are: 1.- 'Red Super Gro' 2.- 'Blue Kwik Gro' 3.- 'Yellow Miracle Gro' 4.- 'White Sure Gro' Now, here's my little guide on what to do: first of all, go to the Seed Shop and buy four or five Lanakear Seeds, then go to Auntie Maggie. Plant your Lanakear Seeds using the fertilizer combination 3-2-3 to get Phen Seeds. Now plant you new seeds and use the combo 2-2-2 to get Charak Seeds. The Charak Seeds are by far the best, since you can grow all sorts of jewels and discs from them. Here are my recommendations on what to grow: · Golden Seed (combo 1-2-3) - This is necessary to get Stahn's final Sacred Skill. · Terra (combo 4-2-4) - Second best piece of armor in the game. You may even want to grow two of them. · Wind Power (combo 2-1-2) - Apart from having good spells, this disc gives a 380 boost to both Slash and Thrust! · Dark Power (combo 3-1-4) - 345 boost to both Slash and Thrust, plus the Dissolve spell. Now, take the Golden Seed to Otto, at Darilsheid Castle. In exchange for your rare seed he will give you the Giant Disc, which is needed to get Stahn's final Sacred Skill (you probably can't learn it right now, though). The discs are pretty good, specially for Igtenos, since he is very low on levels. Finally, the Terra armor is good for Garr, though you could equip it on Stahn until you get the Golden Armor... Once again, if you want a complete list of what you can grow, check Jens Osumek's guide at GameFaqs. Most of the information here was borrowed from there. ============================== - Lilith and the Blue Dragon - ============================== Remember the Egg you got at the end of the Cloudius aeropolis? Well, now's the time to do something with it! When you first visit Stahn's house after getting the Egg, a scene will take place in which Stahn asks Lilith to cook it for him ^_^. Lilith refuses and decides to hatch the Egg and see what comes out of it. This is where our mini-quest begins... Once the conversation is over, exit the village and then return to Stahn's house. Do this twice and another scene should take place in which the Egg hatches and a little blue dragon comes out of it. After the scene, the little Dragon (named Gourmet) will be running around the village, asking for food. Alas, as his name indicates, this dragon won't eat just anything, it will only eat the four Gourmet dishes that exist in the world. In order to make the four Gourmet dishes, you will have to take the necessary ingredients (which you should have by now) to the four master cooks: · Gourmet A: The Sea's Bounty - Chef at the mansion in Sheeden. · Gourmet B: Beast Meat Supreme - Mary, at her house in Cyril. · Gourmet C: Spicy Prawns - Chef at Baruk's office in Cherik. · Gourmet D: Queen's Delight - Chef at Seinegald Castle. You should have all of the ingredients for the dishes by now, so all you have to do is visit the chefs. Once you have the four Gourmet dishes, go back to Lienea and feed the blue dragon. He will grow up and give you the Blue Dragon disc, with which you can cast the Blue Dragon spell (a multi-hit spell that works well on large enemies). Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 4.12- 60 Floors of Hell - The Tower of Druaga _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- The Tower of Druaga is based on an old arcade game by Namco. There are 60 floors, each guarding a treasure that will appear only after you perform a series of (usually) complicated actions. The reward you get from all this is some of the best equipment in the game, and mountains of experience for your characters. Before going into the tower, make sure you have as many healing items as possible, especially for TP. This is simply a precaution, if you play your cards right and follow my advice, you may not even need to use a single item! It's highly advisable that you spend 20 or 30 minutes exchanging Lens for Savories at the Lens Shop to raise your stats (see section 4.10); just fight enemies on the world map outside the shop until you get 100 Lens, then go in and trade them for a Savory. Repeat this for a while and then use Philia's 'Identify' skill to turn the Savories into Red Savories, which increase Max TP by 10% instead of 5%. Now raise Philia's TP to around 850 or more and use the remaining herbs on the rest of the party. If you feel like it, you could also repeat the process to get Red Sages and increase everyone's Max HP, but that not really necessary. To enter the tower you must be in possession of the three colored crystal rods of the Legend of Ishtar: the GC Rod , RC Rod and the BC Rod (see sections 3.23, 3.27 and 3.28 for information on how to get them). Note that if you don't have the GC Rod by now there's nothing you can do about it: you won't be able to enter the tower. The entrance to the tower itself is near Janos, in the frontier between Phandaria and Seinegald. From the town, use the northern exit and turn right at the junction. After a short walk, you should reach the temple where you met Rutee at the beginning of the game; walk into the main room. There are three pedestals with holes where you must place the rods (remember that you must use a Rune Bottle or Philia's Identify on the Old Cane to turn it into the BC Rod). Once all the rods are placed the music will change and the door to the tower will open up. ================ - General Tips - ================ The layout of the floors in the tower is very simple: just a bunch of columns and walls. You can break any wall just by pressing the Circle Button next to it, which makes navigation pretty easy. An important thing to note is that there are no random encounters in the tower, you can the enemies roaming the floors. Touching one of them results in a battle against four of that kind of monster. Some of the enemies here can give you a hard time even at high levels, but there's a way to ensure victory every time. Read the strategy below to find out more about this. In order to advance, you must get the key in each floor, unlock the door and go up the stairs. Getting the treasures is a little harder, though, and some of them are necessary if you want to climb the entire tower. Most of the methods that grant access to the goodies are very bizarre, and half the time what you get is really interesting, that's why I've decided to include the instructions to get the equipment I consider important and skip the rest. If you want a complete guide to each floor of the tower, please check the FAQ by other authors at www.GameFAQs.com (by the way, I'm using information from SolidSnake316's guide here). ================ - THE Strategy - ================ A secret item? A secret skill? Some bizarre button combination? No. Surprisingly enough, this infallible strategy consists of a simple special skill that most people seem to overlook. Why? Well, ever since the first console RPG was made, programmers have found joy in putting spells, items and skills in games that sound too good to be true. And indeed they are: spells such as 'Mute', 'Death', 'Slow', etc. fail to work 95% of the time, and when they DO work, the target is invariably one of your characters. Well, the people at Namco decided to include one of those tricky little things: Philia's 'Stasis'. What makes stasis different from the rest is that 'Stasis' does indeed work always, freezing normal enemies in time long enough for you to obliterate them. Of course, most gamers just ignore this wonderful skill instinctively, the reason being the uselessness of Philia's other battle skills when compared to her spells and, of course, the fact that we are all conditioned to ignore special skills that sound too good to be true. In case you haven't gotten it yet: HAVE PHILIA USE STASIS! It works just like a Hourglass, but it costs a measly 40 TP. That's right, spending these 40 TP at the beginning of every battle is the cost of peace of mind. No more worrying about those pesky mages casting spells, or shooting rays at you, or doing anything at all! The chances of dying during a normal encounter immediately drop to zero, and the best part is that you keep getting experience! To top it all, Philia can recover those 40 TP at the end of the battle if her MAX TP is high enough! As a final note, let me warn you that Stasis won't work on the Quox, so don't waste your time trying. =================== - Floor Solutions - =================== NOTE: In some floors, there will be a different treasure the second time you climb the tower. The item you get on your second climb appears is displayed next to the other one after a double slash (//). - 1st Floor - Treasure: Winged Boots The chest of this floor contains a pair of Winged Boots, which may come in handy if you decide to leave the dungeon without finishing, and you don't have to do anything to make it appear, so just grab it and get going. - 6th Floor - Treasure: Lantern To make the chest here appear you have go to all four corners of the room in the following order: lower-right, upper-right, lower-left, upper-left. The Lantern you will get allows you to see where to put the crates in the warehouses around the world (see section 4.2 for more information). - 9th Floor - Treasure: Dark Seal The chest in this floor appears after you break some walls, preferably in the north section, but there's not a precise way to do it. The bottomline is: just break stuff and it will appear! This should be the second Dark Seal you have, equip it on Rutee if you want to, since you probably aren't using her specials much... - 10th Floor - Treasure: Warrior Symbol The Warrior Symbol is an accessory that raises a character's strength by 10%, and since you already have one, getting this one is only useful if you use Mary or Bruiser a lot. To get the chest, you have to kill all the Red Slimes while avoiding the Knights and the beams they shoot. - 15th Floor - Treasure: ?JEWEL The ?JEWEL you find here can be transformed into an Emerald, which not really important; just kill the Blue Knight if you want it. As you probably noted, the music here is different. That's because there's a special enemy in this floor: the Quox. This monster is not specially hard to beat if you know what you are doing, but it is annoying because of its immunity to all elements, which renders your Swordians and most of your spells useless. You will have to equip Stahn with the Bahamut's Tear on Stahn to beat it, and it's just not worth bothering. Avoid the Quox if possible, and if you do take it on, remember to equip Dymlos back on Stahn afterwards. - 19th Floor - Treasure: Thinking Cap Equip the Bahamut's Tear on Stahn and kill the Quox (re-equip Dymlos afterwards), now get the key and open the door to make the chest appear. Equip the Thinking Cap you just got on someone and go up. - 26th Floor - Treasure: Hyper Gauntlet / Battle Knuckle To get the Hyper Gauntlet, you have to get they key and kill a Druid (the white mage-type enemy) within 30 seconds. Just wait by the key until a Druid appears nearby, then pick it up and kill it. The Hyper Gauntlet is the best gauntlet in the game for Stahn. Also, if you use Bruiser a lot, you might want to pass the Hyper Gauntlet and get the Battle Knuckle. To make this chest appear, kill a Hyper Knight and the Quox and then have a Druid shoot you. Whatever you choose, you can come back later for the other item, so don't worry about what to choose. - 27th Floor - Treasure: ?JEWEL All you have to do is break any ten walls and a chest containing a ?JEWEL will appear. Use Philia's 'Identify' to transform it into a Ruby, an accessory which grants a nice defense boost. - 33rd Floor - Treasure: Blue Line Shield In order to get the chest here to appear, Stahn's HP must be below 10%. The fastest way is to enter a battle and let the monsters beat up Stahn a little before having Philia use Stasis and killing them, then just get hit by the enemies projectiles outside of battle until the chest appears (remember to switch Rutee's healing spells off while you try to lower Stahn's HP). What you get from all this is the Blue Line Shield, the best shield in the game. - 37th Floor - Treasure: Megalith Refrain from breaking any walls. Just find your way around them to the key and open the door, now break a wall to make the chest containing the Megalith disc appear. Megalith enables the Meteor Swarm spell and boosts your Slash and Thrust attacks by 460. Equip it on one of your Swordian masters (just remember that giving it to Philia right now would be a waste since she will be using her 'Stasis' special and not casting spells). - 38th Floor - Treasure: GC Rod Kill two sets of Will o' Wisps to make the chest containing the GC Rod appear. Getting this treasure is essential if you want to finish the tower. Whatever you do, don't miss this! - 40th Floor - Treasure: Demon Seal To get the chest here, kill all the Lizard Men (you'll have to equip the Bahamut's Tear axe beforehand), then all the Mages and finally all the Ropers. The Demon Seal you get here doubles the experience earned by whoever equips it, but blocks all special skills and reduces his/her defense to zero. Of course that won't be a problem if you are using the 'Stasis' trick, so equip it on whoever you want (except for Stahn and Philia, that is). - 42nd Floor - Treasure: Star Mace This chest is only worth picking if you use Mary a lot. What you have to do is kill on the red Will o' Wisps, pick up the key and kill another one to make the chest appear. - 43rd Floor - Treasure: Mystic Symbol You have to kill the slimes in the following order: DY Slime (dark yellow), DG Slime (dark green), Blue Slime, Black Slime, Red Slime and Green Slime. If you do it right, a chest containing a Mystic Symbol (an accessory that halves the time it takes to cast spells) should appear. - 44th Floor - Treasure: Magical Ribbon Just like the last level but you are killing mages this time. The order to follow is: Wizard (orange), Sorcerer (green), Druid (white) and finally Mage (purple). Get the chest and equip the Magical Ribbon on someone. - 45th Floor - Treasure: Excaliber The same procedure here, with knights as victims. Ignore the chest already on this floor and follow this order: Lizardman, Hyper Knight (golden), Mirror Knight (light blue), Black Knight and Blue Knight. Note there is no Red Knight on this list, so don't kill it! If you did things right, there should be a new chest on this floor. Open it, and then go open the one that was on the floor from the beginning to get the Excaliber. The Excaliber is very strong, but I still recommend sticking to Dymlos, as he will eventually be as strong and Stahn needs him to use Sacred Skills. - 46th Floor - Treasure: Aqua Cape // SW500490 Even though the first time you come here you will only get an Aqua Cape, coming here after climbing the whole tower once will award you the most powerful attack disc in the game, the SW500490! To get the treasure, you'll have to visit all four corners of the room and then return to the first one. - 48th Floor - Treasure: RC Rod This is another chest you can't miss if you want to climb the whole tower. Luckily, getting it is simple enough: just stand for around 10 seconds in each corner of the room. If it doesn't work the first time, do it again until it does, no matter how many enemies you have to fight. - 50th Floor - Treasure: Emerald Ring // Mystic Symbol The chest will appear after you touch all four walls of the floor in the following order: north, south, east and west. - 52nd Floor - Treasure: Gold Armor All you have to do to get the best armor in the game is break all the vertical walls WITHOUT BREAKING ANY HORIZONTAL WALLS (don't worry about what the enemies do, that doesn't count). - 57th Floor - Treasure: Berserker Bow It's mini-boss time! Start by going to the door without the key and trying to open it. There should now be a woman standing somewhere in this floor, find her and get healed up if you want, then attack! Fake Ishtar is so weak you don't need a real strategy to defeat her. Why? Well, she has a major flaw: she's weak to 'Stasis'! Just have Philia freeze her and have another character use a Flare Bottle on Stahn to finish her in less than a minute. Now that Fake Ishtar is dead, equip the Bahamut Tail axe on Stahn and kill the Lizard Man to reveal the chest containing the best bow in the game, the Berserker Bow. - 58th Floor - Treasure: BC Rod This floor holds the final item you need to retrieve in order to defeat the boss of the tower, the BC Rod. In order to get the chest to appear, you will have to avoid the enemies until the very end. First, go to the door without the key and try to open it, then destroy all the walls in the floor. Now go to the north wall and walk south down the middle aisle (start over if an enemy gets in the way). Finally, defeat a group of Red Knights. If all went well, the chest containing the BC Rod should be there now. Don't panic if it doesn't work, as the method is definitely not perfect and not the only one. Even if you fail to get it doing this, try doing something else: kill more enemies walk around the floor, check the columns walk/run up and down various aisles, etc. Don't give up immediately! - 59th Floor - Treasure: N/A Okay, this is the floor where you will face Druaga, so get ready. If for some reason you don't have all three rods of Ishtar, just pick up the key, open the door and use the stairs. You will be dropped a few floors so that you can collect the rods you missed. If you DO have the rods, then defeat a Hyper Knight and a Wizard to make a Quox show up. Equip the Bahamut's Tail and kill it. There should be a new enemy walking around now, that is Druaga. Heal up and get ready to fight. If someone in your party is equipped with a Dark or Demon Seal, remove it; and give Philia the Megalith disc. Now that you are ready, attack! BOSS: Druaga__________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Druaga HP 25000 TP 9999 EXP 38250 GALD 0 LENS 0 ---------------------------------------------------------------------- Just give him the best you've got! If you have been fighting most of your enemies and collecting all the important items, Druaga should not pose much of a threat. Use a Flare Bottle on your fighters and start pummeling with your favorite specials. Stahn's Dragon Blade is recommended because Druaga can't do anything between hits. Rutee should either cast Tidal Wave or use Snipe Roar (to keep Druaga busy). Of course, don't hesitate to cast a healing spell if needed. Philia, meanwhile, should cast Meteor Swarm to deal some considerable damage... Druaga is not the slaughter machine you'd be expecting to guard this tower, but that doesn't mean you should be careless. Heal whenever necessary and don't give Druaga a chance to cast any spells (he can use Black Hole, among others). ______________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now that Druaga is out of the way, pick up the key and open the door to the 60th floor, where Ishtar awaits! - 60th Floor - Treasure: Destroyer Finally! Talk to Ishtar and then place the three rods in the holes in the top, bottom and middle aisles to free Ki. Your reward for all the trouble is the wonderful Destroyer disc, which enables the most powerful spell in the game, Big Bang! Now that you are back in the temple near Janos, quickly go to the save point outside and use it! You have successfully conquered the trial of the Tower of Druaga! But there's still more: if you climb again, you can get the most powerful attack disc, the SW500490 in the 46th floor! It's worth the effort, so take and nap and then start climbing again... ====================================================================== ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 5.- FREQUENTLY ASKED QUESTIONS ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ====================================================================== Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż-Ż- 5.1- Clearing Things Out _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- In this section I put additional info that you might want to know. These questions weren't really asked, I'm just putting this here because it didn't fit anywhere else. Q - If you are not a native English speaker, then, where are you from? A - I'm from Argentina, a South American country. I live in the city of Bariloche, a tourists center, so maybe some of you have been here sometime (not quite likely). By the way, the language spoken in Argentina is Spanish. Q - Then why make a FAQ in English? A - Because not many Spanish speaking people play RPGs, thus the FAQ wouldn't be worth writing. Q - Your spelling and grammar suck! A - Well, I'm working on that, that's what writing FAQs is all about for me, English practice! Please do not hesitate to send any corrections, especially for grammar (Microsoft Word is not very good when it comes to that). ====================================================================== ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 6.- CREDITS ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ====================================================================== Pablo Rossi - My friend, who indirectly introduced me to the RPG world (long story...). He also introduced me to PSX world. He did many other things for me but it would be too much for this section. As a matter of fact this guide is being written using his copy of Tales of Destiny ^_^ Ignacio de Lucas - For letting me use the Disclaimer from his Xenogears FAQ (an excellent FAQ if you want my opinion). Kao Megura - Original writer of the Disclaimer (remember to ask for his approval if you want to use it). Also, he is the one who wrote one of the best FF 7 FAQs ever. GameFAQs - For publishing my FAQ of course! Thanks a lot! SolidSnake316 - For giving me permission to borrow a bit from his Tower of Druaga guide. Thanks a lot! Jens Osumek - The creator of the 'Seed Guide' from which I borrowed for section 4.11. I didn't actually get his permission because it was impossible to contact him, but I hope he doesn't mind. Thanks!