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Further Info:
"Tales of Phantasia" for the PSX/PS1 (Playstation) was released in December 23rd, 1998 in Japan. Six party members are allowed to be in the same party. Curing items, spells, and skills can be used outside or inside of battle. In the menu, you can set the battle strategy and formation for your party, check the status for a character, and customize menu colors, sounds, buttons, battle targeting and voices. Saving is allowed on "Save Points" throughout dungeons, cities, and houses; and on the World Map.
 
 
Story Info:
On one hand, Tales of Phantasia's story somewhat exhibits the non-original, cliched, "hero-saves-the-world" type of storyline. However, the game's various plot twists, time travel, and its back stories/side stories (see bottom of the page) make up for the tired-old RPG cliche of the hero savin' the world. The game begins with Cless Alvein and Chester Barklight's town of "Totus" being destroyed by a group of men looking for a pendant the Cless father Miguel gave Cless when Cless turned 15. As storyline progresses, the pendant's function becomes quite clear. Like many of the "Tales of..." games, this game deals with prejudice against groups of people (elves/magic users and half-elves), equality, existentialism, genocide, utopianism, and other philosophical/psychological/societal issues.
 
 
Characters: 
 
 
Skill/Spell System:
Every character has skills/spells. Curing spells can be used outside of battle, as well as in battle. With Cless, one configures four skills to be used in conjunction with a combination of a D-Pad direction button and the skill button. i.e., one skill is performed by pressing the skill button by itself, another skill can be done by pressing the up button+skill button, another with down button+skill button, and another with left or right+skill button. Throughout the game, you can learn combination skills in which two of Cless' regular skills are combined into one move. However, to use these combination skills, the two skills that make up the combination skill must be "Mastered". This means a skill must be used 100 times--and you can check skill usage percentage in Cless' skills menu. Mint learns her skills/spells by leveling up. Arche's skills/spells are found inside of books placed in different places, throughout the world. One must simply search around and examine different locations in order to find them. Sometimes they are located around bosses. Klarth learns his skills/spells (which are Summons), as you progress throughout the story, and then later in the game, some are optional. Chester does not have any skills in this version of the game.
 
 
Battle System Info:  
This game features a battle system called "LMB", meaning "Linear Motion Battle". Four characters make up your battle party--the party you use to fight battles. The players fight on a one-line plane with enemies. In battle, the player may control any playable character. One can toggle the battle mode for one's character by pressing select button. Initially, the two battle modes are S. Auto (Semi-auto) and Auto. S. Auto means the human player controls the character (but with limited control over character's movement), and Auto means the character is AI-controlled. Later in the game, when one finds and equips the "Technical Ring" item in the game, a third battle mode may be accessed, called "Manual". This also means human control, but gives the human player more control over character's movement. By default, the player controls Cless Alvein in the S. Auto battle mode. Cless can attack normally, attack with skills, or block. The "Attack" button itself, as well as different combination of Direction Pad+Attack button are various combinations for attack. However, one can switch Cless from the first position to any other position, and control any character in the 1st player slot. Also, 0-4 human players can control characters in battle, but you must have "Channeling Rings" (an item within the game). You get a channeling with, or right after, getting a new party member. Also, you will need a multi-tap (real piece of hardware for the PSX/PS1).
Example: 1st player is Cless. The 2nd player wants to be Chester. The 3rd player wants to be Arche. And the 4th player wants to be Mint. you equip the item called "Channeling Ring" on each player's accesory slot. Player 1's controller goes into the first slot on your Playstation. The Multitap goes in the second slot on your Playstation. Player 2's controller goes into slot "A" on the multitap. Player 3's in slot "B". And player 4's in slot "C". Every player presses select during battle until either "S. Auto", or "Manual" appears over the characters' head. Now each player can now move whoever is in the same position as their controller slot!
 

Audio/Music:
Tales of Phantasia's music is wonderfully designed, and fits every situation in the game. The composer of the music, again, is "Motoi Sakuraba". The voices (battle voices, dialogue voices, and screen chat voices) are much nicer quality than the battle voices of the SFC Version of the game. The theme song is "Yume wa Owaranai" ("The Dream Will Not Die"), and it is sung by Yukari Yoshida. 
 
 

 
Graphics:
The game exhibits 2-D, old-school-style graphics for Towns, Battles, and Menus. The graphics are not horrible, they just do not utilize as much of the 3-D as was available at the time. However, the world map is in 3-D. Overall, this game is a bit more of an improvement on graphics from Tales of Destiny PSX version because it has some nicer special effects, and it is obviously a much bigger improvement on the SFC Version of Tales of Phantasia. The game's character design and art were done by Kosuke Fujishima. Finally, the game's wonderfully-done anime intro FMV is a wonderful introduction of the characters, and to the game.
 
 
Difficulty:
Tales of Phantasia Playstation version is much easier than the SFC Version of the game, but there are still a few bosses and a dungeon or two that might create a bit of difficulty. But overall, the game does not create too much of a problem.
 
 
Replay: 
The game's intriguing story, collectible items, collectible titles, and collectible spells/skills make up a moderate level of replay value. Also, one receives green stars on one's save file each time the game is completed.
 
 

Where to buy:
Click here to check "GameBaz's" availability for "Tales of Phantasia" for PSX/PS1 ("The Best" Japanese version).
Click here to go to an explanation about the semi-intertwining story of Tales of Phantasia, Tales of Phantasia: Narikiri Dungeon, and Tales of Symphonia:
Phantasia, Narikiri Dungeon, and Symphonia Story Summary
Need screenshots? Click here to go to Tales of Phantasia Screenshots!

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Click here to go to Tales of Phantasia Screenshots!
Playstation Portable Version Info
GameBoy Advance Version Info
Playstation Version Info
Super Famicom Version Info
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Phantasia PSX Info