Further Tales of Symphonia: Knight of Ratatosk Info
Further Info: "Tales of Symphonia: Knight of Ratatosk" was released for the Wii on June 26th, 2008 in Japan. It was also released under the title "Tales of Symphonia: Dawn of the New World" on November 11th, 2008 in America. Curing items, spells, and skills can be used outside or inside of battle. In the menu, you can set the battle strategy and formation for your party, check the status for a character, and customize menu colors, sounds, buttons, battle targeting, and voices. Saving is allowed on "Save Points" throughout dungeons, cities, and houses; and on the World Map.
 
Story Info: As a direct sequel to Tales of Symphonia, the game takes place two years after the events of Tales of Symphonia.
 
Characters:
Skill/Spell System:
Battle System Info: Although this is a sequel to Tales of Symphonia, This game finds more similarities to Tales of the Abyss' Flex Range Linear Motion Battle System, in that the player can free run. 
Audio/Music: Motoi Sakuraba returns to once again produce a wonderful-sounding game. The game's theme is great, as well. 
 
Graphics: The graphics and atmosphere in this game are very similar to Tales of the Abyss. The colors are not as splashy and colorful and happy as Tales of Fandom Vol. 1 or Tales of the World: Narikiri Dungeon 3--again, they are very similar to Tales of the Abyss. The characters from Tales of Symphonia that return in this game even seem more grown-up than in Tales of Symphonia.  
 
Difficulty: 
 
Replay: This game has a high level of replay value. First, the "Grade" system is back. Second, Monster' Katz Guild allows one to collect, take care of, and raise monsters at one's own will. Also, similarly to many of the "Tales of..." games, there are plenty of in-game guides/books/zukans that allow one to collect and keep track of everything in the game.

Need screenshots? Click here to go to Tales of Symphonia: Knight of Ratatosk Screenshots!
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